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Old 01/17/08, 4:34 PM   #46
Dreshla
Glass Joe
 
Night Elf Rogue
 
Shadowsong
Just a quick question about something I saw recently on this forum. The item upgrade assumes all items have no gem slots? that seemed to be the gist of a comment earlier. Just need a clarification when time allows. Thanks much.

~Dreshla

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Old 01/17/08, 5:28 PM   #47
Ariashley
Von Kaiser
 
Blood Elf Paladin
 
Dunemaul
I'm confused. On the cycle spreadsheet - it looks like the hemo formula is changed to the new formula. On the Buffed and Unbuffed DPS that feed forward to DPS on the Gear_Buffs sheet, those formulas are still showing 1.25 for hemo damage. I've been out of town and haven't kept up on all the forum posts. Is this or is it not updated for last tuesday's patch? I'm thinking not?

Btw - forgot to mention that I love the new layout and buttons and saving gear and talent selections. Makes comparisons a LOT faster.

Edit - nevermind - I see that it's pulling forward damage from the Buffed/Unbuffed Cycle calculations. If we don't need the other calcs there at all, can they be blank or something? I definitely got confused looking at it.

Last edited by Ariashley : 01/17/08 at 5:49 PM.

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Old 01/17/08, 6:34 PM   #48
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Ariashley --- I fixed those non-calculation formulas last night as part of my Buffed/Unbuffed DPS sheet brush up. I'm guessing they are there so people can look at what their max damage could look like, maybe...since its against a 0 armor opponent. I figure it's there, so maybe people use it, might as well fix it (was a rather low priority but since I was looking over a couple other things on that page...).

Dreshla --- Actually it's a fair bit more complicated than that. The upgrade function uses the gems as they have been saved on the sheet. So, if a particular gem is in the first slot (even if it's grayed out because that item doesn't have sockets), that gem is used for calculation purposes for other items when socketed. It's really probably not the best solution (and hence the previous discussion). Much of the time it's going to work out as rogue sockets tend to be very similar in terms of order, especially if you are using Orange gems, you will often get the socket bonus active (since the spreadsheet does not discriminate on gemming order). It also works out for socketless items. Unfortunately, it doesn't work so well with items that have sockets in a strange order or different colors than what's currently socketed. Now, with Armory Import, that function actually blanks out non-used sockets (behind the gray) which further muddies it's value, as when you have equipped a non-socket item, socketed items won't be showing the benefit of gems being socketed at all. (Unless the Macro does more than I believe it does).

So, in some ways, you still benefit by selecting items individually at times, and personally selecting the appropriate gems to maximize DPS. The suggestion was to improve the Upgrade function to perform some of the selection process automatically.

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Old 01/17/08, 10:30 PM   #49
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Ok, the bug fix version 2.3.2.9 should be posted in the near future.

Scratch the Mac tests...I think I'm onto the issue and may have a Mac fix for the Combo boxes this weekend. Looks like I'll have to write a workaround as Excel for Mac does not support OCX control features but there are commands that are usable with Combo Boxes that can substitute. This won't help Armory import, but all the other Macros should still be able to be used on a Mac.

Last edited by Dontmindme : 01/17/08 at 11:25 PM.

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Old 01/18/08, 5:56 AM   #50
OnTheHissay
Piston Honda
 
Dwarf Paladin
 
Grim Batol (EU)
Am I right in thinking that the planned change to -armor AEP will result in a better rating of the Executioner enchant? When I apply Executioner instead of Mongose in the Rogue DPS Spreadsheet I get a -7 DPS difference, but when I do the same in the Rogue Gear Spreadsheet I get a +7 DPS difference.

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Old 01/18/08, 8:20 AM   #51
Lekter
Glass Joe
 
Undead Rogue
 
Uldum (EU)
Hi, Great sheet. I'm having a problem with S&D, I'm getting more DPS with 0 points in this talent than 3 points... Is this normal?


I'm a undead rogue and my build is 43/0/18. I woould like to test the DPS increase with 41/20/0, but the DPS drops everytime I use 3 points in S&D.

Any ideas?

Thanks!

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Old 01/18/08, 5:49 PM   #52
magicp
Glass Joe
 
Human Warrior
 
Doomhammer
Originally Posted by Nurru View Post
The post above mine has to be a joke.
Insightful, perhaps you'd like to explain?


Well I have 333 hit and set the spreadsheet to eat spicy hot talbuk and It is still recommending me to use Talon of Azshara (which would overcap me).
This would make me think my original post is right, but I know I jumped to a conclusion as well and am willing to accept that it's possible I might be wrong as well. I mean, I'm not a spreadsheet expert by any means, so I don't want to start pissing off the guy who is trying to help the community.

We all know hit rating is ridiculously good for combat rogues, and after being reminded of that, I took a step back for a second. Anyway, time to check out this fixed version and see what I get.

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Old 01/18/08, 6:53 PM   #53
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by magicp View Post
Insightful, perhaps you'd like to explain?
There was originally a post that advertised gold selling or player rentals or something, never did click the link. It was apparently deleted.

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Old 01/18/08, 7:41 PM   #54
magicp
Glass Joe
 
Human Warrior
 
Doomhammer
Originally Posted by saedo View Post
There was originally a post that advertised gold selling or player rentals or something, never did click the link. It was apparently deleted.
That makes a bit more sense.

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Old 01/19/08, 9:48 AM   #55
Karmon
Piston Honda
 
Human Rogue
 
Teldrassil (EU)
Originally Posted by Lekter View Post
I'm a undead rogue and my build is 43/0/18. I woould like to test the DPS increase with 41/20/0, but the DPS drops everytime I use 3 points in S&D.

The anomaly of mutilate DPS with regards to changing talent points (most notably Imp.SnD) is due to an averaging of the possible cycles.
If you look at the rows 213/214, 228/229 and 243/244 in the cycle sheets (normaly hidden) you will see that this computes an average of the cycles that lie within 10% of the top DPS cycle.
These averages are then propagated back to the Unbuffed/BuffedDPs sheets.

What happens if you deselect Imp. Snd is that the other cycles fall outside the 10% margin; essential no averaging takes place an you see a higher DPS.

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Old 01/19/08, 11:05 AM   #56
Wandatin
Glass Joe
 
Gnome Rogue
 
Hyjal
The download link is missing from the opening post.

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Old 01/19/08, 1:57 PM   #57
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Ok, so I have a test version for Mac users using Excel for Mac (at least those that did support VB). I have removed all the controls except the Combobox for talents. I need to know if Mac users can use this to change their talent builds from the pulldown. Should this work, I should be able to restore all the rest of the functionality for the use of those comboboxes throughout the sheet.

RogueDPS_2_3_2_9test.xls

and hmm...looks like I deleted more than I thought when I copied new version info on the front page...

Last edited by Dontmindme : 01/19/08 at 2:07 PM.

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Old 01/20/08, 5:59 AM   #58
hannigaholic
Piston Honda
 
Human Death Knight
 
Defias Brotherhood (EU)
Originally Posted by Karmon View Post
The anomaly of mutilate DPS with regards to changing talent points (most notably Imp.SnD) is due to an averaging of the possible cycles.
If you look at the rows 213/214, 228/229 and 243/244 in the cycle sheets (normaly hidden) you will see that this computes an average of the cycles that lie within 10% of the top DPS cycle.
These averages are then propagated back to the Unbuffed/BuffedDPs sheets.

What happens if you deselect Imp. Snd is that the other cycles fall outside the 10% margin; essential no averaging takes place an you see a higher DPS.
As was pointed out to me when I raised this issue, it's basically because the sheet has to model specific cycles and it's simply that SnD cuts have not been modelled for Mutilate builds. As Improved Slice and Dice does not actually change the cycle the sheet simply assumes that the cycle takes longer (since SnD is up for longer). You'll notice the exact same thing happening when using the 2-piece Netherblade set bonus.

It will still give you the right gear/gemming info and you can simply cut SnD yourself and at worst you'll get no more dps than you would if you didn't take the talent.

Modelling Mutilate cycles is something that seems very difficult to do since the very nature of the build is that it is highly proc-dependant. You can have a 2-4s/4-5r cycle that could take take only 14 seconds to complete and yet generates up to 26 seconds of SnD time. The same cycle could either take 25 seconds to complete or only generate 18s of SnD (even with Improved SnD).

All things considered, the sheet does a damn fine job of modelling a very difficult-to-model talent build.

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Old 01/20/08, 6:05 AM   #59
Sqrpshr
Banned
 
optional
Blood Elf Druid
 
No WoW Account
Could someone just do a quick explanation for why s3 mace in mainhand with mace spec = more dps then s3 sword in mainhand with sword spec? 5% chance to extra hit vs... 5% more damage on crits ._.

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Old 01/20/08, 6:22 AM   #60
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Originally Posted by Sqrpshr View Post
Could someone just do a quick explanation for why s3 mace in mainhand with mace spec = more dps then s3 sword in mainhand with sword spec? 5% chance to extra hit vs... 5% more damage on crits ._.
S3 sword and swordspec shows as higher DPS than the mace / mace spec for me. Are you sure you've entered it right?

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