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Old 11/29/12, 10:20 AM   #61
Druss
Piston Honda
 
Orc Rogue
 
Kazzak (EU)
Originally Posted by Twoboxer View Post
On LFR I've been "seen" under the body and caused Crush when starting on the leg with the glyph.
This is because it doesn't matter whether you use the glyph or not you still need to understand how the ability works and how the glyph differs from that fundamental understanding. So here it is:

(1) Killing Spree only hits targets that are in range at the START of the spree. If you trigger it when a leg is in range on Garalon but the body is not in range then it will only hit the leg. In the same way in a PvP environment with 2 relatively close targets you can actually make sure you focus all your attacks on one of them if you move to a position that is in range for one but not the other at the time you trigger the ability. In the Garalon fight it is best to pick a time when the leg is not close to the body/body not swaying over the leg and you have room to move to a point where the leg is between you and the body with the leg only just in range. In general this means you can't quite use it on CD and you need to pick your time but it is totally safe if you have the right opening and you know your onions.

(2) All the glyph does is put you back where you started when you triggered KS. This does not mean it only hits the target you are on when you trigger it. So if the body is in range when you kick off your KS with a leg targetted you will still "jump" between body and leg. Personally I find this glyph pretty pointless in most fights because KS is a useful skill to move with and you really don't want to be popped back to where you kicked off much of the time. That said it sure would have been good back in the day on Kologarn in Ulduar; I still remember the day I learnt the shortcomings of KS so convincingly.

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Old 11/29/12, 11:36 PM   #62
Haileaus
Von Kaiser
 
Undead Rogue
 
<Vex>
Gorefiend
Should Rupture be used near the end of max insight when the damage bonus is about to drop?

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Old 11/30/12, 3:00 AM   #63
Kneebiter
Glass Joe
 
Gnome Rogue
 
Ravenholdt (EU)
With dancing steel unable to double-proc, would it be a dps gain to use windsong on the offhand? Or would you gain significantly higher uptime of the proc with double dancing steel? Not quite sure about how to interpret the 'real ppm' mechanics. Also, has there been any indication of dancing steel being fixed to double-proc again?

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Old 11/30/12, 3:05 AM   #64
Nryka
Glass Joe
 
Pandaren Rogue
 
Hyjal (EU)
A blue poster has just said on the official forums that they've found a fix to allow Dancing Steel to double proc and will most probably be applied as a hotfix.

However, I've heard (and noticed) that Shadow Blades melee attacks do not proc poisons, and the blue posters do not seem to know. Anyone with a US account care to post on this thread? 5.1: What did you break about rogues, Blizz? - MMO-Champion BlueTracker (Apparently fixed.)

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Old 11/30/12, 7:37 AM   #65
Alash
Von Kaiser
 
Troll Rogue
 
Karazhan (EU)
Originally Posted by Kirtar88 View Post
Refresh SnD with whatever CP you have when less than two seconds are remaining.
Given the accuracy of most things EJ, I was perplexed by this one. By "less than two seconds" do you just mean to cut it as close as possible without ever dropping it off, or has some detail about <2sec eluded me?

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Old 11/30/12, 2:29 PM   #66
Isebel
Glass Joe
 
Goblin Rogue
 
Area 52
SnD gets any time under 2 seconds left added onto the next SnD cast because of how DoT refresh mechanics work. Since SnD is now part of Energetic Recovery for Sub, SnD is now considered a DoT with a 2 sec interval. Therefore, any SnD recast under 2 seconds remaining on the previous one would extend the new one by whatever was left on the first SnD.

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Old 11/30/12, 7:05 PM   #67
Twoboxer
Glass Joe
 
Troll Rogue
 
Uldaman
Originally Posted by Druss View Post
. . . (1) Killing Spree only hits targets . . . [and]
(2) All the glyph does is put you back where you started when you triggered KS. . . . Personally I find this glyph pretty pointless in most fights because KS is a useful skill to move with . . .
(1) The glyph controls your landing point, but - when Garalon and a leg are in range - it doesn't change the fact that you move under Garalon during KS. And trigger Crush. Which was my point to the OP. (2)Personally, I've found that knowing where I'm going to land is more important to me in this expansion than another movement "buff". YMMV.

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Old 12/01/12, 7:36 AM   #68
Aminagorum
Glass Joe
 
Orc Rogue
 
Frostwolf (EU)
Originally Posted by Moritsume View Post
Regarding KS on Garalon, I tried last night and thought I had it down pretty well until one put me in the purple circle. He didn't begin to stomp until after Killing Spree was over (unfortunately the last hit left me in the purple circle). The hits made on the body where I then went back to the leg did not trigger a crush.

With this in mind, the minor glyph for Killing Spree that puts you in the same spot you started it at seems like it would solve the problem even if your KS goes astray and hits the body, since it would port you back to your starting spot near the leg.
When this is real, than the mechanic of KS with its immunity to CCs and sort of "swifting" to another dimension immune to nearly anything but still doing damage can help a lot by putting in the Glyph of KS and avoiding the last position of standing under Garalon and triggering a crush.

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Old 12/01/12, 9:58 AM   #69
Aminagorum
Glass Joe
 
Orc Rogue
 
Frostwolf (EU)
Hi,

i tested LFR several times now and it does no differ between glyphed or not glyphed in result, IF you get a leg, which is on its movement and getting closer to the body while you are stabbin that beast (which can always be the case due to the 3,5seconds of duration) you WILL hit at least one time garalons body and trigger a crush. Bad deal for us combats =/.

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Old 12/02/12, 6:17 AM   #70
Kodjin
Von Kaiser
 
Kodjin's Avatar
 
Pandaren Rogue
 
Ghostlands
Originally Posted by Aminagorum View Post
Hi,

i tested LFR several times now and it does no differ between glyphed or not glyphed in result, IF you get a leg, which is on its movement and getting closer to the body while you are stabbin that beast (which can always be the case due to the 3,5seconds of duration) you WILL hit at least one time garalons body and trigger a crush. Bad deal for us combats =/.
This topic needs to die. If you understand how Killing spree works you can use it with no issues on Garalon, glyphed OR unglyphed. If you don't understand it, you will cause a crush.


Incorrect way to KS http://i.imgur.com/L8K8Z.png
Correct way to KS http://i.imgur.com/T45LK.png

I got those links from Ixidane on the wow Rogue class forums

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Old 12/04/12, 9:17 AM   #71
Boarson
Von Kaiser
 
Undead Rogue
 
Kael'thas (EU)
Originally Posted by Kodjin View Post
This topic needs to die. If you understand how Killing spree works you can use it with no issues on Garalon, glyphed OR unglyphed. If you don't understand it, you will cause a crush.


Incorrect way to KS http://i.imgur.com/L8K8Z.png
Correct way to KS http://i.imgur.com/T45LK.png

I got those links from Ixidane on the wow Rogue class forums
In words : KS eligible targets are determined when the rogue cast KS. So if you're out of range of the corpse of Garalon, it should be OK.

Can be hard to achieve if you're on duty for the furious_swipe-soaking, though

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Old 12/06/12, 10:38 AM   #72
Tonzey
Glass Joe
 
Worgen Rogue
 
Frostmourne
Think this hasn't been brought up regarding the 4set bonus for combat.

If your KS comes off CD while your in AR+SB, you will have 4secs of SB when AR drops so would it be better to:

Use the 4secs of SB to build CPs as you usually would OR use KS with the last 4 secs of SB? This is obviously to get the 50% dmg bonus from KS to benefit the SB procs.

The only problem I see with this is there is a fair chance you can get energy capped cause you pretty much have to pop KS right after AR drops.

Last edited by Tonzey : 12/06/12 at 10:47 AM.

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Old 12/06/12, 2:09 PM   #73
Chult86
Piston Honda
 
Goblin Rogue
 
Illidan
There's more variables than this to consider:

What insight are you at?
How much longer will the fight last?

It's probably dependent on if you can use Anticipation to gain another insight level while getting double CP for the remainder of SB. If you're in Deep Insight with <5seconds remaining, I'd SS until 3.5seconds left on DI and then KS to get the full advantage of DI.

Rogue PoV Stream - US 1st - http://www.twitch.tv/ahdehl_bl MTWTh @ 8EST
http://www.bloodlegion.com

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Old 12/06/12, 7:29 PM   #74
wullull
Glass Joe
 
Undead Rogue
 
Stormscale (EU)
Hello, I have a few questions about playing combat.

Should I energy pool before casting rupture/eviscerate?

If I have 5 combo points and my snd duration has 3-4 seconds left, should I wait and refresh snd or just cast eviscerate and refresh snd later with 1-2 combo points?

Thanks in advance!

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Old 12/07/12, 11:23 AM   #75
poptya
Glass Joe
 
Pandaren Rogue
 
Boulderfist
Depends on how much energy you have and if AR is active. If you're at a low point of energy regen and sitting around 20 energy, you can safely pool energy until SnD is < 1 second, then use SnD and continue your rotation. If you're high on energy, or Heroism/Lust/AdrenRush is active, use eviscerate and then use whatever combo points you can quickly generate to refresh SnD

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