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07/30/08, 2:10 PM
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#826
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Piston Honda
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Leatherworking's value is pretty dependent on how many other LWers are going to be in your raid, with the new Tinnitus drum effect.
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07/30/08, 2:28 PM
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#827
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Glass Joe
Gnome Rogue
Emerald Dream
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Well Blizz has stated that they'd like to allow professions to make best-in-slot items, a la the Sunwell patterns, so many of us will probably be keeping it. With this in consideration, it still looks like Enchanting/Leatherworking would benefit our DPS the most.
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07/30/08, 2:52 PM
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#828
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Mike Tyson
Night Elf Rogue
Doomhammer
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Originally Posted by Arindelest
Leatherworking's value is pretty dependent on how many other LWers are going to be in your raid, with the new Tinnitus drum effect.
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Ah, indeed. I hadn't seen that change; for any of you in the same boat, Tinnitus is basically the equivalent of Potion Sickness for Drums - once you've been drummed, you can't benefit from another one for 2 minutes.
What this means in practice is that you can't benefit from more than one drummer per group, which, I imagine, basically means that it will no longer be the case that half the raid is LW and the other half is thinking about leveling it. It does, however, mean that the value of having LW in practice is probably somewhat less than estimated in my previous post, as you won't always be drumming yourself (assuming that LW will still be a likely profession for rogues). That said: it's still one of the highest personal bonuses due to the leg enchant, and it does provide some raid utility to be an eligible drummer. So LW is still (currently) the best profession for a Rogue, but it's now at least conceivable that something else will unseat it at some point.
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07/30/08, 3:43 PM
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#829
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Piston Honda
Draenei Shaman
Windrunner
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Originally Posted by Slyness
Profession Exclusive DPS Stats Breakdown for Rogues (as of Beta 8681patch)
Blacksmithing
- ?
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I beleive I've seen that Blacksmithing will allow people to put an extra socket on their weapons. So 2 more sockets, plus however good the BOP weapons are, which is still ???.
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07/30/08, 3:48 PM
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#830
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Mike Tyson
Night Elf Rogue
Doomhammer
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Well, gems, from what we've seen, are 40 AP or 20 of the 2-point stats, so 2 extra sockets would be 80 points, putting it up with LW and enchanting in value. Since LW and BS are likely to have additional best-in-slot (or otherwise good/useful) items, it seems entirely possible that BS may compete with LW as one of the top professions. We'll have to wait and see what the itemization looks like to be sure, though.
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07/30/08, 4:01 PM
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#831
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Piston Honda
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I am pretty sure a Blacksmith can add sockets much like an Enchanter can enchant other people's weapons. It's intended to be a cash draw for the trade skill which really had none to begin with.
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07/30/08, 5:50 PM
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#832
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Piston Honda
Draenei Shaman
Windrunner
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Originally Posted by impossible!
I am pretty sure a Blacksmith can add sockets much like an Enchanter can enchant other people's weapons. It's intended to be a cash draw for the trade skill which really had none to begin with.
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Well after reviewing where I saw that (the general WOTLK thread), it doesn't look like it has been confirmed either way. People were speculating that it will be the BS version of leg patches, but it could just as likely be their version of the BOP leg patches or that they will be able to add sockets to other people's weps and then even more to their own, to exactly match the way leg patches will work in WOTLK. Anyway, the final point is that I don't think anyone has confirmed one way or the other.
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07/30/08, 7:27 PM
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#833
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Piston Honda
Draenei Shaman
Argent Dawn
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I believe Inscription gets an extra slot for a glyph (not sure on the strength), which is probably going to be more difficult to measure than what you've done for the other professions.
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07/30/08, 7:30 PM
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#834
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AUGH CHAMPION TIME
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Well, if there's one thing the EJ rogue community is good at, it's taking character choices and breaking them down into a single comparitive statistic. So I'm not too concerned about that (even if the stat has to be changed from 'Attack Power Equivalent points' to something else, I'm sure it'll be done).
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 in EJBSG 12
Consistency. It's only a virtue if you're not a screwup.
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07/30/08, 9:32 PM
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#835
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Glass Joe
Orc Death Knight
Sporeggar (EU)
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Originally Posted by Harmann
2pc T6 seems to scale really well to me though, so while you may be seeing upgrades of 100-150 points on even smaller slots... 5% haste is going to be scaling that value obviously.
So while people are estimating the AP value to be something like 150 at level 70, it might be more like 300 at level 80. Possibly even more depending how weapon DPS scales.
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Blizzard will most likely be doing the same to this set bonus as they did on shamans' tier 2 3/8 one (5% increase to chain heal), and turn it into a flat amount. In this case we would probably see something around 80 haste rating instead of a 5% bonus.
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07/30/08, 11:41 PM
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#836
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Vulajin
It is impossible to say whether 10 agility will be better or worse than 20 crit rating for us at level 80. We don't know enough about the base stats we would have at that gear level, since we don't know what level 80 gear looks like.
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You need 45.91 crit rating at 80 to get 1% crit chance.
You need 29 agility at 60 and 40 agility at 70 to get 1% crit, I am guessing 45 agility at 80.
So, assuming my agility guess is correct at 80:
TBC Elixir:
35 Attack Power and 1.21% Crit
Wrath Elixir:
45 Attack Power and 1% Crit
I don't know Rogue EP values, but using 70 Ret Pally values the Wrath Elixir is better.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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07/30/08, 11:53 PM
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#837
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Vula'jin the Void, blessed by the loa
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Originally Posted by frmorrison
You need 45.91 crit rating at 80 to get 1% crit chance.
You need 29 agility at 60 and 40 agility at 70 to get 1% crit, I am guessing 45 agility at 80.
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WoW Forums -> Agility to Crit Data Collection
It's not likely to take only 45 agility to gain 1% crit at level 80, since it already takes more than that much at level 74.
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Originally Posted by Enervate
Yep, still a fucking idiot.
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07/31/08, 6:09 AM
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#838
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Banned
Undead Rogue
Burning Legion (EU)
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There has been a post on the forums just now, that derives the crit from agil formula and value, not 100% sure, but close...
http://elitistjerks.com/f31/t29453-c...gs_level_80_a/
presumes agility required for 1% crit to be 83.333 at level 80.
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07/31/08, 6:11 AM
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#839
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Von Kaiser
Blood Elf Rogue
Frostmane (EU)
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I was wondering about the leg enchants. In the past I was a JCer and before dropping it for LW I just made 6 of each BOPgem and banked them. Would you be able to do the same with LWing? As in make 5-6 of teh EpicLW only leg enchants and then just bank them and get another profession?
Or are they unusable if your not a LWer muchlike engineering works?
EDIT:
About the combat ratings
+/- 750 hit for the hitcap? Damn I thought 363 was an extreme high number 
+/- 215 expertise for 6,5% dodge ignore
Guess T6 isnt that good at 80 then...
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07/31/08, 6:16 AM
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#840
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Banned
Undead Rogue
Burning Legion (EU)
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Originally Posted by Hildegard
Fokus Magic (Focus Magic - New Mage Arcane Tier 3 talent - increases magic damage taken by the target by 150, lasts 1 min or 50 charges. 1000 Mana the new Arkan 11er Talent) looks like a buff to poison damage. We don't know the new ranks but this also scales really well and instant poison looks like the ability gaining the biggest percentage increase by Fokus Magic. I imagine this to give rogues 150 or more additional DPS as it scales with haste and hit and expertise and crit rating.
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I wouldn't get happy about that, the whole design of that talent is very faulty.
First off it is VERY mana intensive, second it has 50 charges, which in a raid environment are going to drop in like 10sec MAX, probably less. Which would in return require a reapply of the debuff for very low real gain, besides the HUGE dps lost from the sucker mage who is trying to make it work.
Thus, this talent will probably change.
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07/31/08, 6:30 AM
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#841
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Don Flamenco
Tauren Druid
Magtheridon (EU)
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Originally Posted by Iliyan
I wouldn't get happy about that, the whole design of that talent is very faulty.
First off it is VERY mana intensive, second it has 50 charges, which in a raid environment are going to drop in like 10sec MAX, probably less. Which would in return require a reapply of the debuff for very low real gain, besides the HUGE dps lost from the sucker mage who is trying to make it work.
Thus, this talent will probably change.
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Huge dps lost?
50 * 150 = 7 500
Instant Cast
Last time I checked a 5000dps instant (pre-haste, debuffs on target) is pretty good. Now if you want to argue its mana intensive thats fine, it is only 7.5dpm (zero debuffs on target). I can see it being useful in the last 30s of an encounter to quickly burn the boss down if you have the mana for it. It could do with a tweak though charge/mana wise.
However, it IS the mages damage. Albeit, not on the damage meters. If your poison proc's it or another person's spell you are just decreasing the 'cooldown' on the spell, not providing any additional worth damage-wise.
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Would you be able to do the same with LWing? As in make 5-6 of teh EpicLW only leg enchants and then just bank them and get another profession?
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You need LW (450?) to 'use' the enchant to apply it to the legs.
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07/31/08, 6:38 AM
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#842
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Banned
Undead Rogue
Burning Legion (EU)
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However, I have a different dilemma for a PvE Mutilate WoTLK build...
I have found the stub for the proper build, however there are 7 points which hang in the air
Talent Calculator - World of Warcraft --> 44/20/0
My initial thought is go combat, up to Weapon expertise 2/2 with 4/5 in dagger spec.
Talent Calculator - World of Warcraft -->44/27/0
However, I am not sure how will my dps change with the new change to Improved poisons reflect instant poison on OH dps. 5% is a quite nice boon for 1 talent point, not worth it when put up against expertise BUT should I change the spec direction to HfB the combined boosts might outweigh the combat points. ( Not likely, but I RLY want to see how well HfB will work, the talent is very attractive to me )
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07/31/08, 6:50 AM
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#843
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Banned
Undead Rogue
Burning Legion (EU)
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Originally Posted by Vodrin
Huge dps lost?
50 * 150 = 7 500
Instant Cast
Last time I checked a 5000dps instant (pre-haste, debuffs on target) is pretty good. Now if you want to argue its mana intensive thats fine, it is only 7.5dpm (zero debuffs on target). I can see it being useful in the last 30s of an encounter to quickly burn the boss down if you have the mana for it. It could do with a tweak though charge/mana wise.
However, it IS the mages damage. Albeit, not on the damage meters. If your poison proc's it or another person's spell you are just decreasing the 'cooldown' on the spell, not providing any additional worth damage-wise.
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Hmm, you are most correct.
This would be weird though. It could very well justify having 1 such mage in a raid who's sole focus is pure mana regen and intellect. He doesn't need ANY spell damage, only mana to keep spamming that little spell, and when/if oom, spam frostbolts to gain more mana then you are spending and eventually start all over again.
Back to the rogue stuff though, If we have one mage doing that, our poison damage would take a lot of the charges, especially if mutilate does as good as it seems it will do in raids, Instant on MH and OH with DP proccing from both would mean loads of poison damage.
Again I'd like to point out that Improved poisons is looking VERY attractive for Mutilate builds with these changes, and 150 extra damage on a poison will be sweet, should mages decide it worthy to use...
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07/31/08, 7:50 AM
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#845
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Bald Bull
Roywyn
Gnome Mage
No WoW Account (EU)
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Originally Posted by Vodrin
Huge dps lost?
50 * 150 = 7 500
Instant Cast
Last time I checked a 5000dps instant (pre-haste, debuffs on target) is pretty good. Now if you want to argue its mana intensive thats fine, it is only 7.5dpm (zero debuffs on target). I can see it being useful in the last 30s of an encounter to quickly burn the boss down if you have the mana for it. It could do with a tweak though charge/mana wise.
However, it IS the mages damage. Albeit, not on the damage meters. If your poison proc's it or another person's spell you are just decreasing the 'cooldown' on the spell, not providing any additional worth damage-wise.
You need LW (450?) to 'use' the enchant to apply it to the legs.
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We simply don't know how Focus Magic works. With some snippets we have currently, it is suggested that it works like +150 spell power for attacks against that target. Some mage also reported that the 50 charges got used in under 20 seconds by a party with a rogue/ret/deathknight, not sure how much magic damage it added for them if any at all.
Someone in beta should ninja a mage and see if it increases poison damage at all and how fast you chew through charges.
Keep in mind that most of the mage changes this push simply not functional.
On the DPS loss claim - we simply don't know how the spell works, or how it's supposed to work.
It does have a similar issue to Hemorrhage - it might get outscaled by gear at some point.
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07/31/08, 8:10 AM
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#846
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Great Tiger
Night Elf Druid
The Maelstrom (EU)
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Originally Posted by Rerox
I was wondering all along if anybody has yet seen a decent melee-weapon-enchant like Mongoose was in BCs?
[...]
So anything else I missed that might be a replacement for [Formula: Enchant Weapon - Mongoose]?
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Don't forget Mongoose and Executioner are *raid* enchants. With a level cap of 77, I doubt you'd find a great many of them. We haven't seen any end-game content yet. Who knows, we may well see the 80s version of Moroes drop a Mongeese enchant that adds +150 agility on proc.
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07/31/08, 8:38 AM
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#847
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Piston Honda
Dwarf Rogue
Proudmoore (EU)
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Originally Posted by Duilliath
Don't forget Mongoose and Executioner are *raid* enchants. With a level cap of 77, I doubt you'd find a great many of them. We haven't seen any end-game content yet. Who knows, we may well see the 80s version of Moroes drop a Mongeese enchant that adds +150 agility on proc.
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Well, since most recipes and other stuff was found by datamining the beta-client, I thought the real high-end-enchants would already have been discovered. So it seems we will have to wait.
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07/31/08, 11:03 AM
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#848
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Piston Honda
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From the druid forums, though relevant. Sheared to highlight the important part.
The 10 second cooldown has been removed, the procs per minute has been raised from 2 to 3.5, and melee abilities no longer trigger it.
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We are aware of the concerns with reaching the hit rating cap, and will make sure Druids can pick up Rogue items to wear without exceeding that cap. This means Rogues will likely socket for hit, while Druids socket for Strength or Agility.
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Source: WoW Forums -> Cat form end-game scaling...
It goes on to discuss why druid melee DPS "lagged behind" in Burning Crusade, and what adjustments are being made to address that. Class envy and Feral druid raid benefits aside, my major concern is the [even smaller] pigeon hole we're apparently being pushed towards, insofar as gear is concerned. I realize that it's somewhat irrational to pass judgment now, given that we haven't seen any real L80 heroic/badge/entry-level raid items, but we're already forced down a pretty rigid path.
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07/31/08, 1:45 PM
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#849
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Glass Joe
Worgen Rogue
Sisters of Elune
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Originally Posted by Vulajin
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Vulajin, I was looking at your data collection thread to determine crit conversion from Agility. Rather than collect every piece of available data (Level, agility, crit rating, weapon spec, etc.) can't you just mouse over your agility in the character sheet and have it tell you how much Crit % you're gaining from agility? Is that not working in the beta for some reason or are you just trying to get more accurate numbers since the character sheet only rounds to 2 decimal places?
So it's looking like the amount of agility needed to get 1% crit is going to be doubled (give or take), yet the new Agility Elixir is only giving us 10 more Agility (not to mention losing 20 crit). Doesn't seem very balanced. I know it's only the beta, but alchemy is looking severly marginalized in the expansion. It might be time to re-roll skinning/LW. Especially when you consider all the sweet bonuses it provides to a rogue. Oh well, I'm still keeping my fingers crossed.
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07/31/08, 2:04 PM
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#850
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Vula'jin the Void, blessed by the loa
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Originally Posted by Bowien
are you just trying to get more accurate numbers since the character sheet only rounds to 2 decimal places?
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Ding ding ding.
Also, as per http://elitistjerks.com/f31/t29453-c...gs_level_80_a/, we're pretty confident the agility to crit conversion at 80 is actually 83.33….
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Originally Posted by Enervate
Yep, still a fucking idiot.
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