
Originally Posted by Valen
The issue isn't caused by SF. I'm not talking about possible ways to trick a wrongly designed tree. The issue is that the tree chokes up as soon as you get into tier 8. Just to give you a statistical comparison: The maximum number of talents in tier 8 of different trees is 7 for all trees but assassination which is 10. Only exceptions are 2 hunter trees with 8 talent points, and those share the tier between dps and utility, not pure dps.
What you see in assassination is a design mistake and probably an oversight on the designer side. The trees are build based on a general guideline that obviously isn't followed here.
What we need to do, is to remind them of this and make them fix it. Such a design mistake doesn't give you "choices" as some of the talents are plain worse than the rest and for sure will never be used. The current design basically tells you: "here, you got X poison syngery talents, but you can only take X-2 of them at the same time".
Another very obvious design mistake in assassination is the rupture talent that feels completly out of position there. But I posted this earlier I think.
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Sure, there are other problems. I'm not arguing that SF is the entire problem by itself - it's clearly not. My point is simply this:
1) Assuming the talent trees stay in something vaguely close to their current state (which they probably won't, but nevertheless), skipping SF is going to be standard practice for saving points in the tree.
2) The reason for this is that SF is extraordinarily weak for a 5-point talent at the 30-point level. To be frank: it just plain sucks on a point for point basis.
3) Any fix for the Assassination tree needs to get rid of some points somewhere. Yes, the problem is primarily (though not exclusively) that there's too much stuff at the top; even if these were moved down, there'd still be the problem that you have more talent points in the tree than you can spend there. Thus, even after the moves are performed, some talents need to be compressed into fewer points, moved to another tree, combined, etc.
4) Hence, one approach for so doing would be to make SF into a 1-point talent (which would then be a pretty reasonable 1-point talent), and then move some of the points from the overstuffed top of the tree down. For instance, if you moved CttC where SF is now, made SF a 1-point talent where Overkill is now, moved Turn the Tables down to the 30-point level, and added 2 more ranks to Hunger for Blood and put it where CttC is now - that would improve the situation vastly, would it not? I mean, it's still too many talent points, but at least the excess is more evenly spread throughout the tree.
Another obvious option in terms of shuffling things around would be to put Blood Spatter in mid-to-deep subtlety (around the 35 point level); too far in to dip, but a nifty bonus for an otherwise-sparse tree. A deep-sub rogue would then get both Rupture talents and have a nice Rupture-centric build.