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Old 10/18/08, 11:14 AM   #326
Amerilina
Von Kaiser
 
Human Rogue
 
Kil'Jaeden
Here is about 2 hours of Icebreaker Weapon on a target dummy.

1.4 speed Dagger
No haste

Does about 70-80 fire damage a proc.

IceBreaker Log

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Old 10/18/08, 3:38 PM   #327
Umbranex
Glass Joe
 
Undead Priest
 
Cho'gall
Does this spreadsheet include the 3.0.2 buff to the procs of Shard of Azzinoth? After 2.4.3, they had nerfed the Embers' damage down to 50 hit 100 crit, and now they're back to hitting for well over 100. It seems pretty substantial, but I'm not sure where this places the Shard in terms of dps compared to other daggers. The ember levels are also back down from 151 to 70, so they don't wipe 10-25 man raids anymore

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Old 10/18/08, 4:49 PM   #328
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
The Roguecraft sheet has never modeled the effect of the Embers of Azzinoth, largely because no conclusive testing ever seemed to have been done to determine how strong they were, how often they were up, etc. It'll be irrelevant in under a month, so I'm not predisposed to go back and add it.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 10/18/08, 4:58 PM   #329
Umbranex
Glass Joe
 
Undead Priest
 
Cho'gall
Makes sense But to anybody interested, they were buffed considerably. And thank you for the great spreadsheet. It has been very helpful dealing with the huge changes in 3.0!

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Old 10/18/08, 5:43 PM   #330
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Without even looking at that Icebreaker log in any real detail, I think we can safely say that it's not an interesting enchant for PvE. Consider:

Berserking, by all accounts, will average at least 100 AP benefit. Probably more. But lets say 100 for the sake of argument. Hence, for Icebreaker to be interesting, it needs to add at least that much damage.

By my estimates, 1 AP gives about .6 DPS for most specs. So, in order to gain 100 AP benefit, Icebreaker needs to average 60 DPS or so.

An icebreaker proc does about 80 damage. When you factor in crits, raid buffs, etc, it'll be a bit more - say 120 damage per proc on average. It's probably actually less than that, but we'll be generous with our estimates.

So, if we do 120 damage per proc and need to do 60 DPS to be competitive, we need to proc once every 2 seconds on average. Hence, in order to compete, Icebreaker would need to proc once every 2 seconds or so. It clearly doesn't - not even close. So I think it's fairly safe to say that Icebreaker isn't even remotely interesting for PvE purposes.

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Old 10/19/08, 12:15 AM   #331
hordac
Glass Joe
 
Night Elf Rogue
 
Echo Isles
Originally Posted by Vulajin View Post
The Roguecraft sheet has never modeled the effect of the Embers of Azzinoth, largely because no conclusive testing ever seemed to have been done to determine how strong they were, how often they were up, etc. It'll be irrelevant in under a month, so I'm not predisposed to go back and add it.


I would understand why there is no reason to add it at this point. For those who may be interested, I have parsed several rotations with this particular dagger and have seen as many as 3 embers spawned at the same time (just once). Each hit for 150+ every two seconds not including crits. Recount stated 2% of the damage accounted for was due to the embers. This is consistent with 5 seperate parses of 8 minutes each.

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Old 10/20/08, 4:22 PM   #332
Lord Xar
Banned
 
Elbrin
Blood Elf Rogue
 
Non-US/EU Server
Will the new PVP trinkets have any consideration of them being added to the spreadsheet. Though I do admit the "extra 1750 health etc.." is something to yawn about - they do come with either: +60 haste, or +60 crit, or +120AP. Or are these lackluster with the expansion coming out?


Battlemaster's Resolve
Binds when picked up
Trinket
Requires Level 70
Equip: Increases attack power by 120.
Use: Increases maximum health by 1750 for 15 sec. Shares cooldown with other Battlemaster's trinkets. (3 Min Cooldown)

Battlemaster's Celerity
Binds when picked up
Trinket
Requires Level 70
Equip: Improves haste rating by 60 (3.8% @ L70).
Use: Increases maximum health by 1750 for 15 sec. Shares cooldown with other Battlemaster's trinkets. (3 Min Cooldown)

Battlemaster's Aggression
Binds when picked up
Trinket
Requires Level 70
Equip: Improves critical strike rating by 60 (2.72% @ L70).
Use: Increases maximum health by 1750 for 15 sec. Shares cooldown with other Battlemaster's trinkets. (3 Min Cooldown)

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Old 10/20/08, 4:52 PM   #333
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
They're lackluster already. They will be doubly so once we start getting level 80 trinkets.

The level 80 version of those trinkets might be worth considering as a stopgap measure until one gets *good* level 80 trinkets, but even they will be quickly replaced by any reasonable trinket from level 80 raiding.

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Old 10/20/08, 9:59 PM   #334
gedo
Glass Joe
 
Night Elf Rogue
 
Kilrogg
Originally Posted by Sekkyo View Post
0.4.1 seems to have a bug when it comes to rings, at least with OpenOffice 3.0. The rings have no stats, so it doesn't really matter what you choose.
It seems gem socket bonus is the issue. For example, head piece Agi cell looks like this:

N(VLOOKUP($B30;headstats;3;FALSE()))+IF(VLOOKUP($B30;headstats;17;FALSE())=D$11;N(VLO OKUP($B30;headstats;18;FALSE()))*$R30;0)

2nd part : IF(VLOOKUP(...)...) gives error when the cell is empty (i.e. no gem slot match bonus) in OO3, while excel returns 0.

I could make at least one slot (head) work by either

1) fill column 17 (or wherever gem bonus stat kind is specified) in gear data sheet with 'none' or '0' when its not filled (like Agility or Stamina)

2) reverse order somehow make it work... not sure why. I guess value+error = 0 but error + value = value.

IF(VLOOKUP($B30;headstats;17;FALSE())=D$11;N(VLOOKUP($B30;headstats;18;FALSE()))*$R30 ;0)+N(VLOOKUP($B30;headstats;3;FALSE()))

I'm not expert on spreadsheet so cannot yet figure out to do it easy other than pulling values in each cells
I'll see if I can go any further....

Last edited by gedo : 10/20/08 at 10:15 PM.

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Old 10/21/08, 8:34 AM   #335
Karmon
Piston Honda
 
Human Rogue
 
Teldrassil (EU)
Originally Posted by gedo View Post
It seems gem socket bonus is the issue. For example, head piece Agi cell looks like this:

N(VLOOKUP($B30;headstats;3;FALSE()))+IF(VLOOKUP($B30;headstats;17;FALSE())=D$11;N(VLO OKUP($B30;headstats;18;FALSE()))*$R30;0)
To get it working you have to wrap the VLOOKUP inside the IF-condtion of all those cells in the Gear sheet. with a T() function call.
It is rather unfortunate how OO3.0 handles empty cells. Perhaps from a theoretical standpoint it makes sense but is impractical as hell IMO.
Example from above

before
N(VLOOKUP($B30;headstats;3;FALSE()))+IF(VLOOKUP($B30;headstats;17;FALSE())=D$11;N(VLOOKUP($B30;headstats;18;FALSE()))*$R30;0)
after
N(VLOOKUP($B30;headstats;3;FALSE()))+IF(T(VLOOKUP($B30;headstats;17;FALSE()))=D$11;N(VLOOKUP($B30;headstats;18;FALSE()))*$R30;0)
NB.: If you try with 'replace all' , first put in the new closing bracket. If you first put the T( in the IF part, the substitution trys to be smart and adds the missing ) at the end of the formula on its own.

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Old 10/21/08, 9:54 AM   #336
gedo
Glass Joe
 
Night Elf Rogue
 
Kilrogg
OpenOffice-3 and LK0.3.2 sheet

Originally Posted by Karmon View Post
To get it working you have to wrap the VLOOKUP inside the IF-condtion of all those cells in the Gear sheet. with a T() function call.

NB.: If you try with 'replace all' , first put in the new closing bracket. If you first put the T( in the IF part, the substitution trys to be smart and adds the missing ) at the end of the formula on its own.
Thanks...

In OpenOffice3, in "Gear" sheet:

Find and replace all 1st : "FALSE())=" -> "FALSE()))="
Find and replace all 2nd : "+IF(VLOOKUP" -> "+IF(T(VLOOKUP"

and all gear seems to be working ok now.
I'm not yet sure if this is all the compatibility issue, or somewhere else is there.
Anyway, Thanks!

Edit: Above with BC0.4.1 "AEP bug fixed" version, I get total DPS matches with "previous DPS". I play around a bit and I didn't see anything wrong. While this is not full proof (sorry no access to windows excel), this change alone may be making it work on OO3.

Edit2: It seems to works on LK0.3.2 too

Last edited by gedo : 10/21/08 at 4:47 PM.

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Old 10/21/08, 3:29 PM   #337
Alexsiss
Von Kaiser
 
Blood Elf Warrior
 
Doomhammer
Is it possible to implement Call of the Wild - Spell - World of Warcraft

I think it should be .1 * 20/300 % ap passive. Ideally it would be better modeled so that it could be stacked with Heroism since they are same CD. Also it would be ideal if we can have it implemented to stack up to 4 times. Currently the group we run for Sunwell is 4 hunter/rogue so I technically receive 40% additional ap for half the duration of my heroism.

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Old 10/21/08, 5:14 PM   #338
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Roywyn
Gnome Mage
 
No WoW Account (EU)
Poison criticals
The RED and CSD meta gems now affect both, physical and melee crit damage. That's a recent change.
Since the WotLK variants of these gems use the same spell ID for the crit modifier, they should also affect both.

That means that with a typical RED meta, your poisons will crit for 154.5%.
With 5/5 Prey on the Weak, that damage is 185.4%. Those values are tested and confirmed in-game.

I don't know and can't test how troll racials and Lethality affect that, but it should work the same as for melee crits.
Checking your spreadsheet, the melee crit damage calculation looks exactly like the calculation for casters (meta + lethality interaction).

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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Old 10/22/08, 3:39 PM   #339
Drow
Glass Joe
 
Night Elf Rogue
 
Arthas (EU)
are there any intentions that Honor Among Thieves is to be implemented on the Spreadsheet? Blizz currently confirmed that HaT is working as intended and that it may generate up to multiple cps in a sec depending on the group setup.

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Old 10/22/08, 3:53 PM   #340
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
No.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 10/23/08, 12:58 AM   #341
specter
Glass Joe
 
Human Rogue
 
Archimonde
OK I'm not sure why this is, but I am speccing mutilate on the spreadsheet, and when I increase my points in Seal Fate, for certain cycles (example: 3e/4s), the DPS is actually lower for the first few points of SF (such as 1/5 or 2/5 SF) than having 0 points into SF.

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Old 10/23/08, 2:25 AM   #342
mdn
Von Kaiser
 
Goblin Rogue
 
Blackrock
Originally Posted by hordac View Post
I would understand why there is no reason to add it at this point. For those who may be interested, I have parsed several rotations with this particular dagger and have seen as many as 3 embers spawned at the same time (just once). Each hit for 150+ every two seconds not including crits. Recount stated 2% of the damage accounted for was due to the embers. This is consistent with 5 seperate parses of 8 minutes each.
Most fights are incredibly quick now (under 4 minutes), and I doubt the damage added by the Flame would really be able to accumulate to much over the course of the fight; unless, of course, it is the highest dps dagger available to you.

Last edited by mdn : 10/23/08 at 2:46 AM.

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Old 10/23/08, 3:55 AM   #343
Oscarvil
Piston Honda
 
Oscarvil's Avatar
 
Gnome Rogue
 
Proudmoore
I got it the other day and over all of the boss fights I've done since it's given me on average about 20dps. The dagger has a low procrate and no ICD, I had 5 embers up on one trash mob the other day and the dps you get is dependent on how many proc in the fight.

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Old 10/23/08, 5:18 AM   #344
todemax
Piston Honda
 
Troll Rogue
 
Zenedar (EU)
Originally Posted by specter View Post
OK I'm not sure why this is, but I am speccing mutilate on the spreadsheet, and when I increase my points in Seal Fate, for certain cycles (example: 3e/4s), the DPS is actually lower for the first few points of SF (such as 1/5 or 2/5 SF) than having 0 points into SF.
I can imagine that if you don't have any ranks in Ruthlessness, you will without Seal Fate always end up with 4 combopoints for the eviscerate/envenom. Thus effectively performing a 4s/4e cycle. With ranks in Seal Fate you will perform a mix of cycles of the type 4-5s/3-5e that could yield less dps than a 4s/4e cycle.

However I'm a bit perplexed by the fact that a 4s/3e and a 4s/4e cycle don't yield the same dps in the sheet without any ranks in Seal Fate or Ruthlessness, with my current gear. I looked at the Rogue DPS spreadsheet and although the suggested cycle is buggy when no ranks in Seal Fate or Ruthlessness is selected, the actual cycle dps of 3x/3y and 4x/4y is the same. But if this behaviour is only present when mutilating without Seal Fate, then i guess it doesn't really matter that much.

Last edited by todemax : 10/23/08 at 7:50 AM.

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Old 10/24/08, 1:32 AM   #345
Hemonology
Von Kaiser
 
Dwarf Death Knight
 
Anvilmar
I wanted to know if someone could answer this for me.In the 3.0.2 talent builds,does anyone know if the mace specialization procs' from the off-hand as the sword spec. does,or on the main-hand like the fist spec does?I appreciate the help in the matter.

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Old 10/24/08, 1:50 AM   #346
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Hemonology View Post
I wanted to know if someone could answer this for me.In the 3.0.2 talent builds,does anyone know if the mace specialization procs' from the off-hand as the sword spec. does,or on the main-hand like the fist spec does?I appreciate the help in the matter.
Um it's not a proc. And yea it would only affect the actual hand your weapon is in.

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Old 10/24/08, 1:58 AM   #347
Hemonology
Von Kaiser
 
Dwarf Death Knight
 
Anvilmar
how do you know it only affects' that hand?

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Old 10/24/08, 5:17 AM   #348
Kukulcan
Von Kaiser
 
Troll Rogue
 
Nagrand (EU)
Originally Posted by Darthius View Post
I've used both the BC and WotLK sheets from Valujin and on both sheets Mutilate comes out vastly less than Combat Swords ?, am i missing something ?

Mutilate seems better on murderable bosses.. but from what i tried the gain at level 80 is much higher than the one at 70.

What i mean is that Mutilate spec scales better with WOTLK gear than what combat specs do.

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Old 10/24/08, 5:27 AM   #349
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by Hemonology View Post
how do you know it only affects' that hand?
Because every other passive weapon enchant affects only the hand(s) using the appropriate weapon type. We haven't actually *proved* that mace spec works that way, but it's hard to imagine that it doesn't. Again: it's not a proc. When you wield a mace, you treat the opponent as though it had up to 15% less armor. Based on the precedent of CQC and old Mace Spec, there is no reason to believe that it does anything other than reduce the damage done by attacks made with the mace. So it is our expectation that if you have a MH mace, your MH attacks will penetrate armor; if you have an OH Mace, your OH attacks will penetrate armor. And if you use two maces, both weapons will. Until there is any reason to believe otherwise, this seems like the safe assumption.

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Old 10/24/08, 6:06 AM   #350
Imiut
Pleading the 2nd
 
Imiut's Avatar
 
Night Elf Rogue
 
Tarren Mill (EU)
When I input using a 4s/5r/5e rotation it says I'm actually losing DPS relative to 5s/5r/5e and 2s/5r. Does that mean the spreadsheet also takes into account your gear to find out whether or not you can keep up Slice and Dice in your selected cycle?

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