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Old 10/15/12, 3:10 PM   #46
frogbound
Glass Joe
 
Goblin Rogue
 
Blutkessel (EU)
Originally Posted by dizzlex View Post
I think that is consistent. Strength gives 1 ap to agility 2 ap. Agility does also give some critical strike chance but not very much per point atm.

When I sim my own ep weights. I am getting

Mastery 1.39
Agi 3.88
Strength 1.45

So strength seems pretty accurate. Half as valuable as Agi would be 1.94 but since you don't get that crit from the strength and only get half the attack power 1.45 seems expected.

This is totally wasted math though since no gear or anything we do ever has str on it.



does this mean the +str Enchant for Gloves is better than the mastery one?

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Old 10/15/12, 3:39 PM   #47
Adarrin
Glass Joe
 
Pandaren Rogue
 
Hyjal
I'm noticing every top end rogue is using Mastery to gloves, so I'm hesitant to switch. But according to simcraft, I should use Strength.

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Old 10/15/12, 4:05 PM   #48
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
My understanding is that there's a scaling effect in play here. At low gear levels - dungeon blues and the like - rating stats are very weak. However, as you gear up, they appear to scale pretty rapidly. So right now, strength may be a little better, but with a few weeks of gearing with raid epics, mastery should reclaim the lead.

That said: it hasn't yet been determined *why* rating stats are scaling so quickly relative to the historical norm. It could have to do with balance changes that have been made - the weapon damage rebalance being an obvious suspect - or it could be indicative of a bug in the modeling. So take this analysis with a grain of salt.

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Old 10/15/12, 4:15 PM   #49
mr-jolly
Glass Joe
 
Gnome Rogue
 
Cenarius
Before being able to run heroic 5-man content I reforged hit and expertise to 6-6.5%. When I started running heroics I reforged to 7.5% hit and expertise and saw horrendous DPS.

After reforging to 7.5% hit, then mastery and then haste if mastery was not possible and taking the expertise that was left I ended up with ~4/5% expertise and ~4% more mastery than I had previously.

On the training dummy I saw my DPS double. This was at iLevel 450 with a 450 MH and / 440ish OH (green quest dagger).

My thinking is that at this lower iLevel, especially with the low damage weapons that mastery scales better than expertise - in other words poison damage gained was much higher than the direct damage lost via misses.

I don't have logs for this and my dummy sessions were short - one full cooldown of shadow blades - just to see where the DPS was settling. Obviously this does not take into account execute damage, but for me it was enough for the short fights in heroic 5-man content.

I am going to revisit this now that I have 460+ gear with logging and better analysis, but I wanted to give my informal experience.

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Old 10/15/12, 4:16 PM   #50
mr-jolly
Glass Joe
 
Gnome Rogue
 
Cenarius
...and Aldriana slips in while I was writing this post with a more succinct version of what I just posted.

Drat!

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Old 10/15/12, 5:35 PM   #51
winkiller
Von Kaiser
 
winkiller's Avatar
 
Orc Rogue
 
Aggramar (EU)
So, given the, let's say unfinished, state of theorycrafting tools available, is it too early to try to fill in the Gem and Enchant parts of the original post here?

I've just tried to compile my enchant list for the second time, maybe it's worth putting the viable options up (even if their ranking isn't final)

Shoulder
[Secret Tiger Claw Inscription] (Inscription only)
[Greater Tiger Claw Inscription]
Tiger Claw Inscription

Back
[Enchant Cloak - Accuracy]
[Enchant Cloak - Superior Critical Strike]

Wrist
Fur Lining - Agility - (LW only)
[Enchant Bracer - Greater Agility]
[Formula: Enchant Bracer - Mastery]

Chest
[Enchant Chest - Glorious Stats]

Hands
[Enchant Gloves - Superior Mastery]
[Enchant Gloves - Superior Expertise]
[Enchant Gloves - Greater Haste]

Legs
Primal Leg Reinforcements (LW only)
[Shadowleather Leg Armor]

Feet
[Enchant Boots - Blurred Speed]
[Formula: Enchant Boots - Greater Haste]
[Formula: Enchant Boots - Greater Haste]

Weapons
[Enchant Weapon - Dancing Steel]
[Enchant Weapon - Windsong]
[Enchant Weapon - Elemental Force]

Finger
[Formula: Enchant Ring - Greater Agility]

Missing: Engineer Goodies

Last edited by winkiller : 10/15/12 at 5:42 PM.

Live fast. Die young. Spirit rez. Take revenge.

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Old 10/16/12, 5:34 AM   #52
Choseh
Glass Joe
 
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Human Rogue
 
Blackmoore (EU)
hey everyone,
i thought i'd contribute some ilvl 474 scales

*edit* removed hit and exp due to cap, 10k iterations

str still pretty strong.

Last edited by Choseh : 10/16/12 at 6:10 AM.

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Old 10/16/12, 5:45 AM   #53
Fnar
Piston Honda
 
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Troll Rogue
 
Moonglade (EU)
Originally Posted by frogbound View Post
does this mean the +str Enchant for Gloves is better than the mastery one?
If it gives 163 or more strength it is better ( based on 1.39 for mastery and 1.45 weighting for strength)

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Old 10/16/12, 5:52 AM   #54
Choseh
Glass Joe
 
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Human Rogue
 
Blackmoore (EU)
actually gives 170 str - anyone figured out what gear it takes to make mastery better?

so:

Hands
[Enchant Gloves - Super Strength]
Synapse Springs Mark II - Engineering only

can't believe i actually enchanted my gloves with +str, but simcrafting afterwards gave me ~50 more dps

something completely different:

i can't decide if i should go with 6% exp and slightly more simcraft dps or less dps and exp cap. what's the word on the exp cap? i'm getting 67137 dps with 6% exp and 67084 dps with exp capped.

Last edited by Choseh : 10/16/12 at 7:25 AM.

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Old 10/16/12, 9:43 AM   #55
Choseh
Glass Joe
 
Choseh's Avatar
 
Human Rogue
 
Blackmoore (EU)
Originally Posted by mr-jolly View Post
Is anyone seeing these simulated results in game?
i get about 8k less in nhc encounters. guess i suck a lot, but well, my simulated results were done with the elite simcraft preset and a patchwerk style encounter.

oh and mr. jolly, any news on exp/mastery in higher level gear? i still have two 463 daggers, so maybe you have an answer for my previous post?

Last edited by Choseh : 10/16/12 at 10:21 AM.

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Old 10/16/12, 12:02 PM   #56
SirRuk
Glass Joe
 
Undead Rogue
 
Genjuros (EU)
Why SimCraft uses ambush as opener?I thought garrote was the best opener as assassination.
Or we suppose to use the Subterfuge talent?

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Old 10/16/12, 12:15 PM   #57
Rigapples
Glass Joe
 
Human Rogue
 
Malygos
Apparently I must be confused if we are supposed to open with Garrote. My typical opening is:

[Stealth]Mutilate (Shadow Focus)
Mutilate
Dispatch(if proc'd and at 4CPs)
Rupture (4-5cps)
Dispatch(if proc'd from before and not used)
SnD
Normal Rotation 4-5cp envenoms while keeping Rupture up.

The more I think about it, I should probably use SnD first before Mutilate due to our overwhelming amount of damage from passive, but I've gotten so used to this it's automatic. Until I see math that says otherwise, I'll continue to do this rotation.

Opening with Mutilate (unless I am overthinking this) gives:
2x Chance to proc Poisons
Chance to proc Blindside
Chance to give 2-3 CPs

Garrote would start energetic recovery and delay our first Rupture - allowing us to get SnD up a little earlier in the opening. Does this outweigh the benefits of an extra CP, Blindside Proc, and Poisons? (all not 100%, of course..)

Last edited by Rigapples : 10/16/12 at 12:22 PM.

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Old 10/16/12, 12:40 PM   #58
nonmagical
Von Kaiser
 
Undead Rogue
 
Laughing Skull
I had been using Garrote to open for a while, but have since switched to Mutilate. Here are a couple points as to why:

Garrote's damage is somewhere in the 15k-20k range, give or take (and depending on gear). That's about as much damage as your mutilate's main hand. At least it is for mine. At any rate, the entire mutilate is going to be higher damage.

Mutilate produces an extra combo point naturally, and has a chance to produce a third.

Both cost the same energy: 0.

Garrote ticks every 3 seconds as opposed to every 2 seconds of Rupture. So your energy regen is not as strong. Even if you started with garrote, prioritized a quick SnD, and then went for a 5 CP rupture, you may only be looking at 1 tick, 2 tops. Where as if I started with mutilate and rushed a 5 point Rupture, I could have that up in 3 global cooldowns. Prioritizing SnD, I could have it up in 5.

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Old 10/16/12, 12:49 PM   #59
mr-jolly
Glass Joe
 
Gnome Rogue
 
Cenarius
Add to these points the fact that Mutilate is situation proof. For whatever reason if you are not able to get behind the target, mutilate hits and gets you into combat.

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Old 10/16/12, 4:45 PM   #60
phup
Glass Joe
 
Human Rogue
 
Stormrage
Ambush hits a lot harder for me than both garrote or mutilate and also generates 2 or 3 combo points. The only downside is one less attack to apply poison, but ambush still hits harder for me even if you assume off hand mutilate gets an extra poison proc every single time.

I have been following the Simcraft opening... Ambush -> SnD -> Mutilate -> Rupture to get everything going, and then into normal rotation.

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