Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Rogues

Reply
 
LinkBack Thread Tools
Old 11/19/12, 3:38 AM   #46
 Viper
Eyelaser Ninja Pirate
 
Viper's Avatar
 
Troll Rogue
 
Burning Blade
Originally Posted by Chult86 View Post
I thought it was established that Rupture ticks don't change, so if you apply it during DI it will keep ticking for that 30% increased damage.
This. The choice of using Rupture vs using Evis doesn't depend on Insight level because the damage is calculated at the time of application.

From the logs:
[22:58:37.391] Viper Rupture Gara'jal the Spiritbinder 10655
[22:58:39.412] Viper Rupture Gara'jal the Spiritbinder 10655
[22:58:41.385] Viper Rupture Gara'jal the Spiritbinder 10655
[22:58:43.390] Viper Rupture Gara'jal the Spiritbinder 10655
[22:58:43.463] Viper's Deep Insight fades from Viper
[22:58:45.403] Viper Rupture Gara'jal the Spiritbinder 10655
[22:58:47.452] Viper Rupture Gara'jal the Spiritbinder *21949*
[22:58:49.405] Viper Rupture Gara'jal the Spiritbinder 10655
[22:58:51.465] Viper Rupture Gara'jal the Spiritbinder 10655

United States Online
Reply With Quote
Old 11/22/12, 9:22 AM   #47
Feano
Glass Joe
 
Undead Rogue
 
The Venture Co (EU)
Can anyone clarify; I have a ilvl 502 Dagger and a 489 Fist wep, I'm assuming I should be using the dagger as my mainhand for the extra melee damage as it's the biggest portion of my damage breakdown, although i'd be losing SS and KS dmg etc.

Can't seem to find a definitive answer anywhere..

Offline
Reply With Quote
Old 11/22/12, 11:53 AM   #48
Dharenna
Glass Joe
 
Pandaren Rogue
 
Draenor (EU)
Originally Posted by Feano View Post
Can anyone clarify; I have a ilvl 502 Dagger and a 489 Fist wep, I'm assuming I should be using the dagger as my mainhand for the extra melee damage as it's the biggest portion of my damage breakdown, although i'd be losing SS and KS dmg etc.

Can't seem to find a definitive answer anywhere..
On this case you did not pay attention the very first article on this thread.
---
Gearing section:
"Always use a slow(2.6s speed) mainhand."
---

I think it should be colored red and written in 40pt font - since every now and then someone comes up with idea of using dagger on MH as combat. Due weapon normalization you never do that, not even if dagger is like 15 item-levels higher.

Offline
Reply With Quote
Old 11/22/12, 10:42 PM   #49
Feano
Glass Joe
 
Undead Rogue
 
The Venture Co (EU)
That's what I wanted clarification on, as "Always use a slow(2.6s speed) mainhand." isn't actually the case, nor is there any explanation of why.

Offline
Reply With Quote
Old 11/22/12, 11:24 PM   #50
 Viper
Eyelaser Ninja Pirate
 
Viper's Avatar
 
Troll Rogue
 
Burning Blade
It's very nearly always the case. I loaded up my profile in Shadowcraft and gave myself a heroic (509) Spiritsever in the MH. I then searched around for which slow weapon matched its dps. The LFR (476) Gara'kal beat it by 300 dps. The 470 pvp weapons are finally worse. So I'd say as long as you have a slow weapon within 35 ilvls of your dagger, use the slow weapon. Generally speaking, that's always.

United States Online
Reply With Quote
Old 11/23/12, 7:57 AM   #51
Lilìtu
Glass Joe
 
Night Elf Rogue
 
Well of Eternity (EU)
You shouldn't look at the weapon dps for the MH's choice.

In your case, dagger has 3,5k dps, while fist has 3,1k, due to the lower item level. So, the dagger seems to be a better choice, but SS and RS are based on weapon maximum damage, not its dps. So the dagger has 8k damage, while fist has 10,5k, that's 2,5k more damage for every SS or RS, not counting mastery proc, blade flurry, etc etc.

At the same ilvl, a 2,6 weap does 44,5% more maximum damage than a 1,8, and that's the reason the legendary Golad had 45% SS and RS bonus.

Due to Combat Potency balancing, you have no more need of a fastest OH, and you can choose both 1,8 and 2,6 weapons, where 2,6 OHs do a little more KS damage.

Last edited by Lilìtu : 11/23/12 at 8:12 AM.

Italy Offline
Reply With Quote
Old 11/27/12, 11:30 AM   #52
Chult86
Piston Honda
 
Goblin Rogue
 
Illidan
Originally Posted by Aminagorum View Post
Any calculations about how much stronger (or not) a slow OH is in comparison to a fast OH of the same DPS range?

Not talking about the problems with the KS Usage like Garalon where you could prefer a faster OH for the same amount of energyregen but more poison proccs.

I am askin that, cause a few rogues (and roguetwinks) of relatively good guilds, where a gearing problem shouldnt be significant, are wearing some daggers in their OH's.
Using two slow weapons pulls ahead mostly due to KS damage iirc. When you're not able to safely KS, on fights like Garalon, you're better off using a dagger offhand.

Rogue PoV Stream - US 1st - http://www.twitch.tv/ahdehl_bl MTWTh @ 8EST
http://www.bloodlegion.com

Offline
Reply With Quote
Old 11/28/12, 12:21 PM   #53
reg0ner
Glass Joe
 
Undead Rogue
 
Arthas
Originally Posted by Chult86 View Post
Using two slow weapons pulls ahead mostly due to KS damage iirc. When you're not able to safely KS, on fights like Garalon, you're better off using a dagger offhand.
Who says you can't KS on Garalon? Sure you can; the legs.

Offline
Reply With Quote
Old 11/28/12, 1:24 PM   #54
Jinjiro
Glass Joe
 
Undead Rogue
 
Defias Brotherhood (EU)
Originally Posted by reg0ner View Post
Who says you can't KS on Garalon? Sure you can; the legs.
That's insanely risky, however, since you can (and probably will) KS to underneath him - triggering Crush. If there's a way to avoid this it would be nice to post it here and on the mechanics thread.

Offline
Reply With Quote
Old 11/28/12, 1:37 PM   #55
Roketsu86
Glass Joe
 
Roketsu86's Avatar
 
Blood Elf Rogue
 
Silvermoon
Originally Posted by Jinjiro View Post
That's insanely risky, however, since you can (and probably will) KS to underneath him - triggering Crush. If there's a way to avoid this it would be nice to post it here and on the mechanics thread.
It actually is in the mechanics thread here. For the sake of completeness I'll copy it to this post as well though:
Originally Posted by Knarcus View Post
Originally Posted by Desuka View Post
Oh, are the targets Killing Spree can attack determined by what's within range when you initiate killing spree, rather than what's near you at any given jump?
On Garalon that is the case.

using KS on the fron legs is more beneficial because 100% of the KS Damge will be partially copied by Blade Flurry.
while using KS on the rear legs I experienced about 20% of my KS hits being partially copied.

I think this is due to the front legs being closer to the body than the rear legs.

However, on the front legs you have to be very cautious, using KS while being a little too close will teleport you into the purple circle. The rear legs are more position friendly regarding that.

Offline
Reply With Quote
Old 11/28/12, 5:35 PM   #56
bromli
Von Kaiser
 
Dwarf Paladin
 
Korgath
I could be wrong here, but wouldn't a heavy cleave fight like garalon favor slow OH anyway? Poison procs are the only benefit of fast OH, and those aren't copied. You would (I think) need a fight where a) you can't spree, and b) there's little to no flurry opportunity in order for fast OH to win. There aren't any fights like that currently, and if there were I'd just go assass.

United States Offline
Reply With Quote
Old 11/28/12, 5:43 PM   #57
bi0bi0
Glass Joe
 
Goblin Rogue
 
Eredar (EU)
Originally Posted by Jinjiro View Post
That's insanely risky, however, since you can (and probably will) KS to underneath him - triggering Crush. If there's a way to avoid this it would be nice to post it here and on the mechanics thread.
get 11y from the Body away and press KS, its still risky havent done it on Heroic until now (RangeDisplay is an nice Addon for this, put the body @focus and let you Display the Range to it, also good too see if it is in BF range)

Germany Offline
Reply With Quote
Old 11/28/12, 6:45 PM   #58
Moritsume
Glass Joe
 
Goblin Rogue
 
Arthas
Regarding KS on Garalon, I tried last night and thought I had it down pretty well until one put me in the purple circle. He didn't begin to stomp until after Killing Spree was over (unfortunately the last hit left me in the purple circle). The hits made on the body where I then went back to the leg did not trigger a crush.

With this in mind, the minor glyph for Killing Spree that puts you in the same spot you started it at seems like it would solve the problem even if your KS goes astray and hits the body, since it would port you back to your starting spot near the leg.

Offline
Reply With Quote
Old 11/28/12, 10:32 PM   #59
Hurlbut
Glass Joe
 
Undead Rogue
 
Nathrezim
Just thought I would post and request a quick edit to the OP that the Anticipation bug generating extra CP's with CT has been hotfixed as of the Nov. 28th hotfix.

United States Offline
Reply With Quote
Old 11/28/12, 11:40 PM   #60
Twoboxer
Glass Joe
 
Troll Rogue
 
Uldaman
Originally Posted by Moritsume View Post
With this in mind, the minor glyph for Killing Spree that puts you in the same spot you started it at seems like it would solve the problem even if your KS goes astray and hits [Garalon's] body, since it would port you back to your starting spot near the leg.
On LFR I've been "seen" under the body and caused Crush when starting on the leg with the glyph.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Rogues

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
The Art of Combat (Version 1) Pathal Rogues 147 11/02/12 12:38 PM
Rogue - Dodge vs. Parry Talents, One Roll Combat Theory, Combat Sword Spec Questions tok3n Class Mechanics 30 04/12/07 1:15 PM
Air to Air Combat Humbaba Public Discussion 28 02/05/07 2:00 PM
Combat daggers -> getting SnD up? Kytrarewn Public Discussion 10 08/30/06 5:23 AM
Combat Sword vs. Combat Daggers Kobal Public Discussion 18 05/26/06 1:02 PM