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03/10/13, 1:23 PM
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#151
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Glass Joe
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So right now shadowcraft is showing me that Rune is the best normal trink, followed by the valor trink then H vial 2/2 upgraded for bis normal. Even when you take into consideration heroic trinks RoO has the top three spots and again with valor trink and H vial beating out all the other trinks.
So is this final or are you still adjusting the numbers in shadowcraft? Would make me sad if I'm going to be using H vial for this entire tier seeing as my guild isn't going to be able to clear all the content on heroic, maybe 4-6 bosses.
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03/10/13, 2:41 PM
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#152
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Don Flamenco
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Still trying to fine tune these things.
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03/10/13, 3:27 PM
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#153
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Von Kaiser
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Originally Posted by Pathal
Are you doing that with RoRO?
Rune biases even distribution of stats. It's going to encourage EP weights to shift dramatically.
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Indeed I was. Tested it out without rune, and using Talisman + Blood lust as well as Talisman + Heroic Bottle 2/2. This normalized stat weights to a proper level, and balanced out top level mastery, then haste > crit.
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03/10/13, 4:19 PM
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#154
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Glass Joe
Night Elf Rogue
Earthen Ring
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Originally Posted by Pathal
Are you doing that with RoRO?
Rune biases even distribution of stats. It's going to encourage EP weights to shift dramatically.
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This is not really true. It just makes rune stack well with higher-end gear.
Since the number of points you have per secondary stat on any given piece of gear is about the same and dependent on ilvl, and none of the three secondaries cost more than the other against a given items "budget", bliz can make an educated guess about exactly how much mastery RoR is going to grant mastery stacking specs.
To put it another way...
assuming you want to stack mastery, as assn rogues do...
If you instead try to balance your three secondaries as evenly as possible, rune's proc WILL grant you a greater benefit. However, this will come at the cost of a great amount of passive mastery. One of two ways to make spiking mastery preferable to passive, is to time your cooldowns with rune's proc. This may cost you an instance of said cooldowns. Another is if Blizzard changes it to be on-use, so that you can burst when you want it. I don't see that happening.
Oh, nevermind. Just saw that they're making it double the lesser secondaries in wowhead comments.
Last edited by Miltrath : 03/10/13 at 4:29 PM.
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03/10/13, 4:33 PM
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#155
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Don Flamenco
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You just told me I wasn't correct, then proceeded to tell me I was right in the final paragraph.
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03/10/13, 4:42 PM
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#156
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Glass Joe
Night Elf Rogue
Earthen Ring
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Whether my final paragraph agrees with you or not depends on whether you prefer burst over passive. General history for the rogue has preferred passive.
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03/10/13, 5:12 PM
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#157
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Don Flamenco
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Whether you prefer passive or burst DPS is irrelevant. We're talking strictly about how RoRO functions, and it's impacts on EP weights. Nothing else.
Stop clouding the topic by talking about item budgets and passive vs burst. They're meaningless in this subject.
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03/10/13, 6:05 PM
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#158
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Von Kaiser
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Originally Posted by Pathal
Whether you prefer passive or burst DPS is irrelevant. We're talking strictly about how RoRO functions, and it's impacts on EP weights. Nothing else.
Stop clouding the topic by talking about item budgets and passive vs burst. They're meaningless in this subject.
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Im still curious with all this discussions about Rune going. I know there are arguments on both end of the spectrum on whether this is good or bad, but from your personal findings, do you think Rune will be BIS?
Its just so hard to tell with such a weird trinket exactly how good or bad it will be without the rough and dirty math. Im just curious what your "hypothesis" if you will, and what it'll be.
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03/11/13, 3:16 AM
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#159
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Von Kaiser
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If you just look at the proc value its pretty clear that Rune is somewhat underwhelming. Lets assume 15% haste so we have a proc interval of 53.7 seconds for the heroic version, 10 second buff duration gives it 18.6% uptime. Quickly roughing out a heroic gear set with 9000 mastery, 6000 haste and 4000 crit the total stat EP (sum of amount*value of haste, crit and master) is 22250 EP. During a Rune proc the EP of mastery drops by over 30% and you end up with a total stat EP of 25520. To the net EP gain is 3270 with an 18.6% uptime gives a proc EP of 608 EP. Add in the static agi and you end up with a trinket EP of 5080 EP.
Comparing to heroic bottle you have a proc EP of 4700 with two upgrades. With the static mastery the total trinket EP is 6350.
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03/11/13, 10:03 AM
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#160
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Glass Joe
Pandaren Rogue
Sargeras (EU)
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Fierydemise, I followed the same reasoning than you,
but I was unsure about the coefficient to apply to the loss of EP for the mastery during the proc.
Is this -30% accurate ?
Because this has a big impact on the trinket EP:
EP Loss / trinket total EP
(-30%) => 5082
(-25%) => 5443
(-20%) => 5805
If rating distribution is different (imagine a rogue optimized for haste just reforging for assa)
with :
7600 mastery
7400 haste
4000 crit
The trinket EP becomes:
(-30%) => 5366
(-25%) => 5745
(-20%) => 6124
But that is still not very exciting.
Also from the description of RoRO, it does a snapshot of your highest rating and boost it.
So RoRO with a trinket like "terror in the mists" or "Talisman of Bloodlust" will sometime make it proc to Crit or haste. This will further devalue the trinket in a few cases.
This would be quite annoying to model for little impact.
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03/11/13, 10:48 AM
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#161
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Von Kaiser
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This is for Assassination.
So I used ReforgeLite. My stat weights are 5 hit, 4 mastery, 3 exp, 2 haste, 1 crit. 0 for extra hit past 2550 and extra exp past 2550. I set my hit to be exactly 2550 or higher and my exp to be as close to 2550 without going over cap.
ReforgedLite gave me the following stats and dps (according to Shadowcraft):
2159 Crit, 2550 Exp, 3348 Haste, 2572 Hit, 9835 Mastery = 132,931.4 DPS
If I hit the Auto-Reforge All button in Shadowcraft, the following happens:
2159 Crit, 1557 Exp, 4341 Haste, 2572 Hit, 9835 Mastery = 132,893.5 DPS
_____________________________________________________________________________________ ______________________________
So I got the best dps results using an in-game addon? Seems a little off. Why is Shadowcraft favoring Haste over Exp when it could cap my Exp perfectly at 2550 and provide me with the BEST possible dps results?
Last edited by Jaron : 03/11/13 at 10:56 AM.
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03/11/13, 12:07 PM
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#162
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Von Kaiser
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Originally Posted by Ptitcitron
Fierydemise, I followed the same reasoning than you,
but I was unsure about the coefficient to apply to the loss of EP for the mastery during the proc.
Is this -30% accurate ?.
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I just took the shadowcraft backend and calculated EP values in the 0 stat case.
Typical EPs:
mastery: 1.27060103431
haste: 1.09596205602
crit: 1.07268589059
Proc EPs:
haste: 1.09148286767
crit: 1.08671460605
mastery: 0.883147318996
Obviously some things make influence these values slightly but I think it should be in the right ballpark.
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03/12/13, 1:08 PM
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#163
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Glass Joe
Human Rogue
Frostmane (EU)
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@Juseeh We're considering some pseudo randomization in players' favor. E.g. if no proc, increase chance next time. Avoids bad streaks
Was just posted by GC on his Twitter, hopefully we will have an update soon on the new trinkets
Edit:
Greg Street @Ghostcrawler
We also added some protection to the ToT RPPM trinkets to avoid streaks of bad luck and buffed some to boot. Details soon.
Last edited by Kisla : 03/12/13 at 6:47 PM.
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03/13/13, 3:26 AM
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#164
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Piston Honda
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Starting to see gemming (for combat, at least) move toward split stat and primary stat gems over pure secondary(haste). In a one case I also found it suggesting agi/hit gems despite them putting me over cap (by a couple hundred). Is the consensus that agi is becoming dominant again at 500+ ilvl, or is there perhaps something being calculated incorrectly?
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03/13/13, 1:03 PM
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#165
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Von Kaiser
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Source: Real Proc Per Minute (RPPM) Trinket Changes - Forums - World of Warcraft
Calculate the proc frequency as normal. Based on that, you can figure out the expected average proc interval. We also now keep track of time since the last successful proc (this is different from the time since last chance to proc), capped at 1000 sec. Multiply the proc chance by MAX(1, 1+((TimeSinceLastSuccessfulProc/AverageProcInterval)-1.5)*3). For example, if a proc has an average proc interval of 45 sec, and it’s been 72 sec since your last successful proc, you’ll get a 1.3x multiplier to your proc chance. If you’ve been out of combat for a few min, and it’s been 5 min since your last successful proc, you’ll get a whopping 16.5x multiplier to your proc chance.
We increased the proc rate of the following trinkets by 10%:
• Renataki’s Soul Charm
• Talisman of Bloodlust
• Bad Juju
• Rune of Re-Origination
I only obviously included the agility trinkets, but the strength ones have the same 10% multiplier.
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