I have located a bug in the envenom modeling of the sheet related to the eviscerate glyph on the LK 0.2.6.xls sheet.
The DPS sheet lists envenom and eviscerate in the same column for per sec stats, presumably because the sheet is assuming eviscerate and envenom will never be used in the same cycle. The crit/sec stat for this column is listed as
Where F32 is Swings/sec as derived from Miss, Doge and Parry stats for eviscerate and the cycle selected. This stat is then multiplied by the crit rate J17. However J17 is the crit rate of eviscerate, not envenom. Since the eviscerate glyph increases the crit rate of eviscerate this coding causes the glyph of eviscerate to incorrectly increase the crit rate of envenom when envenom is selected as a finisher and the eviscerate glyph is selected as a major glyph.
This can be confirmed by using any gear and build set up, manually setting the cycle to anything with 'e,' setting 'Use envenom instead of eviscerate' to TRUE, and switching from a 0 DPS glyph to the eviscerate glyph. This will cause DPS to increase by a small amount in all cases even though it should have no effect.
Suggested fix:
Change the formula in F34 to
It may be prudent to either list eviscerate and envenom seperatly for these stat calculations or to add this conditional code to every calculation in this column in case additional finisher specifc talents/glyphs that adjust crit, hit, miss, doge, or parry are included later.