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Old 01/30/08, 2:34 AM   #151
Latito
Don Flamenco
 
Latito's Avatar
 
Human Rogue
 
Lightbringer
Step 1: Download spreadsheet
Step 2: Enter your armor
Step 3: Enter your talents (with.. sword spec lets say)
Step 4: Enter your swords (S1/2/3 to get an exact comparison)
Repeat Steps 3 and 4, but with Maces. Go again for Fists if you please.

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Old 01/30/08, 12:21 PM   #152
Moona
Glass Joe
 
Night Elf Rogue
 
Mannoroth (EU)
Hi,

how is armor penetration modeled in the sheet?
if i add some -Armor to my gear i can not see any changes in the dmg of my attacks (Autohits/Styles)
if i get the targets Armor below 0 there is still a dps gain - is this behavior correct?

thx in advance.

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Old 01/30/08, 3:45 PM   #153
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Originally Posted by Moona View Post
Hi,

how is armor penetration modeled in the sheet?
if i add some -Armor to my gear i can not see any changes in the dmg of my attacks (Autohits/Styles)
if i get the targets Armor below 0 there is still a dps gain - is this behavior correct?

thx in advance.
The answer to the first part is that the damage shown in the DPS sheet (Min, Max, Avg) are prior to armor reduction. The armor reduction is factored into the last column only.

The second part seems to be an issue. I believe when the sheet was created, it didn't consider that Blizzard might add the recent wave of -Armor gear and thus didn't prohibit Armor from dropping below 0. I'll ensure it stops at 0 in the next update or if you are worried about it now you can change cells Q41 in both the Buffed and Unbuffed DPS sheets. They should read...
=MAX( ............whatever is already there.................. ,0)

Just add the "MAX(" after the equals sign and tack ",0)" on the end and its fixed.

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Old 01/30/08, 4:24 PM   #154
fraserstanton
Glass Joe
 
Night Elf Rogue
 
Cenarius
Great work ... love this spreadsheet.

Future Requests ...
1. Can you please add the BOP items from Professions check box settings to the import for options? I have to reset these every time I do an import.
2. Can you please add a feature that allows me to hide some gems? e.g. Once you get to a certain gear level you don't really want to consider green gems, it would be nice to have a feature to hide these gems from the drop-down list.
3. I am sure that people use this spreadsheet to also evaluate PVP builds and gear. It would be nice to have an option to factor in resilience in to the dps calculation (i.e. less crit damage).

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Old 01/30/08, 5:05 PM   #155
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
1) Planned for soon. Still working out bugs in a couple Macros before expanding their function. That said, it needs to be done.

2) I believe that functionality already exists. Check the bottom of the Equipment options, the same options that currently do not import. Let me know if the problem is that it isn't functioning correctly.

3) I consider that in the "nice to have" category. Honestly, that's probably not going to occur in the near future. There are a fair number of reasons for this including that facing and thus Parry starts entering into the equation for PvP. A fair number of other effects also change and I'm not even sure that all of the differences between PvE and PvP mechanics have been adequately theorycrafted. If one considers that the basic model for the sheet is one long sustained fight without movement always from behind, this is a far cry from what goes on typically in PvP. It's possible I might throw a bone to Resilience at some point (primarily because I wouldn't be surprised if come expansion Blizzard gives some mobs that stat and having the possibility pre-coded would possibly be advantageous) but that's likely to be a near expansion change if it happens. In short, there are other fish to fry first. I'm not outright dismissing this, but I wouldn't expect progress in this direction soon.

Although, that said, I do plan to expand the item listings and bring in more Resilience items for those who are making endeavors in that direction. I'd like the Armory Import to identify almost any item that might be equipped on save and often this includes PvP equipment. Also, don't be surprised when I add one of the most frequently equipped but worst DPS trinkets in the game, Riding Crop. It has to be the single most common item that goes unidentified during an armory import.

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Old 01/31/08, 6:03 AM   #156
Rerox
Piston Honda
 
Rerox's Avatar
 
Dwarf Rogue
 
Proudmoore (EU)
The problems with AEP calculation in the newest sheet exist not only with Hourglas of the Unraveler!

I tested most trinkets in the sheet and at least Tsunami Talisman and Ashtongue Talisman of Lethality display the same error in AEP calculation, that causes ridiculus dps-changes (positive or negative).

Seems like they all use the same proc modelling in the sheet that causes the error?

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Old 01/31/08, 6:40 AM   #157
morc
Glass Joe
 
Orc Rogue
 
Agamaggan (EU)
If the spreadsheet assumes my target is a boss, shouldn't the predefined target level be 73?

If so, is the serrated blades calculation wrong?

=serrb*8*70/3+435*'DPS Calc'!$N$20+'Gear _ Buffs'!Q78

Forgive me if this is a red herring, just seemed odd and a search provided no answers.

edit: ahhhh, it's my level not the targets, nvm.

Last edited by morc : 01/31/08 at 9:58 AM.

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Old 01/31/08, 7:08 AM   #158
Bountyghoul
Glass Joe
 
Undead Rogue
 
Frostmane (EU)
is it just me or is the BT trash mace (Swiftsteel Bludgeon) not available to choose?

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Old 01/31/08, 7:14 AM   #159
Zurgat
King Hippo
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
Originally Posted by Bountyghoul View Post
is it just me or is the BT trash mace (Swiftsteel Bludgeon) not available to choose?
http://elitistjerks.com/599859-post2.html

Why can't I select daggers on the pulldown list?/Why can't I find item X on the pulldown lists?
On the Gear _ Buffs page, over to the right of the gear selections is a series of checkboxes and pulldowns. Cells Y44 & Y45 specify the types of weapons each list displays. The various checkboxes help limit the item lists to items you expect to be able to find or use. You will want to check that the appropriate boxes are checked before reporting a missing item. I should note that some items are not included because they are quite inferior to other easier to get items.
That should answer that.
It never hurts to read the entire thread.

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.

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Old 01/31/08, 8:03 AM   #160
Moona
Glass Joe
 
Night Elf Rogue
 
Mannoroth (EU)
Originally Posted by Dontmindme View Post
...
3) I consider that in the "nice to have" category. Honestly, that's probably not going to occur in the near future. There are a fair number of reasons for this including that facing and thus Parry starts entering into the equation for PvP. A fair number of other effects also change and I'm not even sure that all of the differences between PvE and PvP mechanics have been adequately theorycrafted. If one considers that the basic model for the sheet is one long sustained fight without movement always from behind, this is a far cry from what goes on typically in PvP. It's possible I might throw a bone to Resilience at some point (primarily because I wouldn't be surprised if come expansion Blizzard gives some mobs that stat and having the possibility pre-coded would possibly be advantageous) but that's likely to be a near expansion change if it happens. In short, there are other fish to fry first. I'm not outright dismissing this, but I wouldn't expect progress in this direction soon.
...
Hi Dontmindme,

in regard to point 3 i believe that no one want the sheet to "predict" a PvP encounter.
Personally I use the sheet for both PvP and PvE. In PvP DPS is not the value that I'm (mainly) interested in. The information provided in Un-/Buffed DPS are more interesting. So it would be very nice if in the far far future the Un-/Buffed DPS sections of the sheet take some PvP attributes into account. Dmg of your autohits and skilled style SS, BS and so on regarding -armor and a given Resilience.

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Old 01/31/08, 5:59 PM   #161
Aaberg
Von Kaiser
 
Human Death Knight
 
Runetotem (EU)
When I try to import from Armory I get an error saying:

"Compile error:
Can't find project or library"

and this line is highlighted in the debugger:

"Function getXMLfromLocal(xmldocLocal As MSXML2.DOMDocument30, path As String) As Boolean"

Edit: Hmm, having just re-installed, I found an old spreadsheet, doing the same thing, so it must be my Excel that need some help. Gonna look into this.

Last edited by Aaberg : 01/31/08 at 6:05 PM.

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Old 01/31/08, 6:23 PM   #162
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Aaberg View Post
When I try to import from Armory I get an error saying:

"Compile error:
Can't find project or library"

and this line is highlighted in the debugger:

"Function getXMLfromLocal(xmldocLocal As MSXML2.DOMDocument30, path As String) As Boolean"

Edit: Hmm, having just re-installed, I found an old spreadsheet, doing the same thing, so it must be my Excel that need some help. Gonna look into this.
Install the http://rogue.raidcal.com/msxml6.msi

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Old 01/31/08, 11:55 PM   #163
Aaberg
Von Kaiser
 
Human Death Knight
 
Runetotem (EU)
Originally Posted by saedo View Post
Thank you so much!

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Old 02/01/08, 12:04 AM   #164
Aaberg
Von Kaiser
 
Human Death Knight
 
Runetotem (EU)
Don't want to be naggy, but now it can import, but cannot calculate.

It shows this :Picture of Spreadsheet

The calc works fine with the Sample sets, but not with the one imported from Armory.

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Old 02/01/08, 12:18 AM   #165
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Swap out the Armor Kit on the Vest. I had this problem reported today. The Armory Import knows Heavy Knothide Armor Kit exists as it's modeled for gloves. Since the Enchant ID is the same regardless of what armor piece it's on, the Armory Import function identifies it and adds the name into the field instead of calling it "none". The problem is that the spreadsheet has never had Heavy Knothide Armor Kit defined as a Chest or Shoulder enchant so it probably should be calling it "none" for now. The spreadsheet will likely do the same thing if a slow weapon were offhand equipped that wasn't defined as an offhand.

I hope to remedy this issue by making sure all weapons that can be wielded in either hand are defined as such, and all enchants are defined for all slots they could conceivably be added to. Since Heavy Knothide Armor Kit adds no offensive stats, switching it to none should fix the problem only affecting the non-calculation stat of HP.

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