 |
02/04/08, 8:56 PM
|
#201
|
|
Glass Joe
Night Elf Rogue
Doomhammer
|
2.4 patch notes...they aren't unique any longer.
|
|
|
|
|
02/05/08, 7:05 AM
|
#202
|
|
Piston Honda
Dwarf Rogue
Proudmoore (EU)
|
Originally Posted by Dontmindme
As to Andonisus, it's a 81.3 DPS weapon. Yeah, it's used pre-BC, but it is competitive, so I added it in just in case someone goes back to that quest line and is curious whether to use one's current weapons or use this when it drops.
|
Hm I was wondering about that one too ...
Why implement a weapon that is conjured, bound to Stratholme and lasts only for 10 minutes outside that instance?
That item really seems to be useless in the sheet, since the only time you get to use the weapon is when you complete Atiesh for someone and then of cause you would use it in the fight, never mind if your epic weapon might be better. It's not like at level 70 it's really about maximizing the dps on the Atiesh fight, is it?
You'll never be able to use the sword anywhere else, so I'd say drop it from the sheet.
Keep in mind that Patch 2.4 will bring new weapons that need Space in the sheet.
|
|
|
|
|
02/05/08, 10:32 AM
|
#203
|
|
Von Kaiser
|
I appreciate the cleanup efforts as it is a bit cumbersome to scroll through some of the drop-downs, but I would caution against being too hasty in removing some of the items. There was talk of adding the blue lvl 70 PvP items to rep vendors in 2.4; I don't know if that will include weapons or not, but if it does then they will certainly be used by new lvl 70 rogues as I'm sure there are folks who would prefer to just spend some gold on weapons as opposed to grind the honor.
Also, as an up-and-coming rogue (pre-70 even) I wasted an inordinate amount of time inputting my gear and planning upgrades. It was fun watching my predicted dps numbers climb as I obtained new gear. I don't know what the solution to this is, since there has to be a balance between convenience and usability. Sometimes it's easy to forget that not all rogues are in T4+ gear by now.
Just some thoughts, feel free to disregard. 
|
|
|
|
|
02/05/08, 10:47 AM
|
#204
|
|
Von Kaiser
Dwarf Rogue
Quel'Thalas (EU)
|
Ohw, I'm sorry, didn't knew that.
|
|
|
|
|
02/05/08, 4:12 PM
|
#205
|
|
Glass Joe
Undead Rogue
Stormscale (EU)
|
sup with the insane underrepresentation of the asstounge lethality thingy trinket? :/
isnt like constant 6.6% crit or whatever kinda decent?~
|
|
|
|
|
02/05/08, 4:33 PM
|
#206
|
|
Mike Tyson
Night Elf Rogue
Doomhammer
|
I can't comment for sure on whether the sheet is underestimating Ashtongue or not, but it should be noted that it's not a constant 6.5% crit. Most sword rogues will find it hard to keep the trinket up more than about 75% of the time, which brings it down to around 5% crit in raid situations. Still good? Definitely. Clearly superior to other options? No.
Again, it may be the case that this sheet is somewhat underestimating the value of the trinket - I haven't investigated the matter in great detail. Off the top of my head, though, it looks... close. Maybe a little on the low side, but it's definitely not being "insanely underrepresented".
|
|
|
|
|
02/05/08, 5:41 PM
|
#207
|
|
Glass Joe
|
A minor suggestion I would like to make with the "import from armoury" feature would be to possibly fill 'greyed' gem sockets with +8 hit or +8agi by default?
For instance everytime I import gear from armoury the spreadsheet deletes any gem selections I may have for 'greyed' sockets.This means I have to manually select gems for greyed sockets otherwise it will leave them empty when searching for upgrades.
While it doesn't require too much effort to change these manually a default gem selection would be nice.
|
|
|
|
|
02/05/08, 6:18 PM
|
#208
|
|
Glass Joe
|
Version 2.4.0.1
First of all, please let me apologize if this is already a known issue.
It appears, however, that the Energy Expansion of the Buffed Cycles sheet ('Buffed Cycles'!M4 or "eec") does not account for the energy use of Shadowstep usage.
The first part of the formula currently reads:
=(10-M5/120*blfl+150/300*arush+bonenergy+L1)/10... Whereas, the first part of the formula should read:
=(10-M5/120*blfl+150/300*arush+bonenergy+L1-IF(Talents!L46=1,10/30,0))/10... Alternately, I suppose it is possible that the Energy Expansion of the Unbuffed Cycles ('Unbuffed Cycles'!M4 or "ueec") should have the above bolded statement removed, if we do not want to model that.
Either way, I would think that the two formulas should be analogous to one another.
|
|
|
|
|
02/05/08, 6:31 PM
|
#209
|
|
King Hippo
|
The Ashtongue does seem a little undervalued. I'm aware of the issue, but haven't figured out a really good way to address it. The formula seems to be implemented decently, but it gives results in many circumstances that seem high. As a result, a previous developer chose to assign it 70% of its calculated value which may now be a little low.
I've toyed with the idea of arbitrarily raising that to 85% until it can be addressed more directly. Just haven't decided to make that change yet. My plan was to look at this again after the hopefully soon to be remodeled AR and see how that affects the results.
Yeah, that's not a bad idea in general. I'll have to look at the Macro and see if there is an easy why to do that. I'd probably lean toward Glinting Nobel Topaz as it activates both yellow and red sockets and would be more useful for general gear comparisons. Of course, I do have plans to make the upgrade macro auto-select gems based on slot color (of the user's choosing) which would also resolve a lot of the problem.
It's a good idea though, and if it's not too difficult to do, it should get done soon.
I also have an idea to make unmodeled random gear testing a little easy. It wouldn't be too hard to designate one item slot on each list as "Choose your own". I could put a condensed item list at the bottom of the page that gives you one slot to enter your own item data for each item type. That way if one wanted to test some of the supposed upcoming Sunwell gear, they could enter it there and see.
A lot of this will just depend on how much time I find to do coding as there is a lot that could use some sprucing up.
|
|
|
|
|
02/05/08, 7:03 PM
|
#210
|
|
Glass Joe
Undead Rogue
Stormscale (EU)
|
Originally Posted by Dontmindme
The Ashtongue does seem a little undervalued. I'm aware of the issue, but haven't figured out a really good way to address it. The formula seems to be implemented decently, but it gives results in many circumstances that seem high. As a result, a previous developer chose to assign it 70% of its calculated value which may now be a little low.
|
well even if it is 70%, that's 101.5 crit rating, it equals to bloodlust brooch for me which is 72+ the use which is... 278*20/120? How can 101.5 crit rating not beat 118.33ap by a TON when crit's on 0.79 APE and AP's on 0.45 buffed? :/
|
|
|
|
|
02/05/08, 7:09 PM
|
#211
|
|
Piston Honda
|
One thing that seems to be missing is the Draenei group buff, +1% hit, inspiring presence I think it's called. Shouldn't there be a row under raid buffs for this?
Or is it somewhere else on the sheet and I missed it?
|
|
|
|
|
02/05/08, 7:30 PM
|
#212
|
|
King Hippo
|
That's 70% of the calculated value, not necessarily uptime. I'm not sure what the issue is, but if I remove the 70% "nerfing" it gets rated higher than DST which doesn't seem right either. It's something that is included in areas I'm currently looking at. I looking to implement more accurate ppm proc mechanics (but need to set a little foundation first). Then I will go more in-depth with some of the other special procs like the Ashtongue. Until I really go over it in-depth, my inclination is to leave it as it was modeled by the previous developers.
To be perfectly honest, it should probably get modeled as part of the cycle sheets and I may try to do that. In the meantime, if you are looking for more accurate comparisons of trinkets with special procs, I'd have to suggest the Gear sheet as I know Aldriana has spent a significant amount of effort on accurate portrayals of these. I hope to get there someday, but it's not there yet. Probably looking at a few versions before I'd be ready to attest to the accuracy of special cases like the Ashtongue.
|
|
|
|
|
02/05/08, 7:35 PM
|
#213
|
|
King Hippo
|
Hmm...I'll have top fix that Shadowstep formula, I thought the buffed DPS looked high for the skill, must be why.
Yeah, it looks like the Dranei buff is missing. Anyone know if that stacks with Improved Faerie Fire?
|
|
|
|
|
02/05/08, 11:13 PM
|
#214
|
|
Von Kaiser
Human Death Knight
Runetotem (EU)
|
I can seem to find Talon of the Phoenix and Claw of the Phoenix, (fist weapons from Al'ar) in the spreadsheet.
Considering the use of a Sword/Fist spec, I'd love to have these added.
|
|
|
|
|
02/05/08, 11:31 PM
|
#215
|
|
King Hippo
Night Elf Rogue
Gorgonnash
|
Originally Posted by Aaberg
I can seem to find Talon of the Phoenix and Claw of the Phoenix, (fist weapons from Al'ar) in the spreadsheet.
Considering the use of a Sword/Fist spec, I'd love to have these added.
|
Did you change the dropdown menus from sword to fist?
|
|
|
|
|
02/06/08, 2:10 AM
|
#216
|
|
Von Kaiser
Human Death Knight
Runetotem (EU)
|
Originally Posted by saedo
Did you change the dropdown menus from sword to fist?
|
Had a look around, but unable to find where to change it
If you could be ever so kind, as to give me some pointers
Edit: Never mind. I found it. Thanks for making me look for it 
|
|
|
|
|
02/06/08, 2:16 AM
|
#217
|
|
King Hippo
Night Elf Rogue
Gorgonnash
|
Originally Posted by Aaberg
Had a look around, but unable to find where to change it
If you could be ever so kind, as to give me some pointers 
|
Right side blue boxes, where a bunch of options are.
|
|
|
|
|
02/06/08, 5:50 AM
|
#218
|
|
Glass Joe
|
A little typo : the +12 agi and +12 HR gems don't exist for jewelcrafter (and make me sad!).
|
"Killing is my business."
|
|
|
02/06/08, 9:13 AM
|
#219
|
|
King Hippo
|
I wouldn't call that a typo. Those gems have been speculated about for months and never seemed to materialize. I have to weigh the value of adding items that may have shown up in patch item files and do not drop vs. people constantly asking where they can acquire said item, when the answer is that they can't. In fact, I believe those gems were once part of the spreadsheet and it was recommended that I remove them when it looked they weren't going live.
At this point, I have to wonder if Blizzard has had second thoughts and have decided not to implement those at all.
I should add that no one even knows if those are going to be JC only, that part was merely a guess.
|
|
|
|
|
02/06/08, 4:09 PM
|
#220
|
|
Glass Joe
|
Dirty Deeds and finishing moves.
Hello,
I've been tweaking a CP/Hemo build to see how it scales with gear. My current project is testing trading off some CP for Dirty Deeds. My goal is to see how much more effective finshing trash with Eviscerate can be.
I noticed that while the spreadsheet modifies instant attack damage effectively, it doesn't seem to modify finisher damage effectively for the dirty deeds talent.
Either A) Dirty Deeds doesnt modify rupture and eviscerate when the target is under 35% hp, or B) it hasn't been built into the spreadsheet yet.
Thanks
|
|
|
|
|
02/06/08, 7:38 PM
|
#221
|
|
Piston Honda
Human Priest
Sporeggar (EU)
|
Hey, new version, joy :P
I'm here for the ashtongue trinket... the new version gives 3.75 dps upgrade to the Hourgrass which shocked me. Rogue gear gives 21.1 dps.... the difference is scary. I saw Aldriana's post that it is almost correct, but bit less, but that's like 6 times difference... I still have to trust Ashtongue is the best upgrade I will ever get since I won't see gruul's one?
|
|
|
|
|
02/06/08, 9:48 PM
|
#222
|
|
King Hippo
|
I did brief review of trinkets in general. I found what I didn't like. It seems the DST looked rather undervalued so I adjusted it, thus I feel more comfortable with where Ashtongue sits relative to DST with the "nerfing" removed. You can expect Ashtongue to show as a sizably better trinket than it currently was showing. I also adjusted some of the other proc trinkets based on the ballpark proc formula I used for weapons. Comparing them to the Gear sheet, there are some mild differences but they all now seem in a closer ballpark now.
|
|
|
|
|
02/07/08, 4:45 AM
|
#223
|
|
Piston Honda
Human Priest
Sporeggar (EU)
|
Nice, thanks, eagerly expecting the new version then 
|
|
|
|
|
02/07/08, 5:28 AM
|
#224
|
|
Chief Passenger
Gnome Rogue
Earthen Ring (EU)
|
So - possibly maybe perhaps we'll be seeing Envenom changed to not consume DP stacks. Anyone got a tweaked version of the sheet to see how this affects things? Looks like it'll be strictly superior to Eviscerate, but probably still inferior to Rupture? That means it probably doesn't make a lot of difference to most playstyles - on the other hand Mutilate may well end up somewhat buffed in a raid setting.
|
|
|
|
|
02/07/08, 5:31 AM
|
#225
|
|
Von Kaiser
Dwarf Rogue
Quel'Thalas (EU)
|
It is superior to Eviscerate, but like the people say on mmo-champion.com: they're not official (yet). First you need a blue post saying this will indeed be a change.
|
|
|
|
|
|