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Old 01/28/08, 3:43 PM   #126
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Originally Posted by Kalinda View Post
Hi, I have been a "follower" of the rogue dps spreadsheet for a while now and wish to give many many thanks to DMM for the recent fantastic updates. I do however have a few questions.

My guild is currently tackling illidan, who hopefully will die this reset. Now Phase 1 of illidan, assuming you dont get a parasite gives pretty nice data sets to compare to the spreadsheet on. (I am using recount and suspending it between wipes so it is only recording the Phase 1 data). Now the dps spreadsheet shows my theoretical damage breakdown as;

Melee 37%
Haemo 27%
Finisher 20%
Others 16%

However my data sets show my melee to be between 65-70% of my total damage with Haemo making up about 20% and Finishers and others as the rest (10-15%).

I am a pretty experienced player and am able to follow cycles almost perfectly, 5s5r in my case but these numbers seem to show a huge difference in the predicted damage breakdown.

I am currently playing on the Eu realm Runetotem from Japan (don't ask.....) and have a more or less constant latency of about 400ms, could this be playing a role in the above discrepancy? My average dps is also about 200-250 lower than the theoretical maximum of the spreadsheet which is 1450ish.

One thing I have noticed with such latency is that my energy bar never ticks at 20, i regularly get 23 or up to 25 energy per regen tick. Again this being a latency related problem could it be affecting my cycles and do you have any suggestions on a way to combat it?
It's easily explained. As a legacy prior to the development of the sheet, the categories where broken down the way they were. Slice and Dice is included in the Finisher damage although in a typical WWS it shows up as melee. Some of the "Other" damage is Haste effects (which adds to your base melee).

So in your case,
Melee is just your base MH and OH damage
Hemo is likely adding in the Hemo Debuff estimate if you have that on (thus why it's high).
Finisher is your SnD damage plus your other finishers.
Other would include Blade Flurry, Sword Spec I think, and other procced Haste effects.

So, in other words, the breakdown of damage is determined differently than a Combat Log parse where all normal attacks get lumped in together even if they are the result of a haste effect or your finisher cycle. You are doing nothing wrong, it's just differently broken down in a WWS. I've considered changing this at some point to be more consistent with the WWS format, although there is some value to the manner the damage is broken down here. I'll probably revisit the issue when I get to redoing the Gear Buff sheet and ask for comments at that time.

As to damage vs the sheet, the spreadsheet models a fight where you do not move at all and can stand in back swinging away at one's heart's content. Any movement is likely to lower your overall DPS. And if you have the Hemo Debuff Estimate active (enabled by default), this adds damage based on the estimated raid contribution from Hemo. This will not show in your WWS personal DPS and is probably about a 120 DPS increase to your spreadsheet damage.

I hope that helps explain it a bit.

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Old 01/28/08, 4:59 PM   #127
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Originally Posted by Zurgat View Post
Shouldn't that have been 2.3.3 ?
Hmm...I guess so. Must be I forget I downloaded a patch when there are no new items and no Rogue abilities changed.

Anyway, the talent tree switching works, but....
Saving DPS doesn't seem to work, it throws an error.

Run-time error '57121'
Can't exit design mode because Control 'CommandButton1' can not be created.

Sub save_dps()
>    Sheets("Gear _ Buffs").Range("c7").Value = Sheets("Gear _ Buffs").Range("c6").Value
    Sheets("Gear _ Buffs").Range("n7").Value = Sheets("Gear _ Buffs").Range("n6").Value
End Sub
Here's the file : RogueDPS_2_3_2_10NA.xls

I copied the regular data fields from an older version, which normally works fine.
If there's any reason this won't work anymore however, just let me know.
I believe this is a result of the Update function failures. Should work again when I resolve that. It doesn't appear to have anything to do with copying those fields by hand.

And, there are 2 copy buttons behind the neck row in the gear_buffs sheet.
As well as 2 behind the ranged slot, helm, legs slot and the belt slot.
You might want to double check all the buttons on that sheet.

Buttons contain too much text in a number of cases.
On the talent sheet i see: Res, Save, Delete Talent, Res, Save.
But checking the buttons i can see there should be more text in them, so you may need to make the buttons more wide or reduce the text.

Gear sheet i see : delete comments, items, gem, ench, re, save, del, save dps.
Mostly the buttons on the left seem very cramped.

The upgrade buttons only show "up", the copy buttons "c".
And further down there's 3 more buttons that list : Re, Save, Del. With the rest of the text hidden.
Makes me wonder how long those multiple copies have been there...I'll go through those.


Next, the talent combo boxes.
It doesn't crash, however the following is somewhat weird.
I selected Hemo swords. no problem so far.
Next i select Combat swords, and tell it not to switch. The popup now stays on Combat swords even though it didn't load combat swords. ( basically the combo box should switch back to hemo swords)
If i save the sheet and close, then load it again, it'll still show Combat swords in the combo box, even though the talents are quite clearly Hemo swords.
Not a massive bug, but pretty odd still.
Yeah, there is an inherent problem with the design. If you change any of the fields, the combo box doesn't change. So I left that bug in there as a shortcut way to change the box. I could have the box clear when you click "No" and that will resolve some of the problem. There is still the issue of when you start with a saved talent set and then change it without saving a new set. It's clunky, but it looks like the only way to get back to the selected value is to attempt to switch and say "No" or to switch it again as it only calls the routine when the box changes.

I think I misinterpreted what I was told by one of the Mac testers who found a fix for the upgrade Macro. I believe if you remove the = vbBinaryCompare at the end of the Replace declaration it should work. No, I took this code straight from the MS website as the fix for this issue but I now get the impression this is a fix for old PC versions of Excel still using VB 5.0 and it didn't work for Macs using VB 5.0. I think I'm going to dump all that code and just rewrite the one use of that function. I should have just done that in the first place, but hindsight is 20/20.

I'll get a test version out tonight and post a new fixed version if the Macros are reported as fixed. The new version will also include a revised Deadly poison model. I'll be explaining the model when I get home from work in the Roguecraft 101 thread so people can double check the math. I believe I have found a 100% accurate modeling of it (at least without taking into account things like Shiv and Envenom). It's closely related to the conversion of PPM mechanics to % uptime, so will have significant implications for the accuracy of non-cooldown PPM mechanics when I remodel them as well.

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Old 01/28/08, 6:42 PM   #128
Radmsc
Von Kaiser
 
Dwarf Rogue
 
Quel'Thalas (EU)
I would like to do a suggestion which might be a nice improvement to the spreadsheet.

There's quite some consumables and sometimes I don't know which one I have to choose. Would it be possible to have a dropdown menu for the food? And maybe for the flask/elixers as well? Another option could be to see which food is the best upgrade as being a consumable (like all slots of armor have with the upgrade-search-macro).

And second: this would also cut the big list of the sheet, it currently counts 141 rows of info. And with this suggestion it could be like 130.

I don't know if this all is possible, but it would be great to hear your opinion about it.

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Old 01/28/08, 7:33 PM   #129
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Originally Posted by Radmsc View Post
I would like to do a suggestion which might be a nice improvement to the spreadsheet.

There's quite some consumables and sometimes I don't know which one I have to choose. Would it be possible to have a dropdown menu for the food? And maybe for the flask/elixers as well? Another option could be to see which food is the best upgrade as being a consumable (like all slots of armor have with the upgrade-search-macro).

And second: this would also cut the big list of the sheet, it currently counts 141 rows of info. And with this suggestion it could be like 130.

I don't know if this all is possible, but it would be great to hear your opinion about it.
That's a good idea. The trick being compiling which buffs do not stack with one another. If someone wishes to do the legwork and get me a comprehensive list of which items are the same type, it should be simple enough to implement, although Battle vs. Guardian vs. Both might be a little tricky if we have any straight Guardian Elixirs in the list.

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Old 01/29/08, 4:28 AM   #130
Zurgat
King Hippo
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
Originally Posted by Dontmindme View Post
That's a good idea. The trick being compiling which buffs do not stack with one another. If someone wishes to do the legwork and get me a comprehensive list of which items are the same type, it should be simple enough to implement, although Battle vs. Guardian vs. Both might be a little tricky if we have any straight Guardian Elixirs in the list.

Scrolls:
Scroll of Agility V
Scroll of Strength V

Food :
Spicy Hot Talbuk
Warp Burger/Grilled Mudfish
Ravager Dog

Flasks: (count as both battle and guardian)
Unstable Flask of the Bandit
Flask of Relentless Assault
Shattrath Flask of Relentless Assault (this one isn't on the list yet)

Battle:
Elixir of the Mongoose
Elixir of Major Agility
Elixir of Demonslaying
Ground Scorpok Assay
Fel Strength Elixir
Elixier of Mastery
Onslaught Elixir

Extra: (Shared CD unsure)
Drums of War
Drums of Battle
Haste Potion
Thistle Tea
Flame Cap (not sure if these can be used while windfury is active)


For modelling, you'll need to look at which items are triggered by the potion CD, and which trigger the healthstone CD.

The darkblue + black used for shaman buffs is pretty hard to read.
Also, could you add a bottom line to rows: 79, 94, 111, 132. This should give the buffs list a slightly cleaner look.

Some of the "other" buffs, such as the rallying cry, no longer work on level 70 players.
It might be worth testing which ones exactly and considering the removal of such buffs.

On the subject of buttons capping cropping etc, perhaps you could use the square button that you used for "import armory" everywhere?
The rounded buttons that are used everywhere else in the sheet seem to have some trouble fitting properly. But the big square button should have a lot less problems with alignment, cropping etc.


Also there's Dragonbreath chili, and stormchops which are consumables (food), it might be worth adding these to the list to show people how weak they are.

Last edited by Zurgat : 01/29/08 at 5:19 AM.

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Old 01/29/08, 4:47 AM   #131
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Zurgat View Post
Scrolls:
Extra: (Shared CD unsure)
Drums of War
Drums of Battle
Haste Potion
Thistle Tea
Flame Cap (not sure if these can be used while windfury is active)
Drums only share CD with other drums. Haste Potions with the pot CD. I think thistle tea and flame cap shares with the healthstone CD.

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Old 01/29/08, 7:38 AM   #132
noxiousoffender
Glass Joe
 
Dwarf Warrior
 
Hakkar (EU)
about daggers

Hi everyone, i've got a rogue with ssc/tk equip all gear checked with the spreadsheet:
i currently use dragonstrike and the merciless bonecracker. My guild has MH on farm and we're on teron gorefiend.
In term of dps i'm the top damage dealer (i've dealt 449k to archi while the second a lock 354k), but i'm not satisfied with my maces..
I've recently reached the 1850 rating and i've got the arena point to but ether a sword or a dagger..
I already have in my bags the tracker blade so i thought to take the shanker.. but
every rogue i know say me to take swords because of the better raid performance.
Now i've been dagger in naxx before the expansion and i was still the top damage dealer, but i've never raided lvl 70 with daggers so i don't know the difference with the pre tbc..
I had to craft dragonstrike cause since now i didnt' dropped a single weapon, but now that i finally got the rating i don't know what to do..
slicer skin is also ugly :-|
I've read here that the difference in raid dps is like 1% or i'm wrong?
Somebody who is dagger and plays in a guild with sword rogue can tell me something about difference?
Pre tbc i remember that with static boss my dagger dps was superior while in some other bosses when u just cant' stay still and backstab to death was inferior (and i'm not talking about solarian but an example is archimonde where a fear, a doomfire or an airbust can cut down my dps).. now in tbc it's the same?
And since i dont' have a single drop from MH BT and yesterday the t6 headpiece was given to another rogue (also if his dps is far inferior ), what should i focus first on? i still got netherblade gloves and leggings, t4 bonus is still a must so i thought the helm was a good upgrade since t5 is kinda useless (i use shoulderpads of the stranger and the bloodsea brigand instead of t5)
thanks for the reading i'm waiting your answers ^^

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Old 01/29/08, 9:50 AM   #133
Radmsc
Von Kaiser
 
Dwarf Rogue
 
Quel'Thalas (EU)
Originally Posted by saedo View Post
Drums only share CD with other drums. Haste Potions with the pot CD. I think thistle tea and flame cap shares with the healthstone CD.
Thistle tea do share the HS CD, but the flame caps don't, since it's a temporary enchant so I think it also won't stack with windfury, like Zurgat said.

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Old 01/29/08, 10:13 AM   #134
Left
Don Flamenco
 
Left's Avatar
 
Draenei Paladin
 
Darkspear
Originally Posted by Radmsc View Post
Thistle tea do share the HS CD, but the flame caps don't, since it's a temporary enchant so I think it also won't stack with windfury, like Zurgat said.
Are you sure about this? I'm pretty sure that I've used flame caps and seen my healthstone go on cooldown. WoWHead says the same thing under the comments section for flame cap. What I haven't checked is to see if flame caps operate with WF. However, I am assuming that they do, as I have used flamecaps in fights where I am running dual poisons and the flamecaps still deal damage. (Maybe they changed it in a recent patch?)

If I think about it, I'll test this with and without poisons on tonight in SSC.

However, it's almost a moot point, because the damage contribution, for me at least, has been only 200-300 total per use, according to recap. That's like... an extra white swing. Since you can pop them once per 3 minutes, 300 damage over 3 minutes is a 1.67 DPS increase. (The spreadsheet models an even smaller increase; something like 0.5 DPS.) In my opinion, you're better off saving the CD for when you actually need to use a healthstone or nightmare seed.

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Old 01/29/08, 11:07 AM   #135
Waldar
Von Kaiser
 
Undead Rogue
 
Archimonde (EU)
Originally Posted by noxiousoffender View Post
Somebody who is dagger and plays in a guild with sword rogue can tell me something about difference?
I'm combat sword since two days, was dagger since MC before that (all spec : prepa, seal fate, combat, then s-mutilate, c-mutilate, re-combat).
My guild is at the same level as yours (RoS down, Hyjal on farm) for the record.

And wow. Those spreadsheet are so true.
Easy mode (no positionning, no combat potency proc wasted), max dps.

The difference may go from 50 to 100 dps depending of your group & raid setup, but i managed to pull #1 against everyone on most boss (not on supremus :p).
Second rogue was 25% behind me (due to stuff, but when i was combat dagger he was something like 15% behind).

My heart felt apart when i saw those 2500+ SS, which could have been an acceptable backstab.

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Old 01/29/08, 1:50 PM   #136
noxiousoffender
Glass Joe
 
Dwarf Warrior
 
Hakkar (EU)
OK^^
for the record, what swords u have and what daggers the rogue second to u is using?
thanks again!

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Old 01/29/08, 1:54 PM   #137
Dev93L
Von Kaiser
 
Human Death Knight
 
Shadowsong
A big thanks to

First off, I want to thank you experts for the spreadsheet here. We as Rogues are very fortunate to have such a complete and comprehensive resource available as well as the theorycrafters responsible for it.

I am very new to theorycrafting on this level, and have solo-researched for a week or two before replying, since that is what I EJ likes to inspire before coming here for questions.

That said, there are simply a few things I cannot work out on my own. I apologize grievously if this information has already been hashed out; I simply cannot find it on my own and I realize how frustrating it is to repeat oneself time and again.

If I may, I have a few questions.

1. Concerning stat weight, I've read Vulajin's first post in Roguecraft 101 and understand the value of hit has a weight of 2.28 with Combat Swords. However, in my DPS spreadsheet on the talents page, the value of hit is only 1.03-1.19 on the Talents page, and virtually none of the stats on the Unbuffed DPS and Buffed DPS don't match these weights either in his post either.


2. I downloaded the sheet, imported my gear from the Armory, and went straight to Talents page to "Calculate AEP". The sheet did something strange.It places ##### in many of the cells, and shows a DPS change of 1295592.63. Am I doing something incorrectly?

Thanks so much for anyone taking the time to reply to these.

Last edited by Dev93L : 01/29/08 at 4:09 PM.

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Old 01/29/08, 3:05 PM   #138
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Dev93L View Post
3. Concerning stat weight, I've read Vulajin's first post in Roguecraft 101 and understand the value of hit has a weight of 2.28 with Combat Swords. However, in my DPS spreadsheet on the talents page, the value of hit is only 1.03-1.19 on the Talents page, and virtually none of the stats on the Unbuffed DPS and Buffed DPS don't match these weights either in his post either.
It's cause they're not using the same system. Vulajin (along with the Gear Spreadsheet) uses the EP system, using AP as the base, 1 AP = 1 EP and base every stat in equivalence to that. The DPS spreadsheet is using the AEP, Agility as the base, 1 agil = 1 AEP and base every stat in equivalence to that. With some math you can convert between the 2. Also, the spreadsheets would make adjustments based on current stats. Vulajin's post is more of a blanket statement to cover what is typical for that type of rogue (i think it was assumptions of T5ish gear with a good amount of raid buffs).

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Old 01/29/08, 4:09 PM   #139
Dev93L
Von Kaiser
 
Human Death Knight
 
Shadowsong
Originally Posted by saedo View Post
It's cause they're not using the same system. Vulajin (along with the Gear Spreadsheet) uses the EP system, using AP as the base, 1 AP = 1 EP and base every stat in equivalence to that. The DPS spreadsheet is using the AEP, Agility as the base, 1 agil = 1 AEP and base every stat in equivalence to that. With some math you can convert between the 2. Also, the spreadsheets would make adjustments based on current stats. Vulajin's post is more of a blanket statement to cover what is typical for that type of rogue (i think it was assumptions of T5ish gear with a good amount of raid buffs).
Goodness that makes a lot more sense since agi is roughly equivalent to 2 attack power in both systems. Thank you.

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Old 01/29/08, 4:43 PM   #140
Radmsc
Von Kaiser
 
Dwarf Rogue
 
Quel'Thalas (EU)
Originally Posted by Left View Post
Are you sure about this? I'm pretty sure that I've used flame caps and seen my healthstone go on cooldown. WoWHead says the same thing under the comments section for flame cap. What I haven't checked is to see if flame caps operate with WF. However, I am assuming that they do, as I have used flamecaps in fights where I am running dual poisons and the flamecaps still deal damage. (Maybe they changed it in a recent patch?)

If I think about it, I'll test this with and without poisons on tonight in SSC.

However, it's almost a moot point, because the damage contribution, for me at least, has been only 200-300 total per use, according to recap. That's like... an extra white swing. Since you can pop them once per 3 minutes, 300 damage over 3 minutes is a 1.67 DPS increase. (The spreadsheet models an even smaller increase; something like 0.5 DPS.) In my opinion, you're better off saving the CD for when you actually need to use a healthstone or nightmare seed.
Well, I'm sorry then, then I must have switched it with something else, allthough I thought it was this way.

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Old 01/29/08, 5:26 PM   #141
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Okay, I think I found the issue for Macs and the Save DPS button in the NA version. I apparently forgot to delete the Import from Armory button. Deleting this button should fix that issue as its bugging out because it cannot create the button as the command routine was deleted. I'm looking into the AEP issue next.

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Old 01/29/08, 6:20 PM   #142
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Originally Posted by Dev93L View Post
2. I downloaded the sheet, imported my gear from the Armory, and went straight to Talents page to "Calculate AEP". The sheet did something strange.It places ##### in many of the cells, and shows a DPS change of 1295592.63. Am I doing something incorrectly?

Thanks so much for anyone taking the time to reply to these.
There seems to be some strange interaction with Hourglass of the Unraveller and the AEP routine. I'll have to track this down, but have identified the culprit. You can fix the rest of the sheet by selecting a different trinket (pick something in the ballpark), hit the AEP button again and reselect the Hourglass.

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Old 01/29/08, 11:28 PM   #143
Dev93L
Von Kaiser
 
Human Death Knight
 
Shadowsong
Originally Posted by Dontmindme View Post
There seems to be some strange interaction with Hourglass of the Unraveller and the AEP routine. I'll have to track this down, but have identified the culprit. You can fix the rest of the sheet by selecting a different trinket (pick something in the ballpark), hit the AEP button again and reselect the Hourglass.
Awesome! Thank you.

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Old 01/30/08, 12:47 AM   #144
Graz
Glass Joe
 
Undead Rogue
 
Alonsus (EU)
Hello guys, i have one little question, that i cant find anywhere. I know that in PVE raids, swords give more dps than maces, i mean sword spec give you more dps than mace, BUT can some one tell me how big is the difference between it, i founded some posts that the difference is 35-40 DPS, is this true?

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Old 01/30/08, 2:13 AM   #145
Cyn
Piston Honda
 
Cyn's Avatar
 
Night Elf Rogue
 
Frostmourne
If only there was some kind of spreadsheet to help answer your question.

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Old 01/30/08, 2:20 AM   #146
Graz
Glass Joe
 
Undead Rogue
 
Alonsus (EU)
What for example?

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Old 01/30/08, 2:36 AM   #147
koaschten
In the rear with the gear!
 
koaschten's Avatar
 
Worgen Rogue
 
Auchindoun (EU)
Could someone please either post this /facepalm ascii or quote the first post of this thread for Graz? Can't be that hard to switch forth and back between s1/2/3 maces/swords with your gear plugged into the sheet switching mace/sword spec appropiately.

How to get an Android Authenticator on your PC. (updated feb'11)

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Old 01/30/08, 2:37 AM   #148
Graz
Glass Joe
 
Undead Rogue
 
Alonsus (EU)
There is no answer for my question, i read it.

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Old 01/30/08, 2:44 AM   #149
ekval
Piston Honda
 
Night Elf Rogue
 
Stormreaver (EU)
Originally Posted by Graz View Post
There is no answer for my question, i read it.
There is spreadsheet where you find your answer, it's whole purpose of the thread and you seemt to miss it.

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Old 01/30/08, 2:48 AM   #150
Graz
Glass Joe
 
Undead Rogue
 
Alonsus (EU)
I tryed to find again, sorry guys i cant, can some one help pls? The spreadsheet given in the first post is a little bit hard.

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