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Old 09/25/08, 7:43 PM   #1441
Mikhael
Glass Joe
 
Night Elf Rogue
 
Doomhammer
The Armory Import (and most of those other nice gray buttons) do not work on open office.

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Old 09/26/08, 3:19 AM   #1442
jabin
Glass Joe
 
Troll Rogue
 
Balnazzar
ok

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Old 09/26/08, 1:01 PM   #1443
pancho00
Glass Joe
 
Dwarf Paladin
 
Thunderlord
HI,

I just downloaded the spreadsheet but cannot find the armory import option, can anyone help me please?

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Old 09/26/08, 2:41 PM   #1444
Juice
Soda Popinski
 
Juice's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by pancho00 View Post
HI,

I just downloaded the spreadsheet but cannot find the armory import option, can anyone help me please?
Someone reported this post for idiocy. I decided to see how tough it was to find the armory import option. I went to the first page of the thread, took a 20 second look at the Faq and downloaded the spreadsheet. This little gem jumped out at me:

armory.jpg

How is it you missed that?

Let me sum up the help you'll get: Look harder.

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Old 09/26/08, 7:15 PM   #1445
pancho00
Glass Joe
 
Dwarf Paladin
 
Thunderlord
My bad. i wasnt scrolling to the right, i was only tabbing, so yeah what a noob, >.<

Thank for the carcasm, and the help

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Old 09/27/08, 1:36 AM   #1446
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Originally Posted by Radmsc View Post
Now that they are giving dwarves a mace specialization after patch 3.0, I was wondering how the proc of Syphon of the Nathrezim is implemented. Is the damage from the proc taken into account of the dps? Because it proc's quite often when I tried to skill up my mace-skill in the Blasted Lands.

EDIT: will the spreadsheet be updated at all for 3.0.2?
Now that the basic talents seem more stable, I've begun working on the talent page and the associated links to the formulations used in the spreadsheet. I hope to have it up to speed by the release of the new talents to live but that really depends on how extensive future changes are (necessitating going back and recoding things); whether I run into any hitches implementing new mechanics; and how much lead time we have before that happens. So the answer is yes.

In the process I've also been recoding some things so that they will be easier to update with patch changes. This might cause a delay in getting ready for the expansion, but should make future updates go much smoother and we know there are often more frequent patches and changes right after an expansion release.

As to the proc rate, the Syphon is currently modeled as a 1 PPM effect with no internal cooldown and is accounted for in the displayed DPS on the spreadsheet.

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Old 09/28/08, 1:29 PM   #1447
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
While doing my comparision between the life and PTR level 70 combat build against a level 60 target, I noticed that the difference between the predicted and the actual DPS value was about 75, with the actual DPS being higher (1435 to 1511).

Now, I was performing four sessions of ~11 minutes each, with a cycle that included 3x Adrenaline Rush, and therefore somewhat increasing the value of AR due to removing one cooldown, but 75 DPS seems a bit too high to be caused by a one in three cooldowns (or, 4 in 12).

Stopped Playing

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Old 09/28/08, 3:30 PM   #1448
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
That's odd since I'm showing 1481 when inputting your information and optimizing. That's quite a bit closer to the 1511 and might possibly be covered by the extra AR uptime and random error.

For some reason I could not import, so had to change things by hand. The DPS does drop to about 1431 if I take AToL and set it to "none" to reflect the Riding Crop that shows up in your armory profile though. Do you have that sheet saved and can you check to see if it's a Riding Crop issue?

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Old 09/28/08, 4:19 PM   #1449
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Wow, my fault. It was not exactly the Ashtongue Talisman, but the other trinket, to which I don't want to go more in detail, let's just say that instead of the Dragonspine Trophy I selected another trinket which begins with the same three letters and is... a bit older...

Coming up with 1481 DPS now as well.

Stopped Playing

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Old 10/12/08, 9:02 AM   #1450
Wytryszek
Von Kaiser
 
Night Elf Rogue
 
Argent Dawn (EU)
DMM, while you are working on the WotLK version, could you get rid of the weapon type selection field? Please please? It is such a pain.
Or at least add "all types" option.

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Old 10/12/08, 10:50 AM   #1451
Rerox
Piston Honda
 
Rerox's Avatar
 
Dwarf Rogue
 
Proudmoore (EU)
Originally Posted by Wytryszek View Post
DMM, while you are working on the WotLK version, could you get rid of the weapon type selection field? Please please? It is such a pain.
Or at least add "all types" option.
Its not possible, because Excel can't handle as dropdown a complete list as long as currently in the last version of the sheet.

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Old 10/14/08, 7:25 AM   #1452
ManniAT
Glass Joe
 
Human Rogue
 
Alexstrasza (EU)
I don't wanna be stressing or so -- but how about the progress with the 3.0.2 sheet?
I'm almost hourly looking at http://rogue.raidcal.com/ -- still 2.4.2.2.
And that's the major question - if you are done with the new version - will I find it there?

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Old 10/27/08, 5:00 AM   #1453
Wytryszek
Von Kaiser
 
Night Elf Rogue
 
Argent Dawn (EU)
It's too bad the 3.0.2 version is not available. I am so tired of using the roguecraft sheet, the UI is missing so many nice things.

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Old 11/01/08, 1:24 AM   #1454
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Well, I started a new job beginning of October and they are still short necessary people. As a result, I've been working 55-70 hour weeks and haven't had any time to work on the spreadsheet since that time. I hope to find the time and the sooner my new job finds someone and I work normal hours, the more likely that will be.

There are some significant hurdles yet to overcome such as how to integrate some of the new talents in a reasonable way for cycles. Also, Envenom modeling hadn't been done since the last cycle overhaul.

I'm going to have to revise my estimate to the end of this year. I feel it is important that when a new version gets rolled out, that it is reasonably accurate. I have some ideas how I might accomplish this, but they will require time I do not currently have.

Edit: I have found out today that my job is closing down production for two weeks around the Christmas holidays. So hopefully that will be enough time to get an updated working version up before the New Year. Of course I wouldn't turn down help either...

Last edited by Dontmindme : 11/05/08 at 12:49 AM. Reason: Addendum

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