Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Rogues
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Closed Thread
 
LinkBack (970) Thread Tools
Old 09/23/08, 12:44 PM   #2426
Cybelirrae
Piston Honda
 
Night Elf Rogue
 
Uldum
Originally Posted by sp00n View Post
Taking a closer look at the spreadsheet, the DPS contribution from Shiv itself doesn't even match with the build's lead in comparison to a SS build. Meaning, even with the damage component completely removed from Shiv, it would still pull ahead of Sinister Strike (445 DPS through Shiv / 500 DPS ahead).

Removing the Shiv Glyph itself neither does place Shiv behind SS.

So, we need a twofold solution:
a) buff combat build, but I think we all agree on this issue and
b) change the way Shiv is working. Either increase its energy consumption and/or remove the Shiv glyph or - which currently is my favorite as it is quick and simple - exclude Instant Poison from profiting of Shiv's 100% poison application.

Increasing Shiv's energy consumption would contradict its utility, but so does Instant Poision. Instant Poison is no utility, it's pure damage.
We can simulate this by selecting Deadly Poison on off hand and Instant on main hand. The DPS drops to 3011; still quite much, enough to not render it completely useless, but about 9% behind a SS combat build, which seems to be more in line.
I think buffing combat, and perhaps buffing Sinister Strike's chance to apply the poison on your mainhand weapon is the way to go. Any change to shiv's energy cost or chance to apply instant poison would hurt rogues in pvp a great deal.
 
User is online.
Old 09/23/08, 12:49 PM   #2427
Leto
The Duke
 
Night Elf Rogue
 
Shattered Hand
Originally Posted by jdpowers19 View Post
I agree and disagree with you. There are situations where a player may be playing a sub-optimal spec but still performs better than most or all of the other dps in the raid. If this is the case, is it really the sub-optimal spec you have to worry about? As has been mentioned, some guilds can afford to be picky enough in recruiting that they never have anyone playing those types of specs in a raid situation. Either you min/max, or you dont get in to the guild or raid. But for the many other guilds that cant do that, looking at the spec and gear choices of people who are clearly underperforming is probably more important than telling the sub rogue who is in the top 3 to respec because its not optimal for raiding.
Just as a reference, we were top on our server, and top 40 U.S. if I recall, so recruitment wasn't an issue, and the other rogues weren't under performing per se, we just weren't surviving as long while learning a fight since we didn't have the fleixility in options such as a second sprint, second vanish, second evasion. Once we were all comfortable with the fights we outdmged him eaisly.

My main point was just using that as an example in an attitude difference between the raid leaders, as one was nitpicking the specs, while he wasn't focusing on more important things such as strategy, etc. My memory could also be shoddy as that was two years ago.

Rogue at heart.
 
User is offline.
Old 09/23/08, 12:56 PM   #2428
tetracycloide
Don Flamenco
 
tetracycloide's Avatar
 
Human Warlock
 
Quel'dorei
There are a number of ways to adjust shiv so it cannot be used as a mainline attack in a raid DPS cycle:
  • lower the proc rate or damage of instant poison
  • increase energy cost of shiv
  • add a cooldown to shiv of <=10 secs
  • remove the awards 1 CP from shiv
  • increase opportunity cost of shiv by buffing other CP generators
  • remove shiv attacks from eligability for combat potency and/or focused attacks
Still, what it all boils down to in the end is what DPS can be expected from each build after the DPS sweaps are finished. If shiv, SS, and mutilate are all within 0-2% DPS of each other assuming optimaized builds/gear for each it really doesn't matter that shiv is a DPS ability.

My vanity is justified.
 
User is offline.
Old 09/23/08, 1:01 PM   #2429
Rug
Glass Joe
 
Blood Elf Rogue
 
Uldum
One thing to keep in mind with the estimated Shiv Combat build is that using the Warglaive set gives it about a 80-100 dps boost from the set proc alone. A more fair comparison would be Muramasa & Blade of Savagery.
 
User is offline.
Old 09/23/08, 1:10 PM   #2430
Neverest
Glass Joe
 
Troll Rogue
 
Area 52
It is true that some people can do better dps with a less optimal build, this is skill and preference, but not our goal here in theorycraft. We are here to test and discover best obtainable dps build, we give people hope to aim for the best, whether or not most of them have the skill for it is their concern.

Competition is common in good guild applications, and for raid leader ask for best possible dps spec is normal, raid leader can and will hope for the best of their applicants. It's thus natural for guild leader to ask for your best base on trustworthy source of theorycraft such as Elitejerks.

Skill is something u can't measure in one glance, and competition in best guild is fierce, they might replace u if u can't meet their demand, but hey, let's just think of this as a form of "natural selection" then, no point be upset about it. If u don't like it, leave for another guild, find a spec and a guild u like, and have fun, maybe that is the most important for u instead of aiming for best raid progression.

In conclusion, we here at elitejerks do theorycraft, increase your knowledge. Our goal is, once u read our posts, maybe u don't have the skill to do the best dps, but u can't say u don't know what are the optimal builds. U can say u can't do it, but u can't say u don't know about it. ^_^
 
User is offline.
Old 09/23/08, 1:20 PM   #2431
Arindelest
Piston Honda
 
Night Elf Rogue
 
Garona
If Blizzard is interested in adjusting Shiv (and not changing mechanics too much), it's probably important to note how it got into this imbalanced state in the first place.

Shiv was designed with Pre-3.0 poisons in mind as an ability that did not do as much damage or scale as well as a Sinister Strike.

If poison damage is to remain a significant component of our DPS than we cannot reduce poison damage to adjust Shiv. Likewise, any change in the cooldown (as much as this seems like a nice change in that it rewards a bit more skillful play) and chance to proc poisons (particularly the latter) would have large PvP ramifications. Some sort of nerf to Shiv's straight-up damage (perhaps removing it) and a buff to Sinister Strike (either with talents, glyphs, or through the ability itself) would seem reasonable.
 
User is offline.
Old 09/23/08, 1:49 PM   #2432
Andeh
Relapsing Feels Good
 
Orc Rogue
 
Balnazzar
Originally Posted by tetracycloide View Post
There are a number of ways to adjust shiv so it cannot be used as a mainline attack in a raid DPS cycle:
  • lower the proc rate or damage of instant poison
  • increase energy cost of shiv
  • add a cooldown to shiv of <=10 secs
  • remove the awards 1 CP from shiv
  • increase opportunity cost of shiv by buffing other CP generators
  • remove shiv attacks from eligability for combat potency and/or focused attacks
Still, what it all boils down to in the end is what DPS can be expected from each build after the DPS sweaps are finished. If shiv, SS, and mutilate are all within 0-2% DPS of each other assuming optimaized builds/gear for each it really doesn't matter that shiv is a DPS ability.
I think that your last two suggestions are probably the most realistic, since they don't penalize the utility factor of Shiv or reduce the effectiveness of IP to other builds.

They could also change the Shiv glyph to "Reduces the energy cost of Shiv by 5 when applying Crippling, Wound, or Mind-Numbing Poison." That would allow it to retain its current functionality, but prevent it from being abused for a Shiv PvE build.
 
User is offline.
Old 09/23/08, 1:58 PM   #2433
Cally
Von Kaiser
 
Blood Elf Rogue
 
Terokkar
Originally Posted by Leto View Post
I definitely agree with you, as I've been heavily into theorycrafting myself, hence why I post here. I was just trying to support the previous statement that a raid leader flipping out because someone is using a spec with 1% worse dps is a silly thing to worry about. I wasn't trying to say that sub was the best raiding spec either, clearly it wasn't, just that there are other factors that one can consider instead of just pure theorycraft, such that chastising someone for not strictly following theorycraft is silly.

Obviously we can't analyze and quantify the intangible benefits, so there's no point theorycrafting about them, but that doesn't mean a raid leader should completely dismiss and forbid a certain spec if the player using it can perform well with it.
Sub-optimal specs performing well in a raid usually comes about when the person is overgeared as compared to the rest of the raid or the rest of the raid's performance is mediocre at best. If either one or both of the problems is fixed, that person's dps performance will diminish and eventually be surpassed just because that person has voluntarily placed on ceiling on their dps.

One sub-optimal spec may be fine in a raid and may allow guilds to progress but it sends a wrong message if several raid members start speccing in less than ideal raid specs. The cumulative effect may be that raid dps decreases by 3-5% just because several raid members decided that 1% isn't that much of difference to their personal dps. So, in fact, the raid may need to overcome that 3-5% theoretical difference every pull through RNG, leading to more wipes and more time spent downing a boss.

In short, raid leaders sometimes are more stringent on specs just so that they don't HAVE to worry about that 3-5% theoretical raid dps difference and spend more time worrying about strategy and execution. Optimal specs are one of the few things that a raid leader CAN control before a pull.
 
User is offline.
Old 09/23/08, 2:00 PM   #2434
Leto
The Duke
 
Night Elf Rogue
 
Shattered Hand
Is there any logical situation to use shiv to proc instant poison aside from the extra dmg, in either pve or pvp? It seems that would be the most elegant solution, to just not allow shiv to proc instant poison, if the goal is to remove the viability of a shiv/instant poison highest dps build.

Rogue at heart.
 
User is offline.
Old 09/23/08, 2:09 PM   #2435
AeonNightmare
Glass Joe
 
Troll Rogue
 
Earthen Ring
Ok, i've been trying to keep up with most of the rogue changes on and off, and I like most of what I see, though I have a couple questions.

Most new leather that we see doesn't have as much hit rating as we required in TBC, do we know if we will still be stacking/gemming hit rating like we did before, or has another stat stepped into its place such as crit rating?

The move up vigor up to teir 3 seems like a good one, but to others, that extra 10 energy isn't worth it, Any reason for this?
 
User is offline.
Old 09/23/08, 2:16 PM   #2436
Chack
Von Kaiser
 
Blood Elf Rogue
 
Twilight's Hammer (EU)
I think the only good fixes to the shiv's build power is one of these:

- Scale IP damage to weapon speed
- Give shiv only a +50% chance to proc poison (so the pvp poisons are at 100%)
- exclude IP from shiv
- raise opportunity cost of shiv by making SS as combo-generator more desireable
 
User is offline.
Old 09/23/08, 2:22 PM   #2437
 Shaker
AUGH CHAMPION TIME
 
Shaker's Avatar
 
Night Elf Rogue
 
Elune
I'm not sure why everyone is so set on nerfing shiv - combat is behind assassination, and shiv is ahead of SS - are we all just so stuck on using SS that moving the shiv button to '2' and paying a bit more attention to offhand upgrades over mainhand ones is so awful?

Also, has anyone tried using a fast mainhand weapon with a shiv build, since you're not using it for instant attacks? This should decrease sword spec proc damage, but increase poison damage contribution from the mainhand, and I have a sneaking suspicion that it's going to be an increase in dps.

Consistency. It's only a virtue if you're not a screwup.
 
User is offline.
Old 09/23/08, 2:22 PM   #2438
 chalon
CHALMON
 
Night Elf Rogue
 
Lightbringer
Originally Posted by AeonNightmare View Post
Most new leather that we see doesn't have as much hit rating as we required in TBC, do we know if we will still be stacking/gemming hit rating like we did before, or has another stat stepped into its place such as crit rating?

The move up vigor up to teir 3 seems like a good one, but to others, that extra 10 energy isn't worth it, Any reason for this?
The value of the rating stats in general are down due to the almost 2x amount required to achieve the same percentage values. The previous thought on this was hit rating until the spell hit cap (about ~220ish assuming precision and raid buffs), and after that AP/agi are better bets per stat itemization points. Hit rating costs too much in itemization relative to those stats. This analysis however was done prior to the most recent changes, so it may be a bit different now (esp wrt to Focused Attacks).

Vigor is often seen as unappealing because it really only benefits you in fights where you are going to energy cap--which there are boss fights like this, but not that many. Otherwise it's only 10 additional energy for the duration of the fight. Now that doesn't necessarily make it worthless, especially if you consider a lot of fights in succession where you are going to energy cap (like on trash). However, for fights like Patchwerk that 1 talent point is likely better spent elsewhere.

Originally Posted by Shaker View Post
I'm not sure why everyone is so set on nerfing shiv - combat is behind assassination, and shiv is ahead of SS - are we all just so stuck on using SS that moving the shiv button to '2' and paying a bit more attention to offhand upgrades over mainhand ones is so awful?

Also, has anyone tried using a fast mainhand weapon with a shiv build, since you're not using it for instant attacks? This should decrease sword spec proc damage, but increase poison damage contribution from the mainhand, and I have a sneaking suspicion that it's going to be an increase in dps.
Well, it's moreso the likely fact that Shiv was never intended to be a primary CP generator. It was always intended to be a PvP talent (and now with Anasthetic dispelling enrage, does have some PvE utility viability). Any behavior of it as a primary CP generator is likely unintended on Blizzard's part, which thus means they are going to change it in some way.

EDIT: Added reply to Shaker.
 
User is online.
Old 09/23/08, 2:24 PM   #2439
Krollin
Piston Honda
 
Night Elf Rogue
 
Turalyon (EU)
Originally Posted by tetracycloide View Post
There are a number of ways to adjust shiv so it cannot be used as a mainline attack in a raid DPS cycle:
  • lower the proc rate or damage of instant poison
  • increase energy cost of shiv
  • add a cooldown to shiv of <=10 secs
  • remove the awards 1 CP from shiv
  • increase opportunity cost of shiv by buffing other CP generators
  • remove shiv attacks from eligability for combat potency and/or focused attacks
Still, what it all boils down to in the end is what DPS can be expected from each build after the DPS sweaps are finished. If shiv, SS, and mutilate are all within 0-2% DPS of each other assuming optimaized builds/gear for each it really doesn't matter that shiv is a DPS ability.
There are a couple of others.
  • Make Shiv deal no weapon damage, just apply the poison
  • Above would remove weapon crits
  • No "instant" damage portion of poison application can crit.

Shiv would then only be useful for applying poison and quick CP's.
 
User is offline.
Old 09/23/08, 2:28 PM   #2440
Leto
The Duke
 
Night Elf Rogue
 
Shattered Hand
Originally Posted by Cally View Post
Sub-optimal specs performing well in a raid usually comes about when the person is overgeared as compared to the rest of the raid or the rest of the raid's performance is mediocre at best. If either one or both of the problems is fixed, that person's dps performance will diminish and eventually be surpassed just because that person has voluntarily placed on ceiling on their dps.

One sub-optimal spec may be fine in a raid and may allow guilds to progress but it sends a wrong message if several raid members start speccing in less than ideal raid specs. The cumulative effect may be that raid dps decreases by 3-5% just because several raid members decided that 1% isn't that much of difference to their personal dps. So, in fact, the raid may need to overcome that 3-5% theoretical difference every pull through RNG, leading to more wipes and more time spent downing a boss.

In short, raid leaders sometimes are more stringent on specs just so that they don't HAVE to worry about that 3-5% theoretical raid dps difference and spend more time worrying about strategy and execution. Optimal specs are one of the few things that a raid leader CAN control before a pull.
Good point about the difference exacerbating with multiple people following suit. The outgearing was one of the reasons that rogue performed competitively, since he had 100% raid attendance since the guild's inception, he had first pick of gear generally.

Rogue at heart.
 
User is offline.
Old 09/23/08, 2:28 PM   #2441
jdpowers19
Von Kaiser
 
Undead Mage
 
Firetree
Originally Posted by Cally View Post
In short, raid leaders sometimes are more stringent on specs just so that they don't HAVE to worry about that 3-5% theoretical raid dps difference and spend more time worrying about strategy and execution. Optimal specs are one of the few things that a raid leader CAN control before a pull.
This is correct and I agree with you. It also depends on the degree to which the spec is 'sub-optimal'. Mutilate/Combat does less dps than Cswords, but is still considered a viable raid spec. Its not the optimal spec, but its close enough to where anyone who chooses to spec it isnt a raid liability.

Personally, I am glad to see that it seems more than 1 spec will be viable for raiding. While I was happy with mutilate being so powerful pre-poison nerf, I was also a bit disappointed that we were going to be pigeonholed into it if we wanted to raid. Now it looks like there are least 2 different viable raid specs, and unless shiv builds get nerfed, 3. In the end, having a variety of raid specs to choose from will result in an overall more fun raid experience, without having to sacrifice performance.

Edit: I'm not sure this conversation is needed in a forum like this where people aren't concerned with what spec they can get away with in raids, but rather what spec will produce the best performance in raids.
 
User is offline.
Old 09/23/08, 2:32 PM   #2442
lolswordspec
Glass Joe
 
lolswordspec's Avatar
 
Human Rogue
 
Doomhammer
Originally Posted by AeonNightmare View Post
Ok, i've been trying to keep up with most of the rogue changes on and off, and I like most of what I see, though I have a couple questions.

Most new leather that we see doesn't have as much hit rating as we required in TBC, do we know if we will still be stacking/gemming hit rating like we did before, or has another stat stepped into its place such as crit rating?

The move up vigor up to teir 3 seems like a good one, but to others, that extra 10 energy isn't worth it, Any reason for this?
We can now gem for Expertise rating, Precise Red Gems(+ Expertise) and Accurate Orange Gems(+ Expertise / + Hit), and this should be gemmed to cap before any other stat no matter what build you use. (Most bang for your buck.)

For Combat you will still want to Gem Hit as your main stat, after Expertise.

For Mutilate you will need to reach your Expertise cap and then the 9% Hit "soft cap" so that specials don't miss. After that its up in the air about which will lead to higher dps, but the main contenders are Crit, Haste, and Agility.

Yes Vigor gives 10 Energy, but that Energy is only ever "Real" when you are at max Energy. (In between fights.) The usefulness of 10 Energy in a single fight is absolutely minuscule. (1/4 of a Sinister Strike, 1/6 of a Mutilate.) As such people only took it because it was a prerequisite for Mutilate, and now, no one takes it.
 
User is offline.
Old 09/23/08, 2:34 PM   #2443
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Shaker View Post
I'm not sure why everyone is so set on nerfing shiv - combat is behind assassination, and shiv is ahead of SS - are we all just so stuck on using SS that moving the shiv button to '2' and paying a bit more attention to offhand upgrades over mainhand ones is so awful?
The point is, a Shiv based build is already stronger than Assassination (Mutilate) and also it simply feels very illogical why a weaker off hand attack should outperform a stronger main hand attack.

Originally Posted by Leto View Post
Is there any logical situation to use shiv to proc instant poison aside from the extra dmg, in either pve or pvp? It seems that would be the most elegant solution, to just not allow shiv to proc instant poison, if the goal is to remove the viability of a shiv/instant poison highest dps build.
The only situation I can think of is PvP with Deadly Brew, where it has a 50% chance to proc Crippling Poison.
However in PvP, I then would rather revert to Wound & Mind Numbing Poison, both also having the 50% chance to proc Crippling.


// Edit
Originally Posted by Krollin View Post
There are a couple of others.
  • Make Shiv deal no weapon damage, just apply the poison
  • Above would remove weapon crits
  • No "instant" damage portion of poison application can crit.

Shiv would then only be useful for applying poison and quick CP's.
As I have written above, removing the damage component of Shiv itself would still result in a higher DPS from a Shiv build than a SS combat build. So this alone will not be enough.

 
User is offline.
Old 09/23/08, 2:41 PM   #2444
Leto
The Duke
 
Night Elf Rogue
 
Shattered Hand
Originally Posted by sp00n View Post


The only situation I can think of is PvP with Deadly Brew, where it has a 50% chance to proc Crippling Poison.
However in PvP, I then would rather revert to Wound & Mind Numbing Poison, both also having the 50% chance to proc Crippling.
Exactly, for pvp I'd imagine mind numbing mh, wound oh would be ideal, especially since wound has a dmg component to it as well and they both proc crippling with db.

Rogue at heart.
 
User is offline.
Old 09/23/08, 2:41 PM   #2445
 Shaker
AUGH CHAMPION TIME
 
Shaker's Avatar
 
Night Elf Rogue
 
Elune
Originally Posted by sp00n View Post
The point is, a Shiv based build is already stronger than Assassination (Mutilate)
This is a fair point - combat (in any incarnation) nor assassination should be far ahead of the other tree, however:

and also it simply feels very illogical why a weaker off hand attack should outperform a stronger main hand attack.
This is a completely silly point, and is akin to "all rogues should be using daggers because that's what rogues are supposed to do"

Consistency. It's only a virtue if you're not a screwup.
 
User is offline.
Old 09/23/08, 2:48 PM   #2446
Leto
The Duke
 
Night Elf Rogue
 
Shattered Hand
Originally Posted by Shaker View Post
This is a fair point - combat (in any incarnation) nor assassination should be far ahead of the other tree, however:



This is a completely silly point, and is akin to "all rogues should be using daggers because that's what rogues are supposed to do"
How about this for a point? The itemization for a shiv build is different from what blizzard has been pushing for rogues.

A 1.3 speed offhand that is 80 dps might perform better in a shiv build than a 1.6 speed offhand that is 100 dps. Blizz wants us to strive for new items, but there may be an itemization gap where they don't put in another 1.3 speed offhand for a long time, so we wouldn't upgrade.

Rogue at heart.
 
User is offline.
Old 09/23/08, 2:53 PM   #2447
 chalon
CHALMON
 
Night Elf Rogue
 
Lightbringer
Originally Posted by lolswordspec View Post
We can now gem for Expertise rating, Precise Red Gems(+ Expertise) and Accurate Orange Gems(+ Expertise / + Hit), and this should be gemmed to cap before any other stat no matter what build you use. (Most bang for your buck.)

For Combat you will still want to Gem Hit as your main stat, after Expertise.

For Mutilate you will need to reach your Expertise cap and then the 9% Hit "soft cap" so that specials don't miss. After that its up in the air about which will lead to higher dps, but the main contenders are Crit, Haste, and Agility.
Right, I guess I should've mentioned Expertise. Expertise is without a doubt a good stat but at least for Mutilate its value isn't quite as high as it might have previously been, since 20% of your damage (poisons) are unaffected by it. Still though, it's definitely a very strong stat especially since you won't have the Surprise Attacks advantage of your finishers being undodgable (and you likely won't have Quick Recovery). Luckily it's not that tough to hit the Expertise cap, since we're seeing it on a lot more items now, and we can gem for it. I'm running at about ~195 Expertise at the moment in Beta, the cap being 215ish. Maybe half of my gear is Naxx 10/badge gear now.

I don't think it's so cut and dry after Expertise however. I don't know if it's empirically been proven that hit is the end all be all stat for either Combat or Mutilate anymore. Again I'm pretty sure AP is the strongest simply because AP and Hit Rating seem to have the same itemization values as they had at 70, yet AP per point still provides the same amount of DPS, whereas hit rating provides potentially 1/2 of what it previously did. But as I said to the best of my knowledge this has not been really looked at since the most recent changes though. I should throw in my more up-to-date gear into Vulajin's sheet and see what the values are at.

EDIT: And you do of course want to hit +9% chance to hit, but that's extremely easy to do with Precision, so we can assume your base gear will provide that.
 
User is online.
Old 09/23/08, 3:05 PM   #2448
Akka
Piston Honda
 
Akka's Avatar
 
Night Elf Rogue
 
Ner'zhul (EU)
Originally Posted by tetracycloide View Post
There are a number of ways to adjust shiv so it cannot be used as a mainline attack in a raid DPS cycle:
  • lower the proc rate or damage of instant poison
  • increase energy cost of shiv
  • add a cooldown to shiv of <=10 secs
  • remove the awards 1 CP from shiv
  • increase opportunity cost of shiv by buffing other CP generators
  • remove shiv attacks from eligability for combat potency and/or focused attacks
As I understand, Focused Attacks is quite powerful right now.
They could kill two birds with one stone by simply changing Focused Attacks and Combat Potency with only procing out of NORMAL attacks - nearly no change to Combat Potency, as only Shiv and Mutilate are left-hand special attacks, and nerfing in a moderate way Focused Attacks.
Changing the Shiv Glyph to lessen the energy cost by 5, but also the damage to 25 % of a normal attack, could also help, as could making Shiv a fixed 40 or 35 energie no matter the speed of the dagger.
Originally Posted by chalon View Post
Right, I guess I should've mentioned Expertise. Expertise is without a doubt a good stat but at least for Mutilate its value isn't quite as high as it might have previously been, since 20% of your damage (poisons) are unaffected by it.
Partly wrong : instant poison only do damage if it proc, and it proc only on a landing hit. As such, its damage is indirectly affecter by Expertise, as a dodged/parried hit can't proc poison (unless I'm completely mistaken).

If violence doesn't solve your problem...
... you simply haven't been violent enough !
 
User is offline.
Old 09/23/08, 3:05 PM   #2449
Andeh
Relapsing Feels Good
 
Orc Rogue
 
Balnazzar
With regard to why Shiv should not allowed to be a top DPS raid build is that Blizzard has established that they do not like players exploiting "utility" abilities to artificially inflate DPS. Remember at 60 how Arms Warriors abused "Spamstring?" They would mash Hamstring in between Mortal Strikes to proc Windfury and Sword Specialization. Blizzard removed the ability for abilities to proc WF/SS to counter this (although, correct me if I'm wrong, they later reinstated procing SS off abilities).
 
User is offline.
Old 09/23/08, 3:12 PM   #2450
 Shaker
AUGH CHAMPION TIME
 
Shaker's Avatar
 
Night Elf Rogue
 
Elune
Originally Posted by Andeh View Post
With regard to why Shiv should not allowed to be a top DPS raid build is that Blizzard has established that they do not like players exploiting "utility" abilities to artificially inflate DPS. Remember at 60 how Arms Warriors abused "Spamstring?" They would mash Hamstring in between Mortal Strikes to proc Windfury and Sword Specialization. Blizzard removed the ability for abilities to proc WF/SS to counter this (although, correct me if I'm wrong, they later reinstated procing SS off abilities).
It's only a utility ability if you use a utility poison - if you use a damage poison, it's a damaging ability. This whole conversation is just really silly - if the 51 point talent was to make kick to 3000 damage, generate a combo point, and have no cooldown for 25 energy - then we'd discuss kick builds.

The itemization point is a valid one - if the build is so gimmicky that it relies on really obtuse itemization, then it is likely unintended and will likely get fixed.

Consistency. It's only a virtue if you're not a screwup.
 
User is offline.
Closed Thread

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Rogues

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
WotLK - Complete Mage Compendium (3.3 PTR) Roywyn Mages 5252 11/13/09 11:29 AM
WotLK Talents & Abilities Discussion Neruse Hunters 5086 11/14/08 9:39 PM
WotLK Discussion - Talents and abilities. Lamaros Death Knights 4142 11/14/08 12:09 PM