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03/06/08, 11:39 AM
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#476
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Von Kaiser
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Originally Posted by PessimiStick
Don't compare 930 to 929.2, compare 10 to 9.2. It's in the ballpark of 5%.
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To elaborate on this your experiment was correct, but your analysis of the results was off.
Your control was your first test of 1000 swings. At 8% miss/dodge you landed 920. 920 is now our control value.
You added 1% hit to the control and landed 930 attacks.
You added 1% haste to the control and landed 929.2 attacks.
Interpret this as:
You gained 10 extra attacks from 1% hit.
You gained 9.2 extra attacks from 1% haste.
The difference here is 8.7% which is slightly over the ballpark of 5%.
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03/06/08, 12:04 PM
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#477
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Glass Joe
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i just noticed something on the spreadsheet. Last night i bought Talon of the Pheonix mh fist off Al'ar for dkp. I was messing around with specs to see if there was anything that would improve my dps or possibly go hemo. Currently i am combat swords with Talon of Azshara in MH and Merc Glad Quickblade in OH, i saved my dps as that build for a baseline.
So, I put the talon in my MH and merciless glad quickblade in OH and that was the only gear change i made. Then i went to the talent section and loaded the Hemo/Deadliness build and it showed a 10dps raid buffed increase.
I'm not sure how this calculation is correct based on the roguecraft 101 post stating that hemo/deadliness builds at the T5 level are supposed to be about 7% less dps than combat swords.
Also, i noticed a significant decrease in dps when i switch to Talon of the Pheonix MH and Talon of Azshara OH, what is the reasoning behind this? Simply more poisons? There are no points in combat potency or sword spec both of which heavily favor a faster offhand. I figured that a slower offhand with higher damage range would improve the hemo hits.
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03/06/08, 12:13 PM
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#478
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Don Flamenco
Draenei Paladin
Darkspear
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Originally Posted by Ghoststryk
So, I put the talon in my MH and merciless glad quickblade in OH and that was the only gear change i made. Then i went to the talent section and loaded the Hemo/Deadliness build and it showed a 10dps raid buffed increase.
I'm not sure how this calculation is correct based on the roguecraft 101 post stating that hemo/deadliness builds at the T5 level are supposed to be about 7% less dps than combat swords.
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Read more carefully in the posts about this spreadsheet. Hemo specs in the DPS spreadsheet include your expected raid contribution to other melee classes in your overall damage total, unless you uncheck "use Hemo debuff estimate" (or whatever it is called). In T4/T5 content, the contribution is such that you could theoretically contribute more DPS to the raid as Hemo at the sacrifice of your personal DPS. If you want a personal DPS estimate, uncheck the box.
In T6 content, spreadsheets have it (and experienced rogues have verified) that combat pulls ahead of Hemo by a much larger margin, making a Hemo spec not worth it.
Originally Posted by Ghoststryk
Also, i noticed a significant decrease in dps when i switch to Talon of the Pheonix MH and Talon of Azshara OH, what is the reasoning behind this? Simply more poisons? There are no points in combat potency or sword spec both of which heavily favor a faster offhand. I figured that a slower offhand with higher damage range would improve the hemo hits.
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Most likely you are seeing a significant drop in poison uptime.
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03/06/08, 12:14 PM
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#479
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Von Kaiser
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Originally Posted by Ghoststryk
i just noticed something on the spreadsheet. Last night i bought Talon of the Pheonix mh fist off Al'ar for dkp. I was messing around with specs to see if there was anything that would improve my dps or possibly go hemo. Currently i am combat swords with Talon of Azshara in MH and Merc Glad Quickblade in OH, i saved my dps as that build for a baseline.
So, I put the talon in my MH and merciless glad quickblade in OH and that was the only gear change i made. Then i went to the talent section and loaded the Hemo/Deadliness build and it showed a 10dps raid buffed increase.
I'm not sure how this calculation is correct based on the roguecraft 101 post stating that hemo/deadliness builds at the T5 level are supposed to be about 7% less dps than combat swords.
Also, i noticed a significant decrease in dps when i switch to Talon of the Pheonix MH and Talon of Azshara OH, what is the reasoning behind this? Simply more poisons? There are no points in combat potency or sword spec both of which heavily favor a faster offhand. I figured that a slower offhand with higher damage range would improve the hemo hits.
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Your poisons will not stack or stay stacked very well at all. Also, if I recall when I got the Al'ar fist I specced Fist/Sword with the merc. Quickblade offhand. Have you tried that spec with those gear choices in the spreadsheet?
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03/06/08, 12:30 PM
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#480
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Glass Joe
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yeah myrx it looks like a slight drop in dps from combat swords with talon of azshara but i might give it a run anyway (about 6.83 less dps raid buffed).
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03/06/08, 4:57 PM
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#481
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Piston Honda
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Originally Posted by Ghoststryk
I figured that a slower offhand with higher damage range would improve the hemo hits.
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Why would you think that? Hemo is a Main Hand attack, your offhand weapon has absolutely no effect whatsoever on how hard hemo hits. You could run with offhand warglaive for one night and no offhand at all the next, and your hemos would hit for the same amount.
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03/06/08, 5:30 PM
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#482
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Ticia
Why would you think that? Hemo is a Main Hand attack, your offhand weapon has absolutely no effect whatsoever on how hard hemo hits. You could run with offhand warglaive for one night and no offhand at all the next, and your hemos would hit for the same amount.
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Well the only affect is the stats provided on the offhand.
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03/06/08, 5:34 PM
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#483
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Von Kaiser
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Originally Posted by saedo
Well the only affect is the stats provided on the offhand.
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Correct, but the guy worded it in a way that inferred the damage range and speed of his offhand somehow affected how hard his Hemo hit.
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03/06/08, 5:54 PM
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#484
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Myrx
Correct, but the guy worded it in a way that inferred the damage range and speed of his offhand somehow affected how hard his Hemo hit.
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I know, but was just referring to the "testing with no offhand" part which would be an invalid test of this.
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03/06/08, 6:03 PM
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#485
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Von Kaiser
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Originally Posted by saedo
I know, but was just referring to the "testing with no offhand" part which would be an invalid test of this.
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Very true, that would be an incorrect method of testing that. We've never used a Hemo rogue before. We use DPS warriors, an enhancement shaman, and a survival hunter, but I think at some point you don't need any more "utility" roles filled, but rather min/max dpsers to take advantage of the "utility" people. However, this is just my opinion, as I am sure there is one mathematically superior compisition of DPS groups.
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03/07/08, 3:00 AM
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#486
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Piston Honda
Night Elf Rogue
Khadgar (EU)
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Originally Posted by Ghoststryk
I figured that a slower offhand with higher damage range would improve the hemo hits.
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Your offhand weapon does not have *any* effect on your hemorhage ability, other than the stats it might have.
More even, getting a slower offhand weapon of similar DPS and stats will lower your damage output, even (or especially) when lacking weapon specializations, racials or Combat Potency, simply because you will generate less poison procs from your offhand, which is the *only* thing it will do besides dealing it's steady standard white damage.
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03/07/08, 3:32 AM
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#487
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Glass Joe
Night Elf Rogue
Antonidas (EU)
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Also keep in mind that, in a situation where not many melees hit a target, or you're the only melee, a faster offhand will help you using more hemo-charges before you re-apply them.
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03/07/08, 4:01 AM
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#488
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Glass Joe
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WIth 2.4 on the horizon, has any one posted or a thread on how the new rogue badge loots are going to factor in value wise vs current live gear ?
Belt of the Silent path, Tunic of the Dark hour, and Trousers of the Scyrer retainer...
My guild has killed the first 2 bosses of MH and Black temple. I was wanting to know how those new badge loots compared to BT and MH. Im sure it will be a bit before were doing the last couple bosses in BT, but i dont want to wait for BT upgrade either if the badge loot is going to be better.
Any one number crunch their values yet ?
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03/07/08, 4:36 AM
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#489
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by cmecu
Any one number crunch their values yet ?
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Yes they have been crunched.
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03/07/08, 8:24 AM
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#490
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Banned
ashi
Gnome Rogue
No WoW Account
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*edit* problem done, thx for the fast answer 
Last edited by selva : 03/07/08 at 9:20 AM.
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03/07/08, 9:19 AM
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#491
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Von Kaiser
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did you forget to factor in the possible loss of a meta gem activation?
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03/07/08, 5:22 PM
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#492
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King Hippo
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Originally Posted by cmecu
WIth 2.4 on the horizon, has any one posted or a thread on how the new rogue badge loots are going to factor in value wise vs current live gear ?
Belt of the Silent path, Tunic of the Dark hour, and Trousers of the Scyrer retainer...
My guild has killed the first 2 bosses of MH and Black temple. I was wanting to know how those new badge loots compared to BT and MH. Im sure it will be a bit before were doing the last couple bosses in BT, but i dont want to wait for BT upgrade either if the badge loot is going to be better.
Any one number crunch their values yet ?
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I apologize in advance for the hint of sarcasm, but if there were only a Spreadsheet to determine such a thing...
What is the name of this thread again?
But seriously, the new 2.4 loot is included in the latest DPS Spreadsheet (as well as the Gear Spreadsheet which has its own thread). All current class changes are also modeled such as the new Puncturing Wounds talent (once Imp. Backstab). Although there might be some discussion elsewhere in this thread, I recall some decent commentary in the Rogue Gear Spreadsheet thread.
Of course if you look to the top of this webpage, you will see "Search". You can use that tool to search various threads for just the answers you seek.
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03/08/08, 12:14 AM
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#493
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Glass Joe
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Originally Posted by Dontmindme
I apologize in advance for the hint of sarcasm, but if there were only a Spreadsheet to determine such a thing...
What is the name of this thread again?
But seriously, the new 2.4 loot is included in the latest DPS Spreadsheet (as well as the Gear Spreadsheet which has its own thread). All current class changes are also modeled such as the new Puncturing Wounds talent (once Imp. Backstab). Although there might be some discussion elsewhere in this thread, I recall some decent commentary in the Rogue Gear Spreadsheet thread.
Of course if you look to the top of this webpage, you will see "Search". You can use that tool to search various threads for just the answers you seek.
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ya i did search, and got tons of threads that had tons of posts.. I was just hoping for a point to the right thread to save me time.
As for the new spread sheet, i was looking for it also, but didnt find it yet. Just so much stuff to sift through.
I did find the new 9.4 rogue gear spread sheet, and the sunwell box is checked, but I dont see any of those items i listed above in it..
Im just wasting your alls time i guess, this stuff is too complex for me. I uploaded my gear on the one spread sheet, but i still have no idea what my hit needs to be, it says i need 230 hit, but i know thats wrong. becuase mine is actually 240 and i still miss about 7 % of the time.
I just figure it out from trial and error i guess.
thanks anywway.
Last edited by cmecu : 03/08/08 at 12:25 AM.
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03/08/08, 11:09 AM
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#494
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Glass Joe
Night Elf Warrior
Skullcrusher
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Long time reader, first time poster. Want to say thanks and props to DMM; this spreadsheet is the corner stone of the intelligent rogue community.
I have one small question. With all my talents and gear loaded correctly, with Skulker's Greaves in the Leg slot, I am having an odd problem occur: if I change from 3 Glinting Noble Topaz (no socket bonus) to 2 Glinting Noble Topaz and a Shifting Nightseye (socket bonus of +4 dodge rating), my unbuffed dps goes up by about 10. Now, I am not at the hit cap, so the +4 hit rating versus the +6 stamina should have a positive effect on my dps. Likewise, the +4 dodge rating and +6 stamina should have no effect (not a positive one) on my dps. Is there something I'm missing or is there a bug here?
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03/08/08, 12:21 PM
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#495
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Bald Bull
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Originally Posted by Thoreau
Long time reader, first time poster. Want to say thanks and props to DMM; this spreadsheet is the corner stone of the intelligent rogue community.
I have one small question. With all my talents and gear loaded correctly, with Skulker's Greaves in the Leg slot, I am having an odd problem occur: if I change from 3 Glinting Noble Topaz (no socket bonus) to 2 Glinting Noble Topaz and a Shifting Nightseye (socket bonus of +4 dodge rating), my unbuffed dps goes up by about 10. Now, I am not at the hit cap, so the +4 hit rating versus the +6 stamina should have a positive effect on my dps. Likewise, the +4 dodge rating and +6 stamina should have no effect (not a positive one) on my dps. Is there something I'm missing or is there a bug here?
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Meta Gem.
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03/08/08, 12:54 PM
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#496
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Glass Joe
Night Elf Rogue
Draenor (EU)
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I am having a slight problem using this spreadsheet.. I am not able to choose any swords from the gear menu at all.. The "Tier 6 sample" has swords in it, but the swords listed does not show in the drop-down list at all?
What am i doing wrong? Tested this on both excel 2003 and 2007, but same problem.. Is there a checkbox i have missed someplace to choose swords (or other than daggers)? or do i have to enter the stats on my swords manually?
The 2.4.0.3 version seems to work tho, but not the latest 2.4.0.4a
Z
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03/08/08, 1:07 PM
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#497
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In the rear with the gear!
Worgen Rogue
Auchindoun (EU)
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Bothered checking how you specced?
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03/08/08, 1:10 PM
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#498
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Cybermax
Is there a checkbox i have missed someplace to choose swords (or other than daggers)? or do i have to enter the stats on my swords manually?
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Read post 2 of the very thread we're in: http://elitistjerks.com/599859-post2.html
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03/08/08, 6:10 PM
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#499
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Glass Joe
Night Elf Warrior
Skullcrusher
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Originally Posted by Feist-Mok
Meta Gem.
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Ugh...obviously. Sometimes we need the obvious pointed out to us.
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03/08/08, 10:22 PM
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#500
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Piston Honda
Night Elf Rogue
Khadgar (EU)
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Originally Posted by Ticia
Why would you think that? Hemo is a Main Hand attack, your offhand weapon has absolutely no effect whatsoever on how hard hemo hits. You could run with offhand warglaive for one night and no offhand at all the next, and your hemos would hit for the same amount.
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A bit late of a reply, but using no offhand actually improves your +hit on your MH, though I'm not sure if this is included in the spreadsheets. I wouldn't go as far as unequiping my OH just to reduce the Dual Wield penalty, since that's DPS-wise even more unviable than running around without having spent a single talentpoint at all, but just stating something that's oversighted not only by most rogues, but probably by Blizz as well.
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