 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
09/21/08, 3:15 PM
|
#2351
|
|
Super Macho Man
Night Elf Rogue
Proudmoore
|
In my estimates to date, I've found 4+ finishers to do better DPS than 2-mutilate finishers; with 5/5 SF and Ruthlessness, given typical crit rates, this means you only need to do 1 Mutilate between finishers almost 50% of the time. Meanwhile, during a 24-pt SnD, one will typically regen on the order of 300 energy between normal regen and Focused Attacks, which is sufficient for 4 Mutilates with plenty of cushion leftover for finishers and dry spells in procs. Hence, doing 4+n4+r should be totally sustainable.
However, given the 18-20-sec duration of glyphed rupture and the almost 75% chance of completing those two finishers with 3 Mutilates or less, odds are actually pretty good that this cycle will be ready to Rupture again before the previous one has worn off. Hence, I think the top cycle is actually likely to be 4+r4+n(4+n) - that is, do you a rupture and an envenom, and, depending on how procs work out, possibly squeeze in another envenom before needing to rupture again.
|
|
|
|
|
|
09/21/08, 3:16 PM
|
#2352
|
|
Glass Joe
Undead Rogue
Agamaggan (EU)
|
Ok, well im fairly new to these forums so dont shread me up toooo much. Obviously in Wrath mutilate is on top as things stand at the moment. Even with the recent changes to both Combat and Assassination. But could anyone please possibly tell me the exact difference in % of damage or DPS terms, of the 2 specs.
Say from a pure DPS perspective providing a you got the crit of a pally heres the mutilate spec.
http://talent.mmo-champion.com/?rogu...00000000000000
against what i think the best combat spec is going to be (providing) it stays like this which of course it wont. As it seems poisons still needs to be knocked down a peg and combat up a few with lightning reflexes etc.
http://talent.mmo-champion.com/?rogu...00000000000000
Of course correct me if im wrong with this spec for combat or muti from a pure DPS perspective.
Also, from what people know from blue posts etc. Do blizzard plan on having combat and mutilate on a par, because as it stands muti is rolling over combat at the moment. According the the Wrath spreadsheet im using muti is putting up some ridiculous number in comparison to the pathetic ones being shown by combat.
Last edited by Underz : 09/21/08 at 3:53 PM.
|
|
|
|
|
|
09/21/08, 4:29 PM
|
#2353
|
|
Now with 100%* less failure.
|

Originally Posted by Aldriana
In my estimates to date, I've found 4+ finishers to do better DPS than 2-mutilate finishers; with 5/5 SF and Ruthlessness, given typical crit rates, this means you only need to do 1 Mutilate between finishers almost 50% of the time. Meanwhile, during a 24-pt SnD, one will typically regen on the order of 300 energy between normal regen and Focused Attacks, which is sufficient for 4 Mutilates with plenty of cushion leftover for finishers and dry spells in procs. Hence, doing 4+n4+r should be totally sustainable.
However, given the 18-20-sec duration of glyphed rupture and the almost 75% chance of completing those two finishers with 3 Mutilates or less, odds are actually pretty good that this cycle will be ready to Rupture again before the previous one has worn off. Hence, I think the top cycle is actually likely to be 4+r4+n(4+n) - that is, do you a rupture and an envenom, and, depending on how procs work out, possibly squeeze in another envenom before needing to rupture again.
|
Does this account for the reduced Envenom damage if you perform it with X CP and fewer than X Deadly Poison stacks? Also, how much superior do you find 4+ finishers with Ruthlessness to be, relative to, say, not taking Ruthlessness at all? Quite a lot of builds I've looked at have skipped Ruthlessness entirely in favor of other talents.
|
Originally Posted by Darkside
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
|
|
|
|
|
09/21/08, 5:27 PM
|
#2354
|
|
Super Macho Man
Night Elf Rogue
Proudmoore
|
I don't have good estimates on 2M Envenom/Rupture cycles, but with straight Envenom spam I have the difference between 2M and 4+ at about 90 DPS, even factoring in the fact that you will on occasion be doing Envenoms without enough poison. I may not have weighted this possibility quite strongly enough, but I don't think it's going to make 90 DPS difference. And in a Rupture cycle the difference will be larger, I suspect.
The question of course remains whether there's something better to do with the talent points in Ruthlessness; but as you can't get past the 35-point level in the tree without taking either Ruthlessness or filler, I'm inclined to say that they're generally going to be worth taking.
|
|
|
|
|
|
09/21/08, 5:36 PM
|
#2355
|
|
Now with 100%* less failure.
|
Well, the primary filler I'm looking at is Fleet Footed, useful for soloing and in case you don't have an Unholy DK (which may certainly be the case in a 10 man), and Quick Recovery, which despite its low DPS value is still a 20% increase in healing received.
|
Originally Posted by Darkside
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
|
|
|
|
|
09/21/08, 5:43 PM
|
#2356
|
|
Super Macho Man
Night Elf Rogue
Proudmoore
|
Right... although a 10-man scenario will also affect what buffs you have and thus skew that balance as well. So far I've focused primarily on the 25-man raiding scene (i.e., assume access to all raid buffs), for which Fleet Footed will presumably be a non-issue. Similarly, the Quick Recovery buff, while nice, has minimal DPS benefit, and so far in talent analysis we've been largely neglecting survivability talents.
So, fundamentally: yes, outside of 25 mans - be it 10 mans, 5 mans, or farming - there's a plausible case for skipping Ruthlessness. But when you get to 25s, I'm pretty confident that it's something you want.
|
|
|
|
|
|
09/21/08, 6:44 PM
|
#2357
|
|
Von Kaiser
Night Elf Rogue
Hakkar (EU)
|
Originally Posted by Aldriana
So, fundamentally: yes, outside of 25 mans - be it 10 mans, 5 mans, or farming - there's a plausible case for skipping Ruthlessness. But when you get to 25s, I'm pretty confident that it's something you want.
|
In my experience, during these 2 years of TBC, I've been lovin' both Relentless Strikes, Quick Recovery and Fleet Footed as well (in my Hemo/Seal Fate spec). At the moment I should be able to keep these talents in the upcoming 3.0 patch.
With my old spec 31/0/30 I usually generated the same amount of energy a combat rogue would generate from Combat Potency (this because of more finishers, but not as much energy as a combat rogue would generate from combat potency plus ruthlessness). With Focussed Attacks assassination rogues with Relentless Attacks should finally be able to actually generate more energy then a Combat Specced rogue (if we don't consider the new change to Vitality).
Once Expertise is capped we may choose to avoid taking Quick Recovery. I guess you already know that once ERating and HRating are cappet for yellow damage, your first 2 stats to stack will become Agility and Crit Rating (I'm not joking)... and, who knows, maybe Haste Rating as well! About Fleet Footed, it became very usefull... it first became usefull at the Prince and then in every situation were an higher movement speed could help increasing dps or saving my life (at the Lurker I was usually able to run around the boss during the spit fase without jumping in the water and without losing dps... my experience ends in BT and I still love this talent... it makes my rogue just feel different). Relentless Strikes should still be a "must have" talent for raiding in 25 man istances.
I really miss Deadly Brew and Infectius Poisons... I guess we just have to wait and see. At the moment I would avoid Cut to the Chase in an Hemo spec, in favor to Dual Wield Spec and Improved SnD.
P.S.
Changed Ruthlessness with Relentless Strikes... ops! :P
Last edited by Coffin Burier : 09/22/08 at 11:41 AM.
|
Indidh, Combat/Subtlety Rogue, Hakkar EU
|
|
|
|
09/21/08, 7:25 PM
|
#2358
|
|
Glass Joe
Night Elf Rogue
Nefarian (EU)
|
Originally Posted by Aldriana
I ran the numbers on Combat Shiv builds (23/43/5, to be specific, which appears to be the strongest combat-centric build), and they seem to be running about 10% behind Mutilate.
|
I was testing combat shiv builds on the ptr and found that a slice'n'dice glyph alone was enough to keep up a 5s/5r/5e cycle using a 5/51/5 build (actually I wasn't using a snd glyph but took 2 T4 from the bank). So I came back here, found the 23/43/5 build, got the new spreadsheet and played around a little.
- Full SWP gear
- Warglaive MH / BoS OH
- 23/43/5 build
- glyphs: shiv, rupture, slice'n'dice
- 2s/5r/5e cycle
This puts me 1.6% ahead of the Mutilate DPS that's predefined in the spreadsheet. Do you get similar results with naxx gear?
|
|
|
|
|
|
09/21/08, 8:00 PM
|
#2359
|
|
Glass Joe
|
Originally Posted by Aldriana
DW Spec: 91 DPS/Point
Precision: 31 DPS/Point
CQC: 50 DPS/Point
Relentless Strikes: 107 DPS/Point
Opportunity: 98 DPS/Point
|
I was leafing through some of the past posts and saw this.
DW Spec ~ 91DPS/Point
Opportunity ~ 98DPS/Point
Has anyone tested 51/3/7 build for level 70 PVE? Or are these values based solely on the level 80 gearing that has been seen?
Since Focused Attacks is now the defining talent in Mutilate builds, it seems that we need to test which stat gives a higher boost on DPS. Should mutilate rogues socket for Agility, Crit, or (now that we can) Haste?
|
|
|
|
|
|
09/21/08, 8:44 PM
|
#2360
|
|
CHALMON
Night Elf Rogue
Lightbringer
|

Originally Posted by Aldriana
In my estimates to date, I've found 4+ finishers to do better DPS than 2-mutilate finishers; with 5/5 SF and Ruthlessness, given typical crit rates, this means you only need to do 1 Mutilate between finishers almost 50% of the time. Meanwhile, during a 24-pt SnD, one will typically regen on the order of 300 energy between normal regen and Focused Attacks, which is sufficient for 4 Mutilates with plenty of cushion leftover for finishers and dry spells in procs. Hence, doing 4+n4+r should be totally sustainable.
However, given the 18-20-sec duration of glyphed rupture and the almost 75% chance of completing those two finishers with 3 Mutilates or less, odds are actually pretty good that this cycle will be ready to Rupture again before the previous one has worn off. Hence, I think the top cycle is actually likely to be 4+r4+n(4+n) - that is, do you a rupture and an envenom, and, depending on how procs work out, possibly squeeze in another envenom before needing to rupture again.
|
To back up this math, I did almost of all Naxx 10 last night, running the currently established "best DPS spec". Anyways, I had absolutely no problem maintaining a 4n/4r cycle and when I realized no one was doing armor reduction and started doing Expose Armors, I still was able to throw in a rupture here or there.
I did however encounter something that you were referring to in earlier posts. In many cases, based on crits I'd actually do a 2nd envenom before the next Rupture due to the previous Rupture being on there (running both SnD and Rupture glyphs).
Anyways, parse of the run is here, though don't let relative DPS scare you as a.) for the first 2 wings there was no major armor buff, and b.) after that I ran Expose Armor, c.) We didn't have an +AP% buff till the last wing or so. But even with those caveats I was pretty competitive damage wise, d.) Most bosses don't take into account Murder, and e.) My cycle timings were far from perfect.
ER WotLK Beta Raid History
Gear I'm currently running. I got a few of these items during the run in question. I've replaced a lot of my gear with Naxx 10 items, but I still have some slots with bad gear. Still having problems getting enchants but doing what I can:
MH: [Knife of Incision] w/ Executioner
OH: [Omen of Ruin] w/ Executioner
Ranged: [Distracting Blades]
Head: [Helm of the Vast Legions] w/ Glyph of Ferocity, Swift Skyflare (+42 AP), Accurate Huge Citrine (+6 Expertise/+6 Hit)
Neck: [Pendant of the Outcast Hero]
Shoulder: [Shoulderpads of the Silvermoon Retainer] w/ Inscription of the Blade (yes not greater)
Back: [Cloak of Darkening] - No enchant
Chest: [Tunic of Dislocation] w/ Accurate Huge Citrine (+6 Ex/+6 Hit), Guardian's Shadow Crystal (+6 Ex/+9 Sta), No enchant
Wrist: [Cuffs of Dark Shadows] w/ +24 AP
Hand: [Grips of Deftness] w/ Assault - yeah I know they suck
Waist: [Blistered Belt of Decay] w/ Glinting Monarch Topaz (+8 Agi/+8 Hit)
Leg: [Leggings of Discord] w/ No Enchant
Foot: [Nyn'jah's Tabi Boots] w/ Cat's Swiftness, Shifting Tanzanite, Bright Crimson Spinel
Ring: [Band of the Kirin Tor]
Ring: [Kurzel's Rage]
Trinket: [Shard of Contempt]
Trinket: [Fezzik's Pocketwatch]
EDIT: Added current items per request.
Last edited by chalon : 09/22/08 at 2:15 AM.
|
|
|
|
|
|
09/21/08, 11:04 PM
|
#2361
|
|
Glass Joe
|

Originally Posted by chalon
To back up this math, I did almost of all Naxx 10 last night, running the currently established "best DPS spec". Anyways, I had absolutely no problem maintaining a 4n/4r cycle and when I realized no one was doing armor reduction and started doing Expose Armors, I still was able to throw in a rupture here or there.
I did however encounter something that you were referring to in earlier posts. In many cases, based on crits I'd actually do a 2nd envenom before the next Rupture due to the previous Rupture being on there (running both SnD and Rupture glyphs).
Anyways, parse of the run is here, though don't let relative DPS scare you as a.) for the first 2 wings there was no major armor buff, and b.) after that I ran Expose Armor, c.) We didn't have an +AP% buff till the last wing or so. But even with those caveats I was pretty competitive damage wise, d.) Most bosses don't take into account Murder, and e.) My cycle timings were far from perfect.
ER WotLK Beta Raid History
|
Chalon, is there somewhere i could see what gear/stats you had for that run?
Would be interesting,
thanks in advance.
|
|
|
|
|
|
09/21/08, 11:15 PM
|
#2362
|
|
CHALMON
Night Elf Rogue
Lightbringer
|
I'll update that post up there later tonight with the gear I'm currently running (some of which I got during the run). FWIW the fights that are after that aren't listed because my log bugged out for some reason. However I won Faerlina, died very early on Maexxana (died to webbing ftl), and Sapphiron I was up high on the meters. KT I was pretty high too but then the server came down :P.
|
|
|
|
|
|
09/22/08, 6:17 AM
|
#2363
|
|
Glass Joe
|
Originally Posted by Nerio
Doing 4-5 point Ruptures followed by 4-5 envenoms and also renewing hfb, I still find myself with a handful of time to let my energy fill a bit before I renew the slice and dice with an evenom. I'm using a 1.5 speed mh and 1.4 speed oh so I'm getting a few more crits in than say a 1.8 and 1.5, but even with 1-2 less crits per 10 or so seconds I don't see it being an issue. I also usually take 5/5 relentless strikes which helps a lot. I do not have the glyph so there's even more room in which to work with.
|
This was holding up for me as well, and I was using 1.8/1.7 speed from when I copied my Rogue over for it. I aimed for 5r, and Envenom whenever I needed to refresh SnD. I rarely had to do anything less than a 5 point though, as 2xMuti with 5/5 SF is ~90% 5 points with my crit rate.
|
|
|
|
|
|
09/22/08, 9:16 AM
|
#2364
|
|
Von Kaiser
Undead Rogue
Archimonde (EU)
|
Originally Posted by Coffin Burier
With my old spec 31/0/30 I usually generated the same amount of energy a combat rogue would generate from Combat Potency (this because of more finishers, but not as much energy as a combat rogue would generate from combat potency plus ruthlessness). With Focussed Attacks assassination rogues with Ruthlessness should finally be able to actually generate more energy then a Combat Specced rogue (if we don't consider the new change to Vitality).
|
I think you're confusing ruthlessness and relentless strikes.
|
|
|
|
|
|
09/22/08, 9:31 AM
|
#2365
|
|
Glass Joe
|
Has anyone compared the new combat talents to a new mutilate build yet?
combat fist/sword vs combat sword vs mutilate
As i would really, really appreciate it if i could stay combat with either a swords only or a fist/sword hybrid build without having to carry the little red lantern at the low end of rogue raid dps ...
|
|
|
|
|
|
09/22/08, 9:40 AM
|
#2366
|
|
Von Kaiser
Night Elf Hunter
The Sha'tar (EU)
|
Originally Posted by Aldriana
Lets see, 340 haste rating for 8 seconds every 2 minutes works out to 340/15 = 22.7 average haste rating. Which is...potentially better than the existing enchants (15 expertise, 20 agi, or 32 AP), but if so, not by very much. It's certainly not in the same league as the other profession bonuses. And while Goggles (or whatever) may help, the other professions may get items as well. So I think it's safe to say that there's insufficient evidence to believe that Engineering will be useful in PvE - though of course, it's still quite good for PvP.
|
These are the goggles as they've currently been specced, for what it's worth:
[Weakness Spectralizers]
There is an attack power trinket but its main value is in stamina and the attack power benefit is lacklustre:
[Sonic Booster]
|
|
|
|
|
|
09/22/08, 11:48 AM
|
#2367
|
|
Von Kaiser
Night Elf Rogue
Hakkar (EU)
|
Originally Posted by Waldar
I think you're confusing ruthlessness and relentless strikes.
|
Thank you for the correction. I've edited my post.
My aim was just to let you know how fun and useful Fleet Footed can be... I just hope we'll have points for that filler.
As I'm not in the Beta and I can't test any new spec, has anyone tested 50/0/21 (Hemo/Cut to the Chase) and 42/7/22 (Hemo/Focussed Attacks/DWS)? Thank you.
|
Indidh, Combat/Subtlety Rogue, Hakkar EU
|
|
|
|
09/22/08, 12:43 PM
|
#2368
|
|
Glass Joe
Cibeles
Blood Elf Rogue
Ragnaros
|
I have a question... in raids we will still have WF on the MH but now IP on the OH? Or with this new spec we need to use DP on the MH in raids too?
|
|
|
|
|
|
09/22/08, 12:48 PM
|
#2369
|
|
Glass Joe
|
You will have poison on both weapons, as WF will become a general 16-20% haste-buff
|
|
|
|
|
|
09/22/08, 12:50 PM
|
#2370
|
|
Von Kaiser
Night Elf Rogue
Hakkar (EU)
|
Originally Posted by Cibeles
I have a question... in raids we will still have WF on the MH but now IP on the OH? Or with this new spec we need to use DP on the MH in raids too?
|
WF Totem shuold be a 20% haste rating now and not weapon buff anymore. This should allow rogue to use IP main and DP off. I'm not the best source for an answear, so wait for more precise informations from whos are in the beta.
|
Indidh, Combat/Subtlety Rogue, Hakkar EU
|
|
|
|
09/22/08, 12:52 PM
|
#2371
|
|
Glass Joe
Cibeles
Blood Elf Rogue
Ragnaros
|
Originally Posted by Phantomine
You will have poison on both weapons, as WF will become a general 16-20% haste-buff
|
Oh thats true! Tx.
|
|
|
|
|
|
09/22/08, 1:00 PM
|
#2372
|
|
Von Kaiser
Night Elf Rogue
Hakkar (EU)
|
Yes, but it requires Engineering to be used, so I think it can be considered as a perk of the profession.
|
|
|
|
|
|
09/22/08, 2:54 PM
|
#2374
|
|
Abides...
|
More or less.
http://talent.mmo-champion.com/?rogu...00000000000000
Serrated Blades > Lethality
no reason not to max aggression
and parry riposte is probably a better choice than dodge. More avoidance and a better farming talent for the same point investment.
|
|
|
|
|
|
09/22/08, 2:54 PM
|
#2375
|
|
Piston Honda
|
Originally Posted by Risuchan
|
I don't think you want to place the points precisely as you have them. I think a typical build including lethality would look more like this (you could place the improved sprint points into Lightning Reflexes if Blizzard actually buffs it to have some DPS-increasing effect):
Pure Combat Swords
or if you want to pick up Serrated Blades:
Combat Swords with Serrated Blades
|
|
|
|
|
|
|