Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Rogues

Closed Thread
 
LinkBack Thread Tools
Old 10/14/08, 3:10 PM   #3376
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Wickedblade View Post
Do you need 2 targets to be able to jump back and forth between at least or can this be used on solo mobs and get all 5 attacks in....never got a chance to test this

Secondly when this is used on multiple mobs the main problem I see is when the 5th attack completes you really have no friggin idea where you are and could easily take 1 second or considerably more to get back to main dps target and the dps loss from not attacking could very well be a overall dps loss even considering the free damage not to mention possible energy capping.

Does this stop auto-attacking? It appeared to me that when I just used killing spree it was not auto-attacking! If this is the case then even though this is a free(non energy) attack so are white hits....which in roughly the same 2.5 secs would get you 1 mh hit and 2 oh hits!

All 5 attacks on the same target. Can test this on a target dummy, just have to pick a far back one and make sure you're as far away from other dummies too.

In multiple mob situations you're already in a spot where you can't do optimal dps. Loss of combo points, energy capping, loss of SnD, etc.

It's supposed to continue auto attacks based on last beta patch.

Last edited by saedo : 10/14/08 at 3:15 PM. Reason: Sorry for the quote split

Canada Offline
Old 10/14/08, 3:15 PM   #3377
Alexsiss
Von Kaiser
 
Blood Elf Warrior
 
Doomhammer
Originally Posted by Aldriana View Post
Blizzard very frequently does not update patch notes as they make changes in the beta or on PTR; there have been any number of previous instances where they released patch notes that were correct for the beginning of a PTR cycle but were inaccurate for the actually released build. So until the servers come back up and we can actually check, it seems premature to assume that anything has been rolled back.
Well it was more to the fact that GC posting something that amazes me because they are patching something they are admitting isn't ready so why bother just not push it

United States Offline
Old 10/14/08, 3:33 PM   #3378
Kirium
Glass Joe
 
Blood Elf Rogue
 
Dragonmaw
I must be missing it, but I'm trying to find what you guys decided on would be the best, at this time, for a combat sword specced rogue?

I've read through a ton of this thread, but I must be missing it

Offline
Old 10/14/08, 3:35 PM   #3379
Leto
King Hippo
 
Leito
Troll Rogue
 
No WoW Account
Originally Posted by Kirium View Post
I must be missing it, but I'm trying to find what you guys decided on would be the best, at this time, for a combat sword specced rogue?

I've read through a ton of this thread, but I must be missing it
Talent Calculator - World of Warcraft

There you go. There are 4 points of filler that I put into endurance and imp sprint. You are welcome to put them wherever you want instead that fits.

Rogue at heart.

Offline
Old 10/14/08, 3:46 PM   #3380
ekval
Piston Honda
 
Night Elf Rogue
 
Stormreaver (EU)
Are there any numbers how good or bad Honor Among Thieves is? I guess we will see or hear after patch goes live, but out of curiosity, do you think there might be spot for Deep Subtlety rogue in raids? My wild bet is that the new modifiers for SS (Aggression, Blade Twisting) have driven SS far away from Hemorrhage efficiency.

Even Slaughter from the Shadows seems to be really weak for Hemo compared the benefit from using Backstab. It's still better than anything else you can spend points on after going Deep Subtlety for Honor Among Thieves.

So if there ain't any real use for Hemorrhage in raids, what use it does have? Are developers thinking that you go Deep Subtlety with daggers and occasionally use Hemorrhage for the effect and maybe some combo points? I have hard time even figuring decent Hemo based PvP build.

Build

Last edited by ekval : 10/14/08 at 3:52 PM.

Offline
Old 10/14/08, 3:52 PM   #3381
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Hemo specs were behind Combat SS prior to the more recent Combat SS changes. The changes have only further increased the gap between the two.

EDIT: As for the use, pretty much Hemo has virtually no use in PvE at the moment. It's hard to argue against it for PvP though...the positional requirement of BS makes it rather painful.

United States Online
Old 10/14/08, 4:07 PM   #3382
Feist-Mok
Bald Bull
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
Anyone else have issues w/ Killing Spree placing them out of melee range of their target in a single target situation?

It's infuriating and makes me want to just dump the talent for a 6/50/5 build or something.

Editing this post rather than double posting:
Just in case the major repositories don't get this update in time This version of Pitbull: http://static.wowace.com/uploads/18/...Bull-r1752.zip Includes the new smooth energy regen that makes so much of what we do work - haven't found any other Unitframes that have it working just yet, so might be of value.

Last edited by Feist-Mok : 10/14/08 at 4:35 PM.

United States Minor Outlying Islands Offline
Old 10/14/08, 4:39 PM   #3383
Ghost
Von Kaiser
 
Dwarf Rogue
 
Lightninghoof
Originally Posted by Isin View Post
sp00n and swelt were referring to the use of wound vs instant in a combat build. It does seem right now that if you are not using Envenom as a finisher, wound is outdamaging IP due to the higher base proc rate. However, the two poisons also scale differently with AP. To find out which is right for you, you should plug your gear and talents directly into sp00n's updated spreadsheet on the spreadsheet thread.
I believe wound poison actually scales with attack power exactly as fast as instant poison does. No matter what your attack level value, wound poison will do more DPS. This is because of its much higher proc rate - you have to multiply the attack power scaling of each poison by its expected number of procs.

Instant poison scales at 0.1 AP with a 20% proc rate
Wound poison scales at 0.04 AP at a 50% proc rate.

Offline
Old 10/14/08, 4:42 PM   #3384
Feist-Mok
Bald Bull
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
Originally Posted by Ghost View Post
I believe wound poison actually scales with attack power exactly as fast as instant poison does. No matter what your attack level value, wound poison will do more DPS. This is because of its much higher proc rate - you have to multiply the attack power scaling of each poison by its expected number of procs.

Instant poison scales at 0.1 AP with a 20% proc rate
Wound poison scales at 0.04 AP at a 50% proc rate.
this is true, so long as there are no modifiers affecting either the procrate or dmg of Instant Poison independently of Wound. That means any points in improved poisons, or the use of Envenom, will very quickly begin to tilt things into Instant Poison's favor.

edit: I need to learn to read tooltips better. Thanks for the correction!

Last edited by Feist-Mok : 10/14/08 at 5:13 PM.

United States Minor Outlying Islands Offline
Old 10/14/08, 4:53 PM   #3385
Leto
King Hippo
 
Leito
Troll Rogue
 
No WoW Account
Originally Posted by Feist-Mok View Post
this is true, so long as there are no modifiers affecting either the procrate or dmg of Instant Poison independently of Wound. That means any points in vile/improved poisons, or the use of Envenom, will very quickly begin to tilt things into Instant Poison's favor.
Wouldn't vile poisons affect wound poison as well? So only imp poisons would make it pull ahead.

Rogue at heart.

Offline
Old 10/14/08, 5:27 PM   #3386
Enu
Glass Joe
 
Enu's Avatar
 
Human Rogue
 
Kazzak (EU)
help new patch - PvE wise for lvl 70

Ok here is small summary that I wrote for us on our guild forum (I got info for it on elite jerks).. hope it will help some of you that are still stuck on muru and still cares about dps(raid wise) ... yeah I am sry for any mistakes and if I am wrong at something, ask moderator to update it change it (as I am not often here on this forum) and yeah feel free to copy paste it if you want.

Yeah I was testing my DPS on Dps spreadsheet (link) with BT, SWP gear (3/5).. basicly as it is on armory.

Hope i used most optimal cycles:
Muti: 5r/5e (CttC) (no need for SnD as it is refreshed thanks to Cut to the Chase talent)
Combat Swords: 5s/5r - so AtoL is on most of the time
__________________________________________________________________________________

Ok I was reading and trying out dps spreadsheet all day long so here is what I found:
- hit cap for poisons is 177
- hit got nerfed badly and it is not worh going for only hit anymore

Glyphs:

Glyphs - Major

Swords:

Glyph of Sinister Strike (Req. lvl. 15) - Your Sinister Strike critical strikes have a 40% chance to add an additional combo point.
Glyph of Slice and Dice (Req. lvl. 15) - Increases the duration of Slice and Dice by 3 sec.

Mutilate:

I don't really know, there is no Mutilate specific glyph and the Rupture glyph requires Northrend herbs to make so I would probably just go for the Slice and Dice one.

Glyphs - Minor
Glyph of Blurred Speed (Req. lvl. 15) - Enables you to walk on water while your Sprint ability is active.
Glyph of Safe Fall (Req. lvl. 40) - Increases the distance your Safe Fall ability allows you to fall without taking damage.
Glyph of Vanish (Req. lvl. 22) - Increases your movement speed by 30% while the Vanish effect is active.



Combat Swords:

Talent build

Gemming:
Ok from patch on there will be some changes in ours stats weights.. here is how it goes:
Agi > Ap > Crit >= Hit

Sockets:
red: 10 Agi, 20 Ap
yellow: 5 Agi + 5 Hit worked better then 10 Ap + 5 Crit for me
blue: if u go for bonus go for 5 Agi + 7 Sta otherwise 10 Agi or 20 AP

Trinkets:
[Ashtongue Talisman of Lethality] got buffed alot if u didnt had it before it is "must have" now.
[Blackened Naaru Sliver]>[Dragonspine Trophy]>[Ashtongue Talisman of Lethality]>[Shard of Contempt]

Poison:
MH: instant .. some say wound is better ..I'll just wait that guys do some testing.
OH: deadly

Mutilate:

Talent build

Wepons
Yeah there is some big change at Mutilate and you should go for fast MH with instant on it (as overall instant dps > bigger mutilate dps) so [Fang of Kalecgos]>[Crux of the Apocalypse]

For OHs I didn't check things so much but I ll updated it later.

Gemming:
Ok becouse of Focused Attacks, stats weights are quite diffrent:
Agi > Crit,Ap ... Hit isn't even an option for Mutilate as u get enough hit for poisen cap from gear anyway (t6 & SWP gear).

red: 10 Agi
yellow: 10 Ap + 5 Crit
blue: if u go for bonus go for 5 Agi + 7 Sta otherwise 10 Agi or 20 AP

Trinkets:
[Ashtongue Talisman of Lethality] got buffed alot if u didnt had it before it is must have now espacialy for Mutilate.
[Blackened Naaru Sliver]>[Ashtongue Talisman of Lethality]>[Shard of Contempt]>[Dragonspine Trophy]

Poison:
MH: instant
OH: deadly



Overall:
So combat is better on mobs that murder (talent) doesn't work on (3092,45 DPS for me with [Blade of Infamy] and [Warglaive of Azzinoth] ) and it is lot easyer to play.

Mutilate is lot harder to play but DPS is bigger on mobs where murder (talent) works on ( 2947,53 DPS and 3143,66 DPS on murder target for me with [Fang of Kalecgos] and [Boundless Agony])


I would try mutilate for PvE but as I would need to regem a lot more then on combat spec and in SWP there is lot of Demon bosses where murder just doesn't work so I'll just go on with Combat sword and maybe go mutilate for lvling.

Yeah and i suggest you play with gems and gear on DPS spreadsheet for more excat result - link

UPDATE (10/15/2008 11 A.M. ): Yeah sry for poison mistake i had originaly set it on deadly but after i change it to instant it was showing a bigger DPS ... don't now why probably there isn't restriction for Envenom use or something and I totaly forgot that envenom cant be used without deadly poison.

Yeah I wrote wrong cycle for Mutilate... I fix it now.

Last edited by Enu : 10/15/08 at 7:55 AM.

Offline
Old 10/14/08, 5:45 PM   #3387
Manaba
Glass Joe
 
Troll Rogue
 
Blackrock
Originally Posted by Enu View Post
Poison:
MH: instant
OH: instant (was better then deadly for me :O :P)
It should be noted that this will not be the best combination as with instant/instant you will be unable to use envenom and, thus, be forced to use the inferior eviscerate as your CttC finisher instead.

United States Offline
Old 10/14/08, 5:48 PM   #3388
Jankage
Von Kaiser
 
Goblin Rogue
 
<Og>
Burning Legion
I think what ryo meant to say was thank you for taking the time to write down everything that some people might have missed over the past few weeks/months of this discussion. If nothing else, it will prevent a lot of the posts we've been seeing asking these questions rather than the poster searching for the answer themselves.

United States Offline
Old 10/14/08, 5:49 PM   #3389
T-X
Glass Joe
 
Human Rogue
 
Turalyon (EU)
As I understand it from my guildies whom I've already put in an order for Major Glyphs - SS and SnD wont be available until WOLK anyway. Whilst the herbs are mid lvl the master trainer, Professor Pallin, is in Daralan and the Heavy Parchment is only sold in Northrend.

Offline
Old 10/14/08, 5:58 PM   #3390
Asuah
Glass Joe
 
Undead Rogue
 
<PvD>
Gul'dan
Originally Posted by T-X View Post
As I understand it from my guildies whom I've already put in an order for Major Glyphs - SS and SnD wont be available until WOLK anyway. Whilst the herbs are mid lvl the master trainer, Professor Pallin, is in Daralan and the Heavy Parchment is only sold in Northrend.
On the beta the Heavy Parchment was also being sold in Orgrimmar, and I can assume on every other inscription supplies vendor (whereas the Wrath parchment obviously wasn't).

Offline
Old 10/14/08, 6:01 PM   #3391
Enu
Glass Joe
 
Enu's Avatar
 
Human Rogue
 
Kazzak (EU)
Originally Posted by Jankage View Post
I think what ryo meant to say was thank you for taking the time to write down everything that some people might have missed over the past few weeks/months of this discussion. If nothing else, it will prevent a lot of the posts we've been seeing asking these questions rather than the poster searching for the answer themselves.
Tnx for info guys and sry for sucky grammar and stuff.. I ll update it/upgrade it tommorow need to go to sleep now.. and yeah as I said..I post this on our guild forum so was wroten a bit fast. I did it in the first place as i saw lot of ppl to ask same questions over and over again.

Offline
Old 10/14/08, 6:08 PM   #3392
Hildegard
Tinker
 
Hildegard's Avatar
 
Gnome Rogue
 
Forscherliga (EU)
Are the rumors true that an older patch got applied ? If wowinsider is right then we still have one talent that should put Mutilate over the top:

Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
3.0.2 Patch Notes [Updated x2] - WOW Insider

Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde

http://forscherliga.wikia.com/wiki/Hildegard
Hildes PVP Blog - Vom Stümper zum Gladiator

Germany Offline
Old 10/14/08, 6:42 PM   #3393
Wickedblade
Glass Joe
 
Night Elf Rogue
 
<DRT>
Skywall
Finishers for Combat and Mut builds
OK for Mut build I was having trouble on the ptr with S&D dropping off(yes I had the S&D glyph also btw) after a 5 pt rupture followed by a 5 point envenom. Sometimes I could renew my S&D but sometimes it was cutting it so close S&D would drop. Also are 3 point envenoms/rupture worthwhile or even 4 point ruptures? Since potentially a mut can generate 3 cp's and effectively lose a cp. So what are the preferred finishers? Get S&D up, 4-5 point rupture, 4-5 point envenom in that order and so on or just get S&D up and envenom every 4-5cp with energy pooled(possibly 3 cp envenoms)?

For Combat I'm assuming that rupture>envenom also. What are the preferred finishers for combat and are 3 point finishers ever preferred?

Offline
Old 10/14/08, 6:48 PM   #3394
Asuah
Glass Joe
 
Undead Rogue
 
<PvD>
Gul'dan
I just asked a 70 rogue on the one Oceanic server that is up (Nagrand), Improved Poisons is at its 2% per rank incarnation.

Screenshot

Offline
Old 10/14/08, 6:49 PM   #3395
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Wickedblade View Post
just get S&D up and envenom every 4-5cp with energy pooled
This. 4+ point finishers. You don't have to do 5 point ones all the time. And throw in rupture whenever you can. Again 4+ finishers.

Canada Offline
Old 10/14/08, 7:47 PM   #3396
Rilias
Von Kaiser
 
Night Elf Rogue
 
Arthas (EU)
Originally Posted by Enu View Post
Poison:
MH: instant
OH: instant (was better then deadly for me :O :P)
Please try to remember the inherent skill mechanics before suggesting something like this in a guide.
Mutilate will not deal it's full Damagepotential when noone else keeps poisons up for you and you would have to use Evis instead of Envenom nerfing your DPS even further.
Also your cycle for mutilate makes no sense and even if you meant 5e/5r it is hardly optimal.

Offline
Old 10/14/08, 7:55 PM   #3397
 Gearman
Awesomeness comes before necessity.
 
Gearman's Avatar
 
Undead Rogue
 
Uldum
Originally Posted by Hildegard View Post
Are the rumors true that an older patch got applied ? If wowinsider is right then we still have one talent that should put Mutilate over the top:



3.0.2 Patch Notes [Updated x2] - WOW Insider
It's not out of the ordinary for Blizzard to push a patch without updating patch notes. All signs point to today's patch being the most up-to-date build on the PTR, despite the out-of-date patch notes.

We know what art is, it's paintings of horses!

United States Offline
Old 10/14/08, 8:34 PM   #3398
Oscarvil
Piston Honda
 
Oscarvil's Avatar
 
Gnome Rogue
 
Proudmoore
Edit: Asked a question of Enu but worked out the answer myself.

Also, to Vulajin: I'm getting a 15 or so dps increase of AToL over DST for fist/sword build in your sheet as well, is it working correctly? I'm only concerned because of Aldriana's statement about it earlier in the thread.

Last edited by Oscarvil : 10/14/08 at 8:44 PM. Reason: Stuff up.

Offline
Old 10/14/08, 10:57 PM   #3399
ekval
Piston Honda
 
Night Elf Rogue
 
Stormreaver (EU)
Originally Posted by Wickedblade View Post
Finishers for Combat and Mut builds
OK for Mut build I was...

For Combat I'm assuming that rupture>envenom also. What are the preferred finishers for combat and are 3 point finishers ever preferred?
For 5/51/5 Combat and with my gear spreadsheet shows Rupture > Eviscerate > Envenom and it makes sense when you don't have Improved Poisons helping re stacking Deadly Poison up.

Also what I heard from guild mate is that 5s/5r would be the best cycle for Combat. Considering that Rupture glyph is WotLK stuff and Eviscerate glyph isn't, it seems to be best doing 5s/5r/5evi cycle instead. Even with Rupture glyph 5s/5r seems to surpass 5s/5r/5evi only if the target has more than 6800 armor. This probably varies according to different gear levels.

Edit: Also about gemming for Combat. Above 265 hit rating Wicked Pyrestone seems to be best for yellow slot. If you go under 265 hit rating Rigid Lionseye and Glinting Pyrestone seem to be better than Wicked Pyrestone. Delicate Crimson Spinel > Bright Crimson Spinel, probably due added crit to benefit PotW (don't forget added dodge/armor to benefit UA either). Can anyone confirm these before I go regemming my gear?

Last edited by ekval : 10/14/08 at 11:09 PM.

Offline
Old 10/15/08, 2:10 AM   #3400
Jeszra
Glass Joe
 
Night Elf Priest
 
Kargath
Originally Posted by Feist-Mok View Post
Just in case the major repositories don't get this update in time This version of Pitbull: http://static.wowace.com/uploads/18/...Bull-r1752.zip Includes the new smooth energy regen that makes so much of what we do work - haven't found any other Unitframes that have it working just yet, so might be of value.
the new icehud shows smoother energy regen as well.

Offline
Closed Thread

Go Back   Elitist Jerks » Rogues

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
WotLK - Complete Mage Compendium (3.3.3 live) Roywyn Mages 5355 04/08/10 7:51 PM
WotLK Talents & Abilities Discussion Neruse Hunters 5086 11/14/08 9:39 PM
WotLK Discussion - Talents and abilities. Lamaros Death Knights 4142 11/14/08 12:09 PM