Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Rogues

Reply
 
LinkBack Thread Tools
Old 10/01/12, 6:04 PM   #16
OneOfAll
Glass Joe
 
Undead Rogue
 
Neptulon (EU)
How much expertise for pve ? I put 8.01% and not 0% on parry on 93lvl bosses.

Offline
Reply With Quote
Old 10/01/12, 7:14 PM   #17
 Viper
Eyelaser Ninja Pirate
 
Viper's Avatar
 
Troll Rogue
 
Burning Blade
Originally Posted by OneOfAll View Post
How much expertise for pve ? I put 8.01% and not 0% on parry on 93lvl bosses.
7.5% is the 'soft' expertise cap, as it removes dodge from the hit table for a 93. You won't remove parry, but that shouldn't matter because parry is removed by virtue of attacking from behind.

That said, the stat weights provided above by Pathal indicate that soft capping expertise isn't optimal for Assassination and should only be done if it can't be reforged into more mastery (or if you really dislike being dodged and don't care about the dps effect).

United States Offline
Reply With Quote
Old 10/02/12, 4:47 PM   #18
Sunshine23
Glass Joe
 
Human Rogue
 
Aegwynn (EU)
hey guys, i really appreciate the effort you put into analyzing the art of roguecraft. this is the only site i actually trust in. however, i still have some questions which could not be solved after reading through all these comments.

1) is rupture to prioritize over slice and dice? this question has come about since you're obviously supposed to apply rupture before slice and dice in the opener.
2) is it worth applying rupture (including deadly poison) on few several targets standing right next to each other in case they survive its duration? if yes, is rupture to be applied with 1-2 or 4-5cps on each?
i'm not sure if the bonus dmg + venomous wounds effect outweigh the swing timer reset + neglect of envenom buff.
3) is rupture also used while bombing 6 or more high hp mobs with FOK+CT? if yes, is rupture to be applied with 1-2 or 4-5cps on each?
4) is slice and dice used while bombing 6 or more high hp mobs with FOK+CT?
5) single target szenario: rupture has expired while slice and dice has not. you got 1-2cp and you have enough energy for another mutilate+rupture. is rupture to be applied with 1-2 or with 4-5 cp?


these are certainly difficult questions due to the amount of variables involved. i would appreciate any single hint that could help me out.

Offline
Reply With Quote
Old 10/02/12, 10:27 PM   #19
Higginz
Glass Joe
 
Night Elf Rogue
 
Thrall
hit rating

im sorry if this is a dumb question, but are we still capping spell hit or is our poison cap built into melee hit now?

Offline
Reply With Quote
Old 10/03/12, 1:18 AM   #20
jAsOs
Von Kaiser
 
Troll Rogue
 
Nagrand
IIRC, expertise + hit = spell hit.
As long as you get to 7.5% hit and expertise, you're good.

United States Offline
Reply With Quote
Old 10/03/12, 10:24 AM   #21
Kirtar88
Von Kaiser
 
Orc Rogue
 
Blackmoore (EU)
Originally Posted by jAsOs View Post
IIRC, expertise + hit = spell hit.
As long as you get to 7.5% hit and expertise, you're good.
This is true, 7,5% expertise and 7,5% melee hit will result in a total of 15% spell hit, but IIRC i read something about poisons being affected by our melee hit now, so you dont need to be expertise capped if your mastery stat weights are higher than expertise.
If you got some spare time you could easily check this at the target dummy and share your observations.

Last edited by Kirtar88 : 10/27/12 at 9:21 PM.

Offline
Reply With Quote
Old 10/03/12, 1:28 PM   #22
Schmoopy
Von Kaiser
 
Schmoopy's Avatar
 
Gnome Rogue
 
Stormrage
Originally Posted by Kirtar88 View Post
This is true, 7,5% expertise and 7,5% melee hit will result in a total of 15% spell hit, but IIRC i read something about poisons being affected by our melee hit now, so you dont need to be expertise capped if your mastery stat weights are higher than expertise.
If you got some spare time you could easily check this at the target dummy and share your observations.
You are correct. Poisons are off melee hit now. You don't need spell hit cap, that is why an EP value for it is not given in Pathal's first post.

Offline
Reply With Quote
Old 10/04/12, 1:18 PM   #23
Kirtar88
Von Kaiser
 
Orc Rogue
 
Blackmoore (EU)
Has anyone done some serious testing if the legendary daggers are still viable compared to the ilvl 463 blue daggers from heroics?
I ran lots of tests with the current simcraft version lately with all non-epic pieces of gear one can acquire pre-raid and also with all different weapon enchants (windsong, landslide, elemental force, dancing steel) and my gear-setups using both legendaries always came up ahead by 1k-5k dps while they appeared kind of weak to me during tests on the raid boss target dummies.

Offline
Reply With Quote
Old 10/04/12, 4:31 PM   #24
Shadire
Von Kaiser
 
Goblin Rogue
 
Chamber of Aspects (EU)
Originally Posted by Kirtar88 View Post
Has anyone done some serious testing if the legendary daggers are still viable compared to the ilvl 463 blue daggers from heroics?
I ran lots of tests with the current simcraft version lately with all non-epic pieces of gear one can acquire pre-raid and also with all different weapon enchants (windsong, landslide, elemental force, dancing steel) and my gear-setups using both legendaries always came up ahead by 1k-5k dps while they appeared kind of weak to me during tests on the raid boss target dummies.
I don't know if you take into account the legendary proc rate decay (ie. fact that on 93+ lvl targets proc chance is 50% of what it is on sub 89 level targets). Because it has been mentioned couple times already that Simcraft does not take it into account. So if you can estimate the dps gain from legendary procs on your sims and multiply it by 50% you'll get rough estimation what's its real worth in raiding environment.

My guess would be that 463+ dagger are better anyway due to lower standard deviation of dps results. Simply speaking, you might get only 1-2 legendary procs over the boss fight and if these procs are badly timed, your dps is screwed. While flat bonuses from MoP daggers stats give reliable dps increase even if it slightly smaller than legendary sim.

Poland Offline
Reply With Quote
Old 10/04/12, 7:38 PM   #25
Leitka
Glass Joe
 
Leitka's Avatar
 
Goblin Rogue
 
Thrall
Originally Posted by Kirtar88 View Post
Has anyone done some serious testing if the legendary daggers are still viable compared to the ilvl 463 blue daggers from heroics?
I ran lots of tests with the current simcraft version lately with all non-epic pieces of gear one can acquire pre-raid and also with all different weapon enchants (windsong, landslide, elemental force, dancing steel) and my gear-setups using both legendaries always came up ahead by 1k-5k dps while they appeared kind of weak to me during tests on the raid boss target dummies.
For 5 mans, its not hard for the legendaries to keep up with superior weapons, in my experience; but that's mostly due to the speed at which people are pulling and the amount of aoe present. In general, 463 weapons should generally be clear winners.

I *would* recommend keeping your legendaries around in your bags though; if we end up with another massive aoe fight similar to Maloriak, I feel they could very easily retain value for a while. On such large pulls, FoK helps to stack the proc ridiculously fast, and if you're able to push out 3-4 procs a minute with ease then well, it's almost a no-brainer. Sha of Anger is the only thing where I've really found this applicable at current, but its interesting.

United States Offline
Reply With Quote
Old 10/04/12, 7:58 PM   #26
Hildegard
King Hippo
 
Hildegard's Avatar
 
Gnome Rogue
 
Aegwynn (EU)
Any chance to get numbers for PvP Power? The whole community is waiting for them.

Hildegard Sprigglespruxx - Arena Junkies Content Editor
AJ - Facebook - Twitter - Reddit - youTube

Germany Offline
Reply With Quote
Old 10/04/12, 10:32 PM   #27
Toomuchsugar
Glass Joe
 
Human Rogue
 
Duskwood
Originally Posted by Hildegard View Post
Any chance to get numbers for PvP Power? The whole community is waiting for them.
From what I can tell, agility is stronger than PvP Power. But pvp power is stronger than the secondary stats, so Gemming Agi/pvp power seems to be the best if it's a blue socket with a good bonus.

Offline
Reply With Quote
Old 10/05/12, 2:57 AM   #28
Pathal
Don Flamenco
 
Pathal's Avatar
 
Worgen Rogue
 
Doomhammer
Originally Posted by Hildegard View Post
Any chance to get numbers for PvP Power? The whole community is waiting for them.
Assassination:
With 0 PvP Power: 2.54442215251
With 3k PvP Power: 2.28566735731

Combat:
With 0 PvP Power: 2.7457007624
With 3k PvP Power: 2.46647695606

Subtlety:
With 0 PvP Power: 3.44029279943
With 3k PvP Power: 3.09284615951

These were taken from the current rough H14 scripts, after enabling the PvP flag. The PvP EP weight would be much more helpful if the stats and target armor were set to reflect realistic values though.

Nevertheless, this does suggest that PvP Power is the best method for increasing damage against other players.

Offline
Reply With Quote
Old 10/05/12, 4:00 AM   #29
Hildegard
King Hippo
 
Hildegard's Avatar
 
Gnome Rogue
 
Aegwynn (EU)
Thank you so much Pathal!

Hildegard Sprigglespruxx - Arena Junkies Content Editor
AJ - Facebook - Twitter - Reddit - youTube

Germany Offline
Reply With Quote
Old 10/06/12, 11:46 AM   #30
frogbound
Glass Joe
 
Goblin Rogue
 
Blutkessel (EU)
Does pooling Energy to 80 before using envenom still increase overall dps ?

Germany Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Rogues

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mists of Pandaria: All Specs Carebare Rogues 540 10/04/12 1:02 PM
Mists Recruitment Praetorian News 0 09/04/12 7:46 AM
Mists of Pandaria: All Specs Carebare Shamans 73 07/18/12 5:03 PM
Mists of Pandaria: All Specs Carebare Priests 26 12/09/11 4:06 PM