Also if you refer to the 522 ilvl Renataki's Soul Charm then the proc rate will be lower still due to the way the new ilvl proc scaling works, which in turn would raise the average proc interval.
The proc frequency changes based on the ilvl of the trinket:
Proc rate multiplied by 0.1 for non-agility specs. Proc rate multiplied by 0.25 against player controlled units. Proc rate multiplied by 1/(1.15^((528-ItemLevel)/15) for the various Item Level versions of the trinket.
I apologize if this has been discussed, but I acquired [Vicious Talisman of the Shado-Pan Assault] and [Renataki's Soul Charm] and after about an hour of messing around with it, including a 15 minute session on dummies, it seems as though the procs don't stack. Regardless of whether this is intended or something that needs to be corrected, I refunded the former just in case. I guess this might serve as a "heads up" to anyone thinking of purchasing the VP trinket.
If anyone has seen a blue post addressing the stacking procs, please let me know.
Thanks in advance.
From what I've seen and I don't have logs to back this up at the moment, but after several, hours of raids, five mans and sitting on dummies what Ive seen is
The buff from [Renataki's Soul Charm] can proc if you already have the buff from [Vicious Talisman of the Shado-Pan Assault] on you.
However the reverse is not true. I never once got superluminal from [Vicious Talisman of the Shado-Pan Assault] while I had or had recently had blades from the Soul Charm almost as if the soul charm was resetting the ICD on Vicious tailsman. Upon further examination it appears the times I was getting both was just crazy luck that they'd both proc at exactly the same time. It seems after sitting on the dummies for awhile I can only ever get ONE to proc the entire fight, whichever one goes off first in the fight seems to be the only one that will for the rest of the encounter.
I don't really imagine this is intended, as they're completely different styles of buff, despite both proccing agility, also since you can get both at the same time ( this would only happen once, near the start of the fight).
I've put in a ticket, but I don't know that I'll get a specific response. if so I'll share it here.
Last edit, I promise, my apologies.
I am now getting both procs all fight long, mostly staggered, but occasionally at the same time, I kept going until I got both at once starting with blades and both at once starting with superluminal. Vanished and repeated on a new encounter and got the same results.
Either it got fixed in the last 30 minutes while I was logged out (which I find unlikely) or all I can advise is if you're having problems with both going off at once, try un-equiping them and re-equiping them, that's the only change I made between attempts
Last edited by pinkshirtbadman : 03/14/13 at 6:49 PM.
The T6 Slice and Dice Bonus was changed, it no longer grants 5 energy every 2 seconds, and the 45% Slice and Dice it provides is lost once you lose the 2 piece T6 buff by any means.
However, I still wondered, how much the T6 bonus is really worth. Of course you would not want to lose the current T15 or T14 bonus, but one specialty of T6 is, that it has 8 pieces, meaning you can obtain both T15 4p and T6 2p at the same time.
So I went out and got myself a wrist and boots, since they are items of the lowest Item budget and gemmed and enchanted them with the best enchants and gems possible, still the amount of stats lost was enormous.
Shadowcraft proposed a DPS loss of about 6000 dps for the bracers and 7400 for the boots.
I used it on Tortos for a while, but then switched back to regular gear.
What I am trying to say here, is that I think there is potential in using 2 T6 pieces, even post nerf.
The bonus only applies mostly to single target fights via Slice and Dice, I am not sure how it interacts with RPPM trinkets, I think they don't really help with gearing towards using T6 bonus because they favor haste.
I think the damage the T6 provides mainly comes from more DP procs and therefore high mastery.
To give you a very rough estimate on how good that bonus is I am going to use shadowcraft to switch from dwarf (0 dps bonus for assassination) to goblin (1% haste which is approximately 1/5th the dps you would get from that set bonus)
DPS as blood elf (default):134968.4
DPS as dwarf (no dps boost):134420
DPS as goblin (1% auto attack haste): 135076.3
The difference between dwarf to goblin was 656.3. The minor differences in starting stats and the scaling with haste as you get more making it better or worse especially with the RPPM trinkets will skew the actual results, but the set bonus should be worth about 3281.5 DPS.
Even with more generous estimations and actual math there is no way I believe that set bonus will make up for the loss of stats from the two pieces of gear you replaced. In fact with the pieces you replaced you could probably gem/enchant/reforge all haste and you would get almost as much if not more auto attack haste than it would have provided (2125 haste) not to mention the boost to energy regen.
I could go on about losing other stats like the agi and stam (for survivability) scaling with raid buffs among other things but it would be hitting a dead horse.