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-   -   Assassination from the Mists (http://elitistjerks.com/f78/t130892-assassination_mists/)

snowman2050 08/29/12 5:11 AM

Assassination from the Mists
 
Last updated: May 20th, 2013.

The most recent changes are in blue.

Information that is probably out of date is in maroon.

 

Contents

[top]Talents and Glyphs


[top]Talents


T15 - Shadow Focus is ideal for DPS.
T30 - No direct DPS increase.
T45 - Leeching Poison may boost DPS if it triggers procs like it did for FotF. Elusiveness for encounters where soaking is beneficial.
T60 - Shadowstep typically wins out for increased mobility.
T75 - Prey on the Weak when targets are stunnable. Irrelevant tier otherwise.
T90 - Anticipation majority of the time, in times where there is heavy Target swapping (Horridon for example) Marked for Death is a worth while option.

[top]Glyphs


Glyph of Vendetta is the only mandatory major glyph, everything else is preferencial to the encounter or play style.




[top]Combat and Rotation


[top]Poisons


Lethal Poison should always be Deadly Poison.
Utility Poison should be Leeching Poison, however the use of others may be beneficial dependant on the encounter.

[top]Single-Target


You can clip the last tick of Rupture and not lose it. The damage done will be recalculated, and added to the front of the next Rupture.

Before 35%:
With Anticipation: Cast finishers with 5 CP. If at 5CP, and with a Blindside proc, cast Dispatch anyways. Maintain 100% Rupture uptime.
Without Anticipation: Cast finishers with 4+ CP. If at 4 CP, and with Blindside proc cast Dispatch anyways. Maintain 100% Rupture uptime.

After 35%:
All Envenoms should be 5CP, while still maintaining 100% rupture uptime. Use Dispatch as the sole CP generator unless you're struggling to not cap energy.

[top]Multi-Target


This is still up for debate, the current idea is to use Fan of Knives as your CP buildier while maintaining a number of ruptures (possibly 3 CP) on 3 targets, use Envenom to burn your CP's mid rupture maintenance.




[top]Stat Weights and Caps


[top]Stats


Agility increases our attack power and critical strike chance. 1 agility gives 2 attack power and 1260 agility give an additional 1% chance to crit.

Hit Rating reduces the chance that our attacks and poisons will miss the target. 340 hit rating give an additional 1% chance to hit.

Expertise Rating reduces the chance that our attacks will be dodged(and parried). 340 expertise rating reduce the dodge chance of our target by 1%.

Mastery rating increases the damage that your poisons deal. 300 mastery rating give an additional 1% damage.

Haste rating increases our attack speed and energy regeneration. 425 haste rating give an additional 1% haste.

Critical strike rating increases our chance to critically hit. 600 crit rating give an additional 1% crit chance.

[top]Stat Weights


These are sample stats weights according to Shadowcraft, please note that these sample EP values are derived from BiS conditions, please use Shadowcraft to determine more accurate relative real time values.

Stat H T15
Agi2.813
Yellow Hit2.354
Expertise1.535
Haste1.460
Mastery1.327
Crit1.172
White Hit0.772

**Note that Haste essentially becomes stronger than Mastery due to double RPPM trinkets & the RPPM legendary meta gem residing in the BiS gear set. Majority of times Mastery does trump Haste prior to aquiring such trinkets / meta.**

[top]Caps


Hit
Yellow White
2550 (7.5%) 9010 (26.5%)

The yellow hit cap is 7.5% against bosses and requires 2550 hit rating to be reached. Hit rating is still useful afterwards for our white-hits until a hit percentage of 26.5%, but heavily loses on EP value(see above).

Expertise
Dodge
No Racial 2550 (7.5%)
Racial 2210 (6.5%)

The dodge cap is 7.5% against bosses and requires 2550(2210 with racials) expertise rating to be reached. Expertise rating is usually useless afterwards, unless you hit bosses from the front, but you should avoid doing that at all times.

[top]Gearing


[top]Best in Slot


This may change in the future as we better understand any changes to EP weights.

Best in Slot Gear
Slot Item
Helm [Nine-Tailed Helmet]
Neck [Quadra-Head Brooch]
Shoulders [Nine-Tailed Spaulders]
Back [Pinionfeather Greatcloak]
Chest [Chestguard of Coruscating Blades]
Wrists [Bindings of Multiplicative Strikes]
Gloves [Nine-Tailed Gloves]
Belt [Strap of Murderous Strikes]
Legs [Nine-Tailed Legguards]
Boots [Twist-Toe Tabi]
Ring 1 [Gore-Soaked Gear]
Ring 2 [Ra-den's Swift Seal]
Trinket 1 [Bad Juju]
Trinket 2 [Renataki's Soul Charm]
MH [Fyn's Flickering Dagger]
OH [Fyn's Flickering Dagger]


Untill Ra-Den [Lightning-Eye Hood] is looking likely to be the best offset piece to the tier.

[Spiritsever] (2/2) is BiS in your off-hand untill you aquire the above. Howeved [Fyn's Flickering Dagger] in certain gear conditions does overtake.

[top]Set Bonuses


EP values calculated using BiS T14, use Shadowcraft to aquire you own values when looking to break a bonus.

T14 2 set = Increases the damage done by your Venomous Wounds ability by 20%. = 1389.1 EP
T14 4 set = Increases the duration of your Shadow Blades ability by 12 sec. = 1176.6 EP



EP values based on full BiS.

T15 2 set: Increases the duration of your finishing moves as if you had used an additional combo point, upto a maximum of 6 combo points. = 986.8 EP
T15 4 set: Shadow Blades also reduces the cost of all your abilities by 40% = 1544.4 EP

[top]Trinket EPs


All EPs are calculated with T15 BiS values from Shadowcraft, as seen above.

Name EP
[Bad Juju] (Heroic Thunderforged) 7876.8
[Renataki's Soul Charm] (Heroic Thunderforged) 7562.9
[Bad Juju] (Heroic) 7446.1
[Talisman of Bloodlust] (Heroic Thunderforged) 7184.0
[Renataki's Soul Charm] (Heroic) 7147.5
[Bad Juju] (Normal Thunderforged) 6972.2
[Talisman of Bloodlust] (Heroic) 6784.9
[Bottle of Infinite Stars] (Heroic 2/2) 6707.2
[Renataki's Soul Charm] (Normal Thunderforged) 6691.4
[Bad Juju] (Normal) 6588.2
[Talisman of Bloodlust] (Normal Thunderforged) 6347.0
[Renataki's Soul Charm] (Normal) 6321.5
[Bottle of Infinite Stars] (Heroic 0/2) 6289.1
[Vicious Talisman of the Shado-Pan Assault] (Reputation) 6093.1
[Talisman of Bloodlust] (Normal) 5992.5

Due to the unreliability of the modeling for all variations of the Rune of Re-Origination, it has been removed from the list of trinkets. Note that my own personal opinion is that the trinket and variations are not worth aquiring for assassination, however feel free to do your own testing.



[top]Enchants


Slot Enchant Bonus
Shoulders Greater Tiger Claw Inscription / Secret Tiger Claw Inscription (Inscription) +200 Agility, +100 Crit / + 520 Agility, +100 Crit
Cloak Accuracy / Superior Critical Strike / Swordguard Embroidery (Tailoring) +180 Hit / +180 Crit / Chance to proc 4000 AP
Chest Glorious Stats +80 to all primary stats
Wrist Greater Agility* / Agility (Leatherworking) +180 Agility / +500 Agility
Hands Superior Mastery, Greater Haste +170 Mastery, +170 Haste
Waist Living Steel Belt Buckle Adds a prismatic gem socket.
Legs Shadowleather Leg Armor +285 Agility, +165 Crit
Feet Blurred Speed +140 Agility, +8% Movespeed
Ring 1 Greater Agility (Enchanting) +160 Agility
Ring 2 Greater Agility (Enchanting) +160 Agility
Main Hand Dancing Steel Chance to proc 1650 Agility.
Off Hand Dancing Steel Chance to proc 1650 Agility.

[top]Gemming


There are no known sockets to ignore at present, thus you should always socket for the bonus.
Consult Shadowcraft for optimal gemming.

Socket Type Gem Bonus
Legendary Meta Capacitive Primal Diamond +324 Crit Rating & Chance on striking with a melee attack to gain Capacitance. At 5 stacks, fires a Lightning Strike, which deals [280 + 75% AP] Nature damage
Meta Agile Primal Diamond +216 Agility, +3% Critical Damage
Red Delicate Primodial Ruby +160 Agility
Yellow Adept Vermilion Onyx, Deft Vermilion Onyx, Quick Sun's Radiance +80 Agility +160 Mastery, +80 Agility +160 Haste, +320 Haste
Blue Glinting Imperial Amethyst, Lightning Wild Jade +80 Agility + 160 Hit, +160 Haste +160 Hit
Prismatic Delicate Primodial Ruby +160 Agility
Sha-Touched Crystallized Dread +500 Agility

As a jewelcrafter you should always use two Delicate Serpent's Eye in two of your red sockets.




[top]Consumables


Flask: [Flask of Spring Blossoms] - Adds 1000 agility(1320 for alchemists) for 1 hour(2 hours for alchemists). Persists through death.
Food: [Sea Mist Rice Noodles] - Adds 300 agility(600 for Pandaren) for 1 hour. Disappears on death.
Potion: [Virmen's Bite] - Adds 4000 agility for 25 seconds. Can be used once per fight and also once before the pull(Pre-pot).




[top]Races and Professions


[top]Races


Alliance
Race Benefit
Dwarf Expertise with One-Handed Maces increases by 1%(no benefit for Assassination). Can activate Stoneform for defensive purposes and they also take 1% less frost damage.
Gnome Expertise with Daggers and One-Handed swords increased by 1%(734.4 EP). Can clear movement-impairing effects every 1.5 minutes with Escape Artist. They also take 1% less arcane damage.
Human Expertise with One-Handed Maces and One-Handed Swords increased by 1%(no benefit for Assassination). Can also clear CC every 2 minutes with Every Man for Himself.
Night elf Can use another ambush every 2 minutes with Shadowmeld(NYD EP). They also have an additional 2% chance to dodge and take 1% less nature damage.
Pandaren Gain 100% more stats from bufffood. This is an additional 300 agility(816 EP) for the highest food currently available. Can also use a short CC with Quaking Palm every 2 minutes.
Worgen They get a 1% additional chance to crit(594 EP), can activate their 2 minute Darkflight cooldown for a short movespeed-boost and they also take 1% less shadow and nature damage.



Horde
Race Benefit
Blood elf They can restore 15 energy and silence(2s duration)/interrupt(3s duration) all targets within 8 yards every 2 minutes with Arcane Torrent(NYD EP) and also take 1% less arcane damage.
Goblin They get an additional 1% haste and can also shoot their Rocket Barrage(NYD EP) every two minutes to deal some fire damage. This could be used while waiting for energy or during movement phases.
Orc Expertise with Axes and Fist Weapons increased by 1%(no benefit for Assassination). They can also activate Blood Fury(564 EP) to increase their attack power by 4514 for 15 seconds every two minutes.
Pandaren Gain 100% more stats from bufffood. This is an additional 300 agility(816 EP) for the highest food currently available. Can also use a short CC with Quaking Palm every 2 minutes.
Troll They receive a 10% increase to health regeneration and 10% of their health regeneration is also passively active in combat. They deal 5% more damage to beasts, suffer 15% less duration from movement-impairing effects and can also activate Berserking(482 EP), increasing their attack speed by 20% for 10 seconds on a 3 minuten cooldown.
Undead They can break Charm, Fear and Sleep effects every 2 minutes with Will of the Forsaken and also restore up to 45% of their health within 10 seconds by Cannibalizing humanoid or undead corpses. Their Touch of the Grave(NYD EP) passive has a chance to proc shadow damage dealing lifesteals and they also take 1% less shadow damage.


[top]Professions


Profession Benefit Average stat bonus EP
Alchemy The Mixology passive grants an additional 320 Agility to Flask of Spring Blossoms. Allows for the use of [Alchemist's Flask] if no flask is present. +320 Agi 870.4
Blacksmithing You get two extra sockets via Socket Gloves and Socket Bracer which can be used for two [Delicate Primordial Ruby]. +320 Agi 870.4
Enchanting You can enchant both of your rings with Greater Agility for 160 agi per ring. +320 Agi 870.4
Engineering In addition to your gloves enchant you can also apply Synapse Springs to them for 1920 agility for 10 seconds as an on-use effect every minute. Can be delayed for use with AR/SB/KS. +320 Agi 870.4
Herbalism With the use of Lifeblood you receive a minor heal and also 2880 haste rating for 20 seconds with a 2 minute cooldown. +480 Haste 489.6
Inscription Allows the use of [Secret Tiger Claw Inscription] as your shoulder enchant for an additional 320 agi. +320 Agi 870.4
Jewelcrafting Allows the use of two [Delicate Serpent's Eye]. +320 Agi 870.4
Leatherworking You can enchant your bracers with Agility for 500 agi instead of 180. +320 Agi 870.4
Mining Adds 480 stamina from Toughness. +480 Sta 0.0
Skinning Adds 480 critical strike rating from Master of Anatomy. +480 Crit 475.2
Tailoring Allows to enchant your cloak with Swordguard Embroidery instead of 180 hit or crit to sometimes proc 4000 AP for 15 seconds on a 60s(?) ICD. Loss of the hit/crit enchant is not taken into account for the EP value. +1000 AP 1000.0




[top]Macros


This is useful for switching targets if you have Stop Auto Attack checked in the Interface (it is unchecked by default). If you do not have enough Energy to start casting Mutilate, you will at least start auto-attacking.

#showtooltip
/startattack
/cast Mutilate



The following macros will help using TotT without clicking around in your raid interface.


Uses TotT on your focus target.

#showtooltip
/cast [@focus] Tricks of the Trade


Uses TotT on your mouseover target.

#showtooltip
/cast [@mouseover] Tricks of the Trade


Uses TotT on the player whos name you entered, e.g. "/cast [@Niknaks] Tricks of the Trade".

#showtooltip
/cast [@"player name">] Tricks of the Trade


Uses TotT on your focus target if it exists, otherwise it will target your target's target. If you have a friendly target selected, it will ignore the conditions and use TotT on that target instead.

#showtooltip
/cast [help] [target=focus, help] [target=targettarget, help] Tricks of the Trade


The following macro can be used for the Wind Lord Mel'jarak encounter in Heart of Fear. It will throw the impaling spear on your focus target, which should be your designated stun target and will re-target your main dps target immediately afterwards.

/target focus
/click ExtraActionButton1
/targetlasttarget





[top]Addons


Deadly Boss Mods - Strongly recommend using such an addon, warns you about boss abilities and provides live advice on how to handle some mechanics. A good alternative is Big Wigs.

Omen Threat Meter is the most popular addon for displaying the current threat levels on your target.

Skada is a well known addon that most people use for displaying current DPS or HPS, also very useful for checking where damage has come from along with comparing performance against others.

Trick or Treat is a very good addon for managing your tricks, including notifcations upon CD reset, notifcations to targets and alot more.





[top]Encounter Tips


[top]Tier 14


Click Here ← Click Here


Mogu'Shan Vaults:

The Stone Guard
-Overload damage (from any of the guardians) can be feint to reduce damage or cloaked to immune damage.
-Feint does NOT reduce the damage of Amethyst Pool or Jasper Chains.
-Cloak of Shadows removes Amethyst Pool debuff (and prevents the damage).
-Cloak of Shadows immune Jasper Chains damage.
-You can use cloak and "trigger" cobalt traps to make life easier on you and the raid. Be careful not to trigger it on anyone.
Heroic
-Feint and Cloak work to reduce/prevent damage from Jade Shards and Cobalt Mine Blast.

Feng the Accursed:
-Feint works for Epicenter
-Cloak of Shadows works for Epicenter, removing the debuff and preventing damage, how ever it does not cover the whole duration.
-Cloak does NOT remove Wildfire Spark debuff. Ensure that you are away from melee when the timer expires.
-Feint and Cloak reduce/immune damage from: Wildfire Infusion, Arcane Velocity, Arcane Resonance.
Heroic
-Glyph of Deadly Momentum does NOT appear to work on Soul Fragments.

Gara'jal
-Cross Over does not seem to be mitigated by damage reduction, but remains a static 30% regardless of CD use.
-Cloak of Shadows will NOT save you from Soul Sever.
-Glyph of Deadly Momentum works on adds.
-You can redirect from adds to boss.
-Smoke bomb works to prevent adds from targeting players.
Heroic

The Spirit Kings
-Cowardice damage return is cloakable and will not be applied for full cloak duration.
-Maddening Shout is cloakable.
Heroic
-Fan of Knives works well to break Maddening Should, but poisons will persists on players.
-Mind Numbing Poison does NOT work on bosses.
-Only use glyph of kick if you are SURE you can land the kick every time (when attempting to use less than 3 interrupters).
-Shiv works to remove Delirious.
-Feint and Combat readiness work for Massive attacks (which hits ~220 degrees around the boss, a bit skewed to the side he's facing).
-Sleight of Hand doesn't apply the debuff when the boss is stunned. Consider saving up a 5cp Kidney Shot + Revealing strike to allow everyone to continue dpsing. Cheap shot when Kidney Shot falls to keep the boss stunned for the entire duration. Be sure to stop attack boss until a stun has gone through so you don't get the debuff.
-Shadow Blades will trigger all shields.
-Auto attacks do not trigger shields.
-You can Shadowstep through Flanking Orders.
-Rupture is removed on shield cast.

Elegon:
-Feint works for Discharge and Unstable Energy.
-Cloak of Shadows does NOT work for Total Annihilation unless you immune it (0.5 first second of CoS), but feint does work to reduce damage.
-Versatility may be a good talent choice due to target swapping however most likely not worth it.
-Glyph of deadly momentum works on Energy Sparks.
-Some players recommend using shadowstep on other raid members to quickly reset stack.
-Do not shadowstep/killing spree to an Empyreal Focus, it will cause you to take damage.
-Cloak does not remove healing debuff.
-Empyreal Focus Damage is not cloakable.
Heroic
You can soak Total Annihilation by using cloak of shadows. However the timing of when to use it hasn't been determined yet.

Will of the Emperor
-Crippling Poison and Shiv seem very good for Emperor's Courage mobs
-Vanish will cause Focused Assault to drop aggro and target someone else
-Opportunistic Strike cannot be modified by any in-game buff/debuff (i.e. Vendetta)
-Opportunistic strike does not benefit from any applied damage modifier (i.e Vendetta, BG, Find Weakness, Expose Armor, etc.) However, it does appear that 4% physical may play a role in the damage. The mode normal mode value was 520,000, but we experienced some hits of 500k. These appeared to happen to all players at the same time. I am not sure how it would have dropped, but that jump from 500k to 520k is exactly 4%.
-Feint appears to reduce the damage of Devastating Arc
Heroic
-Feint reduced damage of the following: Energy of Creation, Energizing Smash, Titan Gas, Devastating Arc
-Cloak of Shadows prevents damage taken from Energy of Creation
-Titan Sparks: if you are going to soak them, elusiveness/feint combo is enough to survive 1 (reduces the damage to 262,500), but if you are hitting more than one, you should cloak of shadows to immune the damage.
-Recommended talents (if you are not focusing on the boss): Shadowstep if on adds, otherwise Prep, Elusiveness, Versatility.
-When soaking sparks you can pop a spark and shadow step away to totally ignore the damage. (Damage hits a second after it pops).

Heart of Fear:

Imperial Vizier Zor'lok:
-Sonic ring is Feintable.
-Force and Verve is Feintable.
-Has a very large hitbox, you can continue attacking while moving to avoid sonic rings. Sonic Rings come out in a spiral form. Find and opening and run in a circle around the boss, staying in the voids. You can back away from the boss a good distance and still hit him.
Heroic
-As a melee, moving during Sonic rings is similar in heroic as in normal. Just stay as far ahead of the curve as you can.
-If you're more players than protective shells during force and verve, you can use feint with elusiveness to take 65% less damage and be a candidate for being outside.

Blade Lord Ta'yak:
-Feint and Combat Readiness both reduce damage taken by Unseen Strike.
-Feint works for Tempest Slash.
-Feint works for Storm Unleashed but must be active before hitting tornado.
-I highly recommend looking at Burst of Speed as a talent for this boss. There are a lot of periods of running around in this fight (during phase 2). You will energy cap during these periods, as they can last for awhile (phase 2 running back can take awhile, especially if you hit a tornado). Shadowstep works to get you to the boss when close, but overall, burst of speed may be the better option.
-Cloak of Shadows does not prevent tornadoes from grabbing you.
-Room wide aoe in phase 2 is feintable.
Heroic

Garalon
-Feint reduces damage of basically all boss skills (Furious Swipe, Crush, Pheromones, and Pheromone Trail).
-Boss does not appear to auto attack in normal and can be "Tanked" with 2 rogues or a normal tank&rogue, at least in 10 man.
Heroic

Wind Lord Mel'jarak:
-Ring of Blades is Feintable as well as dodge'able. Using evasion during this when all adds are down reduces damage considerably.
-Glyph of Sap does work on adds (increasing duration to 3 minutes).
-Feint works to reduce the damage on Amber Pools.
-Rogue stuns (and therefore stuns in general) will force the boss to cc wipe if maximum amount of targets are already cc'ed. Be careful not to use stun abilities/gouge to interrupt by accident.
- You can cloak immune amber prison and prevent yourself from getting imprisoned if it is cast on you. DBM alerts you approximately 3 seconds before the prison hits you and if you time the immune portion correctly you can prevent the prison.
- Killing spree seems to work in the same way as the above for amber prison.
Heroic

Amber-Shaper Un'sok:
-Versatility has been recommended as a result of a large amount of target swapping. Personally, I would not take this talent as I spent most of my time testing staying on the boss and using Blade Flurry to cleave adds down. Specs other than combat might benefit a lot more from this if they are switching to adds
-Parasitic Growth can be cloaked.
-Leeching poison adds to the Parasitic Growth counter causing it to deal more damage.
-Feint works for Amber Explosion and Massive Stomp.
-Feint works for Amber Scalpel and Burning Amber.
-Consider taking Shadowstep to instantly return to boss after a Massive Stomp, it can also be dodged.
-Living Amber cannot be stunned/slowed, but the detonation damage after ooze dies can be feinted.
Heroic

Grand Empress Shek'zeer
-Feint works for Cry of Terror, Sonic Discharge, Dread Screech Waves, Sha Energy, and Visions of Demise.
-Vanish will not remove Fixate debuff. However, it will cause the adds to aggro on someone else. This may be a bug. You want to be careful about using vanish, as it could cause someone else to end up getting hit.
-Feint works for Dispatch.
-Sonic Blade can be dodged. Consider using Evasion if you have to "tank" one.
-Sticky Resin does not appear to have a way to reduce/ignore damage. Feint does not work to reduce damage taken and Cloak of Shadows cannot prevent damage nor can it prevent getting debuff.
-Hive Bomb can be feinted to reduce damage or Cloaked to immune damage.
-Poison Fumes does not scale with assassination mastery.
-Feint works for Calamity in the last phase.
Heroic


Terrace of Endless Spring:

Protectors of Endless:
-Mind-numbing poisons does NOT apply on the bosses.
-Use shadowstep during Corrupted Water and hold Vendetta/Shadowdance until after switch (if it comes off CD when you know a switch is coming).
-Feint works with Expelled Corruption.
-Cloak of Shadows works for Overwhelming Corruption. It both removes stack and immune damage. Feint also works to reduce damage.
-Cloak of Shadows and Feint both work for Lightning Storm.
-Cloak of Shadows works for removing Lightning Prison, if used during the first debuff and before you get stunned.
Heroic

Tsulong:
-Ustable Sha's can be stunned and interrupted.
-Cloak of Shadows works on Fright.
-Cloak of Shadows does NOT clear debuff or prevent damage, but feint does work.
-Feint does NOT work for Nightmares.
Heroic
-All CC except blind works on Fright Spawns and Unstable Sha's, allowing for more interupts for fears and unstable bolts.

Lei Shi
-Cloak of Shadows does NOT prevent Spray damage.
-Feint works on "Get Away!".
-Feint works on Spray.
-Poisons are wiped when she hides, but FoK works to find her.
-Feint works during her Hide phase to reduce spray damage. Consider keeping feint up in case the boss targets you.
-Vendetta does not reveal her when she hides.
-Shadow Step is good to get back to the boss during Get Away!.
Heroic

Sha of Fear:
-Get in the Wall of Light when the boss is around 90 energy.
-If you are behind the boss, you can begin moving around 85 energy and make it in time. If you are on the adds, I suggest you being moving around 75-80 if you have a movement speed off cd. If you do not have a movement speed off cd, you should consider moving a little earlier.
-Feint "MAY" work on Breath of Fear (thought it worked for me, but other testing claims otherwise). You can survive staying on an add with just Feint, but it will hurt. If you are not very good at dodging the Penetrating Bolts, you may want to move in anyway.
-The breath only applies the debuff at the start of cast. So if you're inside the light, you can move out ASAP he has started casting.
-Cloak of Shadows prevents all damage and fear effect of Breath of Fear, but needs to be used before boss begins to cast (at 100 energy he casts). Try to keep cloak for when you are on adds
-Cloak of Shadows does NOT work for Ominous Cackle.
-Cloak of Shadows works to immune damage of Penetrating Bolt, as well as remove stacks. Feint also works. I recommend that you save Cloak for Breath of Fear and only use it for bolts if you are about to die.
-On the adds platform, the add will not engage until you step in the purple liquid. Orbs will return you to 100 energy
Crossbowmen:
-Feint appears to work for Dread Spray. The spray can also be dodged, so evasion will be useful here. Cloak of Shadows will reset your stack, but does not prevent damage.
-Feint and Evasion work for Death Blossom as well as physical damage reduction such as Glyph of Cloak of Shadows.
-Shoot can be dodged, but it is better to hold cooldowns for Dread Spray.
-Sha Globe damage cannot be reduced/immune, do not waste cooldowns on these.
-Sha Globe buff doesn't stack.[/quote]
Heroic


[top]Tier 15


Throne of Thunder:

Jin'rokh the Breaker
-Feint works on all his aoe abilites
-Feint + Elusiveness works on getting hit by the balls during Lightning Strike.
-Cloak of Shadows resists all damage during storm allowing you to dps from the pool longer
Heroic
-Do not cloak when you've been afflicted by Ionization, it drops the AoE under your feet.
-You can cloak while Ionization is being cast to immune the application.

Horridon
-Mark for Death is strong for killing adds.
-Feint doesn't seem to work unless using Elusiveness on most of horridon's primarily abilities aka double swipe.
-Cloak of shadows removes Blazing Sunlight from the Farakki Wastewalker.
-Can feint if you get stuck in a sand trap. Cloak of shadows untested.
-Cloak of shadows works on all of the Gurubashi Venom Priest's abilities.
-Cloak of shadows works on deadly plague from the drakkari warrior/champion.
-Can cloak immune the initial tick off frozen orb, as well as feint if running through it.
-Can cloak immune the initial tick off lightning nova totem as well as feint if running through it.
Heroic
-Direcall Can be feinted with elusiveness, and as its physical, cloak glyph can be helpful. Final phase Dire Call REALLY hurts, so rotating feints, smoke bombs, and cloaks will really help healers.
-Dismantle has no diminishing returns on Jalak

Council of elders
- Crippling poison and stuns work on Loa Beats.
Sul
-You can solo-interrupt all Sand, using Deadly Throw when Kick is on cooldown.
-Feint works on Sandstorm to reduce damage
Heroic
- Cloak of Shadows DOES NOT clear the soul fragment.
- Damage Take From Soul Fragment Can Be Cloaked And Feinted (elusiveness only)
Frost King Malakk
- Can Feint Frostbite radius damage. Can cloak, but will not prevent loss of body heat or chilled to the bone.
- Can Evasion/Feint Reckless Charge
Kazra'jin
- Can cloak/feint Discharge.
- Cloak mitigates all damage reflection during the possessed phase for the duration cloak is active.
High Priestess Mar'li
- Can Stun Slow Twisted Fates. Paralytic Poison DOES work.
- Cheat Death DOES work on Loa Spirits.

Tortos
- You are marked as Behind the boss if you stand behind his right leg. You can then ambush etc.
- Feint works on Sandstorm to reduce damage
- Cloak of Shadows resists Stone breath damage
- Crippling on turtles is great when they first spawn to put up a slow quickly
- Bats are immune to paralytic poison
- Bats can be FoK'ed while in air if you shadowstep to vampiric cave bat
Heroic
- Feint works to reduce Quake damage assured it won't destroy the bubble.
- You can redirect combo points from the humming crystals before you have pulled the boss.


Megaera
-Feint works for all aoe abilities and rampage to reduce damage
-Cloak of shadows will resist poison bomb and remove Cinders debuff, however the cinders drop below your feet.
-Marked for death does not work on the heads, they technically don't die.
-Smoke bomb is useful during hydra rage. Especially near the end of the fight when damage is high.
Heroic



Ji-Kun
- Feint reduces damage from Quills.
-Quills can be dodged, evasion works well.
- Cloak of shadows will remove the Slimed debuff.
- Shadowstep will work on the eggs if you overshoot the landing.
-You can use sprint to stay in melee range during Down Draft.
Heroic


Durumu the Forgotten
-Feint reduces damage from the beams
-Can cloak eye sore, feint works also.
-Can cloak crimson bloom.
Heroic
- Can NOT cloak dark parasite nor the later debuff Dark Plague. Optimal To Feint from 21 seconds to 15 seconds /w glyph.


Primordius
Heroic


Dark Animus
-Can cloak matter swap, but you still suffer the effects.
-Can cloak the debuff given by explosive slam if you get hit.
-Can feint touch of animus
-Can feint interrupting jolt, hurts a lot.
Heroic


Iron Qon
Ro'shak:
-Cloak of Shadows remove Scorched.
-Cloak of shadows and feint work on all his spells for immune and damages reduction.
-Rushing wind can be avoided by shadowstepping to Quet'zal if you use engineer glider. (Possibly goblin racial as well)
Heroic
---Phase 1: Ro'shak + Quet'zal---
- Can Feint/Cloak Whirling Winds. Doesn't do alot of damage, would not waste a cloak on it.

Tips: On Heroic, melee will be taking a lot of stacks of scorched, especially if you have a lot of rogues. Ideal situation is to cloak at about 3-4 stacks, and make sure you cloak just before the next application. This way, you can not only cloak the scorched application for the 4th or 5th stack respectively, but also cloak the following one.

---Phase 2: Quet'zal + Dam'ren---
- Can cloak the damage from frost spike, but will still be thrown into the air. (Does not get put on melee, but if your by a ranged, can still get hit).

---Final Phase---
- Come near the end, i'd say last 30%, just keep feint up 100% due to Ignite Cyclone + Fistsmash.

Twin Consorts
-Can feint/cloak Cosmic Barrage. Chances are you as melee will not get hit if you have enough ranged alive and spread.
-Can cloak fan of flames debuff, not initital hit.
-Can cloak through flames of passion on the ground.
-Can feint tidal wive, but chances are if you dont have the xuen buff, your raid is gunna die.
Heroic


Lei Shen
- The thunderstrike in phase one can be cloaked.
- Static Shock can be cloaked, soaked with cheat death or feint.
-Overcharge itself can´t be cloacked but it´s ring which stuns can be cloacked or can be jumped over with shs or outranged
-Violent Gale Winds in P3 can be cloacked and feinted
Heroic
- Glyphed sprint enables you to remain stationary with Helm of Command
- Feint does NOT reduce Violent Gale Winds damage.
- You can spawn a ball lightning by being outside of melee range
- You can solo soak a lvl 1 Static Shock with Feint/Cheat Death and any external healer cooldown
- Cloak will immune the Bouncing Bolt damage


Ra-den







[top]Thread Change Log


[Sept 24, 2012] Initial Post.
[Sept 27, 2012] Trinket EPs.
[Oct 19, 2012] More accurate heroic T14 EP weights.
[Dec 14, 2012] Thread Taken over, content added & updated.
[Jan 17, 2013] Content tips specifically for Assassination added.
[Jan 25, 2013] Troll racial EP value added.
[Mar 04, 2013] Added Tier 15 encounter tips, Tier 14 set as spolier.
[Mar 18, 2013] Large update relevant to Tier 15.
[Mar 19, 2013] Updated trinket list, re-added Tier 14 set bonus EP values.
[May 5, 2013] Updates to trinket list, BiS gear list and EP values in BiS conditions.
[May 20, 2013] Added Haste build gems to the Gemming table.

Pathal 09/24/12 7:27 PM

Assassination from the Mists
 
Hidden to avoid confusion.

Click Here ← Click Here
Quote:

Originally Posted by Pathal
I'm looking for someone who's been here before to take control of any of these threads. This opening post could be improved upon, and it's up to an ambitious individual to make that a reality.

Your job will be to collect and organize any relevant information for this spec, and to make sure it is up to date and accurate. If you're interested or have further questions, send me a PM.

Last updated: Oct 19, 2012.

The most recent changes are in blue.

Information that is probably out of date is in maroon.

 

Contents

[top]Talents and Glyphs


[top]Talents


T15 - Shadow Focus is ideal for DPS.
T30 - No direct DPS increase.
T45 - Leeching Poison may boost DPS if it triggers procs like it did for FotF.
T60 - Preparation is best, but only when there is minor, to no movement during a fight. Shadowstep typically wins out otherwise.
T75 - Prey on the Weak when targets are stunnable. Irrelevant tier otherwise.
T90 - Up for debate.

[top]Glyphs


Glyph of Vendetta is a DPS increase whenever you can get the full use out of each cast.




[top]Combat and Rotation


[top]Poisons


Instant Poison is now baked in to Deadly Poison. Your utility poison depends on what you need to get done.

[top]Single-Target


You can clip the last tick of Rupture and not lose it. The damage done will be recalculated, and added to the front of the next Rupture.

Before 35%:
Cast finishers with 4+ CP. If at 4CP, and with a Blindside proc, cast Dispatch anyways. Maintain 100% Rupture uptime.

After 35%:
All Envenoms should be 5CP, while still maintaining 100% rupture uptime. Use Dispatch as the sole CP generator unless you're struggling to not cap energy.




[top]Stat Weights and Caps


These are sample stats weights according to Shadowcraft (commit 35bf08da3b573b7592d7310bdaec60e39a7e021b, Oct 17). The current script may require further optimizations which could sway data.
Stat H T14
Agi2.72
Yellow Hit1.80
Mastery1.15
Expertise1.08
Haste1.02
Crit0.99
White Hit0.64

[top]Gearing


[top]Best in Slot


This may change in the future as we better understand any changes to EP weights.

Best in Slot Gear
Slot Item
Helm NYF
Neck NYF
Shoulders NYF
Back NYF
Chest NYF
Wrists NYF
Gloves NYF
Belt NYF
Legs NYF
Boots NYF
Ring 1 NYF
Ring 2 NYF
Trinket 1 NYF
Trinket 2 NYF
MH NYF
OH NYF

[top]Set Bonuses


Not added.

[top]Trinket EPs


All EPs are calculated with t13 BiS values from Shadowcraft, as seen above.

Name EP
[Bottle of Infinite Stars] (heroic) 6059.19
[Bottle of Infinite Stars] (normal) 5367.57
[Terror in the Mists] (heroic) 5028.38
[Relic of Xuen] (Darkmoon) 4861.48
[Bottle of Infinite Stars] (RF) 4754.34
[Terror in the Mists] (normal) 4455.83
[Jade Bandit Figurine] (heroic) 4417.27
[Zen Alchemist Stone] (alchemy, 55s ICD?) 4011.70
[Terror in the Mists] (RF) 3948.86
[Hawkmaster's Talon] (rep) 3912.96
[Jade Bandit Figurine] (normal) 3912.96
[Searing Words] (dungeon) 3562.28
[Flashing Steel Talisman] (dungeon) 3492.00
[Windswept Pages] (dungeon) 3434.09
[Jade Bandit Figurine] (RF) 3369.05
[Coren's Cold Chromium Coaster] (holiday) 3071.16

[top]Gemming


Secondary stat gems are immensely stronger than they were in previous expansions.

[top]Enchants


Not added.




[top]Macros


Not added.




[top]Encounter Tips


[top]Tier 14


Not added.




[top]Thread Change Log


[Sept 24, 2012] Initial Post.
[Sept 27, 2012] Trinket EPs.
[Oct 19, 2012] More accurate heroic T14 EP weights.

Rfeann 09/25/12 9:23 PM

(List updated 9/26, 11:45 ET, after consulting in-game tooltips)

Mmmkay, assuming I didn't screw any of this up horribly (unlikely), this is how the >i450 trinkets (plus the alchemy trinket) shake out at current EP values, given no reforges and an overly generous 100% uptime (edit: by which I mean the assumption that they proc immediately whenever the ICD hits 0, and that you'll have 100% uptime on your target for the duration of the proc). PvP trinkets not included; neither is the upcoming Brewfest trinket.

These are all based on this crappy spreadsheet I threw together last night. Easy to crappily update as EP values are adjusted.

Stat and proc values are based on in-game tooltip notes. Relic of Xuen is the exception (thus the blue text); I couldn't access an in-game tooltip for it, so I'm going off the Wowhead numbers, which may not be accurate.

ICDs are based on tooltip notes in some cases, but usually it's from this Beta Classes thread in the official forums in which Ghostcrawler provided said info.

I've included all three incarnations of the Jade Bandit Figurine that appear in the database, but since it was reportedly a rare raid trash drop in the beta, it may well only have a single (i496) version in the actual game.

[Bottle of Infinite Stars] (heroic): 6059.19
[Bottle of Infinite Stars] (normal): 5367.57
[Terror in the Mists] (heroic): 5028.38
[Relic of Xuen] (Darkmoon): 4861.48
[Bottle of Infinite Stars] (RF): 4754.34
[Terror in the Mists] (normal): 4455.83
[Jade Bandit Figurine] (heroic): 4417.27
[Zen Alchemist Stone] (alchemy): 4019.14
[Terror in the Mists] (RF): 3948.86
[Hawkmaster's Talon] (rep): 3912.96
[Jade Bandit Figurine] (normal): 3912.96
[Searing Words] (dungeon): 3562.28
[Flashing Steel Talisman] (dungeon): 3492.00
[Windswept Pages] (dungeon): 3434.09
[Jade Bandit Figurine] (RF): 3369.05

(Depending on how badly I've messed up the numbers, this may be the last post [as well as, for most of you, probably the first] you ever see from me here; it's been nice knowing you all if that's the case, and I hope you've enjoyed my brief, catastrophic, meteoric ride through the EJ atmosphere.)

Enzo90910 09/26/12 10:32 AM

EDIT: [removed for stupidity]

ZelosRaine 09/26/12 12:27 PM

Just to expand upon this original post with my own experiences in raiding/hours spent on the training dummy since 5.0.4:

While T90 is up for debate, I feel that it is only up for debate with regards to fight mechanics. On a "patchwerk fight," Anticipation provides a significant resource management tool that not only takes a bit of the stress out of maximizing the use of Combo Points, but also, due to Seal Fate, will help to prevent some unavoidable resource loss due to Mutilate and/or Dispatch crits at 3 and 4 CP respectively.

Obviously, Versatility will shine on fights that have many target swaps with powerful adds and Shuriken Toss could, ostensibly, be useful on an encounter with long periods of movement towards a target.

Aldriana 09/26/12 2:51 PM

Frankly, I suspect Anticipation is going to wind up being the consensus choice on about 90% of fights.

1) I'm not sure there's a single fight in Cata where Shuriken Toss clearly wins - Atramedes, maybe, but even that is highly debatable. The number of fights where you're stuck at range with nothing better to do than Shuriken Toss is just not that large, because that's exactly the sort of mechanic that induces guilds to sit all their melee in favor of more ranged, and the designers try to avoid that sort of thing.

2) While its true that Versatility will excel on fights with certain target-switching patterns, its not clear to me how often you actually need to redirect more than once a minute. A lot of the time, you either a) have some flexibility on exactly when you need to switch targets, and/or b) Know when you're going to need to switch so can manage CP and energy as appropriate. There are certainly a few fights where it provides an advantage - Omnotron and Madness come to mind - but its by no means the majority, nor even close. And even on fights where there is *some* advantage, its not clear to me that there's *enough* advantage, as even when you're switching targets every 30 seconds there's still nonzero DPS benefit from anticipation.

I could be wrong, and it'll be interesting to see how the final DPS estimates for Anticipation sort out; but as a starting point, I plan to run Anticipation on all fights where it isn't clearly and obviously inferior - and I don't anticipate that being more than a handful of fights.

Pathal 09/26/12 5:35 PM

@Rfeann

That's actually an issue we came across a month or so ago when gathering proc data. Wowhead and WowDB have an issue reading the new spell procs for trinkets since the game data is organized differently for the new trinkets.

We think we know the what, and the why, but still don't know the how. We're rather confident that it has to do with challenge mode scaling, and what you may be seeing is the value (or has something to do with the value) that will proc in challenge modes. But they're not the right value in actual raiding.

Linking the trinkets in game should give us the right value.

Rfeann 09/26/12 5:45 PM

Ah, I see it now. I should've realized something was off; didn't make sense that all three versions of raid trinkets were yielding the same proc. I'm updating my crappy spreadsheet now in the past (see post #2 for updated numbers).

fffxc2 09/27/12 2:30 PM

As I posted in the mists general thread, I believe it should be optimal to delay the last usage of shadow blades until sub 35%. Granted, often the last usage will fall under 35% on it's own, but in the cases where it doesn't, it appears to be a gain to wait on it.

chipix 09/28/12 4:07 AM

Quote:

Originally Posted by Aldriana (Post 2200133)
Frankly, I suspect Anticipation is going to wind up being the consensus choice on about 90% of fights.

1) I'm not sure there's a single fight in Cata where Shuriken Toss clearly wins - Atramedes, maybe, but even that is highly debatable. The number of fights where you're stuck at range with nothing better to do than Shuriken Toss is just not that large, because that's exactly the sort of mechanic that induces guilds to sit all their melee in favor of more ranged, and the designers try to avoid that sort of thing.

2) While its true that Versatility will excel on fights with certain target-switching patterns, its not clear to me how often you actually need to redirect more than once a minute. A lot of the time, you either a) have some flexibility on exactly when you need to switch targets, and/or b) Know when you're going to need to switch so can manage CP and energy as appropriate. There are certainly a few fights where it provides an advantage - Omnotron and Madness come to mind - but its by no means the majority, nor even close. And even on fights where there is *some* advantage, its not clear to me that there's *enough* advantage, as even when you're switching targets every 30 seconds there's still nonzero DPS benefit from anticipation.

I could be wrong, and it'll be interesting to see how the final DPS estimates for Anticipation sort out; but as a starting point, I plan to run Anticipation on all fights where it isn't clearly and obviously inferior - and I don't anticipate that being more than a handful of fights.

I believe the answer is a bit straightforward.
Anticipation: PvE 90lvl talent
Versatility: PvP 90lvl talent
Shuriken Toss: no idea where to use it since as you said if a rogue is treated as range dps better to bring a range dps instead :) Unless there are 2 separate phases, (the melee phase + the range phase), where I think it is clearly a winner to use it.

Hildegard 09/28/12 4:05 PM

Shuriken Toss is probably the pvp go-to talent on 90, unless specced into Burst of Speed, which will probably only work in later seasons with more haste.

Verain 10/01/12 12:45 PM

I guess the obvious question is, does anticipation actually change our rotation as we suspected it would?
When you are at 4 CP, we normally envenom. Is it a gain to push up to 5 with another mutilate, THEN envenom?

Pathal 10/01/12 1:10 PM

Yes.

It doesn't really make the spec harder to play, but it's significantly harder to explain precisely when you should pool CPs.

dizzlex 10/01/12 3:40 PM

Quote:

Originally Posted by Pathal (Post 2201471)
Yes.

It doesn't really make the spec harder to play, but it's significantly harder to explain precisely when you should pool CPs.

I think the real question most of us are wondering is what change, if any, we make to finishing with 5pt envenoms if envenom is down since such a large part of Assassination at 85 was using pooling and legendary proc manipulation to keep envenom uptime as high as possible?

With energy regen being so low right now, not Envenoming at 4 doesn't mean 1 global of Envenom downtime, it could easily be 3+ seconds before you get a chance to reapply the debuff. Does this change anything or is 5pt Envenom with pooling when possible always going to be the better choice?

Pathal 10/01/12 3:54 PM

Even at 0% Haste, it's possible for every finisher to be 5CP. Also unless you're going to end up wasting charges of Anticipation, or let a critical aura drop off (example: SnD, Rupture), it should always be better to aim for 5CP finishers.


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