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04/11/08, 3:45 PM
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#876
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Mike Tyson
Night Elf Rogue
Doomhammer
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Originally Posted by Dorvan
I'm fairly certain that multiples of the same Draenei aura do not stack.
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They don't - or at least, not in a way that's useful to rogues. They do only to the following extent: the buff that Draenei give to other people is different than the buff they give themself; so if you yourself are Draenei, you can benefit from your own aura and someone elses. Other than that, they do not stack. Since Draenei can't be rogues, a rogue will thus never have more than one Draenei aura.
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04/11/08, 4:30 PM
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#877
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King Hippo
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Originally Posted by Dorvan
Interesting question...I don't actually have a [Warp-Spring Coil] myself to test unfortunately....but first of all, does anyone have any good ideas for where to go about testing this? I'm not aware of any invincible mobs that are content to keep their backs to you.
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The best way to test this would be in Dire Maul turning yourself so that you are not auto-attacking with two same speed weapons and throwing just Mutilates for an hour while wearing any proc item (preferably one without an internal cooldown). Romulo's Poison Vial is perfect in this regard. If the proc rate is about double expected with weapons of that speed, both hits are counting for possible procs. Trickier is what happens with different speed weapons. Does it use the proc rate for each weapon where fast offhands will proc less?
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04/13/08, 6:35 PM
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#878
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Von Kaiser
Kargathia
Night Elf Rogue
No WoW Account (EU)
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Why is the spreadsheet suggesting a brutal earthstorm diamond meta gem in the t4 sample, where switching to a RED shows a 10 dps increase?
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04/13/08, 10:11 PM
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#879
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by kargathia
Why is the spreadsheet suggesting a brutal earthstorm diamond meta gem in the t4 sample, where switching to a RED shows a 10 dps increase?
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Probably because it's not suggesting anything, it's just a sample set of someone at the T4 level.
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04/14/08, 1:37 AM
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#880
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King Hippo
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Yes, apparently the semi-random real-life player I chose to import gear from has no clue as to optimal meta-gemming. Either that, or it got changed when I was testing something else to make sure it was working properly, but I'm thinking it may be the former.
Regardless, the gear sets were originally just to demonstrate what one could do with the saved builds. They weren't carefully looked over and were never intended as a guide which someone should aim for. I did a few armory imports trying to find a couple people of different gear levels and left their gear as it was. By now, especially with new badge gear, magister's terrace, and the removal of attunments, I suspect these builds are a bit out-of-date at this point.
The offer is still out there, if anyone wanted to do the legwork and put together a more reasonable combination of sets of sample gear, they could save them to a spreadsheet and send me a link. Assuming I feel its a better sample set (and the bar is rather low), I'd expect to implement it in a future update.
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04/14/08, 1:43 AM
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#881
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King Hippo
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Is there really any point in including sample gear sets in the first place? It sounds like some people are taking them as some sort of guideline to shoot for (which is clearly not intended), but when I tried to imagine what the purpose of them really is... I couldn't come up with anything.
Edit: Just to clarify, I think the ability to save your own gear sets is useful. I'm just talking about having the presets in there.
Last edited by drumbum : 04/14/08 at 1:49 AM.
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04/14/08, 1:59 AM
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#882
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Bald Bull
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Originally Posted by drumbum
Is there really any point in including sample gear sets in the first place? It sounds like some people are taking them as some sort of guideline to shoot for (which is clearly not intended), but when I tried to imagine what the purpose of them really is... I couldn't come up with anything.
Edit: Just to clarify, I think the ability to save your own gear sets is useful. I'm just talking about having the presets in there.
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For those of us that have to manually input our gear, the sample sets reduce the amount of clicking for the more common pieces of gear.
Not that thats a big deal or anything.
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04/14/08, 10:33 AM
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#883
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Glass Joe
Dwarf Paladin
Dunemaul (EU)
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i just downloaded spreadsheet and got a copy of excel
might be a total noob question but how to import data from the armory?
/Hellas
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04/14/08, 12:46 PM
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#884
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Von Kaiser
Blood Elf Warrior
Doomhammer
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Originally Posted by Hellas
i just downloaded spreadsheet and got a copy of excel
might be a total noob question but how to import data from the armory?
/Hellas
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Don't sign your posts(Mods frown upon that)
Go to the Gear_Buffs page and top right corner has a spot for importing from the armory
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04/14/08, 4:33 PM
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#885
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Glass Joe
Undead Rogue
Mazrigos (EU)
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As i understand Expertise rating only works if you hit the mob infront(mobs cant dodge or parry from behind).
The spreadsheet wants me to change "Romulo's Poison Vial" or "Bloodlust Brooch" for "Shard of Contempt" for a 24-25
dps increase.
So are the spreadsheet calculating that some attacks come in front?.
And if you dont have any expertise rating items would it be good to equip "Shard of Contempt" as i would be far from
the cap, maby i should wait untill i get the "Belt of One-Hundred Deaths" or any other expertise item?.
I might be all out on the wrong track here, educate me if i am.
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04/14/08, 4:41 PM
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#886
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Von Kaiser
Draenei Shaman
Azjol-Nerub
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Players can not dodge from behind, while Mobs can. This is why expertise rating is such a nice talent for the raiding rogue. Parry can only occur from in front, but sometimes mobs will turn to cast a spell, in that situation your attack could still be parried while attacking from behind.
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04/14/08, 4:43 PM
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#887
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Von Kaiser
Kargathia
Night Elf Rogue
No WoW Account (EU)
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Originally Posted by bldskull
As i understand Expertise rating only works if you hit the mob infront(mobs cant dodge or parry from behind).
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Mobs can dodge from behind.
Sample t4 set, no BT craftables, no t5 content loot, no s3 weapons/shoulders
S2 weapons / vanir weapons
distracting blades
netherblade facemask
shattered sun pendant of might
Shoulderpads of the silvermoon retainer
Drape of the dark reavers
Tunic of the Dark Hour
Master assassin wristwraps
Netherblade Gloves
Belt of Deep Shadow
Trousers of the scryer retainer
Nyn'jah tabis
violet signet of the master assassin
Garona's signet ring
Shard of contempt
Romulo's poison vial
Netherblade gloves + head take care of the setbonus, from personal taste I put the 2 blue gems required for RED in the belt of deep shadow.
And now I'll go and find something else to do while impatiently waiting for GF to log MSN.
Last edited by kargathia : 04/14/08 at 5:06 PM.
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04/14/08, 5:12 PM
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#888
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King Hippo
Night Elf Rogue
Gorgonnash
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In my opinion, I'd just throw like a very simple set for the sample sets.
Like,
T4: Full T4, stuff from KZ/Gruul/Mag to fill out the rest
T5: Full T5, add in SSC/TK
T6: Full T6, add in BT/Hyjal
I think that's a bit more intuitive to people and though not always best in slot and optimized at those levels, it's not a bad idea to gear in the direction of getting full tiered armors. And there is the whole ZA/Badge loot I'm ignoring, but they're more like bonus new gear added into the game along the way.
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04/14/08, 6:04 PM
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#889
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Piston Honda
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Originally Posted by kargathia
S2 weapons / vanir weapons
distracting blades
netherblade facemask
shattered sun pendant of might
Shoulderpads of the silvermoon retainer
Drape of the dark reavers
Tunic of the Dark Hour
Master assassin wristwraps
Netherblade Gloves
Belt of Deep Shadow
Trousers of the scryer retainer
Nyn'jah tabis
violet signet of the master assassin
Garona's signet ring
Shard of contempt
Romulo's poison vial
Netherblade gloves + head take care of the setbonus, from personal taste I put the 2 blue gems required for RED in the belt of deep shadow.
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Just to point out, regardless of "personal taste" or "feel," with that gear set wouldn't it be strictly better to put the two Blue gems in 2 separate pieces of gear to get 2 Socket Bonuses instead of just one? Specifically if you instead put a blue gem in the Nyn'jah's Tabi Boots and one in the Trousers of the Scryers' Retainer, you would gain 2 socket bonuses for a total of +6 hit, instead of a single socket bonus for +3 agi.
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04/14/08, 7:59 PM
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#890
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Great Tiger
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Yes, of course it would be nice to get two bonuses. And 3 agility is nowhere near as good as 6 hit rating.
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04/15/08, 10:59 AM
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#891
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Glass Joe
Night Elf Rogue
Kargath (EU)
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A sample gear that is limited to one faction is probably not the best. Additionally I agree with saedo that a gear primarily build with badge/vendor items is not a "sample gear" for rogues in a certain stage of raid progression (that's 440 badges in the sample gear above...). Before composing sample gears it should be clear whether the set is a "mid T4/T5/T6"-Gear or the close to perfect gear which can be reached with a certain raid progression.
IMO the use of the samples in the spreadsheet is to compare the user's gear to something which is "average" for a certain progression. People can match their gear to the samples and see whether they are above or below standards and can think about moving on in the content as this is a question which has a practical use in organizing raids and often is posted in the official forums.
What Kargathia posted is close to the best possible equip without having seen any 25ers from the inside. (Thousand Marks should be better than Garona's and the Angelista's is available for badges, too).
Saedo's idea is great, because it sticks to the original concept of BC making clear cuts between different raiding progression stages. ZA and badge items are an extra, intended by blizz to be an alternative way of improving your gear. IMO arena items should be considered an alternative rather than a standard, too. Using the T-sets as a benchmark would point out badge loot as the intended alternatives rather than "must have" items. And I think 440 badges are not so easily accessible to those players still raiding Kara and Gruul.
The samples I'd like to see in the spreadsheet are the stages in progression/raid recruitment where - in my limited experience - the sparating lines are drawn. So the standards I would adhere to, are those of raid recruiters.
"I wanna raid! Hello Kara": Some excellent blues, some heroics/crafted, some loot of the first few Kara-Bosses and a budget of not more than 100 badges.
"I'm bored! Gruul is dead, prince too.." aka "full T4-epic" in recruting postings: close to everything out of T4, DST, 250 badges.
"I wanna raid T6 (but I'm not attunedl)": most T5 (without Vashj & Kael), some ZA (4/6), some new items for badges. (My equip would work, but is optimized with badges...)
and then? Perhaps a typical 2pc T6-Equip or even an equip for the "Hand over the twinblades"-fight against Illidan... "full T6", just short of the twinblades... (Ticia seems to be a good example).
Last edited by iuron : 04/15/08 at 11:16 AM.
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04/15/08, 1:42 PM
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#892
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Vula'jin the Void, blessed by the loa
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Originally Posted by iuron
"I wanna raid! Hello Kara": Some excellent blues, some heroics/crafted, some loot of the first few Kara-Bosses and a budget of not more than 100 badges.
"I'm bored! Gruul is dead, prince too.." aka "full T4-epic" in recruting postings: close to everything out of T4, DST, 250 badges.
"I wanna raid T6 (but I'm not attunedl)": most T5 (without Vashj & Kael), some ZA (4/6), some new items for badges. (My equip would work, but is optimized with badges...)
and then? Perhaps a typical 2pc T6-Equip or even an equip for the "Hand over the twinblades"-fight against Illidan... "full T6", just short of the twinblades... (Ticia seems to be a good example).
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Or, instead of making arbitrary designations, why not simply use the "best setup" from each tier as the sample? Include badge rewards with the tier of gear to which they're roughly comparable, i.e. pre-2.3 badge rewards = T4, 2.3 rewards = T5, 2.4 rewards = T6.
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Originally Posted by Enervate
Yep, still a fucking idiot.
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04/15/08, 3:02 PM
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#893
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Piston Honda
Night Elf Rogue
Khadgar (EU)
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It's just that almost every rogue can get most pieces of T4 and has plenty of badges to combine it with the new badgeloot if they can get their T4 as well.
Less rogues can get their hands on T5, and some of the gear they can get their hands on is on par already with badgeloot
Even less rogues again can get T6, and most badgeloot is simply on par with it.
So I'd suggest making a badge-items template, and for each tier, fill empty slots with tier items and equivalents, then finally replace pieces of badgeloot if the tier (equivalent) item completes a set bonus of sorts or is comparable/better.
It's maybe a lot of work, but it's how it is. The badgeloot is simply the base of rogue DPS now, much like the wellfare swords were before this patch.
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04/16/08, 9:08 AM
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#894
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Piston Honda
Dwarf Rogue
Proudmoore (EU)
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I noticed a very minor error in the "Sockets" sheet: Balanced Nightseye is set as "epic" gem, but its a rare gem.
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04/16/08, 9:33 AM
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#895
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Glass Joe
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Not sure if it was mentioned yet but could you add Righteous Weapon Coating to the weapon buffs? Thanks.
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04/16/08, 9:49 AM
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#896
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Glass Joe
Undead Rogue
Gul'dan (EU)
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I noticed a small bug with Leggings of the Immortal Night.
It requires 3x red for the socket bonus but the sheet activate the socket bonus too if u just put 1 yellow in the first and 2 red in the other sockets
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04/16/08, 9:52 AM
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#897
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Von Kaiser
Night Elf Rogue
Argent Dawn (EU)
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Haste
In 2.4.0.7a, hemo swords, T4 gear with some badge items I am getting the following AEP:
Haste = 0.9 AEP
Hit = 1.05 AEP
I don't understand why haste is worth less than +hit. My reasoning is this:
Assuming base white dps is 100dps, 10% total miss, 30%crit. Effective white dps will be 120dps.
With 1% more hit, the effective dps increase should be 1% * 100dps = 1dps.
With 1% haste, the effective dps increase should be 1% * 120dps = 1.2dps
Poisons, combat potency and WF should benefit exactly the same from haste and hit (right?).
Special attacks and finishers ignore both.
Mongoose only benefits from +hit.
All this means haste should be better than +hit. What am I missing?
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04/16/08, 10:15 AM
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#898
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Don Flamenco
Draenei Paladin
Darkspear
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Originally Posted by Wytryszek
In 2.4.0.7a, hemo swords, T4 gear with some badge items I am getting the following AEP:
Haste = 0.9 AEP
Hit = 1.05 AEP
I don't understand why haste is worth less than +hit. My reasoning is this:
Assuming base white dps is 100dps, 10% total miss, 30%crit. Effective white dps will be 120dps.
With 1% more hit, the effective dps increase should be 1% * 100dps = 1dps.
With 1% haste, the effective dps increase should be 1% * 120dps = 1.2dps
Poisons, combat potency and WF should benefit exactly the same from haste and hit (right?).
Special attacks and finishers ignore both.
Mongoose only benefits from +hit.
All this means haste should be better than +hit. What am I missing?
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Sword spec and Windfury both benefit more from +hit than +haste. (+hit affects how many procs go off, but also if those procs land. +haste doesn't help them land.) Read through this thread and the Roguecraft 101 thread; this has been discussed many times.
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04/16/08, 10:34 AM
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#899
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Glass Joe
Undead Rogue
Gul'dan (EU)
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Originally Posted by Wytryszek
In 2.4.0.7a, hemo swords, T4 gear with some badge items I am getting the following AEP:
Haste = 0.9 AEP
Hit = 1.05 AEP
I don't understand why haste is worth less than +hit. My reasoning is this:
Assuming base white dps is 100dps, 10% total miss, 30%crit. Effective white dps will be 120dps.
With 1% more hit, the effective dps increase should be 1% * 100dps = 1dps.
With 1% haste, the effective dps increase should be 1% * 120dps = 1.2dps
Poisons, combat potency and WF should benefit exactly the same from haste and hit (right?).
Special attacks and finishers ignore both.
Mongoose only benefits from +hit.
All this means haste should be better than +hit. What am I missing?
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your math is a bit wrong i think
100dps + 10% miss = 90dps
90dps + 30% crit = 117dps | (90dps * (0,7+(0,3*2))
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lets add 1% hit
100dps +9% miss =91dps
91dps +30% crit = 118,3dps
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lets add 1% haste
100dps* 1,01 + 10% miss = 90,9dps
90,9dps +30% crit = 118,17
without wf swordspecc ...
Last edited by benybenson : 04/16/08 at 10:44 AM.
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04/16/08, 10:36 AM
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#900
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King Hippo
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Originally Posted by Anieral
Not sure if it was mentioned yet but could you add Righteous Weapon Coating to the weapon buffs? Thanks.
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I still have no good estimate of the proc rate for this buff. It appears to have a 45 second cooldown, but all I've seen so far are people saying it "procs a lot". That doesn't help me very much. I still do not know if it is a PPM effect or percent-based and do not have any good estimate on the chance to proc besides the cooldown.
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