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Old 10/15/08, 5:36 PM   #3451
Drzivago
Glass Joe
 
Undead Rogue
 
Dentarg (EU)
Originally Posted by Dibsie View Post
So hi, first post ever here *waves*

i had a quick question regarding mutilate

iirc +2wpn dmg > +4 stats rings, anyone care to refresh my memory here?

ow, and are there any raw EP value's for mutilate out yet? bit undecided wether to gem my yellow sockets with 10ap/5crit or 10crit or 10haste :d

thanks in advance ^_^
If i recall correctly the accepted criteria was +2 wpn dmg for Dagger specs, +4 stats for all others. But currently with the AP scaling poison mech, i would expect +4 stats with any weapons to be better than +2dmg , although i cannot support this without hard facts.

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Old 10/15/08, 5:37 PM   #3452
Stabmaster
Von Kaiser
 
Orc Death Knight
 
Gorgonnash
Originally Posted by DJmaya3d View Post
I;ve tried to find the answer to this question for the last 3 ours in this forum and i can;t find it.
I know they say there is no magic number for how much hit you need when raiding. But the "non-magic number" for rogues before the patch was 364.
Does anyone know what the "non magic number" for a 51/5/5 rogue is post patch?
It is nice to have an overall number to aim towards.
Uhh... aim towards spreadsheet, IMO.

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Old 10/15/08, 5:37 PM   #3453
Bowien
Glass Joe
 
Bowien's Avatar
 
Worgen Rogue
 
Sisters of Elune
Originally Posted by Leto View Post
I may just be following this incorrectly, but it seems your little state machine here has more emphasis on rupture than snd. What if step 3 comes around, and rupture will end before you get back up to full energy, but so will snd? In that case you should envenom instead of rupture.
I agree with what you're saying. If that situation came up it would certainly be preferable to refresh SnD. But I found that I was throwing Envenom so much, I never had to worry about SnD dropping. I didn't have any glyphs, but I was rockin' the T4 2 piece set bonus to simulate having the SnD glyph. But I also admit that my tests weren't that robust. I thought I'd post here to see how people were deciding finishers before I went back to the cutting board.


Originally Posted by DJmaya3d View Post
I;ve tried to find the answer to this question for the last 3 ours in this forum and i can;t find it.
I know they say there is no magic number for how much hit you need when raiding. But the "non-magic number" for rogues before the patch was 364.
Does anyone know what the "non magic number" for a 51/5/5 rogue is post patch?
It is nice to have an overall number to aim towards.
Oh, you wanna know what the hit cap is? Ok well looking at the EJ Think Tank (Rogue: PvE DPS) We see that the caps with 5/5 precision are:

Specials: 64 hit rating
Whtie Attacks: 363 hit rating.

"For each ~15.77 hit rating you equip, you reduce your chance to miss by 1%"

Since precision gives us 5% hit we can then determine that we would need an aditional ~79 hit rating to reach those caps. So...

Specials: 143 hit rating
Whtie Attacks: 442 hit rating

However, you are not aiming for these numbers. This is just to make sure you don't go over the white hit cap, and thus waste stats. And keep in mind that once you surpass the special hit cap, the value of hit drops significantly.



ETA: Is the special hit cap the same as the poison/magic hit cap? I've always assumed it was, but I don't think I've seen any statements made about it either way.

Last edited by Bowien : 10/15/08 at 5:49 PM.

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Old 10/15/08, 5:40 PM   #3454
Drzivago
Glass Joe
 
Undead Rogue
 
Dentarg (EU)
Originally Posted by DJmaya3d View Post
I;ve tried to find the answer to this question for the last 3 ours in this forum and i can;t find it.
I know they say there is no magic number for how much hit you need when raiding. But the "non-magic number" for rogues before the patch was 364.
Does anyone know what the "non magic number" for a 51/5/5 rogue is post patch?
It is nice to have an overall number to aim towards.
Alrdy discussed several times, last time was on

http://elitistjerks.com/f31/t27244-r...12/#post938188

.

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Old 10/15/08, 5:46 PM   #3455
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Originally Posted by Leto View Post
I understand the priorities, but I'm a little foggy on how to maximize maintenance of the priorities.

Would it be acceptable to rupture, then only do a 1 pt envenom from ruth proc to refresh snd, or should I have just not ruptured, pooled energy, and envenomed with 4+ cp?


I understand a lot of my cycle issues were due to gear, and it will be easier once I get the snd glyph as well, but just general ways to deal with situations are helpful.
So if you're that close to needing to refresh your SnD, you should just pool and hit Envenom in a few seconds. Then after you can refresh your Rupture. Try to avoid scenarios where you need to do a finisher with less than 4 CPs.

So hi, first post ever here *waves*

i had a quick question regarding mutilate

iirc +2wpn dmg > +4 stats rings, anyone care to refresh my memory here?

ow, and are there any raw EP value's for mutilate out yet? bit undecided wether to gem my yellow sockets with 10ap/5crit or 10crit or 10haste :d

thanks in advance ^_^
Pretty sure the answer is always +4 stats, but I haven't looked into it extensively.

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Old 10/15/08, 6:08 PM   #3456
Shaker
AUGH CHAMPION TIME
 
Shaker's Avatar
 
Human Rogue
 
Elune
Originally Posted by Bowien View Post
ETA: Is the special hit cap the same as the poison/magic hit cap? I've always assumed it was, but I don't think I've seen any statements made about it either way.
Special cap is 9% (same ol' 63 hit rating after precision), Poison cap is 17% (190 hit rating after precision), and the white hit cap is 363, again, including precision.

Hit isn't a super important stat in the post-WF-as-a-weapon-enchant era, my general recommendation for people who have 300ish hit rating is to convert all their yellow +10 hit gems in yellow sockets to 5hit/5agi gems, and all their 5hit/5agi orange gems in red sockets to 10agi gems.

Consistency. It's only a virtue if you're not a screwup.

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Old 10/15/08, 6:08 PM   #3457
Kaiser Sosze
Glass Joe
 
Undead Rogue
 
Arygos
Now that the patch is live ( unsure if testing numbers differs from ptr's) Having T6 gear, hitting on test dummies without buffs , their should be a roundabout dps number I should be averaging for combat and mutilate to tell me how my rotation is. Can someone post ( or link where I have missed) these numbers to shoot for? I'm unsure of how bad my skills are rigth now with mutilate.

note: I know the feelings toward nonresearching. I have printed hundreds of pages from here to read at work during lunch breaks. Too much info for me to completely absorb with all the changes that having been taking place.Their is info I will miss and don't understand.

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Old 10/15/08, 6:11 PM   #3458
Shaker
AUGH CHAMPION TIME
 
Shaker's Avatar
 
Human Rogue
 
Elune
Originally Posted by Kaiser Sosze View Post
Now that the patch is live ( unsure if testing numbers differs from ptr's) Having T6 gear, hitting on test dummies without buffs , their should be a roundabout dps number I should be averaging for combat and mutilate to tell me how my rotation is. Can someone post ( or link where I have missed) these numbers to shoot for? I'm unsure of how bad my skills are rigth now with mutilate.

note: I know the feelings toward nonresearching. I have printed hundreds of pages from here to read at work during lunch breaks. Too much info for me to completely absorb with all the changes that having been taking place.Their is info I will miss and don't understand.
I'm only doing this so you'll stop destroying the rain forests singlehandedly, but in 'complete' T6 gear (i.e. mostly done with BT) I'd estimate you should be around the 2700-3k area, with any meaningful sunwell gear you should be clearing 3k. These are approximations, see the Roguecraft sheet for far better ones.

Consistency. It's only a virtue if you're not a screwup.

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Old 10/15/08, 6:48 PM   #3459
sevol
Glass Joe
 
Night Elf Rogue
 
Eldre'Thalas
Originally Posted by Shaker View Post
I'm only doing this so you'll stop destroying the rain forests singlehandedly, but in 'complete' T6 gear (i.e. mostly done with BT) I'd estimate you should be around the 2700-3k area, with any meaningful sunwell gear you should be clearing 3k. These are approximations, see the Roguecraft sheet for far better ones.
3k sounds more like a buffed dps figure. The answer like so many does depend on gear. I'd imagine t6 to be around the 1600-1800 unbuffed mark.

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Old 10/15/08, 7:25 PM   #3460
Shaker
AUGH CHAMPION TIME
 
Shaker's Avatar
 
Human Rogue
 
Elune
Sorry, that was intended to be a buffed number.

Consistency. It's only a virtue if you're not a screwup.

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Old 10/15/08, 8:01 PM   #3461
 pewsey
hey there good lookin'
 
pewsey's Avatar
 
Dwarf Shaman
 
Dragonblight
Killing spree is an unusual talent, or at the very least is going to require a lot of getting used to.

We cleared up to KJ last night in Sunwell, and I used KS on Brutallus, and having it warp you to the centre of the mob, immediately on the back of it was very disconcerting.

I believe that it would be fundamentally more useful if KS didn't move you from the current mob, if you're already in swing range, and only moved you if you actually had to move to go to a second, or third (or to get in range of the first mob).

I ended up being completely disoriented, and wandered out between the tanks and ate a meteor slash.

It is huge fun on the trash however - but the warping around is somewhat disconcerting, and probably a net DPS loss for me due to screwing up the positioning.

Pewsey has heard about tact and discretion, but tends to regard them much as children view vegetables.
There are only two kinds of MMOs: the ones people complain about and the ones nobody plays. (inspired by Bjarne Stroustrup)

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Old 10/15/08, 8:16 PM   #3462
BigWhil
Glass Joe
 
Human Rogue
 
Jubei'Thos
Originally Posted by Kaiser Sosze View Post
Now that the patch is live ( unsure if testing numbers differs from ptr's) Having T6 gear, hitting on test dummies without buffs , their should be a roundabout dps number I should be averaging for combat and mutilate to tell me how my rotation is. Can someone post ( or link where I have missed) these numbers to shoot for? I'm unsure of how bad my skills are rigth now with mutilate.
To answer your question in a roundabout way, i found mutilate and combat to do similar dps (on dummies) if you just stick to your normal rotation, once you start popping specials combat is stronger obviously. ~1600-1700 dps unbuffed & w/o specials.

On a side note i specced combat(5/51/5) for sunwell, and was really impressed. Pulled out 3.8k on brut (no gem changes), not sure if thats high compared to other rogues but i was very happy. (Another rogue that was Mut, did 3.2 ish fyi.)

One thing i am really unhappy with is Killing spree, or how it functions to be more precise. The biggest pain is when its over you kind of just land somewhere random, then you have to re position; doesn't sound like a big deal i know. Anyone else finding it a pain in the Ass, or am i just whinging.

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Old 10/15/08, 9:19 PM   #3463
Leto
King Hippo
 
Leito
Troll Rogue
 
No WoW Account
For reference regarding the instant poison VII dmg, here is a ss of my recap on the dummies:



I have ~1350 ap, so the tooltip says IP should do ~325 dmg per hit, but it clearly did more than that and I have no idea why.

Could the server be using the old scaling formula? Would that account for it?

Rogue at heart.

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Old 10/15/08, 10:15 PM   #3464
FredRogue
Glass Joe
 
Troll Rogue
 
Arygos
What about Anesthesic Poison? Does it scales with AP too? If yes, would it outdps wound poison since it shows higher dmg on tooltip at the same proc rating?

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Old 10/15/08, 11:31 PM   #3465
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Originally Posted by Shaker View Post
I'm only doing this so you'll stop destroying the rain forests singlehandedly, but in 'complete' T6 gear (i.e. mostly done with BT) I'd estimate you should be around the 2700-3k area, with any meaningful sunwell gear you should be clearing 3k. These are approximations, see the Roguecraft sheet for far better ones.
Tonight I ran 4200 dps on brut, 4200 on kj. All in all dmg was way up. Now, how do I reconcile these numbers with the roguecraft spreadsheet which puts me at ~3400?

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Old 10/15/08, 11:33 PM   #3466
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
I don't know for certain, but I don't think Anesthetic poison scales with AP. At least Wowhead doesn't list it as scaling. And anecdotally, on Beta, Anesthetic Poison II outputs quite a bit less damage than Instant Poison IX.

EDIT:

Originally Posted by Wodahs View Post
Tonight I ran 4200 dps on brut, 4200 on kj. All in all dmg was way up. Now, how do I reconcile these numbers with the roguecraft spreadsheet which puts me at ~3400?
FWIW a.) I don't think the sheet fully accounts for the dynamic nature of running 3 finisher cycles and b.) I'm guessing you guys killed him pretty fast tonight and/or had stacked Heroisms in a shorter length of time, so I'd suggest checking to make sure both the fight length and number of Heroisms you put into the sheet coincides to what you had.

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Old 10/15/08, 11:41 PM   #3467
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Originally Posted by chalon View Post
I don't know for certain, but I don't think Anesthetic poison scales with AP. At least Wowhead doesn't list it as scaling. And anecdotally, on Beta, Anesthetic Poison II outputs quite a bit less damage than Instant Poison IX.

EDIT:



FWIW a.) I don't think the sheet fully accounts for the dynamic nature of running 3 finisher cycles and b.) I'm guessing you guys killed him pretty fast tonight and/or had stacked Heroisms in a shorter length of time, so I'd suggest checking to make sure both the fight length and number of Heroisms you put into the sheet coincides to what you had.
We had 1 heroism and a 3 minute fight, which is what I entered in the sheet. I ran deadly main, wound oh as well.

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Old 10/16/08, 12:42 AM   #3468
ohnoes
Von Kaiser
 
Human Rogue
 
Laughing Skull
Originally Posted by Wodahs View Post
We had 1 heroism and a 3 minute fight, which is what I entered in the sheet. I ran deadly main, wound oh as well.
I was under the assumption that wound mh was better then deadly mh. Any reason behind this?

Anyways, 4200 on kj and brute is rather impressive, we cleared Sunwell today as well and I was putting up 3600 on both brute and kj running only one glaive. I also didn't use ashtongue tonite, tried dst first, as I see in your armory you are running it, do you think that was a big reason your dps was so high?

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Old 10/16/08, 12:48 AM   #3469
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Because this thread is intended to discuss the PvE DPS article (among other subjects), I'll make use of it to generally make it known that I don't have a forthcoming update of the article for the four weeks of 3.0 prior to Wrath release, and that I don't intend to write an update for that purpose. I do plan to update the article for Wrath proper; that update can be expected sometime within the next four weeks.

Input for the next version of the PvE DPS article is more than welcome; I will still be reading this thread.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 10/16/08, 2:43 AM   #3470
CumpsD
Glass Joe
 
Blood Elf Rogue
 
Sporeggar (EU)
Originally Posted by pewsey View Post
Killing spree is an unusual talent, or at the very least is going to require a lot of getting used to.

We cleared up to KJ last night in Sunwell, and I used KS on Brutallus, and having it warp you to the centre of the mob, immediately on the back of it was very disconcerting.

I believe that it would be fundamentally more useful if KS didn't move you from the current mob, if you're already in swing range, and only moved you if you actually had to move to go to a second, or third (or to get in range of the first mob).

I ended up being completely disoriented, and wandered out between the tanks and ate a meteor slash.

It is huge fun on the trash however - but the warping around is somewhat disconcerting, and probably a net DPS loss for me due to screwing up the positioning.
Seems to be totally random to me, sometimes when I try it, I just remain behind the mob and swing 5 times very fast. Other times I jump front, back, front, ....

It's a nice burst, maybe with some work or getting used to it'll feel less ackward. Especially because it breaks sap making it a singlemob, raid boss, pvp one on one only ability.

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Old 10/16/08, 2:50 AM   #3471
Annihilus
Von Kaiser
 
Draenei Warrior
 
Kilrogg
3.0 Patch Issues with Addons

Now that I have the patch two add-ons that I feel like I can't live without are not working for me. Energy Watch I had setup in the middle of my screen so I could easily see my energy and combo points without having to look away for even a second. I also used Class Timer so I could add my buffs and target's de-buffs to the screen on either side of my toon. I can't find a replacement for these. I downloaded the latest Class Timer and it generates errors and I just can't configure it to work. Energy Watch seems to track the energy generation appropriately, although the graphic energy tick is hosed, but it does not display my combo points correctly. I tried the GnoffBar and their is too much of a delay in the energy tick to be accurate and it does not show combo points. What are some good addons that I can use to replace:

1. Energy Bar that is accurate
2. Combo Points
3. My Buffs, Debuffs
4. Target's Buff's Debuffs

Has anybody used DiscoDice? It looks cool, but at this point I've had enough frustration for one evening.

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Old 10/16/08, 4:00 AM   #3472
Imbattable
Glass Joe
 
Human Rogue
 
Destromath (EU)
Originally Posted by Annihilus View Post
Now that I have the patch two add-ons that I feel like I can't live without are not working for me. Energy Watch I had setup in the middle of my screen so I could easily see my energy and combo points without having to look away for even a second. I also used Class Timer so I could add my buffs and target's de-buffs to the screen on either side of my toon. I can't find a replacement for these. I downloaded the latest Class Timer and it generates errors and I just can't configure it to work. Energy Watch seems to track the energy generation appropriately, although the graphic energy tick is hosed, but it does not display my combo points correctly. I tried the GnoffBar and their is too much of a delay in the energy tick to be accurate and it does not show combo points. What are some good addons that I can use to replace:

1. Energy Bar that is accurate
2. Combo Points
3. My Buffs, Debuffs
4. Target's Buff's Debuffs

Has anybody used DiscoDice? It looks cool, but at this point I've had enough frustration for one evening.
For 1. - 3. I'd use Pitbull Unit Frames. They do the "fastupdating" in the latest version.
For 4. NeedToKnow showed very promising in yesterday's ZA-lolfest. Easy to set up and simple, that's how I like my addons.

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Old 10/16/08, 4:42 AM   #3473
Scaise
Glass Joe
 
Orc Rogue
 
Azjol-Nerub (EU)
I've switched from a combat spec to a 51/5/5 mutilate spec and I found myself in a similar position to Leto; I seem to be struggling to keep rupture ticking because I keep having to refresh Snd with Envenom.

Now granted this is partly down to not being familiar with the spec and not having any glyphs - it's also partly because the only raid I could get last night was Kara and nothing lived long enough to establish a firm cycle, but it was still showing to be an issue for me.

As a result of that, I was looking for ways to get the SnD started earlier in my cycle and wondered if anyone has looked into using Overkill-Shiv as an opener to get the initial SnD running with very low energy costs? The current advantage of fast daggers means the cost of shiv during overkill is negligible.

I was also trying to make use of the reduced vanish cooldown to make better use of that 6 seconds of lower energy cost but really wasn't able to ascertain if it's worth it due to Kara being an out and out zerg.

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Old 10/16/08, 4:54 AM   #3474
puffyeye
Glass Joe
 
Dwarf Rogue
 
Azjol-Nerub (EU)
I was also struggling with watching my buffs, I found that on fights like Brut I lost a full stack of HfB as I couldn't keep track of the icon very easily, with the ridiculous amount of buffs that are now present, its easily lost amongst everything - especially with an unfamiliar icon....

I tried using TimerButtons, but that doesn't have HfB encorporated into it, does anyone know a suitable addon that will let you easily track say - SnD, HfB & Rupture for example?

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Old 10/16/08, 5:04 AM   #3475
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Leto View Post
For reference regarding the instant poison VII dmg, here is a ss of my recap on the dummies:



I have ~1350 ap, so the tooltip says IP should do ~325 dmg per hit, but it clearly did more than that and I have no idea why.

Could the server be using the old scaling formula? Would that account for it?
I assume you were running with Hunger for Blood during your test? If yes, the numbers match exactly:

(161+0.1*1339)*1.2*1.09= 385.7292 min
(188+0.1*1339)*1.2*1.09= 421.0452 avg
(215+0.1*1339)*1.2*1.09= 456.3612 max


Originally Posted by puffyeye View Post
I was also struggling with watching my buffs, I found that on fights like Brut I lost a full stack of HfB as I couldn't keep track of the icon very easily, with the ridiculous amount of buffs that are now present, its easily lost amongst everything - especially with an unfamiliar icon....

I tried using TimerButtons, but that doesn't have HfB encorporated into it, does anyone know a suitable addon that will let you easily track say - SnD, HfB & Rupture for example?
It has been mentioned numerous times, and I can only repeat it:
NeedToKnow lets you define a bar for any buff you want to observe.

You may also try ClassTimer, which has already pre defined bars for your class.


// Edit
The version on wowinterface.com was obviously broken as in it didn't show correct time values for buffs/debuffs. I changed the link to the one on curse.com, which works just fine.

Last edited by sp00n : 10/16/08 at 7:38 AM.


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