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01/27/09, 3:24 PM
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#1001
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by Goldengiff
Your post has gotten me interested in combat daggers (mutilate is too much work :P) for raiding. I don't have the spreadsheet at work so I have to take your word for it but not having relentless strikes seems odd to me. In TBC at least combat daggers was always energy-starved and losing RS seems like it would just compound the problem :X
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Yea, it seemed a little strange to me as well, but that is what listed as highest after fiddling with the spreadsheet, though that may be due to just tightness with the cycles.
It doesn't seem to be energy starved though due to vitality, combat potency, etc... but you don't get enough energy to use a three finisher cycle.
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Rogue at heart.
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01/27/09, 5:50 PM
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#1002
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Von Kaiser
Worgen Hunter
Tichondrius
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What duration was the fight set to for those DPS estimates in the spreadsheet? I ask because I would assume that AR glyph would be better than BF glyph for combat anything~
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01/27/09, 6:06 PM
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#1003
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Von Kaiser
Night Elf Rogue
Arthas (EU)
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Originally Posted by onkl
When I set up 2 points into Savage Combat, will this also enable the 2% physical damage buff or does this only account for the 4% increased AP and I need to enable the 2% on the buffs page myself?
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You need to enable the buff in the buffs page.
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01/27/09, 6:14 PM
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#1004
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Banned
Blood Elf Rogue
Mal'Ganis
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Originally Posted by songster
No - if you were right in this, then as he gradually swapped gems from AP to Agility you'd see a smooth curve of DPS values, rising as you got closer to optimal balance and then dropping away after. Instead, he's getting alternating results even when all the changes are in the same direction (AP to Agility). That can't be explained by a simple passing of the inflection point between AP and agility. Rerox: I strongly suspect rounding issues are the reason for what you observe. To the best of my knowledge, the rounding behaviour of the spreadsheet is the same as Blizzard's internal algorithms.
In any case, the difference is so slight that it's really not worth worrying about. 0.95 DPS will never be observable. That being so, gem Agi / AP according to personal preference, or simply whichever is cheaper on the AH. My own preference would be Agility for the marginally increased survivability from dodge. If you PvP or solo grind a lot, you may prefer AP since it performs better than Agi in any situation where you don't have BoK.
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I know this is a late response to this, as I've been away from these forums for a bit... but wouldn't that last statement depend on the build? I'd think the Agility would be more valuable if you spec deep enough into Subtlety for PvP to benefit from Sinister Calling. Also, Agility converts to more Dodge for Unfair Advantage if you are solo grinding in a combat spec with that talent.
Last edited by Valustria : 01/27/09 at 9:12 PM.
Reason: I'm just OCD about wording...
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01/28/09, 11:25 AM
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#1005
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Von Kaiser
Blood Elf Warrior
Doomhammer
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Originally Posted by Leto
I'm not sure what I could be missing to account for 170 lost dps. I'm using the same gear set, except using a 3/5/5 cycle and snd glyph instead of eviscerate, since eviscerate glyph lowers the dps for me.
I double checked to ensure all the buffs were enabled as well.
Fight duration maybe? I'm using 300, and not using tricks on cd.
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Fight duration is 2:30 which is <Drow>'s avg patchwerk kill.
Btw the reason evis gylph is dropping dps is because your snd isn't long enough for rupture to go fully on 3s/5r/5e. Going to 4s/5r/5e and swapping to evis should be an overall gain because it a loss for me to go to your cycle.
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01/28/09, 12:03 PM
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#1006
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by Alexsiss
Fight duration is 2:30 which is <Drow>'s avg patchwerk kill.
Btw the reason evis gylph is dropping dps is because your snd isn't long enough for rupture to go fully on 3s/5r/5e. Going to 4s/5r/5e and swapping to evis should be an overall gain because it a loss for me to go to your cycle.
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I adjusted the cycle to account for the change in snd up time, and it was still a dps loss. I'll try with the 2:30 fight time, that might do it.
Edit: just noticed I didn't have potion of speed enabled. Set that and changed the duration to 150 and I got up to 5271, so that was it.
Making those changes for combat daggers however brought it up to 5260, so the gap lessened...
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Rogue at heart.
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01/28/09, 8:22 PM
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#1007
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Von Kaiser
Night Elf Rogue
Ahn'Qiraj (EU)
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Guys, as stupid as it may sound, but here is my question:
Is Webbed Death in main hand (with IP on it) and Sinister Revenge in off hand (with DP on it) the best possible composition of daggers for PvE? :P
Also what is the best possible comp of trinkets?
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01/29/09, 10:35 AM
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#1009
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Von Kaiser
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That's what I'd heard, but for me, with 4pc and recluse chest, SR oh comes out slightly ahead of 2 wd.
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01/29/09, 11:51 AM
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#1010
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Von Kaiser
Troll Shaman
Cenarion Circle
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Originally Posted by MentalPROblem
Guys, as stupid as it may sound, but here is my question:
Is Webbed Death in main hand (with IP on it) and Sinister Revenge in off hand (with DP on it) the best possible composition of daggers for PvE? :P
Also what is the best possible comp of trinkets?
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As anarcid said, yes, WD/IP mh, SR/dp oh is more than likely the top dps vs a static boss mob etc. That said, my personal preference is 2x WD, which I feel gives me slightly more leeway in terms of applying deadly poisons & the like. This applies moreso to "trash", Loatheb, and other fights which require target switching & mobility. WD/Murder is also 100% viable.
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01/29/09, 3:33 PM
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#1011
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Glass Joe
Night Elf Rogue
The Venture Co
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Originally Posted by Aldriana
In short: the full advantages (in terms of cycle stability and energy pooling) of being expertise capped are not well-modeled; hence, spreadsheets tend to underestimate the value of expertise somewhat. Similarly, the poison restacking model in this sheet is not as sophisticated as it might be, hence the value of spell hit is perhaps slightly underestimated as well.
Fundamentally: there is a belief based on estimates outside this spreadsheet that expertise capping and spell hit capping are advantageous for reasons beyond those modeled in the sheet, which is why conventional wisdom holds that it is a reasonable goal even though the sheet does not reflect that. Note, however, that this does not mean that they should be capped at any cost; it's simply a case that capping them is slightly more important than one might infer from looking at this sheet.
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The spreadsheet can't model exact behaviour, because it only approximates. But wouldn't the long-term results favour those in the spreadsheet, even if you may miss a combo here, maybe drop a DP stack there, every once in a while? Because just as the RNG lets the bad happen, it would also let the good happen.
What external reasons might exist for gearing and gemming contrary to what the sheet says besides making it a little easier to maintain a rotation sometimes?
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01/29/09, 3:48 PM
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#1012
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Originally Posted by Riqi
But wouldn't the long-term results favour those in the spreadsheet, even if you may miss a combo here, maybe drop a DP stack there, every once in a while?
...
What external reasons might exist for gearing and gemming contrary to what the sheet says besides making it a little easier to maintain a rotation sometimes?
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If it was a perfect model, yes. But as Aldriana said, Vulajin's sheet doesn't model certain parts perfectly (I think he'd also admit his own sheet isn't a perfect model for Mutilate). As a result, results don't necessarily converge to what either sheet shows as a result.
As to the second part, there don't have to be any other external reasons. Cycle stability is enough of a reason on it's own.
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01/29/09, 3:58 PM
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#1013
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by Tinwhisker
If it was a perfect model, yes. But as Aldriana said, Vulajin's sheet doesn't model certain parts perfectly (I think he'd also admit his own sheet isn't a perfect model for Mutilate). As a result, results don't necessarily converge to what either sheet shows as a result.
As to the second part, there don't have to be any other external reasons. Cycle stability is enough of a reason on it's own.
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Also, the theoretical differences between the two conclusions are so negligible that you realistically won't notice a difference since you'll have more variance in your dps due simply to randomness.
That said, I prefer dual WD since it generally provides for more stable cycles due to faster DP application and more FA procs.
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Rogue at heart.
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01/30/09, 8:53 PM
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#1014
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Glass Joe
Night Elf Rogue
Darrowmere
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Something interesting that I've noticed. Since the patch came out, and I got my Glyph of Rupture, finally, the spreadsheet now tells me that my optimal LETHALITY build is 4s/5r instead of 3s/5r/5e. I'm not sure if it expects me to refresh rupture before SnD falls off giving a literal cycle of 4s/5r/5r. I was always pretty good at 3s/5r/5r, although rupture would fall off quite a bit. I'm guessing it's gear related, but I was wondering if anyone else might have any ideas why this would be the case.
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01/31/09, 11:42 PM
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#1015
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Banned
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Dps comparitivly for our class
Um regarding the spreadsheets and our supposed best dps set ups for combat. I get reports from wws etc of combat rogues legitimately pulling upwards of 5300 dps in optimal gear and around 2:30 min fights or 150 second fights. Now in my gear i have ATM it says i should pull 4500 i pull 4600 (not the greatest but not horrible for only having 22 people in our raids). My question though is anyone able to make the spreadsheet reflect a dps that is this high for combat spec. I have tried optimized buffs and rotations and only ever seem to be able to get to around 5k dps. I use a 3s/5r/4-5e rotation and reflect that on spread sheets by setting my minimal combo points used on rotations to respectively 3/5/4. Am i missing some mechanic that would make the spreadsheet show things i see other rogues pull on fights like patchwork?
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01/31/09, 11:54 PM
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#1016
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Glass Joe
Human Rogue
Burning Blade
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Originally Posted by Hallagenic
Um regarding the spreadsheets and our supposed best dps set ups for combat. I get reports from wws etc of combat rogues legitimately pulling upwards of 5300 dps in optimal gear and around 2:30 min fights or 150 second fights. Now in my gear i have ATM it says i should pull 4500 i pull 4600 (not the greatest but not horrible for only having 22 people in our raids). My question though is anyone able to make the spreadsheet reflect a dps that is this high for combat spec. I have tried optimized buffs and rotations and only ever seem to be able to get to around 5k dps. I use a 3s/5r/4-5e rotation and reflect that on spread sheets by setting my minimal combo points used on rotations to respectively 3/5/4. Am i missing some mechanic that would make the spreadsheet show things i see other rogues pull on fights like patchwork?
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Perhaps 4 BM hunters in your group. Change cell 42D in the buff section to 0.12.
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02/01/09, 12:23 AM
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#1017
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Banned
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Danka
Thank you sir changing Ferocious Insperation from .03 to .12 did in fact make my dps go from 4900 -5300 (WTB x4 bm hunters who are now gimped???) Also does this mean we shouldnt expect to see numbers in the 5300 range (combat speced) without x4 hunters/bm specced?
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02/01/09, 12:34 AM
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#1018
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Bald Bull
wut
Gnome Warlock
No WoW Account
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Originally Posted by kurosawa
Perhaps 4 BM hunters in your group. Change cell 42D in the buff section to 0.12.
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Uh, I may be wrong but isn't Ferocious Bite raid-wide and doesn't stack? Regarding your question, make sure you set correct timing for your cooldowns and change the fight duration.
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Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty 
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02/01/09, 2:24 AM
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#1019
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by Neto-
Uh, I may be wrong but isn't Ferocious Bite raid-wide and doesn't stack?
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Yea raid wide and doesn't stack and neither will it stack with Ret Pally aura.
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02/01/09, 2:48 AM
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#1020
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Banned
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so then changing the number from .03 to .12 isnt actually modeling correct raid buffing and isnt the problem, and see i did change the fight and when i put in my optimal gear setup i still only com out at around 5k just a litte under. hmmz.
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02/01/09, 9:01 AM
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#1021
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banned
Night Elf Rogue
Wrathbringer (EU)
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Maybe he reveived other buffs, like Hysteria or (multiple) TotT.
Or maybe he just got lucky with the RNG.
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02/02/09, 3:01 AM
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#1022
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Von Kaiser
Undead Death Knight
Bonechewer
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5234 DPS is the highest I've found for combat, with the spreadsheet, with optimal gear for myself on a 180s fight. Couple that with things like spoon said (Raid buffs not modeled like Hysteria and ToTT) ~5300 isn't very far off.
Also a major note:
Most of the high dps parses have very high overall raid dps. As a combat rogue, the quicker the fight, the better a combat rogue's dps will be as cooldown uptime will be much higher. Your dps can lack as combat simply from your raid not performing well and the fight taking too long. (Example: A simple change of my optimal spreadsheet of the time to 4 minutes instead of 3 minutes results in a drop to 5139 DPS)
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02/02/09, 5:56 AM
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#1023
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Glass Joe
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I was looking at my cycles page of the spreadsheet and noticed something odd that I dont understand. In the Xe(CttC) and Xe/Yr (CttC) cycles it lists rupture and envenom dps but its telling me that to get the highest dps from those abilities I have to follow a wierd cycle.
For Xe/Yr the spreadsheet is saying X+4/Y+1 is a higher combined(adding rupture and envenom dps together) than X-4/Y-4(which comes in second). Heres the results:
X4/Y1 = 116.4(R)+416.2(E)= 532.8dps(total)
X4/Y4= 199.9(R)+281.6(E)=481.5dps(total)
and interestingly, Xe had a cycle that came in close
X+4= 526(E)
One important note is the envenom buff uptime on these cycles:
X4/Y1= 59%
X4/Y4= 40%
X4= 74%
Now I have two questions regarding this. First, am I reading the dps on these cycles correctly? Is there more to finding the right cycle than just adding together the dps of rupture and envenom? Second, since there isnt a very good model of the envenom buff yet, what should the general rule of thumb be in regards to it if I am reading these cycles correctly? In other words, is it better to run an Xe=4 cycle due to massively increased uptime of the envenom buff even though its 10 less dps than X+4/Y+1?
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02/02/09, 6:19 AM
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#1024
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Uh... look at the "Total DPS" cell on the sheet. That's what it's for. Just adding up your finisher damage makes no sense whatsoever. That's why you're missing the blindingly obvious reason X4/Y1 is a lousy cycle: which is that wasting energy on a 1-point Rupture will drop your Mutilate damage through the floor.
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02/02/09, 11:28 AM
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#1025
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by Grizvok
I was looking at my cycles page of the spreadsheet and noticed something odd that I dont understand. In the Xe(CttC) and Xe/Yr (CttC) cycles it lists rupture and envenom dps but its telling me that to get the highest dps from those abilities I have to follow a wierd cycle.
For Xe/Yr the spreadsheet is saying X+4/Y+1 is a higher combined(adding rupture and envenom dps together) than X-4/Y-4(which comes in second). Heres the results:
X4/Y1 = 116.4(R)+416.2(E)= 532.8dps(total)
X4/Y4= 199.9(R)+281.6(E)=481.5dps(total)
and interestingly, Xe had a cycle that came in close
X+4= 526(E)
One important note is the envenom buff uptime on these cycles:
X4/Y1= 59%
X4/Y4= 40%
X4= 74%
Now I have two questions regarding this. First, am I reading the dps on these cycles correctly? Is there more to finding the right cycle than just adding together the dps of rupture and envenom? Second, since there isnt a very good model of the envenom buff yet, what should the general rule of thumb be in regards to it if I am reading these cycles correctly? In other words, is it better to run an Xe=4 cycle due to massively increased uptime of the envenom buff even though its 10 less dps than X+4/Y+1?
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I'm guessing there's something else wrong with your settings on the spreadsheet if you're seeing those results. When I set the x/y both to 4, rupture is doing about 60 more dps than envenom for me.
Either way, you shouldn't actually be using the exact cycle represented in Vulajin's spreadsheet. It is just a close approximation to model an assassination cycle.
Take a look at the cycle logic in the pocket guide to see what is recommended.
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Rogue at heart.
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