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Old 02/26/13, 6:23 PM   #151
fierydemise
Von Kaiser
 
Troll Rogue
 
Shadowmoon
I believe the issue with sub comes from how well sub can exploit RPPM scaling and probably won't be an issue for most progression. At patch launch sub probably won't be substantially stronger then combat or assassination.

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Old 02/26/13, 6:41 PM   #152
Kisla
Glass Joe
 
Human Rogue
 
Frostmane (EU)
Originally Posted by fierydemise View Post
I believe the issue with sub comes from how well sub can exploit RPPM scaling and probably won't be an issue for most progression. At patch launch sub probably won't be substantially stronger then combat or assassination.
I guess its because of the new meta, but I find it really bad design to balance every class/specc thinking only on that metagem

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Old 02/26/13, 6:48 PM   #153
fierydemise
Von Kaiser
 
Troll Rogue
 
Shadowmoon
Originally Posted by Kisla View Post
I guess its because of the new meta, but I find it really bad design to balance every class/specc thinking only on that metagem
Not just the meta all the new trinkets as well. For instance bad juju has a .5 RPPM with a 20 second duration, no ICD. It would be quite possible to have 35+% uptimes on that trinket by the end of the tier.

Last edited by fierydemise : 02/26/13 at 6:58 PM.

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Old 02/26/13, 7:42 PM   #154
Pathal
Don Flamenco
 
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Worgen Rogue
 
Doomhammer
So, it seems like discussion about the Rune of Re-Origination has spiked up a bit lately. I want to remind people of a few things about how stats work together before it goes too far.

1) Increasing one stat increases the value of the others. This causes changes in EP depending on if you add or subtract stats (remember that AP has value beyond "1"). For example, if you have 5k mastery at 1.3 EP, going to 4k mastery could hypothetically increase that EP to say, 1.45. Similarly, if you add mastery to make it 6k rating, that EP could perhaps go to 1.2. So taking one EP and subtracting the lost stats from the EP of the gained one is a no-no.

2) Shadowcraft works by averaging the stats from procs. This works well for normal trinkets and procs, but isn't ideal for this specific scenario. The problem is that Rune of Re-Origination dances around secondary stat extremes, losing all of your stat to another causes EP weights to slide drastically, at a rate we don't support well.

3) SimC will struggle to get an accurate modeling of this too. As I said, the trinket dances around extremes, and SimC could support this correctly at some point (I don't know if/when they will get/already got the negative stat buffs working) but the way the data gets rounded out at the end of their process obfuscates the results without extensive prodding and manipulation.

So the best way to get an idea on how strong this trinket is, is to do all the math with your own stats, relying on your own logs for how mechanics line up with your gear and how often they do. The way trinkets line up, the way phases interrupt flow, you won't be able to get consistent and useful data without getting your hands dirty in some math. This is outside the reach of Shadowcraft as we know it, and maybe even SimC too.

For the most part, you're going to want to learn to determine what your stats will be, and for how long during what buffs. Then you can start piecing the DPS chunks together. I'd recommend learning how to use Shadowcraft to accomplish this for speed and time concerns, but SimC should do the same thing. You'll just need a lot more time on your hands if you want a lot of iterations for those smooth distributions and smaller error margins.

To Test Customized Gearsets: An abbreviated guide on setting up a script for Shadowcraft
Helping You Get Things Set Up: Installing Python, Shadowcraft, and Prerequisites
Grabs data from the Armory: Running an Importer Script

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Old 02/27/13, 1:35 PM   #155
Jodou
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Worgen Rogue
 
Laughing Skull
Originally Posted by jtstormrage View Post
This is on MMO Champion.

•Vitality increases your Attack Power by 35%, up from 30%.

I hope it is a datamining mistake. I don't want to have to play Combat.
Originally Posted by Blizzard
DPS Tuning
  • Undid the buff to Vitality for Combat. It's back to 30% AP.
Your fears have been quelled.

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Old 03/01/13, 4:29 AM   #156
 lolerscooter
DPSreid
 
Troll Rogue
 
Icecrown
In regards to the T6 set bonus for 5% additional haste, should that be factored into the value of marked for death in the assassination spec or will it be avoided because it may be considered an exploit?

Consistency is only a virtue if you're not a screwup.

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Old 03/01/13, 8:08 AM   #157
Simply
Glass Joe
 
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Orc Rogue
 
Garrosh (EU)
Originally Posted by lolerscooter View Post
In regards to the T6 set bonus for 5% additional haste, should that be factored into the value of marked for death in the assassination spec or will it be avoided because it may be considered an exploit?
Blizzard once said that it's not exploiting if it is intelligent "abuse" of game mechanics.

Rogues have been using the T6 P2 Bonus for years now. Only this time around it got out to the public.
So no, using the T6 P2 Bonus WITH Marked for death will not be considered an exploit.
However I don't think that they'll leave it like this, it'll be patched very soon.

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Old 03/02/13, 5:29 AM   #158
SilvioofVashj
Glass Joe
 
Worgen Rogue
 
Azjol-Nerub (EU)
Following on from the use of Marked for Death. Could one apply a 5 CP SnD pre pull and swap out to Anticipation without losing the SnD for a dps increase (perhaps even a T6 buffed SnD for even more damage, until it gets hot fixed)?

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Old 03/02/13, 5:37 AM   #159
PikaPika1006
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Pandaren Rogue
 
Illidan
Changing specs clears all SnD buffs, regardless of how they were acquired.

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Old 03/02/13, 5:51 PM   #160
Kisla
Glass Joe
 
Human Rogue
 
Frostmane (EU)
Originally Posted by PikaPika1006 View Post
Changing specs clears all SnD buffs, regardless of how they were acquired.
Yes, but you don't change specc, you just change a talent, I haven't tried it myself but thats what I understand

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Old 03/02/13, 11:00 PM   #161
Whathump
Glass Joe
 
Undead Rogue
 
Destromath
Originally Posted by Kisla View Post
Yes, but you don't change specc, you just change a talent, I haven't tried it myself but thats what I understand
I can confirm that on live SnD is not cleared by talent changes. Combo points are not removed either, though I do not know if this will apply to combo points gained through Marked for Death.

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Old 03/03/13, 1:59 PM   #162
Brunix
Glass Joe
 
Troll Rogue
 
Zul'Jin
Originally Posted by SilvioofVashj View Post
Following on from the use of Marked for Death. Could one apply a 5 CP SnD pre pull and swap out to Anticipation without losing the SnD for a dps increase (perhaps even a T6 buffed SnD for even more damage, until it gets hot fixed)?
Confirmed to work on the PTR. You spec Marked for Death, apply the combo points, wait one minute for the CD (you can't swap talents that are on CD), and then respec Anticipation. It's a reliable way to get combo points on the pull but I personally hope this is fixed soon. It reminds me of begging the healers to heal for HaT procs and feels like it's too lengthy of a prepull process.

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Old 03/04/13, 12:12 AM   #163
theturn
Glass Joe
 
Worgen Rogue
 
Hellscream
We have any numbers yet on the new meta gem and how it compares to our current ones? My rough math is showing it near even or even lower than our current meta.

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Old 03/04/13, 12:25 AM   #164
Pathal
Don Flamenco
 
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Worgen Rogue
 
Doomhammer
It won't make it into Shadowcraft on patch day, but within a week or so afterwards. The only thing I'm tuning is the way we do the 5.2 trinkets because they're, well, weird.

I don't see a rush to get it implemented since it won't be available within the first week, and it's usage will either be "use it" or "don't use it" with a negligible impact on stat weights.

To Test Customized Gearsets: An abbreviated guide on setting up a script for Shadowcraft
Helping You Get Things Set Up: Installing Python, Shadowcraft, and Prerequisites
Grabs data from the Armory: Running an Importer Script

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Old 03/04/13, 7:31 AM   #165
Knarcus
Glass Joe
 
Goblin Rogue
 
Azshara (EU)
What is it that makes sub able to play the RPPM Items better than the other specs?
From my understanding RPPM works as follows:
X(ppm) * (haste % + 1) * (time since last chance in sec) / 60 (sec per min)

Is the answer the increase to SnD from mastery, granting more weapon swings and therefore more but smaller chances with each swing? Or is the mastery somehow affecting the haste component in the equation?

Because that does not make too much sense to me right now. For example if you had one 50% chance to proc vs 2x 25% chances to proc, the 50% one would give you a 50% NOT to proc. the 2x 25% ones would give you a (75%)² = 56,25% chance not to proc, which would be worse.


I've got another thought with the Rune of Reorigination - could windsong prove to be very valuable combined with it? Seeing as the EP values of stats rise when they are lowered.
Windsong procs prior the stat conversion might be used for the conversion (needs testing)
Windsong procs after the conversion might give some stats to the empty secondary stats during the conversion, which in EP would be alot. (would need also testing)

What are your thoughts about this?

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