Originally Posted by goongoon17
can anyone clarify the difference between the use of 1.8 dagger and 2.6 sword/axe/mace/fists on OH?
I know that the KS damage would be better off with dual wielding 2.6s, but energy generation from combat potency kinda confuses me.
On the energy generation, since 2.6s have slower atk speed but better proc, they're really supposed to be the same, but is it really?
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I was skeptical too, but the tests I've done so far they've come out fairly even, with 2.6 actually gaining more energy (this could just be random though); Therefore, due to the Killing Spree damage, I'm gonna say 2.6 is better for now, unless of course you find a dagger that's a tier above your current OH. I'm using
[Claws of Gekkan] x2. If you want proof I can compile a bunch of parses into one big picture for you.
Next topic,
T90 - Shuriken Toss, Versatility, Anticipation
I haven't seen anyone discussing it and T90 was up for debate, so let me argue for Anticipation. It comes off as obvious to me, and perhaps to others that Anticipation is the best choice and maybe that's why there isn't too much talk on it. To me, Anticipation isn't necessarily a DPS increaser, more of a DPS saver. While an infinite Redirect sounds pleasant, I don't feel like it's a DPS saver like Anticipation. I will explain what I mean by 'saver' in two situations and a third, awkward point:
Situation 1:
Energy capping may or may not have been an for you during Dragon Soul, depending on your gear, but for me (BIS), it just couldn't be helped in some areas during some fights (thank the WoW gods for new AdR glyph, if only we had it then). With this new glyph, you would have to try to energy cap in order to energy cap, that's how great it is. Cool, I don't energy cap, so what?
Well let's say Bloodlust goes off and we feel like hitting AdR, Shadow Blades and misc. DPS increasing abilities at the same time. Oh boy, you better hope you don't have to watch the boss for 12 seconds, because you're about to be generating a lot of energy and combo points. During this raging burst DPS phase, when you're at 4 combo points, your next ability, that will bring you to 5 combo points, will generate a 6th combo point. Anticipation will take this 6th combo point that would normally be wasted and set it to the side, so that after you Eviscerate or Rupture, you're given it back; This can stack up to 5. Depending when you pop all of your cooldowns you may or may not approach an energy cap during this rage phase. Let's say when I'm at that 6th combo point I'm also at 90 energy and going hot towards 100. I'll Sinister Strike two more times which will leave me at 5 combo points with 5 anticipation charges set to the side. In order to not energy cap and to save DPS, it is safe to speak in terms of 1-10 combo points, rather than 1-5.
Situation 2:
I don't know why you're in this situation, but that's why it's a hypothetical that could happen.
You're in a 5 man and DPS really sucks, so you're going to have to do quite a few DPS cycles. Okay, cycle's are going good, #1 on DPS, when 'ut oh'... [for some reason] you're at 5 combo points, 90 energy and Rupture and Slice and Dice are at 2-3 seconds and you don't want to over lap either of them, or lose time on either, like you would have had to pre-Anticipation. Sinister Strike to 7-9 combo points (whenever rupture/SnD are gonna run out) and refresh Rupture FIRST, then Slice and Dice. No wasted combo points, energy, (de)buff time, or DPS. You have to refresh Rupture first, because, just in case you didn't read, Anticipation points are only given to you after an offensive finisher. If you SnD first, the Anticipation charges will remain there and you may not be able to generate 6 combo points to refresh the 14 second buff (due to early expansion bad gear therefore bad energy regen), hence you lose your Anticipation charges, therefore lose combo points, therefore lose DPS.
Third Awkward Point: Crimson Tempest... There's something weird about Anticipation and Crimson Tempest. I'm not sure if it's a bug, of if it's normal and I'm completely missing something; However, I don't think that I am. Long story short, if you:
Crimson Tempest with n combo points and 0 Anticipation charges, you're awarded 0 (makes sense)
Crimson Tempest with n combo points and 1 Anticipation charges, you're awarded 2 combo points
Crimson Tempest with n combo points and 2 Anticipation charges, you're awarded 4 combo points
Crimson Tempest with n combo points and 3 Anticipation charges, you're awarded 5 combo points
n = any number of combo points, because I can have 5 combo points, and 2 Anticipation charges, recuperate, generate one combo point, Crimson Tempest with that one combo point, and be awarded 4 combo points. Why would you Crimson Tempest with one combo point? I don't know, it's just an example of what happens with this thing.
Anticipation charges award you double combo points for Crimson Tempest. Once you're at 3 combo points, it stops at 5. It does not overlap and give you a 6th (1 Anticipation charge). I don't know why you're awarded double, does anyone? Nothing mentions gaining bonus points when it comes to Crimson Tempest + Anticipation. So whether this mechanic is intended or not, AOE with Anticipation charges on hand will be a significant AOE DPS increase and cycle AOEing energy easier. I'm wondering if this works with Mutilate too, but Combat for life, so I don't care, someone else can try it.
Conclusion:
These are just three good reasons why I argue for Anticipation. I'm certain infinite Redirects are pleasant and useful, but combo points can be managed so you don't need to spam it, if there's a fight that needs it. I haven't even tried Shuriken Toss for PVE, because ... why? I'm only gonna see if it procs crippling poison for PVP.
PS,
Feels good to gem haste again
