Originally Posted by Hildegard
Deep Assasination is even more crowded and I still have no idea where to get the points for all of this and what to leave away. Now with Master Poisoner being a "must have" and Murder being deeper in Assasination and improved Expose Armor being most likely a wanted utility for Mutilate rogues things become quite complicated. Any suggestions how a 51-13-7 build would look like ?
And could it be that you forgot one talent in Assasination that increases poison damage and afflicts the dispeller with the poison he dispelled ?
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When looking at the talent tree it feels that we still have way to many talents in the deep part indeed. Tier 6 still has some room to be honest. If they would move focussed attacks masterpoisoner or turn the tables to that tier it would make it a bit easier to choose.
Getting relentless strikes down to 3 points would be alot better as well in my opinion. Also about that talent calc doesnt the new impr eviscerate also raise your critical strike by 10% for evisces?
Combat still feels like it misses more viable dps options compared to assasination. Either give combat some more love there or switch turn the tables with unfair adventage or something? Cause to reach 51 combat I need to use 8 quite useless fillertalents. ( improved sprint, parry and riposte and nerves of steel ) While in assasination I am about 5 points short and can spend about 61 talent points to improve my dps if needed.
Subtelity is weak but for hemorage builds and I only have to spend fillerpoints in T2. Still it could use some love in the improve my dmg department.
EDIT: Damn you guys and your fast replies

I think lowering find weakness to 3 points fixes alot. Would mean I have to spend 5 points less in assasination with my 56 point build. Only thing I would then miss is 5 points in improved poisons. I would have to see how those points match up against turn the tables