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Old 08/21/08, 11:21 AM   #1401
madmojo
Glass Joe
 
Night Elf Rogue
 
Black Dragonflight
While utilizing the spreadsheet for gear setup I am noticing that on the top it is suggesting to utilize a 4s/5r cycle with a slack of 1.40.

What exactly is the slack referencing to and should it be taken into conisderation meaning maybe a 3/5 cycle would work with 1.4 slack?
 
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Old 08/21/08, 11:47 AM   #1402
todemax
Piston Honda
 
Troll Rogue
 
Zenedar (EU)
1.4 slack means that you on average have 1.4 seconds of SnD uptime to spare over the duration of the depicted cycle. A 3s/5r cycle would lose SnD time and have a negative slack. You can however alternate between the two cycles if you choose, but SnD might fall off if you do.
 
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Old 08/21/08, 11:49 AM   #1403
Left
Don Flamenco
 
Left's Avatar
 
Draenei Paladin
 
Darkspear
Slack is how much slice and dice time you have left (on average) when you refresh the cycle. In practice, your actual slack may vary a lot depending on your combat potency procs, relentless procs, and/or ruthlessness procs.

Going to a 3/5 cycle may reduce your slack and increase your rupture uptime, but remember that this does not actually mean that the 3/5 cycle is superior DPS. Spending more energy on SnD in order to get more ruptures per unit time isn't always the best option. You are trading increased rupture uptime for increased energy spent on SnD. There is a balance there which the spreadsheet will try to find.

If you are curious, open up the cycles worksheet and take a look at the DPS differents between 3/5, 4/5, and 5/5.
 
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Old 08/21/08, 12:12 PM   #1404
drumbum
Don Flamenco
 
Human Rogue
 
Sargeras
It is usually my opinion that anytime the spreadsheet recommends a 4s/5r cycle, you should actually just go with a 5s/5r cycle. This allows you to eliminate one source of RNG (Relentless Strikes), plus increases your slack time, resulting in a more reliable cycle. (That is, dropping SND becomes much less likely.) The DPS difference is generally only a couple DPS, which you could easily lose with a 4s/5r if your SND should ever drop off even for just a second.
 
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Old 08/21/08, 12:21 PM   #1405
omidus
Glass Joe
 
Human Rogue
 
Hellscream
I have a quick question, when using EA instead of Rupture as your primary cycle ie: 3s/5ea.

is my dps suppose to drop a substantial amount?

second question, given my gear I can't seem to sustain any dps that the spread sheet says I'm suppose to sustain even when using rupture.

Can you anyone help me out on this matter?

Check my profile for the type of gear I have, ever since I switched characters I seem to have fell out of synergy with it.

I'm trying to figure out what's wrong.
 
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Old 08/21/08, 1:11 PM   #1406
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Well first, the DPS numbers reflected by the spreadsheet represent a perfect fight of infinite duration where one stands still behind the target, never has to move, never gets put to sleep, etc. Basically a fight like Patchwerk or Tidewalker if you never get Watery Graved. The truth is most fights are not like this, you have to move, you get interrupted. So your actual DPS numbers will most times, except for special fights, be lower than shown. The DPS decreased relative to the frequency and duration of any interruptions.

A decent approximation would be using an estimate of time on target. If you are only on target 90% of the time, you will probably only achieve 90% of the DPS listed. This is not exactly true as energy regens during off-target times, but its probably close enough for an estimate.
 
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Old 08/21/08, 1:12 PM   #1407
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
First, you should be doing 5s5a, not 3s5a. Second, you do lose some damage by so doing - specifically, the damage gained from Rupture, so your DPS will typically be about 100 lower.
 
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Old 08/21/08, 2:03 PM   #1408
Left
Don Flamenco
 
Left's Avatar
 
Draenei Paladin
 
Darkspear
Originally Posted by omidus View Post
second question, given my gear I can't seem to sustain any dps that the spread sheet says I'm suppose to sustain even when using rupture.
Originally Posted by Dontmindme View Post
Well first, the DPS numbers reflected by the spreadsheet represent a perfect fight of infinite duration where one stands still behind the target, never has to move, never gets put to sleep, etc.
Also remember that to achieve the DPS listed, not only must you play perfectly, but all your raidmates must also play perfectly such that you have 100% uptime of all the buffs listed (things such as Unleased Rage, Windfury Totem, Battle Shout, Leader of the Pack, blessings, etc). Even if you are perfect, if someone else isn't right on top of their game your DPS will suffer. (Such is the life of a rogue.)

Finally, remember that this spreadsheet models averages and does not take into account edge effects. For a six minute fight, the first twenty seconds may be spent building up debuffs. The tank has to sunder, the druid has to get mangle running, you are ramping up for SnD cycle, etc. Similarly, effects such as Adrenaline Rush, Blade Flurry, etc, are assumed to be perfectly modeled. If you have a 6 minute fight and only get one AR in, you will be getting less than the spreadsheet says for AR. If you have a 6 minute fight and you get two ARs in, you get more for it. Thus there is some variability due to cooldowns.
 
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Old 08/21/08, 3:06 PM   #1409
Radmsc
Von Kaiser
 
Dwarf Rogue
 
Quel'Thalas (EU)
I am wondering about something. Some rogue was talking about me, because he thinks I have too much hit rating (I have 296, where 361 is the maximum). He says I need to drop about 50 hit rating for some base stats to do much more dps.

My current stats are:

1950 Attack Power
296 Hit Rating
24,84% Crit Chance
22 Expertise
111 Strength (Not needed, but does help)
635 Agility

Does anything the rogue said make sense?
 
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Old 08/21/08, 3:15 PM   #1410
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
As has been oft discussed on these forums, there is no mystical significance to being at any particular quantity of hit rating, so long as you're under the hit cap (which is actually 363 against level 73 opponents). Depending on what content you are doing, it might be worth being under the hit-cap for lower-level mobs (which gets down to 300 for level 70 opponents), but once you're under that there's absolutely no significance to being at one hit value rather than another. You should use the best items available, whatever those happen to be.
 
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Old 08/21/08, 4:53 PM   #1411
omidus
Glass Joe
 
Human Rogue
 
Hellscream
what everyone is saying makes sense, however I'm on EA duty most of the fights in sunwell so I lose 100 DPS, but other rogues are doing significantly more dmg than I'm doing on fights that doesn't need EA.

It's like I can have a nice start, but then we all go through our period of cooldown/burst dmg. I seem to always fall behind on that and having a very hard time catching up.

Is that just RNG owning me?
 
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Old 08/21/08, 5:30 PM   #1412
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
If it's happening consistently (i.e. "always") it's not just bad RNG luck. Bad luck accounts for a bad run or two every once in a while, but if it's happening all the time, it means you're making a mistake of some sort.
 
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Old 08/21/08, 6:59 PM   #1413
omidus
Glass Joe
 
Human Rogue
 
Hellscream
here's a wws to help analyze what I'm doing wrong, maybe you guys can find something that I'm not seeing

WWS Loading...

Wow Web Stats

Wow Web Stats
 
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Old 08/21/08, 7:02 PM   #1414
Capek
Von Kaiser
 
Undead Rogue
 
Terenas (EU)
You're specced for expose armour so are bound to lose DPS against those that aren't.
 
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Old 08/21/08, 7:10 PM   #1415
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
Speccing Imp EA as Combat Swords only costs about 5 DPS, so that's not a major contribution to the DPS difference.
 
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Old 08/21/08, 7:11 PM   #1416
Dorvan
Piston Honda
 
Human Paladin
 
Proudmoore
It looks like you don't use haste potions on a number of the fights, whereas the others are consistently chain-chugging them.

Last edited by Dorvan : 08/21/08 at 7:19 PM.
 
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Old 08/21/08, 8:28 PM   #1417
omidus
Glass Joe
 
Human Rogue
 
Hellscream
yeah i havent had time to farm for haste pots, so I guess that could be a major issue ^_^
 
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Old 08/22/08, 12:17 PM   #1418
Linnay
Glass Joe
 
Blood Elf Rogue
 
Grim Batol (EU)
Not sure where to post this but, in the DPS spreadsheet on http://rogue.raidcal.com/
is it possible to add Brutal Gladiator's right ripper (MH) and possible offhand aswell?

I Can't see it in the list and if I try writing it in I get an error..
again, im not sure if this is where to post but I couldn't find anywhere else on the webpage.
 
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Old 08/22/08, 1:52 PM   #1419
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Go to the drop down menus on the right side of the page. Change Swords to Fists.

Edit: Cells Y44 and Y45
 
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Old 08/22/08, 2:20 PM   #1420
Linnay
Glass Joe
 
Blood Elf Rogue
 
Grim Batol (EU)
Originally Posted by saedo View Post
Go to the drop down menus on the right side of the page. Change Swords to Fists.

Edit: Cells Y44 and Y45
ty, didn't know you could do that
 
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Old 08/25/08, 9:50 PM   #1421
Khazrak
Glass Joe
 
Troll Rogue
 
Burning Steppes (EU)
Hi, I hope THIS is the right place to post this question:

I've recent heard from various people that in 2.4.3 they nerfed the proc rate and dps of the Ember of Azzinoth which procs from the Shard of Azzinoth, so that now it's only doing 8-15 dps, but when looked for it, I saw that in the last update of the Spreadsheet the proc's DPS is calculated as 45 DPS.
Is the sheet just out-dated, or were those examples of only 8-15 DPS were merely bad luck? What's the real DPS increase from the proc?

I'd really appreciate an answer, for this is bugging me for sometime about the Shard.
 
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Old 08/26/08, 10:16 AM   #1422
Professor Hurt
Piston Honda
 
Professor Hurt's Avatar
 
Troll Rogue
 
Arygos
Originally Posted by Khazrak View Post
Hi, I hope THIS is the right place to post this question:

I've recent heard from various people that in 2.4.3 they nerfed the proc rate and dps of the Ember of Azzinoth which procs from the Shard of Azzinoth, so that now it's only doing 8-15 dps, but when looked for it, I saw that in the last update of the Spreadsheet the proc's DPS is calculated as 45 DPS.
Is the sheet just out-dated, or were those examples of only 8-15 DPS were merely bad luck? What's the real DPS increase from the proc?

I'd really appreciate an answer, for this is bugging me for sometime about the Shard.
I believe the proc DPS is overstated in the current version of this spreadsheet. It's easy enough to change in your own spreadsheet though. Also, anyone with proc data (raw log files, WWS, etc) please post them here so they can be analyzed and a more accurate proc DPS extracted. I think the fact that no one has posted data proving it ISN'T 45 DPS is why it hasn't been changed in this spreadsheet.
 
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Old 08/28/08, 5:01 PM   #1423
ExZeRoEx
Glass Joe
 
Troll Rogue
 
Dark Iron
I am new to spreadsheets, so I was wondering what I'm supposed to do in order to get it to work. What am I supposed to do after I import my gear and talents? For all the values at the top, all of them display #N/A.
 
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Old 08/28/08, 7:37 PM   #1424
Left
Don Flamenco
 
Left's Avatar
 
Draenei Paladin
 
Darkspear
Check your buffs? (Honestly, I'm not sure; at that point you should normally have some numbers show up, even if they aren't right.)

Remember to run the "Optimization" macro on the Talents page (if you use Excel) or else follow the OpenOffice hand optimization instructions on the appropriate worksheet (if you don't use Excel or can't/won't use macros).
 
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Old 08/28/08, 9:26 PM   #1425
omidus
Glass Joe
 
Human Rogue
 
Hellscream
hey everyone

Hello everyone, I have another quick question about "optimal dps cycle" presented in the DPS spreadsheet.

The dps spreadsheet says 4s/5r and a 1.5s slack; I understand todemax explained that 1.5 slack means there's an extra 1.5 secs of up time from SnD. From this 4s/5r cycle I can transition into a 5s/5r cycle or is that not recommended? Also, since I'm specced for imp EA for certain encounters, Aldriana mentioned it should only be a 5dps loss, in practice it seems to be alot more (which I understand, the spreadsheet is a theoretical model of what the DPS should be).

I was looking at some wws of our brutallus/Kalecogos and Felmyst dps results, Wow Web Stats.
I'm trying to compare myself to Windz, another rogue in the guild; I noticed I had 4.3% miss from the WWS and my melee swing was 627426 less from all 3 fights.

Here's windz's info on Wow Web Stats and here's my Wow Web Stats .

I am trying to min/max my dmg the best I can with the gear I have, can anyone offer up more advices based on those two links? I'm trying to figure out how to get closer to the theoretical number.

There are minor improvements over the previous WWS I looked at.

Thank you.
 
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