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Haileaus 03/28/11 5:09 PM

Subtle Ways of Subtlety
 
Guide should be all ready. Feel free to PM me if you think I left something out.

 

Contents

[top]Specs and Glyphs


[top]Spec


These are the talents worth mentioning for most fights. Some might have specific uses in a very small number of encounters. For those you’ll have to look up the specific raid mechanics, which for now cannot be found in this guide.


T15 - Subterfuge is ideal for DPS, though Shadow Focus is close behind.
T30 - No direct DPS increase.
T45 - Leeching Poison may boost DPS if it triggers procs like it did for FotF.
T60 - Preparation is best, but for fights with lots of movement Shadowstep may be better.
T75 - Prey on the Weak when targets are stunnable. Paralytic poison is generally bad unless there is a single stunnable mob that should never move.
T90 – Anticipation is best, but for fights with very high amounts of target swapping or importance on range it could be surpassed.


[top]Glyphs


[Glyph of Sprint] if the fight has any movement.
[Glyph of Feint] if you need the extra duration.
[Glyph of Fan of Knives] if a fight has adds that you could potentially land the killing blow on.
[Glyph of Expose Armor] if you are the only one in the raid able to apply that debuff.

________________________________________



[top]Combat and Rotation


[top]Poisons


Instant Poison is now baked in to Deadly Poison. Your utility poison depends on what you need to get done.


[top]Finishers


Relevant Finishers:

Slice and Dice: Increases attack speed by a ton and gives you energy. This is a massive DPS increase and should be up 100% of the time. It is currently unknown whether or not it should be refreshed at 5 CP or with any amount.

Rupture: Deals damage and activates SV. You want this up at all times, especially when there is no Garrote/CT debuff already on the target. Because of how DoTs calculate their effect in MoP and because it is no longer refreshed by Eviscerate, it is not important to get this up during MoS or Tricks.

Eviscerate: Deals damage.

Crimson Tempest (Multiple Targets Only): Deals AoE damage and makes everyone hit bleed. Activates SV. Total damage increase over Eviscerate for two or more targets as long as you are not overwriting the bleed set by the previous CT by much. That said it is an increase to use CT while the previous bleed is up as the bleed activates SV.


Finisher priority:

SnD/Rupture>Evis
Note: It is currently unknown if a Rupture that applies SV is stronger than SnD. Either way it is suggested that stacks of Anticipation are built up to prevent either of these being down for too long.


[top]Combo-Point Generators


Hemo should only be used to keep up its bleed, or if it is impossible to get behind the target.

Without Anticipation: Use BS/Hemo to build CP until you get 4, then let HaT fill in the 5th so you don’t waste any procs. The exception to this is if you are about to energy cap, at as it is generally better to waste CP than energy.

With Anticipation: Same thing really except instead you don’t have to worry about a wasted proc until 5 stacks of Anticipation. More about rotational changes with this talent will be discussed below.


[top]Opening


Open with Garrote. If you have Subterfuge, make sure you use an Ambush at the last possible moment to refresh FW.


[top]Cooldowns


Vanish: Use roughly on-cooldown to refresh FW and MoS. Always wait for FW to be down before using this, as overwriting FW is a major dps loss. The exception is if it has almost no time left before the refresh. It is best to wait for Premeditation to be ready, any time spent waiting is generally irrelevant. To maximize FW effectiveness you want to fit the most eviscerates as possible into the stage without hurting your rotation, so check SnD and Rupture durations accordingly before vanishing.

Shadow Dance: Same rules for when to use as Ambush. Replace backstab/Hemo with ambush. I usually save Prem for after my first finisher to minimize wasted CP. Wait to use your last ambush until just before ShD expires to maximize FW.

Shadow Blades: Do not overlap with FW as the armor-ignoring effect gets diminished to the point where the extra finishers do not make up for it. This is also best used with low CP, as the number of CP-generators used over the duration should be maximized.

Preparation: Unless you can fit more than one into a fight, this should generally be saved for a burn phase, lining up with Lust/Heroism/fakeversions. Basically you use this to get an extra vanish, so follow the vanish rules. Also note that it refreshes the CD on CoS, so utilize that if it means you will get significantly more uptime.


[top]Stat Weights and Caps


These are sample stats weights according to Shadowcraft. The current script may require further optimizations which could sway data, but this is the best we have. Note that these are for single target dps only, and that for any fights with multiple targets where Crimson Tempest is part of the rotation then mastery would be more valuable. For your optimal weights it is best to just use the engine yourself. These all assume you have the t14 4-pc bonus.

Tier 14 Normal
Stat T14 EP
Agility 3.677
Yellow Hit Rating 1.441
Haste Rating 1.255
Crit Rating 1.200
Mastery Rating 1.172
Expertise Rating 1.163
White Hit Rating 0.727

Tier 14 Heroic
Stat T14 EP
Agility 3.700
Yellow Hit Rating 1.517
Haste Rating 1.311
Crit Rating 1.233
Expertise Rating 1.224
Mastery Rating 1.219
White Hit Rating 0.767

Tier 14 Heroic 2x Upgrade
Stat T14 EP
Agility 3.727
Yellow Hit Rating 1.591
Haste Rating 1.398
Expertise Rating 1.285
Mastery Rating 1.277
Crit Rating 1.272
White Hit Rating 0.801


________________________________________


[top]Gearing


[top]Trinket EPs


All EPs are calculated with t13 BiS values from Shadowcraft, as seen above.

Name EP
[Bottle of Infinite Stars] (heroic) 7419.56
[Bottle of Infinite Stars] (normal) 6572.64
[Relic of Xuen] (Darkmoon) 6548.96
[Terror in the Mists] (heroic) 6539.51
[Bottle of Infinite Stars] (RF) 5821.58
[Jade Bandit Figurine] (heroic) 5810.75
[Terror in the Mists] (normal) 5794.91
[Hawkmaster's Talon] (rep) 5147.36
[Jade Bandit Figurine] (normal) 5147.36
[Terror in the Mists] (RF) 5135.61
[Zen Alchemist Stone] (alchemy, 55s ICD?) 4946.18
[Searing Words] (dungeon) 4665.15
[Windswept Pages] (dungeon) 4482.56
[Jade Bandit Figurine] (RF) 4441.28
[Flashing Steel Talisman] (dungeon) 3889.22
[Coren's Cold Chromium Coaster] (holiday) 3241.47

________________________________________



[top]Higher Optimization


[top]Anticipation Optimization


Anticipation can be used to move finishers from low-damage phases to high-damage phases by keeping high Anticipation stacks when there are no damage increases (buffs/debuffs, most notably FW) and low stacks during increased damage phases.

Before we go into the technique, let's set some things straight:
We will take Anticipation to mean we have a total of 10 CP. We are going to call any buff or debuff that increases your damage significantly "buff". This could be FW, boss mechanics, procs, etc. There are therefore "buffed" and "not buffed" phases of each fight. It is up to you to decide for which buffs you want to apply this strategy to.

Not buffed phases:
Keep Anticipation stacks high, using finishers when you have 9-10 CP. If you are going up to 10 CP make sure that nothing is going to proc a wasted one. This ensures you will always have most of a finisher to unleash during a buffed phase.

Buffed phases:
Use finishers at 5 CP. Obviously don't worry about anything proccing a 6th.

Note:
Don't worry too much about keeping high CP during non-buffed phases. If you need to refresh SnD and Rupture at the same time, it is better to use both and have 0 CP than to clip one or have significant downtime.


[top]Waiting or Clipping Hemo/CT


It can be better to wait to use these abilities even after the bleed has ended as the damage of the bleed is highly dependent on the initial damage of the ability, and thus if you are about to gain FW it may be best to wait. Similarly it can be wise to clip the end of the bleed if it would mean extra initial damage.

________________________________________



[top]Edits


10/15/12: Initial post, minor edits to make it prettier.
10/17/12: Added content from previous guide.
11/14/12: Noted new EP on Shadowcraft, though advised that testing may be needed.
12/13/12: Added EP tables based on Shadowcraft for T14, T14 Heroic, and T14 Heroic 2x upgrade.

Pathal 09/24/12 7:28 PM

Subtle Ways of Subtlety
 
Hidden for Hail's guide. This will not be updated, and may eventually be out of date information.

Click Here ← Click Here
Quote:

Originally Posted by Pathal
I'm looking for someone who's been here before to take control of any of these threads. This opening post could be improved upon, and it's up to an ambitious individual to make that a reality.

Your job will be to collect and organize any relevant information for this spec, and to make sure it is up to date and accurate. If you're interested or have further questions, send me a PM.

Last updated: Sept 27, 2012.

The most recent changes are in blue.

Information that is probably out of date is in maroon.

 

Contents

[top]Specs and Glyphs


[top]Spec


T15 - Subterfuge is ideal for DPS.
T30 - No direct DPS increase.
T45 - Leeching Poison may boost DPS if it triggers procs like it did for FotF.
T60 - Preparation is best, but only when there is minor, to no movement during a fight. Shadowstep typically wins out otherwise.
T75 - Prey on the Weak when targets are stunnable. Irrelevant tier otherwise.
T90 - Up for debate.

[top]Glyphs


No DPS glyphs.




[top]Combat and Rotation


[top]Poisons


Instant Poison is now baked in to Deadly Poison. Your utility poison depends on what you need to get done.

[top]Single-Target


From the back:
Weaving Hemorrhage is a DPS increase. Use Ambush as the sole CP generator during Shadow Dance.

From the front:
Use Hemorrhage as the primary CP generator. Continue using Shadow Dance, but you have to use Garrote instead.




[top]Stat Weights and Caps


These are sample stats weights according to Shadowcraft (commit 33b17d38532b52aac2cd8e7dc89d8133f39c6667, Sept 24). The current script may require further optimizations which could sway data.

Stat T14 EP
Agility 3.676
Yellow Hit Rating 1.5306
Haste Rating 1.314
Expertise Rating 1.2664
Mastery Rating 1.1916
Crit Rating 1.1857
White Hit Rating 0.8136

[top]Gearing


[top]Best in Slot


This may change in the future as we better understand any changes to EP weights.

Best in Slot Gear
Slot Item
Helm NYF
Neck NYF
Shoulders NYF
Back NYF
Chest NYF
Wrists NYF
Gloves NYF
Belt NYF
Legs NYF
Boots NYF
Ring 1 NYF
Ring 2 NYF
Trinket 1 NYF
Trinket 2 NYF
MH NYF
OH NYF

[top]Set Bonuses


Not added.

[top]Trinket EPs


All EPs are calculated with t13 BiS values from Shadowcraft, as seen above.

Name EP
[Bottle of Infinite Stars] (heroic) 7419.56
[Bottle of Infinite Stars] (normal) 6572.64
[Relic of Xuen] (Darkmoon) 6548.96
[Terror in the Mists] (heroic) 6539.51
[Bottle of Infinite Stars] (RF) 5821.58
[Jade Bandit Figurine] (heroic) 5810.75
[Terror in the Mists] (normal) 5794.91
[Hawkmaster's Talon] (rep) 5147.36
[Jade Bandit Figurine] (normal) 5147.36
[Terror in the Mists] (RF) 5135.61
[Zen Alchemist Stone] (alchemy, 55s ICD?) 4946.18
[Searing Words] (dungeon) 4665.15
[Windswept Pages] (dungeon) 4482.56
[Jade Bandit Figurine] (RF) 4441.28
[Flashing Steel Talisman] (dungeon) 3889.22
[Coren's Cold Chromium Coaster] (holiday) 3241.47

[top]Gemming


Secondary stat gems are immensely stronger than previous expansions.

[top]Enchants


Not added.




[top]Macros


Not added.




[top]Encounter Tips


[top]Tier 14


Not added.




[top]Thread Change Log


[Sept 24, 2012] Initial Post.
[Sept 27, 2012] Trinket EPs.

Rfeann 09/26/12 5:36 PM

Here, hopefully, is the >i450 trinket (plus the alchemy trinket) EP list at present, assuming no reforges, procs occur immediately whenever the ICD hits 0, and you have 100% uptime on your target for the duration of the proc. PvP trinkets not included; neither is the upcoming Brewfest trinket.

[Bottle of Infinite Stars] (heroic): 7419.56
[Bottle of Infinite Stars] (normal): 6572.64
[Relic of Xuen] (Darkmoon): 6548.96
[Terror in the Mists] (heroic): 6539.51
[Bottle of Infinite Stars] (RF): 5821.58
[Jade Bandit Figurine] (heroic): 5810.75
[Terror in the Mists] (normal): 5794.91
[Hawkmaster's Talon] (rep): 5147.36
[Jade Bandit Figurine] (normal): 5147.36
[Terror in the Mists] (RF): 5135.61
[Zen Alchemist Stone] (alchemy): 4956.20
[Searing Words] (dungeon): 4665.15
[Windswept Pages] (dungeon): 4482.56
[Jade Bandit Figurine] (RF): 4441.28
[Flashing Steel Talisman] (dungeon): 3889.22

These are all based on this crappy spreadsheet I threw together last night. Easy to crappily update as EP values are adjusted.

Stat and proc values are based on in-game tooltip notes. Relic of Xuen is the exception (thus the blue text); I couldn't access an in-game tooltip for it, so I'm going off the Wowhead numbers, which may not be accurate.

ICDs are based on tooltip notes in some cases, but usually it's from this Beta Classes thread in the official forums in which Ghostcrawler provided said info.

I've included all three incarnations of the Jade Bandit Figurine that appear in the database, but since it was reportedly a rare raid trash drop in the beta, it may well only have a single (i496) version in the actual game.

Haileaus 09/27/12 2:56 PM

Might be worth mentioning that paralytic poison might be actively bad if the mob is stunable since if a mob is moving it generally is supposed to. If it is a pack of a lot of mobs that need to be slowed, stunning random ones will take them out of AoE making them die later anyway.

Combat Readiness may be a dps increase if there is physical periodic AoE that can be soaked with CR up. Deadly Throw could also if there are times when you are at range and will be able to cap CP after using DT. Both of these are very situational though and could just be added to encounter tips rather than talent section.

Anticipation should be the best for DPS on the majority of fights. Should add a part later about its optimal use, specifically stacking up before abilities that give FW in order to get an extra finisher in.

shinwa 09/27/12 6:04 PM

I'm debating at the moment the correct use of Shadow Blades with Subtlety, the cool part about SB, other than the one combo point more thingy, our attacks ignores armor on the target, so wouldn't it be kinda of a waste to use under find weakness?

Haileaus 09/27/12 7:35 PM

Yes. General consensus is that SB should be used outside of FW when they will not overlap, preferably with some sort of wep or trinket proc. Also this ability is a really good reason that anticipation should be suggested here.

Edit: Also it would be good to have a Hemo refresh in SB since the reduced energy cost means an even greater CP/Energy ratio than other stuff. But that's really minor.

Druss 09/28/12 4:20 AM

I notice the recommendation to go for Subterfuge at level 15 as it is "ideal for DPS" but question this given energy limitations and that fact that to obvious alternative (Shadow Focus) is an energy free ambush. I'd be interested to hear the reasoning for the recommendation.

Omanko 09/28/12 4:46 AM

My guess would be the chance to get in several Ambushes after using Vanish during the fight.

Haileaus 09/28/12 1:33 PM

Suberfuge is mostly good for the increased duration of MoS and FW. It is actually quite critical that something be used at the end of it.

NaturesVoice 09/29/12 3:49 PM

I'm interested in the reasoning behind Subterfuge as well.

About Shadow Blades, I've tried many different scenarios with SimC trying to use it outside Find Weakness trying to reach the highest possible uptime on armor ignore effects but in the end I found Shadow Blades to be so powerfull that using it whenever it is off cooldown to be best.

Something else, did anyone notice Shadow Blades adding a combo point to HaT procs as well?

Haileaus 09/29/12 4:46 PM

Definitely if using ShB on CD will give an extra use out of it then use it, but on most fights you'll be using it the same number of times throughout the fight regardless.

Synek 09/29/12 9:04 PM

Quote:

Originally Posted by Haileaus (Post 2201015)
Definitely if using ShB on CD will give an extra use out of it then use it, but on most fights you'll be using it the same number of times throughout the fight regardless.

There was a similar debate about using AR with Bloodlust back in Firelands/Dragon Soul; will you lose an application if you postpone AR by up to 40 seconds? Obviously using AR during Bloodlust is better than losing an application of AR, but where do you draw the line? How do you know where the threshold lies? Simply put, you don't.

I don't think you can ever give a definitive right answer here since you never know where the threshold lies. Personally, I would only ever postpone it ~10 seconds or so at most to line it up with something useful.

Omanko 09/29/12 10:08 PM

The case you describe is special because it involves Combat. The reduction of cooldown-time granted by Restless Blades is what makes it so hard to estimate the number of uses for things like AR or SB.

Other Rogue specs however don't have this problem. You know exactly how many uses you will get, if you can estimate the length of the fight to within a reasonable margin. Any serious raider should be planning ahead, and consequently know when to use which cooldown. Delaying in this case is perfectly valid, especially if that means aligning with fight-specific mechanics and/or low-HP phases. Some variability remains, of course, but much less so than with Combat.

NaturesVoice 09/30/12 10:06 AM

Quote:

Originally Posted by Omanko (Post 2201064)
The case you describe is special because it involves Combat. The reduction of cooldown-time granted by Restless Blades is what makes it so hard to estimate the number of uses for things like AR or SB.

Other Rogue specs however don't have this problem. You know exactly how many uses you will get, if you can estimate the length of the fight to within a reasonable margin. Any serious raider should be planning ahead, and consequently know when to use which cooldown. Delaying in this case is perfectly valid, especially if that means aligning with fight-specific mechanics and/or low-HP phases. Some variability remains, of course, but much less so than with Combat.

I think you hit the nail on the head to be honest. SimC assumes bloodlust at the start of the fight and with all procs going of at the start it's logical that using it as soon as possible comes out as the best option. It very much depends on fight length as well. Though I'm not sure if it's crystal clear that Blades should be used outside of Find Weakness. With the extra combo points you can Eviscerate more which will hit harder during Find Weakness.

Synek 09/30/12 12:35 PM

Quote:

Originally Posted by Omanko (Post 2201064)
The case you describe is special because it involves Combat. The reduction of cooldown-time granted by Restless Blades is what makes it so hard to estimate the number of uses for things like AR or SB.

Other Rogue specs however don't have this problem. You know exactly how many uses you will get, if you can estimate the length of the fight to within a reasonable margin. Any serious raider should be planning ahead, and consequently know when to use which cooldown. Delaying in this case is perfectly valid, especially if that means aligning with fight-specific mechanics and/or low-HP phases. Some variability remains, of course, but much less so than with Combat.

During farm you may be able to plan ahead like that, but not during progress (which is the only time DPS matters for more than WoL ranks). I'd like to think that people who read this site want to maximize DPS for more than just WoL ranks during farm, so you shouldn't cater to that kind of person in my opinion.

I agree that you can most likely delay it somewhat to make the most use out of it (ie. 10 seconds or so so that it doesn't overlap with Find Weakness too much), but I would never delay it too much unless I know how long the fight is to within 10-20 seconds. Sadly, you don't know how long the fight will be when it matters (read: progress), so I don't think it's right give people a definitive answer like that.

Of course if you do know how long a fight/attempt will be to within a reasonable margin, then feel free to figure out how much extra time you have to delay the cooldown before losing an application.


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