Originally Posted by Arindelest
Furthermore there's no evidence to suggest Hit Rating will remain the best stat "to stack."
|
I hated to even use the terminology, as I mentioned in my post an upgrade is an upgrade regardless of stats. I also made mention that new talents and skills will inevitably weight stats differently then now. However, I haven't seen anything, at least in the combat tree, to suggest otherwise (other then what I mentioned with crit and Prey on the Weak). Combat Potency will still require a fair amount of +hit to gain the most out of the talent.
I also didn't forget about sockets. I didn't bother to add up the amount of sockets on the Naxx 10 man gear released. My current gear has a total of 14 sockets. Assuming it's in the same neighborhood, and that we'd be using the "new" RED with the requirement of 1 red, 1 yellow, and 1 blue socket you could effectively gain 250 hit with epic gems at level 80. That would be assuming 14 sockets, ignoring socket bonuses, and meeting the meta requirement. That would be another 8.57% hit for a total of 13.02% from gear and sockets.
I highly doubt the effectiveness of hit rating will change that much to where rogues will be satisfied being that far under a hit cap. Personally I've never been too concerned about the hit cap, other then avoiding going over it. I just haven't seen anything change so drastically thus far to suggest rogues won't be concerned with hit rating. At least moreso then is being presented in the first tier of epic level gear shared thus far.