Maybe my case isn't original, where I took enchanting on my warrior, and in the end chose tailoring as secondary profession, to provide disenchantable items, and to help out my mage who I'd be leveling after with cloth CD's.
"...vincer potero dentro a me l'ardore
ch'i' ebbi a divenir del mondo esperto
e de li vizi umani e del valore"
Or how people will be taking BS now for the sockets? Very much considering it on my Rogue (vs. Inscript or JC), even though I know the weapons will be replaced quickly.
Blacksmithing, being able to build weapons, always had some relationship with mélée class, even it had a much tighter one with plate classes.
This is a distinct difference compared to tailoring, which had a complete and total disconnection with physical damage.
If violence doesn't solve your problem...
... you simply haven't been violent enough !
As kargathia mentioned, melee typically take Tailoring to feed Enchanting ... it doesn't take a gathering profession to make greens/blues to DE. Also, they may want bags or to sell specialty cloth. Netherweave Nets can come in handy, too.
There is also the occasional cloak with melee stats, or I guess if people like making the "RP" clothing, like shirts or Tuxedos or something.
I think it's just a nod from Blizzard that melee Tailors exist, not an indication they are going to do something to Tailoring that will attract a lot of melee.
On the other hand I see more of a pattern with getting tradeskills just to enchant an item and then dropping the skill again. Just like we see today with enchanting. So when you are maxed in items you get all the different proffesions just to enchant your items.
You can't do this anymore. Any of the enchants that require a specific profession, if you drop the profession the enchant turns red on your item (as well as the specific profession requirement). So the only min/maxing you can do is which two professions you choose.
While the inability to use Specials during Killing Spree is annoying, it does not actually change anything because you can easily pool and you will only ever be getting 25 energy during the Spree (and just have to make sure you do not cap out).
Auto-attack turning off, on the other hand, is a serious nerf to the ability. If we assume Windfury Totem, Slice and Dice, 44 passive Haste Rating (since that's what I have) and Blade Flurry used on Cooldown, and 1 Heroism in 6 minutes (Brutallus).
Auto-attack turning off, on the other hand, is a serious nerf to the ability.
Is this confirmed? If so very unexpected as blizzard know the situation between combat and mutilate. I dont see them nerfing another combat talent because its just giving themselves more work. It just seems pointless.
Lemme just CttC after reading through about 40 pages and still not being able to find what I want..what have the meters been saying about the new talents before WotLK that are about to be implemented? Perhaps I am in the wrong forum, but I am trying to decide between remaining swords(Blade of Infamy and Savagery) in the combat tree, going purely muta spec, or speccing a MH Fist/OH Sword or Dagger spec with the new talents. I have the option of picking up the Badge MH or Dagger MH to go along with my Blade of Savagery/Dagger Badge OH. Normally I would DL a spreadsheet program but my laptop is unable to handle it without crashing at this time. So much like the meters have been in the favor of Combat swords for a long time, what is rising to the top of the new specs?
So much like the meters have been in the favor of Combat swords for a long time, what is rising to the top of the new specs?
Originally Posted by Shaker
Just read back a few pages and you'll see in pretty clear language what everyone sees as the top few builds.
Beefyfife, just remember that several talents and skills are still very much subject to change. The trees are probably starting to look like their final forms for release of 3.x but don't put all your eggs in one basket. At this point even minor changes could change the types of daggers you want and other gear deciding outcomes. Be informed and prepared but don't set your path in stone by any means.
I'll tell you what I'm going to do (in order of importance).
Keep all the weapons you have, don't vendor anything (duh).
Spend DKP on weapon types you don't have (eg a fast dagger).
Save enough badges enough to buy the 1-2 weapons you don't have when 3.x drops and to re-gem the appropriate gear set (about 11-12 gems should do most people). That's 330 badges or so.
Keep enough enchanting mats in the bank (don't expect the AH to have any when 3.x drops) to do 3 mongoose enchants.
If you've done that, just sit back and let the skills fall where they may. When 3.x drops you'll be able to spec/gear appropriately without having to do anything drastic.
Well, first of all the raid DPS boost of Hemo is so low that I just don't see it as useful utility worth specifically speccing for. That specific spec you have misses out on so much personal DPS that the addition of Hemo in it really doesn't make up for it. The second half of Assassination really doesn't have much synergy with Hemo.
I was thinking recently , scary I know, but with the changes to backstab if it would have any spot in a mutilate build? This is all hypothetically speaking mind you, but would it be a good use of say if Ruthlessness doesn't proc and you get a Muti BS to guarantee no pasted CB points ?