Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Rogues

Closed Thread
 
LinkBack Thread Tools
Old 04/15/09, 12:03 PM   #1621
jest788
Glass Joe
 
Night Elf Rogue
 
Aggramar
Just from filling out the spreadsheet on my own gear and talent trees, It shows 18/51/2 with a rotation of 5s/5r/5e, KS, Rupt and SS Glyphs with a DPS of 6287.55.

With a 15/51/5 spec, Rupt, KS anbd SS Glyph a rotation of 4s/5r/5e as being 6244.46 DPS.

This is with Wound MH and Deadly OH.

Offline
Old 04/15/09, 12:22 PM   #1622
Lyphe
Von Kaiser
 
Lyphe's Avatar
 
Night Elf Rogue
 
Mannoroth
Originally Posted by Xaoc View Post
A standard 15/51/5 build will scale better in a raid (obviously) because there will be sunders. 18/51/2 deals a lot more magic damage that will obviously skew results on a training dummy. There is also the fact that you didnt mention how long your tests were, which will also skew results; a shorter fight is far more subject to RNG than a longer one.
Didn't realize I'd forgotten to mention duration of test - it was 10 minutes for both. It's also worth mentioning that I found my rotation to be a lot more stable with the 18/51/2 build ... although that could be because I'm just more used to it since I'm coming off an 18/51/2 shiv build in 3.09.

Offline
Old 04/15/09, 12:48 PM   #1623
 Maestroquark
What Would You Have Me Do?
 
Maestroquark's Avatar
 
Ramala
Orc Rogue
 
No WoW Account
Originally Posted by Lyphe View Post
Didn't realize I'd forgotten to mention duration of test - it was 10 minutes for both. It's also worth mentioning that I found my rotation to be a lot more stable with the 18/51/2 build ... although that could be because I'm just more used to it since I'm coming off an 18/51/2 shiv build in 3.09.
It's still not relevant, unless you can accurately predict how much of a dps increase each spec would pull by having all raid buffs.

Cally - EJBSG 27; Dee Baltar - EJBSG 22; Tory - EJBSG 20; Leoben - EJBSG 19; Helo - EJBSG 14; Starbuck - EJBSG 12

United States Offline
Old 04/15/09, 2:45 PM   #1624
FWk
Glass Joe
 
Orc Rogue
 
Dunemaul
Please don't post results of your testing on dummies. It's irrelevant for the purposes of extrapolating to raid DPS. Furthermore everyone's DPS will vary between specs due to gear differences so nobody cares what spec gives you the best results.

This is the spreadsheet thread, so let's discuss the spreadsheet we have to work with.
While we wait for Vulajin here's his spreadsheet updated for 3.1 (this isn't a new version, just combining the links). Thanks to Gogge for the Excel-friendly conversion. I downloaded his Combat sheet and manually changed it to Mutilate spec and uploaded that as well. Let me know if it doesn't work with Excel because I used OO3.0 as before.


OpenOffice 3.0 Users

Combat: http://rapidshare.com/files/21716485...duar_0.4.7.xls

Mutilate: http://rapidshare.com/files/21716486...duar_0.4.7.xls


Excel Users

Combat: http://gogge.se/LC_v0.5_Combat_Ulduar_0.4.7_excel.xls

Mutilate: http://rapidshare.com/files/22173795....4.7_excel.xls

Offline
Old 04/15/09, 3:07 PM   #1625
Kitteh
Von Kaiser
 
Draenei Shaman
 
Twilight's Hammer (EU)
Originally Posted by jest788 View Post
Just from filling out the spreadsheet on my own gear and talent trees, It shows 18/51/2 with a rotation of 5s/5r/5e, KS, Rupt and SS Glyphs with a DPS of 6287.55.

With a 15/51/5 spec, Rupt, KS anbd SS Glyph a rotation of 4s/5r/5e as being 6244.46 DPS.

This is with Wound MH and Deadly OH.
Mine also seems to give me best returns on the full, full cycle. The Killing Spree glyph i'd also spotted. I'm not sure how many bosses are stable and stationary enough to KS on every cooldown tho.

I haven't seen this modelled too well anywhere. The simulator sheet tends to be rather complex to setup a cycle exactly how you want. With the added haste and not many other changes i'm having trouble guessing what's causing the change?

Last edited by Kitteh : 04/15/09 at 3:13 PM.

Offline
Old 04/15/09, 3:49 PM   #1626
jorysaywut
Von Kaiser
 
Night Elf Mage
 
Windrunner
I seem to get around 1.72 EP for Armor Pen rating as Mut with these sheets. I realize it got a buff of 25% but my pre-patch value was around 1.14 EP which doesn't add up. I'm using sp00n's addon to find the ep values btw. Maybe all my numbers are just off but I'm curious as to how you implementing the arpen changes into your modified sheet.

Offline
Old 04/15/09, 4:31 PM   #1627
FWk
Glass Joe
 
Orc Rogue
 
Dunemaul
For armor penetration calculations I used this post by Rallik in the Combat Ratings thread which is ballpark accurate according to the thorough tests in that thread, as mentioned in my older post. ArmPen effects are applied very differently now, and together with other factors such as more haste, the higher EP value doesn't surprise me.

Offline
Old 04/15/09, 4:45 PM   #1628
Rupp
Von Kaiser
 
Night Elf Rogue
 
Zul'Jin
Originally Posted by FWk View Post
Stupid question: But why have 2 different spreadsheets for each spec? The original allowed for modifying your talents so you could test out different specs with the same sheet.

Offline
Old 04/15/09, 5:55 PM   #1629
jorysaywut
Von Kaiser
 
Night Elf Mage
 
Windrunner
There's a pretty big disparity between your values and Aldriana's, which is why I'm curious. Thanks for the information though.

Offline
Old 04/15/09, 6:11 PM   #1630
Feist-Mok
Im***est.
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
edited out for innacuracy. Go ahead and delete.

Last edited by Feist-Mok : 04/15/09 at 7:53 PM.

Originally Posted by missiletoad View Post
You're still up for First Degree Slaughter of English Spelling, so sit the fuck down, defendant.

United States Minor Outlying Islands Offline
Old 04/15/09, 8:48 PM   #1631
Gogge
Von Kaiser
 
Tauren Druid
 
Dragonmaw (EU)
Originally Posted by wkd View Post
can someone re-up the mutilate fixed excel spreadsheet, thanks
Savefile: LC_v0.5_Mutilate_Ulduar_0.4.7_excel.xls I missed rapid share limit being 10 sheets. Aldriana used savefile and their page says there's unlimited downloads so lets hope that one works better.

Offline
Old 04/16/09, 11:09 AM   #1632
Aikuchi
Glass Joe
 
Undead Rogue
 
Draka
Originally Posted by FWk View Post
For armor penetration calculations I used this post by Rallik in the Combat Ratings thread which is ballpark accurate according to the thorough tests in that thread, as mentioned in my older post. ArmPen effects are applied very differently now, and together with other factors such as more haste, the higher EP value doesn't surprise me.

I am currently using LC_v0.5_Combat_Ulduar_0.4.7_excel.xls. Using the 18/51/2 talent build.

I swapped out all my AP (Bright) red gems for ArPen (Fractured) red gems, and got a 0.57% increase in total dps.

Has anyone else seen this increase? I was under the impression that AGI or AP gems were the only good choices. Is this an error in the spreadsheet, or was the recent buff to ArPen really that significant?

Offline
Old 04/16/09, 11:21 AM   #1633
testor
Glass Joe
 
Orc Shaman
 
Malygos
Originally Posted by Aikuchi View Post
I am currently using LC_v0.5_Combat_Ulduar_0.4.7_excel.xls. Using the 18/51/2 talent build.

I swapped out all my AP (Bright) red gems for ArPen (Fractured) red gems, and got a 0.57% increase in total dps.

Has anyone else seen this increase? I was under the impression that AGI or AP gems were the only good choices. Is this an error in the spreadsheet, or was the recent buff to ArPen really that significant?

Armor Penetration seems to be a cumulative effect being worth more and more as you stack it, at least according to the spreadsheets. But that seems rather logical, since armor is worth less in mitigation as you stack it, taking it away is worth more in damage.

It looks to me as if Agility and Arp start at about 2ep and 2.1ep, respectively, adding more Arp raises that from 2.1 - 2.4...
Making Arp the most valuable stat.

Now this of course depends on your talent build (HAT, Combat, Mutilate) and current Arp. I would say each person needs to model it for themselves.

Offline
Old 04/16/09, 2:12 PM   #1634
Visciv
Glass Joe
 
Human Mage
 
Kel'Thuzad
Far be it for me to question the holy spreadsheets (which I don't know if I could live without by the way), but are we sure that the trade-offs between gemming for Armor Pen versus some sort of gem that affects our Poisons and Bleed are worth it. I know the spreadsheets are generally a good guideline but I want to be cautious about swapping from AP/AGI to Pen due to the fact that Pen only affects White hits and Yellows (not poisons or bleeds).

It's still better?

Offline
Old 04/16/09, 2:26 PM   #1635
Aikuchi
Glass Joe
 
Undead Rogue
 
Draka
Originally Posted by Visciv View Post
Far be it for me to question the holy spreadsheets (which I don't know if I could live without by the way), but are we sure that the trade-offs between gemming for Armor Pen versus some sort of gem that affects our Poisons and Bleed are worth it. I know the spreadsheets are generally a good guideline but I want to be cautious about swapping from AP/AGI to Pen due to the fact that Pen only affects White hits and Yellows (not poisons or bleeds).

It's still better?

That's basically where I was going with my post. I was under the impression that it was standard practice to only use AGI/AP gems.

As an aside, I only have 94 ArPen rating from gear/talents. (Gemmed for AP)

I have not actually changed any of my gems on live, I was just surprised that ArPen gems were out performing AP (which was slightly better than AGI in my case.)

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Rogues

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Roguecraft 101 Vulajin Class Mechanics 3126 05/26/08 8:46 AM
[Rogue] DPS Spreadsheet Ellos Class Mechanics 1595 01/12/08 5:32 PM
Spreadsheet Design Boevis Public Discussion 11 07/14/07 2:46 AM
World of Roguecraft Episode 1 frmorrison Public Discussion 49 08/27/06 1:52 AM