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07/04/08, 6:28 PM
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#1351
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Originally Posted by todemax
My guild experienced the same problem with armorylinking. Apparently the format of the links translated special characters differently than Blizzard. It would be nice if someone have the expertise to check if the import function translates the special characters below correctly.
Æ = %C3%86
æ = %C3%A6
Ø = %C3%98
ø = %C3%B8
Å = %C3%85
å = %C3%A5
EDIT: Earlier poster Mani with an ` on the a, had the same problem, where
a with an ` on = %C3%A0
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I have mentioned this in the RogueCalc thread. WoW Armory is using UTF-8 url encoding and not ASCII url encoding.
Originally Posted by sp00n
WoWArmory seems to use UTF-8 url encoding, and not the standard ASCII url encoding.
Fêanôr becomes:
ASCII: F%EAan%F4r
UTF-8: F%C3%AAan%C3%B4r
Online Tool for URL Encoding/Decoding
The source code there contains a javascript converter on a GNU basis.
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07/05/08, 8:54 PM
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#1352
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Glass Joe
Troll Rogue
Azjol-Nerub (EU)
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Could anyone tell me why the new value for Warp Spring Coil is 425.29, and not 350?
The new uptime is at ~42.5% (according to the new value) and not 35%, which is not mentioned in the changelogs.
I would like to know if there is some recent change in the trinket, since the new value actulay makes big enought difference to make it an upgrade from Ashtongue Talisman of Lethality.
I thank you for your time.
I would also like to apollogize for my horrible grammar, and the way i explained my problem befor.
I will respect the forum rules from now on.
Last edited by chupacapra : 07/06/08 at 10:59 AM.
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07/09/08, 3:16 PM
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#1353
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Don Flamenco
Draenei Paladin
Darkspear
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If you ran the macro and/or if you started with a newer version of the sheet where someone else ran the macro, chances are that the sheet has recalculated the uptime (and therefore the expected DPS contribution and AEP value) of WSC. If you are the one who ran the macro, then the sheet is now accurate for the gear and spec you put in right before running the macro. If you just picked up the sheet and changed stuff without running the macro, then you need to either run the macro (Excel) or follow the "paste special" instructions (OpenOffice) to achieve the most accurate estimate for WSC.
In my experience, the uptime will change more with spec than gear, so especially do this if you have any sort of non-standard spec or if you are changing a main tree or a main weapon specialization.
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07/11/08, 9:44 AM
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#1354
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Banned
Qworf
Undead Rogue
Non-US/EU Server
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When i choose the Warglaives set as weapons, i get around 2103 DPS if i have chosen 'any' as Bosstype; when i switch it to 'demon' it goes down to 1943, should be the other way around, or shouldnt it?
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07/11/08, 9:57 AM
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#1355
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Don Flamenco
Draenei Paladin
Darkspear
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If you'll read back through some of the recent posts in this thread, you'll see the explanation for this phenomenon. The short version is that Bosstype "any" enables all bonuses in spec and equipment, even ones that are normally mutually exclusive. In this case, bosstype "any" enables both the warglaives set bonus against demons and the talent "murder" (which are normally a mutually exclusive pairing). Setting the bosstype to "demon" disables murder, but retains the glaive set bonus. There may also be other factors coming into play, but since your armory profile is not linked I can't look to see what it might be.
I guess maybe we should just take out the "any" option under bosstype, since it seems to cause so much confusion.
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07/11/08, 10:00 AM
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#1356
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Piston Honda
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With the standard buffs and and sample T6 gear with warglaives, I see a 59 dps loss when making the same transition. This is completely attributed to the Murder talent. Although the dps difference you observe seem quite large, this is probably a large part of it.
EDIT: Beaten by Left.
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07/11/08, 10:08 AM
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#1357
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Banned
Qworf
Undead Rogue
Non-US/EU Server
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Ah i see, thank you.
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07/14/08, 3:37 AM
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#1358
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Glass Joe
Human Rogue
Teldrassil (EU)
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Is it a mistake again, or is true that executioner is better than mongoose with full sunwell gear?
the spreadsheet says it is 5 dps better than mongoose ;>
edit: with mutilate specc and crux of the apocalypse on both slots
chardev.org - A World of Warcraft character planner v.3.a
Last edited by Redhead : 07/14/08 at 3:50 AM.
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07/14/08, 10:05 AM
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#1359
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Piston Honda
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Originally Posted by Redhead
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Yes I believe that's true but if you have doubts, cross reference with Aldriana's and Vulajin's sheets as well. There's a fairly lengthy conversation about it somewhere here on the forums that explains everything (use search to find it) but from what I recall, ArP becomes stronger the more it's stacked, and near the end of sunwell your base ArP + debuffs + Executioner cause it to pull every so slightly ahead.
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07/15/08, 10:57 AM
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#1360
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Von Kaiser
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Weapon speed question
I have a newly minted 70 rogue alt, and I've been using the spreadsheet to make my equipment decisions since about level 60-ish. Since a lot of my gear is green quest gear, I've had to manually enter a lot of it. However, I'm getting some unusual DPS results on my mainhand.
Of my several swords, the one that is currently giving me the highest DPS in my mainhand is the [Whistling Sword]. This seems really strange, since it's so fast, and I was under the impression that slower, higher max dmg swords are best for the main hand, even if their weapon DPS might be slightly lower. For example, the higher max dmg of both my existing [Keen Marshfang Slicer] and the HH reward sword, the [Footman's Longsword] seem like they would be better, but they're both about 5 DPS (1%) less.
Is this due to the lack of enchants and raid buffs (since I'm evaluating a 5-man instance situation) or is the spreadsheet not valid at this level of gear? I'm using a typical Combat Swords raiding build and high-60's quest green armor to evaluate DPS. I just want to make sure I'm making the right choices regarding which gear I use until I start getting raid drops.
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07/15/08, 12:04 PM
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#1361
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Don Flamenco
Draenei Paladin
Darkspear
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Originally Posted by dfscott
Of my several swords, the one that is currently giving me the highest DPS in my mainhand is the [Whistling Sword]. This seems really strange, since it's so fast, and I was under the impression that slower, higher max dmg swords are best for the main hand, even if their weapon DPS might be slightly lower. For example, the higher max dmg of both my existing [Keen Marshfang Slicer] and the HH reward sword, the [Footman's Longsword] seem like they would be better, but they're both about 5 DPS (1%) less.
Is this due to the lack of enchants and raid buffs (since I'm evaluating a 5-man instance situation) or is the spreadsheet not valid at this level of gear? I'm using a typical Combat Swords raiding build and high-60's quest green armor to evaluate DPS. I just want to make sure I'm making the right choices regarding which gear I use until I start getting raid drops.
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Take a look at the actual DPS of the swords themselves:
[Keen Marshfang Slicer] - 48.8 DPS
[Footman's Longsword] - 52.9 DPS
[Whistling Sword] - 57.7 DPS
Damage range (or rather, average damage per hit) matters for Sinister Strike, but DPS is what matters for white damage. Among the alternatives you presented, you are getting the most white damage per second out of the Whistling Sword. You lose a bit of sinister strike damage, certainly, but it is made up for by increased white damage (assuming you use the cycle specified by the sheet).
Two caveats:
1] "damage per second" as displayed on the Blizzard character screen is simply the average damage of the weapon divided by it's speed, NOT the actual DPS of the weapon you will see in combat. AP, crit, hit, buffs (such as Slice and Dice), boss armor and avoidance, and everything else affect your actual DPS, so the observed white DPS change among the various weapons that you see in the spreadsheet will not necessarily perfectly match the white DPS change observable in the tooltip for the weapons. Nevertheless, the tooltip is useful for showing how some weapons will deal more average damage per second than others
2] This is really a moot point, since at almost every level of itemization there is a good, slow MH weapon that you can get. For example, even at the same low level of itemization as the Whistling Sword, you have two better alternatives: [Honor Hold Saber] or [Assassins' Short Blade]. Do yourself a favor and get a better slow MH as soon as you can; then both your white damage AND your SS damage will increase.
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07/15/08, 1:29 PM
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#1362
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Von Kaiser
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Thanks, that makes a lot of sense, especially since I'm showing that almost half my damage is coming from auto-attacks.
Originally Posted by Left
2] This is really a moot point, since at almost every level of itemization there is a good, slow MH weapon that you can get. For example, even at the same low level of itemization as the Whistling Sword, you have two better alternatives: [Honor Hold Saber] or [Assassins' Short Blade]. Do yourself a favor and get a better slow MH as soon as you can; then both your white damage AND your SS damage will increase.
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Good idea -- I'll see if I can find one on the AH. Currently, I've been pounding the SSO dailies for rep to get [The Sunbreaker] (and while I'm at it, I may pick up [Inuuro's Blade] to replace my off-hand -- I know it's really a tanking sword, but it definitely beats my current [Vibro Shanker] and I haven't had any luck getting Latro's from BM).
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07/15/08, 9:37 PM
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#1363
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Glass Joe
Undead Rogue
Nathrezim (EU)
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i dont know if it is already reported.. but the slayer's helm only have 15 hit and 28 crit... not 28hit and 15 crit
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07/16/08, 3:36 AM
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#1364
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Don Flamenco
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Originally Posted by Luxus
i dont know if it is already reported.. but the slayer's helm only have 15 hit and 28 crit... not 28hit and 15 crit
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I don't see a mistake in the spreadsheet. Are you using the latest version (2.4.2.2)?
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07/20/08, 1:41 PM
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#1365
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Glass Joe
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Originally Posted by Akarus
If we could just find enough space for a Gems macro next to the equipment that would be awesome. ...
But this is all just a slight improvement that I see as beatifically, but not necessary. Just something on the wish list so to speak.
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Ive submitted some code that can implement this functionality with Click, Shift-Click, Alt-Click calling differant individual upgrades.
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07/22/08, 3:44 PM
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#1366
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Von Kaiser
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Merc Swords --> Vanir Fists -- not that significant or ?
I've been trying to find info on the upgrades to dual Vanir Fists from merc swords (both combat builds) -- and it is sporadic and not overly definitive - though everyone concedes that Vanir Fists is the right choice. My question concerns my own spreadsheeting of the difference. I figured there would be a rather large difference in DPS given the hoopla surrounding Vanir Fists - but when I spreadsheeted my character the dps upgrade was a whopping:
+ 14 DPS
Now, I know an upgrade is an upgrade is an upgrade. But +14dps doesn't seem like much considering the publicity... SO, I think I might be excluding some things.
I took out most buffs and only put in "kings" because when I do instancing, I am usually running with just that and rarely windfury (mostly air).
So, For those who switched from MERCENERY SWORDS to VANIR FISTS --- What was your upgrade? small, fair, significant? and how so.. what did you notice?
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07/23/08, 6:40 PM
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#1367
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Glass Joe
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I think the Shard of Azzinoth's proc is being highly overvalued. My parses have shown it to be close to 1/2 the dps it was given in the spreadsheet. Somewhere around 22dps. I'll keep looking, though.. after another run or two I'll see.
Edit: Tonight, on Gorefiend, I think I got a pretty good test. I didn't get turned into a ghost, so it was 4m 21s of solid dps. My proc'd elementals did 1960 dmg in 261 seconds yielding 7.51 dps. Way below the 45dps that the spreadsheet is giving. This is with the t6 bonus to SnD for an extra 5% haste to give more procs, too.
Last edited by Umbranex : 07/24/08 at 2:03 AM.
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07/24/08, 9:47 AM
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#1368
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Don Flamenco
Draenei Paladin
Darkspear
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They may have adjusted it again. It's all about the proc rate. They had the proc rate way low, then they upped it; now it appears they may have dropped it again. Either that or we didn't have a good handle on it before. Or maybe you just got unlucky; that's always a possibility as well.
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07/24/08, 2:22 PM
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#1369
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Glass Joe
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Gem Macro
I have search this thread looking for the info i needed with no luck. When i use the Gem Macro, i can see it going through all the gem choices there is. But it doesn't actually change the gems, or tells me which ones would be better. I was wondering if this is how the macro is supposed to function, or am I missing something.
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07/24/08, 2:49 PM
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#1370
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Piston Honda
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It should put a comment in the gem slot (a little red triangle will appear in the top right corner of the cell), so if you hover your mouse over the cell, the comment will pop up telling you which gems are improvements over what you currently have in there.
If there is no comment, it means the gem you have now is the best possible one.
Note that it is comparing overall DPS subject to your option settings, so the meta gem setting in particular can have an impact on gem suggestions which may be unexpected if you forget this.
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07/24/08, 7:16 PM
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#1371
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Glass Joe
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Originally Posted by Left
They may have adjusted it again. It's all about the proc rate. They had the proc rate way low, then they upped it; now it appears they may have dropped it again. Either that or we didn't have a good handle on it before. Or maybe you just got unlucky; that's always a possibility as well.
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Unlucky is definitely a possibility, but the highest DPS I've seen the proc do on any boss fight has been just over 20dps. Last night, on the 4 bosses I killed on my rogue, it added 12.1, 9.2, 9.0 and 7.5 dps. This was on Naj'entus, Supremus, Akama, Gorefiend respectively.
Looks to me like they dropped the proc rate? If that's so, then this dagger falls short of other combinations. Assuming the spreadsheet overestimates the DPS of this weapon by 35 dps and Boundless Agony and Bad Mojo is a better Mutilate combination than Shard and Agony. Fairly disappointing, really 
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07/27/08, 1:41 PM
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#1372
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Glass Joe
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Is their anyway you can encompass Expose armor into ideal rotations, should their not be a warrior in the raid?
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07/27/08, 5:52 PM
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#1373
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Von Kaiser
Dwarf Rogue
Quel'Thalas (EU)
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If your tanking warrior has no problems holding aggro, you should try to switch to EA anyway, but that is just my opinion.
But yes, it would be nice to have cycles like that. Because we tried to do it as well, but I kept on strugling with rotations.
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07/27/08, 7:11 PM
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#1374
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Now with 100%* less failure.
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There's no "rotations" for Expose. There's a rotation. It's 5s/5a. There's no reason to run anything else, you don't gain any extra uptime on either buff by reducing the Slice and you sure as hell can't reduce the Expose. All you do is lose energy by having Relentless Strikes not proc 100% of the time. 5/5 also provides the best AToL uptime anyway.
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Originally Posted by Darkside
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
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07/27/08, 7:34 PM
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#1375
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Super Macho Man
Night Elf Rogue
Proudmoore
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For Combat, that's true. For Mutilate, the situation is a bit more complex. Since this sheet supports Mutilate, I can see some value in inspecting those rotations.
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