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Old 11/28/08, 9:46 AM   #476
Rosethorn
Von Kaiser
 
Rosethorn's Avatar
 
Undead Warlock
 
Ravencrest (EU)
Originally Posted by Yozshurah View Post
Do I have to change all the gear etc. again when I download the new version of the spreadsheet?

Also, for some reason (after having entered all details on the spreadsheet) it says my SnD uptime is 67% (while it actually is 100%, and when I change it I do not get a dps increase), and for some reason the spreadsheet still says I have around 2200 dps (no raidbuffs at all, my actual dps is around 1850, and I'm quite positive I use an optimal cycle). is there anything I could have missed?

thanks.
Make sure you are using the correct buffs and debuffs. For example are you using a warrior tank who is sundering up the target, are you using food buffs and flasks etc is the fight totally stationary have you got the same duration of the fight?

My dps numbers tend to be marginally below that predicted.

Sukoden - "I refuse to play druid. In the end you get too many and you end up with a frickin zoo."

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Old 11/28/08, 1:55 PM   #477
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Yozshurah View Post
Do I have to change all the gear etc. again when I download the new version of the spreadsheet?

Also, for some reason (after having entered all details on the spreadsheet) it says my SnD uptime is 67% (while it actually is 100%, and when I change it I do not get a dps increase), and for some reason the spreadsheet still says I have around 2200 dps (no raidbuffs at all, my actual dps is around 1850, and I'm quite positive I use an optimal cycle). is there anything I could have missed?

thanks.
Yes you have to enter all your info again. So did you set up your cycle parameters? The Talents & Settings page, Cycle box. Change stuff to what you're doing, i.e. Mutilate or Sinister Strike, Env or Evis, CttC or others, etc.

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Old 11/28/08, 5:43 PM   #478
Dyz
Von Kaiser
 
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Goblin Rogue
 
Turalyon
One thing I noticed on your spreadsheet Valujin.

I was messing with the cycles in Xx/Yr. If I use 3s/5r my dps is higher than 2s/5r even tho both have 100% snd uptime. This is without SND glyph (Using AR Glyph in its place).

To my understanding, 2s/5r should be slightly better as your using less energy for your SND. Please correct me if im wrong. Just pegged me as a bit odd.

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Old 11/28/08, 6:02 PM   #479
Valen
Don Flamenco
 
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Human Rogue
 
Stormrage (EU)
Originally Posted by Dyz View Post
One thing I noticed on your spreadsheet Valujin.

I was messing with the cycles in Xx/Yr. If I use 3s/5r my dps is higher than 2s/5r even tho both have 100% snd uptime. This is without SND glyph (Using AR Glyph in its place).

To my understanding, 2s/5r should be slightly better as your using less energy for your SND. Please correct me if im wrong. Just pegged me as a bit odd.
As long as your cycle length remains the same 3/5 is obviously better due to higher chance of proc'ing RS. Also I don't know where you got the "you use less energy on snd if you use 2/5" from.

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Old 11/28/08, 9:08 PM   #480
Echophantom
Von Kaiser
 
Undead Rogue
 
Garrosh
Originally Posted by Valen View Post
As long as your cycle length remains the same 3/5 is obviously better due to higher chance of proc'ing RS. Also I don't know where you got the "you use less energy on snd if you use 2/5" from.
I'm assuming he meant that you perform one less Sinister Strike, and thus use 40 less energy towards combo points.

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Old 11/29/08, 12:03 AM   #481
Arindelest
Piston Honda
 
Night Elf Rogue
 
Garona
Originally Posted by Echophantom View Post
I'm assuming he meant that you perform one less Sinister Strike, and thus use 40 less energy towards combo points.
Yes, but the 40 energy you spend on a Sinister Strike is also giving you damage and is not simply energy spent on keeping SnD up. The reason to shorten a cycle is that the gain in Rupture uptime is a good tradeoff compared to fewer Sinister Strikes; likewise, it's beneficial to elongate a cycle if the extra Sinister Strikes are worth more damage than the extra Rupture uptime. That's probably not what's going on here though: if it was, 5s/5r would trump both 2s/5r and 3s/5r. Instead, I'll assume what *is* going on here is that both 2s/5r and 3s/5r both have 100% Rupture/SnD uptime, and therefore it is obviously going to be better to be doing more Sinister Strikes rather than less.

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Old 11/29/08, 1:42 AM   #482
Echophantom
Von Kaiser
 
Undead Rogue
 
Garrosh
Originally Posted by Arindelest View Post
Yes, but the 40 energy you spend on a Sinister Strike is also giving you damage and is not simply energy spent on keeping SnD up. The reason to shorten a cycle is that the gain in Rupture uptime is a good tradeoff compared to fewer Sinister Strikes; likewise, it's beneficial to elongate a cycle if the extra Sinister Strikes are worth more damage than the extra Rupture uptime. That's probably not what's going on here though: if it was, 5s/5r would trump both 2s/5r and 3s/5r. Instead, I'll assume what *is* going on here is that both 2s/5r and 3s/5r both have 100% Rupture/SnD uptime, and therefore it is obviously going to be better to be doing more Sinister Strikes rather than less.
I should have clarified. I never meant he was right, but the question was "how do you spend less energy on 2s5r than 3s5r?"

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Old 11/29/08, 10:17 AM   #483
DarkKnight388
Glass Joe
 
Night Elf Rogue
 
Deathwing (EU)
Hmm, got a bit of a problem.
Was meddling about a bit with the spreadsheet to look for upgrades from heroics.
And I am quite sure that [Crystal-Infused Tunic] is better than [Slayer's Chestguard] (yes I am still keeping 5 pieces of T6 to maintain the 4-set bonus to compare it equally). But when I do change from Slayer's chest to the tunic, dps would decrease by 50 dps which I just can't find why, seeing that all stats are better on the tunic apart from 28 crit rating. So, I figured, let's give the tunic 28 crit aswell, but then it is still way worse than the slayer's chest.
Anyone have an idea why it does that, because my common sense would go for the tunic without thinking twice :S.

ps. Same I find for [Custodian's Chestpiece], although I can understand that being a bit less with no hit and expertise which I am already capped for.


[edit] Forgot to mention: Using Vuljin's latest version [/edit]

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Old 11/29/08, 10:28 AM   #484
Neto-
Bald Bull
 
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wut
Gnome Warlock
 
No WoW Account
Originally Posted by DarkKnight388 View Post
Hmm, got a bit of a problem.
Was meddling about a bit with the spreadsheet to look for upgrades from heroics.
And I am quite sure that [Crystal-Infused Tunic] is better than [Slayer's Chestguard] (yes I am still keeping 5 pieces of T6 to maintain the 4-set bonus to compare it equally). But when I do change from Slayer's chest to the tunic, dps would decrease by 50 dps which I just can't find why, seeing that all stats are better on the tunic apart from 28 crit rating. So, I figured, let's give the tunic 28 crit aswell, but then it is still way worse than the slayer's chest.
Anyone have an idea why it does that, because my common sense would go for the tunic without thinking twice :S.

ps. Same I find for [Custodian's Chestpiece], although I can understand that being a bit less with no hit and expertise which I am already capped for.


[edit] Forgot to mention: Using Vuljin's latest version [/edit]
Metagem requirements?

Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty

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Old 11/29/08, 10:59 AM   #485
DarkKnight388
Glass Joe
 
Night Elf Rogue
 
Deathwing (EU)
Oh, ffs... no comment. /sigh. *moves away with head down in shame*...

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Old 11/29/08, 1:01 PM   #486
Radmsc
Von Kaiser
 
Dwarf Rogue
 
Quel'Thalas (EU)
I still don't see the dwarven racial of mace specialisation implemented. Will it be there in the near future?

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Old 11/29/08, 2:45 PM   #487
Dyz
Von Kaiser
 
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Goblin Rogue
 
Turalyon
Originally Posted by Arindelest View Post
Yes, but the 40 energy you spend on a Sinister Strike is also giving you damage and is not simply energy spent on keeping SnD up. The reason to shorten a cycle is that the gain in Rupture uptime is a good tradeoff compared to fewer Sinister Strikes; likewise, it's beneficial to elongate a cycle if the extra Sinister Strikes are worth more damage than the extra Rupture uptime. That's probably not what's going on here though: if it was, 5s/5r would trump both 2s/5r and 3s/5r. Instead, I'll assume what *is* going on here is that both 2s/5r and 3s/5r both have 100% Rupture/SnD uptime, and therefore it is obviously going to be better to be doing more Sinister Strikes rather than less.
I completely forgot to add SS into the equation. Thanks.

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Old 11/29/08, 3:01 PM   #488
Caffeine
Von Kaiser
 
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Goblin Rogue
 
Kilrogg (EU)
Originally Posted by Vulajin View Post
Tested this to a pretty reasonable extent and it does not seem to be an error. Neto was also testing it and arrived at the same [mistaken] conclusion you did because when he hacked the spreadsheet to make it think he had "infinite" hit rating, he didn't actually hack it in the correct way, resulting in the hacked hit not being accounted for. The best way to do so would be to insert, in any cell in the "Hit Rating" column in the "Gear" sheet, an arbitrarily large number like 10000.
I am a bit unsure about this, to me it seems that haste procs are not added properly. If I manually change a trinket without any on use effect or procs and set it to passive 74 crit rating and 92 haste rating (this is the average given for Meteorite Whetstone for my gear in DPS Calc 3) I get roughly 20 more DPS using this passive trinket than with Sphere of Red Dragon's Blood or the Meteorite Whetstone as it is implemented in the sheet.

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Old 11/29/08, 3:26 PM   #489
Bloodkill
Glass Joe
 
Undead Rogue
 
Blackwater Raiders
I'm curious as to why the sheet shows AP gems to be marginally superior to AGI gems. Shouldn't it be the other way around?

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Old 11/29/08, 5:11 PM   #490
Furtim
Piston Honda
 
Troll Rogue
 
Kargath
Roguecraft AEP Calculator (modified) v1

Added Rating Conversions and Pawn import strings for AEP, EP, and DPS

They are currently hard-coded to level 80, but why even bother with this if you're not 80 yet.




Roguecraft AEP Calculator (modified)v1

Last edited by Furtim : 11/30/08 at 4:37 PM. Reason: Updated to fix small error in EP Calc

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Old 11/29/08, 7:35 PM   #491
xvvx01
Von Kaiser
 
Blood Elf Rogue
 
Blackrock
Originally Posted by Furtim View Post
Added Rating Conversions and Pawn import strings for AEP, EP, and DPS

They are currently hard-coded to level 80, but why even bother with this if you're not 80 yet.




Roguecraft AEP Calculator (modified)v1
In the EP table, shouldn't 2AP = 2.00 ?

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Old 11/29/08, 8:58 PM   #492
jorysaywut
Von Kaiser
 
Night Elf Mage
 
Windrunner
I was wondering about that as well, considering AP holds a slight advantage in my current gear. It would make more sense in terms of EP if it was 1AP or a doubled value. It might just be a typo or perhaps I'm not reading the chart properly.

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Old 11/30/08, 1:15 AM   #493
Furtim
Piston Honda
 
Troll Rogue
 
Kargath
Ya know, the original sheet is like that as well, but it makes sense to be 2.

To fix it, change Cell H16 in the Calculation Sheet to
=IF($B$16>0,B16/$B$16*2,0)

Last edited by Furtim : 11/30/08 at 2:23 AM.

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Old 11/30/08, 1:22 AM   #494
Megatron
Glass Joe
 
Human Rogue
 
Laughing Skull
For me, this spreadsheet is ~5 dps within what I actually got through multiple tests today. Very nicely done Vulajin

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Old 11/30/08, 3:19 AM   #495
xvvx01
Von Kaiser
 
Blood Elf Rogue
 
Blackrock
Originally Posted by Furtim View Post
Ya know, the original sheet is like that as well, but it makes sense to be 2.

To fix it, change Cell H16 in the Calculation Sheet to
=IF($B$16>0,B16/$B$16*2,0)
Yes, thank you, I was trying to find out what I needed to change.

I'm pretty sure it needs to be 2 because 1AP = 1EP looking over the old TTT thread and rereading it.

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Old 11/30/08, 11:42 AM   #496
sirann
Glass Joe
 
Human Rogue
 
Greymane
Call me a noob but I keep having a repetitive problem while raiding. I'm 7/51/13 Serrated Blades build using a 4s/5r cycle with the Rupture Glyph. I pool 60 energy before finishers but it seems a lot of times that ill have 5 or 6 seconds left on my previous rupture and another 5 combo points waiting to be used, at this point I'm not really sure whether I should evis, or sinister strike again to avoid capping out and rupturing when the previous one falls, the third option would be to overlap ruptures, but this isn't always possible due to the previous one potentially being stronger.

Thank you

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Old 11/30/08, 12:14 PM   #497
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
Originally Posted by sirann View Post
Call me a noob but I keep having a repetitive problem while raiding. I'm 7/51/13 Serrated Blades build using a 4s/5r cycle with the Rupture Glyph. I pool 60 energy before finishers but it seems a lot of times that ill have 5 or 6 seconds left on my previous rupture and another 5 combo points waiting to be used, at this point I'm not really sure whether I should evis, or sinister strike again to avoid capping out and rupturing when the previous one falls, the third option would be to overlap ruptures, but this isn't always possible due to the previous one potentially being stronger.

Thank you
I think you are best off overcapping CPs instead of energy. Just sinister strike again if you have 5CP, 60nrg, and 4 seconds left on Rupture. You need to adjust your SnD to account for Glyphed SS procs and CP procs. You basically want to start building CP's for rupture with ~12 seconds left on Rupture, and if you get "lucky" with multiple Glyphed SS procs you just have to waste CPs.

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Old 11/30/08, 5:44 PM   #498
coderego
Von Kaiser
 
Night Elf Rogue
 
Firetree
Is this sheet going to recommend upgrades based on selected instances like the old gear spread sheet used to? I THink that was a great feature =)

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Old 11/30/08, 6:01 PM   #499
• Vulajin
Vula'jin the Void, blessed by the loa
 
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Undead Mage
 
Mal'Ganis
As answered in the first post, if you had cared to read it: no.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 11/30/08, 6:40 PM   #500
turbare
Von Kaiser
 
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Worgen Warrior
 
Ravencrest (EU)
Ok, i can't seem to find this, and it's not very clear to me, but if i use a 5 SnD 5 Rupture 5 Envenom rotation on bosses, which cycle should i select in the spreadsheet?
The thing that got me going was the fact that i got [Split Greathammer], and the spreadsheet shows it as a DPS decrease from [Fang of Truth], which i find hard to believe, even with the 1.6 speed and me being sword specced at this moment.

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