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Old 10/30/08, 1:00 PM   #376
Pepperry
Glass Joe
 
Gnome Rogue
 
Khaz Modan
That was it. Thank you.

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Old 11/01/08, 1:13 AM   #377
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Originally Posted by Imiut View Post
If I remember correctly, WoW rounds up.
My recollection from doing a lot of testing is that WoW rounds naturally for floating points (i.e >.5 up; <.5 down) but that integers get floored. There are certain anomalies. For example, if one is fighting a mob, it seems the mobs life is kept as a floating point and that at times you can appear to do more damage than possible because of the fraction you happen to be on. Sort of like how you can get 22 rep for one mob then 23 for the exact same mob next kill. I believe that you actually do floating point damage to mobs, but the combat log only shows whole integers.

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Old 11/01/08, 10:28 AM   #378
ravenhldt
Glass Joe
 
Human Rogue
 
Alexstrasza
Expertize calculation when race is human:
(Minor bug in the 0.3.2 LK (10/01/08) sheet)

DPS page, cells C11 through M11 are still using the old +5 expertize to swords. Cell B11 is using the correct +3.



Edit:

Also: Delicate Dragonseye doesn't seem to be satisfying the meta requirement for blue socket. All other Dragonseye cuts (Bright, Fractured, Precise, Quick, Rigid & Smooth) seem to be working fine.

Last edited by ravenhldt : 11/01/08 at 3:38 PM.

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Old 11/04/08, 5:18 PM   #379
Krogue
Glass Joe
 
Night Elf Rogue
 
Echo Isles
Question about socket bonus

I'm not sure if it's been asked in this thread already (I did a search on socket bonus) but why is it that my total dps drops by like 50 when I decide to switch in a gem that deactivates the socket bonus? Socket bonuses usually aren't even worth half of the value of a gem, but just removing a gem wouldn't show a loss that big (which is around 10 dps).

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Old 11/04/08, 5:21 PM   #380
Jakani
Piston Honda
 
Jakani's Avatar
 
Troll Rogue
 
Perenolde
Originally Posted by Krogue View Post
I'm not sure if it's been asked in this thread already (I did a search on socket bonus) but why is it that my total dps drops by like 50 when I decide to switch in a gem that deactivates the socket bonus? Socket bonuses usually aren't even worth half of the value of a gem, but just removing a gem wouldn't show a loss that big (which is around 10 dps).
Metagem requirements?

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Old 11/04/08, 5:21 PM   #381
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
My guess would be that your gem change is also disabling your metagem, which would cause the larger difference.

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Old 11/04/08, 5:46 PM   #382
Krogue
Glass Joe
 
Night Elf Rogue
 
Echo Isles
Ohhhhhhh

Wow, how the hell did that fly over my head. Musta been from using Aldriana's sheet for so long, where it didn't account for meta gem requirements. Thanks.

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Old 11/07/08, 1:26 AM   #383
Leto
King Hippo
 
Leito
Troll Rogue
 
No WoW Account
I didn't see anywhere in the spreadsheet that accounted for partial resists on poisons.

It's pretty minuscule, but wouldn't there be a 6% loss of poison dps on bosses?

Rogue at heart.

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Old 11/07/08, 9:21 AM   #384
path411
Von Kaiser
 
path411's Avatar
 
Undead Death Knight
 
Bonechewer
If you have the time during your next update, could you include a Xs/Ye/Ze cycle?
It probably won't be too big of a deal with wrath closing, but eventually will probably still be nice to have.


Thanks =)

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Old 11/11/08, 2:38 PM   #385
Drumaddikk
Glass Joe
 
Human Rogue
 
Kul Tiras
I too am not sure if this has been mentioned, but about the WotLK talent sheet, the talent builds are not correct. Is there a plan to fix this anytime soon?

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Old 11/11/08, 4:33 PM   #386
Joigahdenn
Piston Honda
 
Joigahdenn's Avatar
 
Night Elf Rogue
 
Cenarius
still confused

Hi There!

My first post here, long time lurker and new poster.

After finally getting around to working with this new sheet, it pretty much fulfills all my needs to checking whether certain gear would be an improvement over other gear. However in a raiding situation where I don't have time to consult and use the spreadsheet diligently I would like to be able to use those quick AEP vaiues that sp00n's new updated version of the sheet generates. However, I can't seem to get the sheet to accurately display those values after updating my gear and DPS values.

I followed these directions:
Originally Posted by sp00n View Post
The important part: How to use it

Not as simple as I'd like, but still not too complicated I hope.
  1. Enter your gear as you wish.
  2. Set AEP stats to 'none', if not already set.
  3. Insert the DPS value from 'Total DPS' into 'Previous DPS' (from cell C8 to cell C9).
  4. Go through each AEP stat. After selecting a stat, enter the DPS value from 'Total DPS' into the corresponding cell in row J one by one. This row must be filled, or the AEP calculation will not work.

    Do not change the 'Original' field in cell J1. This is a direct reference to 'Previous DPS' and should not be changed unless you know what you are doing.
Let me run through it make sure I am understanding these directions correctly:
[0) I adjust the talents sheet to reflect my current build]
1) I enter my gear as I want (i.e. copy my gear/gem/enchants from armory)
2) I Copy the value from cell C8 into C9, which then updates the value in cell J1 automatically, but not J2 through J9.
3) I enter the value from C8 (or C9 since they are equal) into cells J2 - J9 ***

*** marks the step I think I am going wrong. Maybe I am reading the posts wrong or not understanding them correctly. Could someone please help me figure this out? I did check out the entire thread, and saw MasterDinadan's post:

Originally Posted by MasterDinadan View Post
I hope I can shed some light on this. It's really not a bug at all, but rather the case is that DPS/stat mechanic in the spreadsheet is not very sophisticated at all.
If you look at the Gear tab, you'll notice a table in the top right that indicates "Original" DPS (this is the value calculated by the spreadsheet) as well as several DPS values next to appropriate stats. These stat-modified DPS values do not contain formulae at all. In fact, you have to manually change the numbers every time you adjust your stats. The gear tab has a selection at the bottom for AEP Stats. When you want to find AEP values for your specific set of gear/talents, you have to manually select each AEP stat option and enter the value into the top right table.

The spreadsheet is not sophisticated enough to calculate several different DPS for slightly different sets of stats, so it's up to the user to manually change the stats and record the DPS changes. If you don't, the values in the table are completely wrong and the results are meaningless.
This again makes sense, but I seem to still be doing something wrong. Any help would be greatly appreciated!

Final note: Sorry if the format of this post is a little awkward, still trying to figure out the mechanics of just posting and quoting properly in here. Maybe I am just lame and suck with excel/forum/class mechanics in general ;-)

Edit: Corrected format of sp00n's quote to proper quote from copy and paste.

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Old 11/12/08, 2:28 AM   #387
Imiut
Pleading the 2nd
 
Imiut's Avatar
 
Night Elf Rogue
 
Tarren Mill (EU)
Links, do you copy over the formula of C8 to C9, or the actual value?

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Old 11/12/08, 4:58 PM   #388
Joigahdenn
Piston Honda
 
Joigahdenn's Avatar
 
Night Elf Rogue
 
Cenarius
I copy the number value, not the formula.

Could this be that I am running the spreadsheet with Office 2003 on a Mac? It doesn't seem like that should be the case, but I don't know enough about the program to make a qualified statement.

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Old 11/12/08, 7:43 PM   #389
Echophantom
Von Kaiser
 
Undead Rogue
 
Garrosh
Originally Posted by Links View Post
I copy the number value, not the formula.

Could this be that I am running the spreadsheet with Office 2003 on a Mac? It doesn't seem like that should be the case, but I don't know enough about the program to make a qualified statement.
Are you making sure to change the AEP Stats button each time? The reason he uses total DPS instead of Previous DPS is that when you adjust the cell (B89), your value for Total DPS should change. Then you take THAT number and put it into its corresponding cell in the J column.

So for example, you would change AEP Stats to "none," copy the value from C8 to C9 to make sure you have a baseline, then change B89 to "AEP Strength" for example, and take the new value in C8 and put that value into J2.

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Old 11/12/08, 9:52 PM   #390
Joigahdenn
Piston Honda
 
Joigahdenn's Avatar
 
Night Elf Rogue
 
Cenarius
Yep, I got it. I wasn't setting them to none at the bottom of the sheet, so I was misunderstanding the directions. Now if makes sense. Thanks!

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Old 11/17/08, 9:17 AM   #391
Darktangent
Banned
 
Blood Elf Rogue
 
Emerald Dream
I believe Corroded Saronite Woundbringer is missing from OH weapons.

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Old 11/18/08, 12:59 AM   #392
Rensy
Glass Joe
 
Human Rogue
 
Bonechewer
I'm not totally sure if I'm correct, if it has been mentioned, or if it even matters, but for some reason I can't select Fang of Kalecgos for my mainhand-- only offhand. Only option is to plug in all the stats, which isn't that big of a deal.

Just making sure I'm not missing anything.

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Old 11/18/08, 2:03 PM   #393
velocibrad
Von Kaiser
 
Troll Rogue
 
Shadow Council
Originally Posted by Rensy View Post
I'm not totally sure if I'm correct, if it has been mentioned, or if it even matters, but for some reason I can't select Fang of Kalecgos for my mainhand-- only offhand. Only option is to plug in all the stats, which isn't that big of a deal.

Just making sure I'm not missing anything.
You can unhide the MH and OH sheets and copy the cell for Fang of Kalecgos into the MH sheet.

Format - Sheet - Unhide.. select MH and OH. Right click the # of the cell Fang of Kalecgos is in on the offhand sheet, and hit copy. Then go to your main hand sheet, find where you want to insert the cell, and click right the number you want and hit "insert copied cell(s)".

This should get you the desired result. Hope it helps!

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Old 11/18/08, 4:25 PM   #394
Rambaral
Piston Honda
 
Human Rogue
 
Bronzebeard
You can add any item to the proper gear sheet as well, just insert a row and fill in the stats. The weapon damage is an average so when you fill that in you need to calculate it out and use that. (100-200 damage = 150 average)

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Old 11/19/08, 1:31 AM   #395
Soulvex
Von Kaiser
 
Undead Rogue
 
Black Dragonflight
Ok, I'm not 100% sure where this question should be, so I'm posting it here. Essentially, I have tried to cross-reference the spreadsheets to get an idea on what kind of gearing I should be doing since I'm somewhat lost in what is an upgrade. I am currently running mutilate with Tracker's MH and Heartrazor OH and both are mongoosed. I picked up the Glacier Sharpened Vileblade from the nexus tonight and just got a quickie +50 AP enchant from a guildie. Without the spreadsheets having all the necessary gear I'm just wondering whether or not the GSV is an upgrade considering it is a 1.7 speed, but not mongoosed. Shadowpanther also has it as an upgrade point-for-point, but, as i said, my heartrazor is 'goosed. I know in the end its probably a moot point considering they'll be upgraded eventually, I just would like some input on how much mongoose is actually worth in this situation. Thanks.

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Old 11/19/08, 8:21 AM   #396
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
So I was hoping that Vulajin had updated his sheet now that I'm approaching 80, but alas, no luck apparently.

Therefore I updated the 0.3.2 LK with all the changes I've done to the BC sheet, plus some more bugfixes that were mentioned here.
Hopefully Vulajin will soon be able to go back to his sheet, as currently it is the only one working for WotLK.


Roguecraft LK 0.3.2 sp00n v1

Download


Changes:
MechanicsAdded AEP calculation in DPS sheet
MechanicsAdded AEP sheet (hidden, for select list)
MechanicsAdded AEP, EP & DPS display on Gear sheet
MechanicsMoved saveddps from DPS sheet to Gear sheet (cell C9)
MechanicsAdded Wound Poison
MechanicsAdded 0.2% crit depression per target level higher than player level (DPS & DPS Calc 1-3 sheet)
ContentRearranged weapons. Sorted by name and moved BC weapons to the bottom of the list.
ContentAdded some fast daggers from BC to the main hand tab
ContentAdded Cloak of Fiends (BC) to the cloak section
ContentAdded Surefooted as Foot enchant
ContentAdded Rating -> % conversion values to the Constants (DO NOT TOUCH) section (for pure information only)
ContentChanged armor to 12000 to presumably match the 10% increase
BugChanged validity (sic?) for OH temp enchants to '=ohtempenchantlist' to reflect the MH settings (removes bug where you could select Adamantite Sharpening Stone)
BugCorrected Rupture bug for Xs/Xr/Xe cycle (Cycles (and Cycles1-3) row 187)
BugFixed human racial to be 3 expertise (down from 5)
BugFixed Delicate Dragon's Eye to be Prismatic (was only Red)


If you find any bugs, let me know. Note that I will not add any new features to the sheet (unless I want them for myself) and that I am not the new maintainer for it!
It's still Vulajin's sheet, I merely added some features I thought were useful to it.


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Old 11/19/08, 8:58 AM   #397
Darktangent
Banned
 
Blood Elf Rogue
 
Emerald Dream
I tried adding a weapon to the spreadsheet, unhid the offhand sheet, added a row at the bottom of the weapons and filled in the stats but it's not showing up on the list of offhands on the gear sheet. The weapon is corroded saronite woundbringer if anyone feels like adding it and posting a link to a download.

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Old 11/19/08, 9:18 AM   #398
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Adding to the bottom won't work, since you're adding it outside of the "boundaries" of the select list.
Try adding it somewhere in between, that extends the select list automatically. You can then arrange it by your needs by simple copy & paste etc.


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Old 11/19/08, 10:45 AM   #399
agorlol
Glass Joe
 
Undead Rogue
 
Taerar (EU)
Edited Spreadsheet for Mutilate Items
4950,79 DPS

Seems to be the Mutilate Optimum, if you find any improvements post 'em. Got no Leatherworking so that doesnt count :p
There may still be some bugged enchants, didnt look up all of them

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Old 11/19/08, 12:37 PM   #400
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
Is there any way we could add an "ignore gear" tab and just manually enter unbuffed agi/ap/hit/crit/haste/arpen. I am finding it very difficult to judge an item's worth based on stats now, since most of my gear was badge, and not Sunwell, I am upgrading a great many pieces to blues from lvl 80 dungeons, quest rewards, and heroics.

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