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Old 09/03/08, 2:01 PM   #1576
silv
Von Kaiser
 
Blood Elf Rogue
 
Kargath
Is it just me or is Unfair Advantage drastically overpowered for farming? You will be able to clear low level instances in record time with a passive retaliate. FoK to gain aggro, then just stand there and let them kill themselves on you.

Does anyone know if there is an internal timer on this?

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Old 09/03/08, 2:07 PM   #1577
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Regarding Relentless Strikes' new position in Subtlety, I wrote the following post analyzing the various PvE builds that were likely to exist in Wrath, and the effects this change had on them:

WoW Forums -> [Feedback] Relentless Strikes in Subtlety

Short summary: although it seems like spending 5 points to get the effect of what was previously 1 is a big deal, it's really not. Most builds keep roughly the same DPS, and if Combat builds end up desiring Serrated Blades, then they also get some stealth talents that are nice for soloing/farming/whatever. Hemo builds gain a ton. Relentless Strikes would be fantastic as a three-pointer, I think, but its being a five-pointer is not explicitly unfair or devastating to the class.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 09/03/08, 2:10 PM   #1578
Cybelirrae
Piston Honda
 
Human Rogue
 
Ysera
Originally Posted by AnteroVipune View Post
With the recent changes to, well every class, it seems we'll lose our spot as "top dps". To me it seems that it won't matter what you bring to raids anymore. Could just bring 4 fury warriors instead of 1 fury, 1 arms, 2 rogues. You wouldn't lose anything since we everyone pretty much brings every single buff now.
Blizzard is fine with that at a macro level. Blue has said they want people to have more flexibility to raid with their "friends" or the best players available and not be forced to have say 2 warlocks in raid because you are crippled without the 2 curses.

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Old 09/03/08, 2:14 PM   #1579
AnteroVipune
Glass Joe
 
Human Rogue
 
Shadowsong (EU)
Originally Posted by Cybelirrae View Post
Blizzard is fine with that at a macro level. Blue has said they want people to have more flexibility to raid with their "friends" or the best players available and not be forced to have say 2 warlocks in raid because you are crippled without the 2 curses.
Yeah they said that. It's just that it takes so much out of the game. Why have classess at all then really. Could just only have 4 groups nowadays: melee, tank, healer, utility. Everyone brings everything, just the name of abilities change.

Ofcourse at this point it's all still just "The sky is falling" crap, but at the moment it sadly seems that Blizzard is heading to that direction.

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Old 09/03/08, 2:15 PM   #1580
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
The density of filler isn't any higher in the new tree than it is in the current one. Right now, we have to take 3 points of straight filler just to get to T2, and 2 more to get to T4, hence 5 points to get up to BF. This is still true in the proposed expansion tree - it's just that the 5 points are currently 11 to 15 or 16 to 20. And if they, as they've suggested, replace Lightning Reflexes with something decent, there's suddenly no filler at all up till about the 30 point level. Which is not to say that there aren't still concerns, of course, but we're not exactly drowning in filler.

For that matter, it's not at all clear to me that having a little filler in each tree is in any way bad. I don't mind taking Improved Sprint, Fleet Footed, and the like at all. My objection is not so much the quantity of filler, but the quality and distribution of it. Right now there's very little filler in Assassination, a moderate amount in combat, and tons of it in Subtlety. It's also sort of clumped annoyingly - when there's a solid block of 5+ points of filler than you need to fill in, it creates a strong incentive to stop there and go to another tree.

The other problem is quality of filler. I think the ideal filler is stuff that, while it doesn't directly add to DPS, is nevertheless circumstantially useful. Does Imp Sprint directly increase my raid DPS? No. But is it a rather useful talent to have for PvE anyway? Yes. Thus, the points aren't really wasted - they're just utility points rather than DPS points. The problem is there that there's an awful lot of points that are basically strictly useless for PvE:

Remorseless Attacks
Improved Eviscerate (probably; it seems likely that either Rupture or Envenom will wind up as top DPS finisher)
Improved Expose Armor (the benefit is pretty minimal, and I suspect we won't be keeping EA up much anyway)
Improved Kidney Shot
Imp Gouge (nice for PvP, but as we're talking PvE here)
Deflection
Riposte
Unfair Advantage (great for farming, useless - in fact, actively bad - in raids)
Master of Disguise
Camouflage
Setup
Initiative
Master of Subtlety
Waylay

And there's a whole bunch more where the utility is marginal at best.

Hence, what I'd like to see is: every tree has around 5 points of filler to get to 51, which are spread throughout the tree, and for which you have options that increase your utility in raid settings if not your DPS directly. This is basically the current situation in Combat - there are 6 points to 41, the first 3 of which don't have a lot of good options, but the later 3 of which can be used to tailor your build to your personal preferences.

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Old 09/03/08, 2:16 PM   #1581
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by AnteroVipune View Post
Yeah they said that. It's just that it takes so much out of the game. Why have classess at all then really. Could just only have 4 groups nowadays: melee, tank, healer, utility. Everyone brings everything, just the name of abilities change.

Ofcourse at this point it's all still just "The sky is falling" crap, but at the moment it sadly seems that Blizzard is heading to that direction.
Because each class has a unique playstyle that gives people a different playing experience?

Contrary to what you might think, even being on this particular forum, not every single person who plays the game does so to top the damage meters. I still play my rogue and have long played my rogue regardless of my position on the damage meters, because it's fun and it's the playstyle I like. What about you?

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 09/03/08, 2:18 PM   #1582
Duskmourn
Von Kaiser
 
Duskmourn's Avatar
 
Undead Rogue
 
Burning Blade
my suggestion was to make ruthlessness the tier 1 sub talent, move relentless up to ruthlessness's spot and make it a 3 point talent, leave murder where it was and get less bloat out of bottom end assassination. That would make it fairly accessible aswell.

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Old 09/03/08, 2:23 PM   #1583
Zaniel
Piston Honda
 
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Night Elf Rogue
 
Aggramar
Originally Posted by Vulajin View Post
Regarding Relentless Strikes' new position in Subtlety, I wrote the following post analyzing the various PvE builds that were likely to exist in Wrath, and the effects this change had on them:

WoW Forums -> [Feedback] Relentless Strikes in Subtlety

Short summary: although it seems like spending 5 points to get the effect of what was previously 1 is a big deal, it's really not. Most builds keep roughly the same DPS, and if Combat builds end up desiring Serrated Blades, then they also get some stealth talents that are nice for soloing/farming/whatever. Hemo builds gain a ton. Relentless Strikes would be fantastic as a three-pointer, I think, but its being a five-pointer is not explicitly unfair or devastating to the class.
Going back to this for a second, we also have to remember that these talent trees will go live in the 3.0 patch, and thus we'll have to live with them for a while with only 61 talent points. With that in mind, the current dominant spec (Combat Swords) seems to get a hefty nerfing due to the new RS location and cost.

It's interesting that now we're having to more actively weigh the value of talents. Do I want Serrated Blades badly enough to waste 5 talent points to get it? How valuable is Ruthlessness to me? Do I want to invest the points in Blood Poisoning, knowing that Arms warriors will probably go away? And if I want Lethality, am I really going to have to drop 2 points into Imp Evis? Eww.

Originally Posted by Aldriana View Post
...It's also sort of clumped annoyingly - when there's a solid block of 5+ points of filler than you need to fill in, it creates a strong incentive to stop there and go to another tree.

The other problem is quality of filler. I think the ideal filler is stuff that, while it doesn't directly add to DPS, is nevertheless circumstantially useful. Does Imp Sprint directly increase my raid DPS? No. But is it a rather useful talent to have for PvE anyway? Yes. Thus, the points aren't really wasted - they're just utility points rather than DPS points. The problem is there that there's an awful lot of points that are basically strictly useless for PvE
...
This I agree with wholeheartedly, and I believe part of my concern (that I've localized) is in Tier3 Combat. It's awesome that the devs thought to broaden dagger specs (like Mutilate) by putting CQC there, but doing so dramatically limits the talents available to get to the next tier. Previously, people could drop points into Imp Sprint, and all was within acceptable limits. Now, however, non-dagger/fist users are somewhat boned on what to pick from. "Do I really want more parry, or Imp Gouge? I guess Endurance is OK, but..." and that sort of reasoning is awful to have to go through. As you said, it really makes me want to consider switching to another tree :P I'm really, really hoping the revamped LR fixes this hole, and makes it so T3 just isn't even important for non-dagger builds.

Last edited by Zaniel : 09/03/08 at 2:42 PM.

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Old 09/03/08, 2:31 PM   #1584
AnteroVipune
Glass Joe
 
Human Rogue
 
Shadowsong (EU)
Originally Posted by Vulajin View Post
Because each class has a unique playstyle that gives people a different playing experience?

Contrary to what you might think, even being on this particular forum, not every single person who plays the game does so to top the damage meters. I still play my rogue and have long played my rogue regardless of my position on the damage meters, because it's fun and it's the playstyle I like. What about you?
It's just my opinnion. I enjoy playing my rogue and I probably will enjoy playing my rogue in Wotlk too. It does, however, affect one when you've been playing your class the certain way and had a certain role in raids since MC to Sunwell, and then it gets changed in the next expansion without a good reason (in my opinion). Maybe Im just dont react to change well.

Enough ranting from me about this subject to. We'll see how things go and change.

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Old 09/03/08, 2:33 PM   #1585
P51mus
Von Kaiser
 
Gnome Warlock
 
Drenden
Originally Posted by silv View Post
Is it just me or is Unfair Advantage drastically overpowered for farming? You will be able to clear low level instances in record time with a passive retaliate. FoK to gain aggro, then just stand there and let them kill themselves on you.
It sounds amusing to me for pvp. Combine that talent with using evasion, and maybe blade flurry if the bonus strikes from it will be duplicated by it. Add in a few melee idiots that attack an evading rogue from the front and the results are HILARIOUS.

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Old 09/03/08, 2:34 PM   #1586
Dorvan
Piston Honda
 
Human Paladin
 
Proudmoore
Originally Posted by AnteroVipune View Post
It's just my opinnion. I enjoy playing my rogue and I probably will enjoy playing my rogue in Wotlk too. It does, however, affect one when you've been playing your class the certain way and had a certain role in raids since MC to Sunwell, and then it gets changed in the next expansion without a good reason (in my opinnion). Maybe Im just dont react to change well.
Your role is first and for most the same it's always been: massive DPS. I don't see how not being guaranteed the top spot over other equally skilled players changes that. If anything, I think more competition over the top DPS spot makes the game *more* interesting, as being at the top of the meters would mean more than that you chose the "right" class.

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Old 09/03/08, 2:50 PM   #1587
Antiarc
Still alive
 
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Human Rogue
 
Cenarion Circle
Originally Posted by Zaniel View Post
And if I want Lethality, am I really going to have to drop 2 points into Imp Evis? Eww.
The new Imp Evis combined with PotW can produce some very impressive eviscerates. I was hitting 9.3k unbuffed eviscerate crits on the training dummies in Dalaran.

Assuming 3400 AP, 30% crit and 20% armor reduction by a mob, Evis with Imp Evis, Aggression, and PotW is 124 DPE and Rupture (without Serrated Blades) is 110 DPE, unless my math is off. Serrated Blades makes Rupture better again at 143 DPE, but it's pretty impressive that Eviscerate is pulling those sorts of numbers.

Spreadsheet here: http://wow.tachyonsix.com/evis.xlsx

But who knows, since they've hinted that they may let DOTs crit, maybe our Ruptures will benefit from PotW making it the unmitigated king again.

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Old 09/03/08, 3:04 PM   #1588
Dorvan
Piston Honda
 
Human Paladin
 
Proudmoore
Hm, thinking more about comments on filler....what do you think of moving either Fleet Footed or Quick Recovery to Tier 2 Assassination, would that make them too accessible to other builds? It would solve Mut's lack of good options to get from 13 to 15 points without moving a more DPS oriented talent shallower in the tree, and it moves whichever of those two talents in placed in tier 2 away from conflict with pure DPS talents.

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Old 09/03/08, 3:10 PM   #1589
Antiarc
Still alive
 
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Human Rogue
 
Cenarion Circle
Fleet Footed Tier 2 would be really nice, since we otherwise suffer movement problems unless we're 41 sub.

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Old 09/03/08, 3:33 PM   #1590
tetracycloide
Don Flamenco
 
tetracycloide's Avatar
 
Human Warlock
 
Quel'dorei
Originally Posted by AnteroVipune View Post
With the recent changes to, well every class, it seems we'll lose our spot as "top dps". To me it seems that it won't matter what you bring to raids anymore. Could just bring 4 fury warriors instead of 1 fury, 1 arms, 2 rogues. You wouldn't lose anything since we everyone pretty much brings every single buff now.
There are actually several things you loose by bring 4 fury over an even mix. According to the law of large numbers you loose DPS because the best rogue you run into is, assuming DPS is balanced so every class is compedative, at least as good as the 4th best fury warrior you find. The law of large numbers also says that with random loot being random it will take longer to equip 4 raiders of the same class and spec than it will to equip 4 raiders of different class/spec combinations assuming there are significant differences in their gearing preferences, which is a safe assumption when comparing warriors to rogues.

Last edited by tetracycloide : 09/03/08 at 3:40 PM.

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