The T6 Slice and Dice Bonus was changed, it no longer grants 5 energy every 2 seconds, and the 45% Slice and Dice it provides is lost once you lose the 2 piece T6 buff by any means.
However, I still wondered, how much the T6 bonus is really worth. Of course you would not want to lose the current T15 or T14 bonus, but one specialty of T6 is, that it has 8 pieces, meaning you can obtain both T15 4p and T6 2p at the same time.
So I went out and got myself a wrist and boots, since they are items of the lowest Item budget and gemmed and enchanted them with the best enchants and gems possible, still the amount of stats lost was enormous.
Shadowcraft proposed a DPS loss of about 6000 dps for the bracers and 7400 for the boots.
With the T6 pieces I went on to LFR to see how I would perform, it didn't turn out too bad, but it was just LFR with random bloodlust going.
http://www.worldoflogs.com/reports/6...e/?s=287&e=593 - First LFR try, I slacked on rupture, only 90% uptime
Details for Nihna - 13-03 15:47 - Moo Fighters - World of Logs - second LFR try, I managed my CDs better, still only 93.6% Rupture
Analyze - 13-03 19:46 - Moo Fighters - World of Logs - third try, this time in normal mode. I died at 93% of the fight passed, therefore dps would have been a little higher
Analyze - 13-03 19:46 - Moo Fighters - World of Logs - Horridon normal with T6 (multi rup + marked for death)
Analyze - 13-03 19:46 - Moo Fighters - World of Logs - Council normal with T6 multi rub + marked for death
I used it on Tortos for a while, but then switched back to regular gear.
What I am trying to say here, is that I think there is potential in using 2 T6 pieces, even post nerf.
The bonus only applies mostly to single target fights via Slice and Dice, I am not sure how it interacts with RPPM trinkets, I think they don't really help with gearing towards using T6 bonus because they favor haste.
I think the damage the T6 provides mainly comes from more DP procs and therefore high mastery.
What are your thoughts on the T6 bonus?