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Old 08/16/09, 3:29 PM   #1801
Mavanas
Great Tiger
 
Night Elf Rogue
 
Lightning's Blade
There are 3 factors related to offhand speed for mutilate. If your offhand is slower, holding dps constant:
- mutilate on average hits harder
- application rate of instant poison from mutilate is higher
- your offhand crits are less frequent, which means you gain less energy through Focused Attacks


My analysis shows that the last effect dominates, so it's still better to use fast offhand when you are using eviscerate, double IP spec.

EDIT: changed order of factors

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Old 08/17/09, 9:56 AM   #1802
Grishmaluk
Glass Joe
 
Orc Rogue
 
Mazrigos (EU)
I have a question regarding rotations. It's possible to make a 5s/5r rotation and according to the spreadsheet it boosts your rupture damage with almost double the damage comparing to 5s/5r/5e. At least for me. That makes me wonder if the spreadsheet is modeling rupture to be able to overlap and thus do double damage for a short period of time, or something like that, cause I really have a hard time beliveing those numbers.

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Old 08/17/09, 6:51 PM   #1803
Murolith
Glass Joe
 
Night Elf Rogue
 
Greymane
Originally Posted by Maweric View Post
So if it is as it looks like after few ulduar25 runs, thats double IP evi mutilate build goes ahead ip dp build, wouldnt it be more efficient to use slow dagger in OH also for better change to proc IP on mutilates


In my gear (primarily Ulduar 25), double IP does NOT come out ahead of IP/DP on the sheet. I actually never could get it ahead by any amount unless I went to Tier 9 equivalent gear, getting rid of the T8 set bonus, and then replaced the Glyph of Rupture with Glyph of Eviscerate. Even then it was only by about 2 DPS.

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Old 08/18/09, 10:54 AM   #1804
Maweric
Glass Joe
 
Human Rogue
 
Stormreaver (EU)
yes, I did re-check the results and true, ip dp goes ahed actually quite alot but only if you use 0/3 MP 4/3/4 rotation, im just having hard time to believe that DP could stack fast enough without MP

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Old 08/18/09, 11:23 AM   #1805
Vef
Von Kaiser
 
Gnome Rogue
 
Dun Morogh (EU)
Indeed there was an error with MP not being included when using Xe/Yr/Ze (CttC)

Last edited by Vef : 08/20/09 at 10:49 AM.


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Old 08/24/09, 11:42 PM   #1806
dardz
Glass Joe
 
Night Elf Rogue
 
Frostmourne
Hey Vef.

I don't think the spreadsheet is calculating 40 crit rating for Master of Anatomy(Skinning). I have a 40 crit rating difference from char sheet and it's the only thing I can think that is missing.

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Old 08/25/09, 12:45 PM   #1807
Ghumganuk
Glass Joe
 
Dwarf Rogue
 
Steamwheedle Cartel
Ok, I must be having a complete brain fart but when adding weapons I cannot figure out what the damage column means. At first, I thought it was max damage on the range... when looking at the current listed weapons, I cannot trace which value they are...for example, Malice has a number 448, nowhere on [Malice] do I see that.

Thanks in advance, sorry for noobishness.

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Old 08/25/09, 12:49 PM   #1808
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Ghumganuk View Post
Ok, I must be having a complete brain fart but when adding weapons I cannot figure out what the damage column means. At first, I thought it was max damage on the range... when looking at the current listed weapons, I cannot trace which value they are...for example, Malice has a number 448, nowhere on [Malice] do I see that.

Thanks in advance, sorry for noobishness.

It's the average. (313+582) / 2 = 447.5

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Old 08/27/09, 1:34 PM   #1809
Vef
Von Kaiser
 
Gnome Rogue
 
Dun Morogh (EU)
I added a 3.2.2 version with Master Poisoner changes and Envenom scaling with 9% with AP.

Last edited by Vef : 08/27/09 at 2:05 PM.


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Old 08/28/09, 2:40 AM   #1810
Perforate-CC
Banned
 
Blood Elf Rogue
 
Cenarion Circle
Originally Posted by Vef View Post
I added a 3.2.2 version with Master Poisoner changes and Envenom scaling with 9% with AP.
For the XsXe only cycle (which will only be good once the 4 set of t8 is broken and armor pen stacks to nice levels...

Can you edit the sheet to give "Improved SnD" value? Running a "Rupture only" cycle "Improved SnD" isnt needed as "Rupture" is a DoT lasting roughly as long as a standard 5pt SnD.

For an "Eviscerate only" cycle though, "Improved SnD" is big for obvious reasons... but putting 2/2 in it doesnt change your DPS at all, and it should.

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Old 08/28/09, 4:41 AM   #1811
Iteken
Glass Joe
 
Night Elf Rogue
 
Terenas (EU)
Hi Vef.

Does your Mutilate sheet accurately Model the Tier9 Bonuses?

The reason for asking is; I've been fiddling around with the sheet for the last couple of days trying to find a way to justify 2 sets of gear. The first utilizes my existing 5pc of T8 in various combinations, along with Non-HC Colosseum Loot. This gives an approximately 10% dps boost from my existing set. The second replacing all T8 with T9.245. This is a 1% dps Loss from Tier8 gemmed for agility, and 0.8% gemmed for Pure AP.

The offset pieces I've selected are as follows:
[Hood of Lethal Intent]
[Collar of Ceaseless Torment]
[Soul-Devouring Cinch]
[Acidmaw Treads]
[Armbands of Dark Determination]
[Dexterous Brightstone Ring]
[Planestalker Band]
[Death's Choice]
[Dark Matter]
[Cloak of the Untamed Predator]

The only way it's possible, for Mutilate using this level of gear, to surpass Tier8 is to Only use Heroic/HC loot, which whilst an admirable goal, it somewhat unlikely in the short-to medium term, even then only providing under a percent of DPS gain.

To cut a long story short, is Tier9 really that bad for Mutilate, or am I doing something horrifically wrong with the sheet? I hope it's the former though, as our guild's SKG system really fails to enmesh with, in any way, with Colosseum method of giving out tokens.

Thanks for your time.

Last edited by Iteken : 08/28/09 at 6:12 AM.

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Old 08/28/09, 6:27 AM   #1812
turbare
Von Kaiser
 
turbare's Avatar
 
Worgen Warrior
 
Ravencrest (EU)
Originally Posted by Iteken View Post
Hi Vef.

Does your Mutilate sheet accurately Model the Tier9 Bonuses?

The reason for asking is; I've been fiddling around with the sheet for the last couple of days trying to find a way to justify 2 sets of gear. The first utilizes my existing 5pc of T8 in various combinations, along with Non-HC Colosseum Loot. This gives an approximately 10% dps boost from my existing set. The second replacing all T8 with T9.245. This is a 1% dps Loss from Tier8 gemmed for agility, and 0.8% gemmed for Pure AP.

The offset pieces I've selected are as follows:
[Hood of Lethal Intent]
[Collar of Ceaseless Torment]
[Soul-Devouring Cinch]
[Acidmaw Treads]
[Armbands of Dark Determination]
[Dexterous Brightstone Ring]
[Planestalker Band]
[Death's Choice]
[Dark Matter]
[Cloak of the Untamed Predator]

The only way it's possible, for Mutilate using this level of gear, to surpass Tier8 is to Only use Heroic/HC loot, which whilst an admirable goal, it somewhat unlikely in the short-to medium term, even then only providing under a percent of DPS gain.

To cut a long story short, is Tier9 really that bad for Mutilate, or am I doing something horrifically wrong with the sheet? I hope it's the former though, as our guild's SKG system really fails to enmesh with, in any way, with Colosseum method of giving out tokens.

Thanks for your time.

It's pretty bad for combat as well. Badge version of T9 is too low to break the T8 4pc for it, the normal version (token+badges) is barely pulling ahead if using 4pc, and the only version of T9 which is actually a big increase is the heroic version, which isn't even out yet. Pretty sad, T8 4pc is so good that you don't want to break it

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Old 08/28/09, 12:40 PM   #1813
Vef
Von Kaiser
 
Gnome Rogue
 
Dun Morogh (EU)
Originally Posted by Perforate-CC View Post
For the XsXe only cycle (which will only be good once the 4 set of t8 is broken and armor pen stacks to nice levels...

Can you edit the sheet to give "Improved SnD" value? Running a "Rupture only" cycle "Improved SnD" isnt needed as "Rupture" is a DoT lasting roughly as long as a standard 5pt SnD.

For an "Eviscerate only" cycle though, "Improved SnD" is big for obvious reasons... but putting 2/2 in it doesnt change your DPS at all, and it should.
I`ll add a Xs/Ye/Ze cycle for combat in the next days


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Old 08/28/09, 2:24 PM   #1814
Perforate-CC
Banned
 
Blood Elf Rogue
 
Cenarion Circle
Originally Posted by Vef View Post
I`ll add a Xs/Ye/Ze cycle for combat in the next days
What does that cycle stand for? Eviscerate and EA?

If so, all I am saying is that the current cycle of XsXe (which is an Eviscerate only cycle, right?) doesnt give any value to Improved SnD (which it should)

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Old 08/28/09, 3:07 PM   #1815
Teromus
Glass Joe
 
Human Rogue
 
Skullcrusher
I'm pretty sure the second 'e' is referring to a second eviscerate, for obvious reasons.

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