Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Rogues

Closed Thread
 
LinkBack Thread Tools
Old 02/05/09, 9:59 AM   #1051
Cetana
Glass Joe
 
Orc Rogue
 
Darkspear
Ah, there we go. That lowered the gap by a good chunk. Is it safe to assume that another chunk of this damage disparity is due to the spreadsheet assuming that the target is always poisoned for increased mutilate damage? In short I'm trying to see if I'm executing my rotations properly. Maybe switch the instant poison to a wound poison and try to match the spreadsheet's lower output, figuring that wound poison will always be up for full damage mutilates?

Offline
Old 02/05/09, 2:22 PM   #1052
amele
Von Kaiser
 
Undead Rogue
 
Skullcrusher
Originally Posted by songster View Post
Priority for EA is MUCH higher than SnD, HfB, or indeed anything else. It's something like a 20% buff to all physical non-bleed DPS. With any normal raid composition, the EA debuff will contribute more than your entire personal DPS. A few seconds' loss of S'n'D or even HfB is utterly immaterial in comparison.
Right, but if you can't maintain 100% uptime on SnD and HfB then there's no point in trying to run it as a 3 finisher rotation, which was what I was exploring.. I could've been clearer as to what context I was considering priorities in though.

Offline
Old 02/06/09, 3:15 AM   #1053
drumbum
King Hippo
 
Human Rogue
 
Sargeras
Originally Posted by psythe View Post
Also, and I need confirmation on this. The combat dummy appears to be considered Humanoid, or at least 'murder-able', so Murder talent is taken into consideration.
No, training dummies are considered Mechanical (it even says so in game) and are not affected by Murder. I've also tested this to confirm.

Offline
Old 02/06/09, 7:25 AM   #1054
hawtdawg
Glass Joe
 
hawtdawg's Avatar
 
Undead Rogue
 
Dragonmaw
Noticed something strange on my sheet regarding 32ap gems v 16 agi.

firstly, my setup: buffs were left the same as default with the exception of mow being set to true. im not using tot. talents are 15/51/5 using 2/5/4 rotation with dual wp. ss/snd/rupture glyphs.

if i replace an ap gem with an agi gem, i lose .07 dps. if then replace another ap gem with agi, i lose over 1 dps. then the next gem is only .07 dps loss again. and of course the 4th gem i lose over 1 dps point again.

what is causing this, and should i be concerned?

Offline
Old 02/06/09, 8:19 AM   #1055
Palidus41
Glass Joe
 
Tauren Druid
 
Cenarion Circle
Originally Posted by hawtdawg View Post
Noticed something strange on my sheet regarding 32ap gems v 16 agi.

firstly, my setup: buffs were left the same as default with the exception of mow being set to true. im not using tot. talents are 15/51/5 using 2/5/4 rotation with dual wp. ss/snd/rupture glyphs.

if i replace an ap gem with an agi gem, i lose .07 dps. if then replace another ap gem with agi, i lose over 1 dps. then the next gem is only .07 dps loss again. and of course the 4th gem i lose over 1 dps point again.

what is causing this, and should i be concerned?
That behavior is probably due to the way fractions of stats are handled. If all your raid buffs are active, you have 10% increased AP and 10% increased Agi, and probably some others I'm forgetting about. This is probably resulting in fractions, which would explain those alternating drops in DPS from replacing several gems.

Offline
Old 02/06/09, 5:26 PM   #1056
probeer
Glass Joe
 
Undead Rogue
 
Dragonmaw (EU)
perhaps a question that has been answered before (couldnt find it though). but is there/does any1 have the armor values from naxx25 bosses? like to keep the spreadsheet as correct as possible, and since im never ever making the 4850dps the spreadsheet sais, i was assuming the problem lies in incorrect armor values.

Offline
Old 02/06/09, 5:28 PM   #1057
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
You assume incorrectly. All Naxx bosses (or nearly all) have been shown to have 13083 armor. This will change in 3.1, but for now it is accurate.

Originally Posted by Enervate
Yep, still a fucking idiot.

United States Online
Old 02/09/09, 12:26 AM   #1058
Maltese
Von Kaiser
 
Maltese's Avatar
 
Draenei Shaman
 
Azjol-Nerub
With the latest findings that expertise does not truncate, how would I go about modifying the sheet to reflect this change? Or would it be possible to get an updated sheet to reflect these findings?

Offline
Old 02/09/09, 5:15 AM   #1059
giriam
Glass Joe
 
Murloc Rogue
 
Argent Dawn (EU)
A quick questions about the results I get with the spreadsheet. I'm using the standard mutilate build.

When I put instant poison on the main hand I get more DPS than I do with wound poison. However If I manually calculate the amount of poison damage each swing should do, I seem to get it the other way around. If I account for Improved Poison, IP should do 301 * 0.3 = 90.3, while Wound should be at 231 * 0.5 = 115.5. So what is my major fuck-up here?

Offline
Old 02/09/09, 5:43 AM   #1060
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by giriam View Post
A quick questions about the results I get with the spreadsheet. I'm using the standard mutilate build.

When I put instant poison on the main hand I get more DPS than I do with wound poison. However If I manually calculate the amount of poison damage each swing should do, I seem to get it the other way around. If I account for Improved Poison, IP should do 301 * 0.3 = 90.3, while Wound should be at 231 * 0.5 = 115.5. So what is my major fuck-up here?
By manually do you mean based on the number you see on the poison itself? Then what's missing is your AP. Instant scales by 0.1 * AP, while Wound scales by 0.04 * AP.

Canada Offline
Old 02/09/09, 5:58 AM   #1061
koaschten
In the rear with the gear!
 
koaschten's Avatar
 
Worgen Rogue
 
Auchindoun (EU)
You forgot Vile Poisons - Spell - World of Warcraft

How to get an Android Authenticator on your PC. (updated feb'11)

Germany Offline
Old 02/09/09, 6:00 AM   #1062
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Maltese View Post
With the latest findings that expertise does not truncate, how would I go about modifying the sheet to reflect this change? Or would it be possible to get an updated sheet to reflect these findings?
I believe altering cell C6 on all DPS sheets should do the trick.
Just remove the first modifier from the formula. Can't tell you the exact name though, since I have no idea how it is translated into English ('floor' like in php?).


Offline
Old 02/09/09, 6:05 AM   #1063
giriam
Glass Joe
 
Murloc Rogue
 
Argent Dawn (EU)
Originally Posted by saedo View Post
By manually do you mean based on the number you see on the poison itself? Then what's missing is your AP. Instant scales by 0.1 * AP, while Wound scales by 0.04 * AP.
That explains it, thank you!

Offline
Old 02/09/09, 9:02 AM   #1064
StijnH
Glass Joe
 
Human Rogue
 
Aerie Peak (EU)
I'm trying to figure out what cell to edit for the SnD change.
Can anyone tell me if this is correct?

Sheet: DPS
Cell: C7
=(1+B7/(hsbase*conv)/100)*(1+(0,3+0,05*t62pc)*cycleslice3)*(1+'DPS Calc 3'!Q13)*(1+'DPS Calc 3'!Q14)*(1+bmhaste)*(1+bhaste)
to
=(1+B7/(hsbase*conv)/100)*(1+(0,4+0,05*t62pc)*cycleslice3)*(1+'DPS Calc 3'!Q13)*(1+'DPS Calc 3'!Q14)*(1+bmhaste)*(1+bhaste)

Belgium Offline
Old 02/09/09, 9:32 AM   #1065
schnaxine
Glass Joe
 
Draenei Shaman
 
Stormrage (EU)
Originally Posted by StijnH View Post
I'm trying to figure out what cell to edit for the SnD change.
Can anyone tell me if this is correct?
You're missing the SnD changes in tabs "DPS calc 2" and "DPS calc 3". Following are the changes I've made to reflect the 3.09 notes:

Mutilate 150% -> 120%
- Tab "DPS", cell G21: substring "1+0,2*OR" instead of "1+0,5*OR"

HfB 9% -> 15%
- Tab "DPS", cell B51: substring "(1+0,15*thfb)" instead of "(1+0,09*thfb)"

SnD 30% -> 40%
- Tab "DPS", cell C7: substring "(1+(0,4+0,05*t62pc)*cycleslice3)" instead of "(1+(0,3+0,05*t62pc)*cycleslice3)"
- Unhide tabs "DPS calc 2" and "DPS calc 3".
- Tab "DPS calc 2", cell C7: substring "(1+(0,4+0,05*t62pc)*cycleslice1)" instead of "(1+(0,3+0,05*t62pc)*cycleslice1)"
- Tab "DPS calc 3", cell C7: substring "(1+(0,4+0,05*t62pc)*cycleslice2)" instead of "(1+(0,3+0,05*t62pc)*cycleslice2)"

Resulting in a ~300 DPS gain like Aldriana reported in the Optimal Mutilate Gear Spreadsheet thread with close to best-in-slot gear.

Last edited by schnaxine : 02/09/09 at 9:56 AM. Reason: formatting

Offline
Old 02/09/09, 9:40 AM   #1066
Genre
Von Kaiser
 
Blood Elf Rogue
 
Undermine
These changes, if correct, increase my DPS by 4.59% (213 DPS) as combat fist/dagger (KT Reach and WD). A small change in rotation is also needed.

I would say this is a significant increase (if the modifications to the sheet are correct).

Offline
Old 02/09/09, 9:46 AM   #1067
StijnH
Glass Joe
 
Human Rogue
 
Aerie Peak (EU)
Thanks for clarifying that. Result is indeed 199,90 DPS increase.

Belgium Offline
Old 02/09/09, 11:50 AM   #1068
Tunus
Glass Joe
 
Troll Rogue
 
Draenor (EU)
Well, plugging in these (upcoming)changes (plus the 25->32 crit change to skinning) makes my current weapon choices;
LPC(mongoose)-IP / Anarchy(berserking)-DP about 2% worse than LPC(mongoose)-IP / LPC(mongoose)-IP.

/cry

edit: ofc I forgot to change using Evis instead of Envenom, which leads to a dps decrease. Post can be ignored

Last edited by Tunus : 02/09/09 at 12:08 PM.

Offline
Old 02/09/09, 12:23 PM   #1069
Tunus
Glass Joe
 
Troll Rogue
 
Draenor (EU)
Sorry for another post, but while looking at the calculations for Evis, I noticed it was getting multiplied by 5% of AP per CP, I downloaded a new sheet and this showed the same. Didn't you change this to be 7% per CP?
Envenom does show 7% of AP per CP, a mixup?

Offline
Old 02/09/09, 1:21 PM   #1070
Leto
King Hippo
 
Leito
Troll Rogue
 
No WoW Account
Originally Posted by Tunus View Post
Well, plugging in these (upcoming)changes (plus the 25->32 crit change to skinning) makes my current weapon choices;
LPC(mongoose)-IP / Anarchy(berserking)-DP about 2% worse than LPC(mongoose)-IP / LPC(mongoose)-IP.

/cry

edit: ofc I forgot to change using Evis instead of Envenom, which leads to a dps decrease. Post can be ignored
Did you change it so the sheet assumes the target is poisoned when you're using instant?

Rogue at heart.

Offline
Old 02/09/09, 1:26 PM   #1071
PessimiStick
Piston Honda
 
Orc Rogue
 
Ner'zhul
Originally Posted by Tunus View Post
Sorry for another post, but while looking at the calculations for Evis, I noticed it was getting multiplied by 5% of AP per CP, I downloaded a new sheet and this showed the same. Didn't you change this to be 7% per CP?
Envenom does show 7% of AP per CP, a mixup?
Eviscerate - Spell - World of Warcraft

Eviscerate has a variable contribution from AP based on CP, which averages out to 25% at 5 points.

Offline
Old 02/09/09, 1:35 PM   #1072
Tunus
Glass Joe
 
Troll Rogue
 
Draenor (EU)
Originally Posted by Leto View Post
Did you change it so the sheet assumes the target is poisoned when you're using instant?
Did not, thanks for spotting, I should get to know the sheet abit better before fiddling with it
Would omitting the OR statement in the Mutilate total-dps calc do this, or is more needed?

Offline
Old 02/09/09, 1:37 PM   #1073
Leto
King Hippo
 
Leito
Troll Rogue
 
No WoW Account
Originally Posted by Tunus View Post
Did not, thanks for spotting, I should get to know the sheet abit better before fiddling with it
Would omitting the OR statement in the Mutilate total-dps calc do this, or is more needed?
That would do it. It basically multiplies the bonus by either 1 or 0 depending on the conditional.

Rogue at heart.

Offline
Old 02/09/09, 1:39 PM   #1074
Neto-
Bald Bull
 
Neto-'s Avatar
 
wut
Gnome Warlock
 
No WoW Account
Per recent testings, it seems that the Eviscerate tooltip is actually wrong.

However, by looking at the formula in Aldriana's spreadsheet, it looks like it uses 28% AP, so perhaps we could use some clarification on this matter.

Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty

Offline
Old 02/09/09, 1:43 PM   #1075
Tunus
Glass Joe
 
Troll Rogue
 
Draenor (EU)
Doing what Leto suggested, double LPC mongoose double IP comes in at the same (+1dps) as my current setup, LPC mongoose IP / Anarchy berserking DP. Like Aldriana suggested it would in another thread.

edit (again ;p): also switched TtT for ImpEvis and using Evis Glyph.

Offline
Closed Thread

Go Back   Elitist Jerks » Rogues

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Roguecraft 101 Vulajin Class Mechanics 3126 05/26/08 9:46 AM
[Rogue] DPS Spreadsheet Ellos Class Mechanics 1595 01/12/08 6:32 PM
Spreadsheet Design Boevis Public Discussion 11 07/14/07 3:46 AM
World of Roguecraft Episode 1 frmorrison Public Discussion 49 08/27/06 2:52 AM