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02/05/09, 9:59 AM
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#1051
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Glass Joe
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Ah, there we go. That lowered the gap by a good chunk. Is it safe to assume that another chunk of this damage disparity is due to the spreadsheet assuming that the target is always poisoned for increased mutilate damage? In short I'm trying to see if I'm executing my rotations properly. Maybe switch the instant poison to a wound poison and try to match the spreadsheet's lower output, figuring that wound poison will always be up for full damage mutilates?
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02/05/09, 2:22 PM
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#1052
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Von Kaiser
Undead Rogue
Skullcrusher
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Originally Posted by songster
Priority for EA is MUCH higher than SnD, HfB, or indeed anything else. It's something like a 20% buff to all physical non-bleed DPS. With any normal raid composition, the EA debuff will contribute more than your entire personal DPS. A few seconds' loss of S'n'D or even HfB is utterly immaterial in comparison.
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Right, but if you can't maintain 100% uptime on SnD and HfB then there's no point in trying to run it as a 3 finisher rotation, which was what I was exploring.. I could've been clearer as to what context I was considering priorities in though.
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02/06/09, 3:15 AM
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#1053
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King Hippo
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Originally Posted by psythe
Also, and I need confirmation on this. The combat dummy appears to be considered Humanoid, or at least 'murder-able', so Murder talent is taken into consideration.
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No, training dummies are considered Mechanical (it even says so in game) and are not affected by Murder. I've also tested this to confirm.
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02/06/09, 7:25 AM
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#1054
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Glass Joe
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Noticed something strange on my sheet regarding 32ap gems v 16 agi.
firstly, my setup: buffs were left the same as default with the exception of mow being set to true. im not using tot. talents are 15/51/5 using 2/5/4 rotation with dual wp. ss/snd/rupture glyphs.
if i replace an ap gem with an agi gem, i lose .07 dps. if then replace another ap gem with agi, i lose over 1 dps. then the next gem is only .07 dps loss again. and of course the 4th gem i lose over 1 dps point again.
what is causing this, and should i be concerned?
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02/06/09, 8:19 AM
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#1055
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Glass Joe
Tauren Druid
Cenarion Circle
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Originally Posted by hawtdawg
Noticed something strange on my sheet regarding 32ap gems v 16 agi.
firstly, my setup: buffs were left the same as default with the exception of mow being set to true. im not using tot. talents are 15/51/5 using 2/5/4 rotation with dual wp. ss/snd/rupture glyphs.
if i replace an ap gem with an agi gem, i lose .07 dps. if then replace another ap gem with agi, i lose over 1 dps. then the next gem is only .07 dps loss again. and of course the 4th gem i lose over 1 dps point again.
what is causing this, and should i be concerned?
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That behavior is probably due to the way fractions of stats are handled. If all your raid buffs are active, you have 10% increased AP and 10% increased Agi, and probably some others I'm forgetting about. This is probably resulting in fractions, which would explain those alternating drops in DPS from replacing several gems.
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02/06/09, 5:26 PM
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#1056
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Glass Joe
Undead Rogue
Dragonmaw (EU)
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perhaps a question that has been answered before (couldnt find it though). but is there/does any1 have the armor values from naxx25 bosses? like to keep the spreadsheet as correct as possible, and since im never ever making the 4850dps the spreadsheet sais, i was assuming the problem lies in incorrect armor values.
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02/06/09, 5:28 PM
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#1057
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Vula'jin the Void, blessed by the loa
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You assume incorrectly. All Naxx bosses (or nearly all) have been shown to have 13083 armor. This will change in 3.1, but for now it is accurate.
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Originally Posted by Enervate
Yep, still a fucking idiot.
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02/09/09, 12:26 AM
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#1058
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Von Kaiser
Draenei Shaman
Azjol-Nerub
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With the latest findings that expertise does not truncate, how would I go about modifying the sheet to reflect this change? Or would it be possible to get an updated sheet to reflect these findings?
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02/09/09, 5:15 AM
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#1059
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Glass Joe
Murloc Rogue
Argent Dawn (EU)
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A quick questions about the results I get with the spreadsheet. I'm using the standard mutilate build.
When I put instant poison on the main hand I get more DPS than I do with wound poison. However If I manually calculate the amount of poison damage each swing should do, I seem to get it the other way around. If I account for Improved Poison, IP should do 301 * 0.3 = 90.3, while Wound should be at 231 * 0.5 = 115.5. So what is my major fuck-up here?
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02/09/09, 5:43 AM
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#1060
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by giriam
A quick questions about the results I get with the spreadsheet. I'm using the standard mutilate build.
When I put instant poison on the main hand I get more DPS than I do with wound poison. However If I manually calculate the amount of poison damage each swing should do, I seem to get it the other way around. If I account for Improved Poison, IP should do 301 * 0.3 = 90.3, while Wound should be at 231 * 0.5 = 115.5. So what is my major fuck-up here?
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By manually do you mean based on the number you see on the poison itself? Then what's missing is your AP. Instant scales by 0.1 * AP, while Wound scales by 0.04 * AP.
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02/09/09, 5:58 AM
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#1061
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In the rear with the gear!
Worgen Rogue
Auchindoun (EU)
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02/09/09, 6:00 AM
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#1062
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banned
Night Elf Rogue
Wrathbringer (EU)
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Originally Posted by Maltese
With the latest findings that expertise does not truncate, how would I go about modifying the sheet to reflect this change? Or would it be possible to get an updated sheet to reflect these findings?
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I believe altering cell C6 on all DPS sheets should do the trick.
Just remove the first modifier from the formula. Can't tell you the exact name though, since I have no idea how it is translated into English ('floor' like in php?).
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02/09/09, 6:05 AM
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#1063
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Glass Joe
Murloc Rogue
Argent Dawn (EU)
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Originally Posted by saedo
By manually do you mean based on the number you see on the poison itself? Then what's missing is your AP. Instant scales by 0.1 * AP, while Wound scales by 0.04 * AP.
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That explains it, thank you!
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02/09/09, 9:02 AM
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#1064
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Glass Joe
Human Rogue
Aerie Peak (EU)
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I'm trying to figure out what cell to edit for the SnD change.
Can anyone tell me if this is correct?
Sheet: DPS
Cell: C7
=(1+B7/(hsbase*conv)/100)*(1+(0,3+0,05*t62pc)*cycleslice3)*(1+'DPS Calc 3'!Q13)*(1+'DPS Calc 3'!Q14)*(1+bmhaste)*(1+bhaste)
to
=(1+B7/(hsbase*conv)/100)*(1+(0,4+0,05*t62pc)*cycleslice3)*(1+'DPS Calc 3'!Q13)*(1+'DPS Calc 3'!Q14)*(1+bmhaste)*(1+bhaste)
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02/09/09, 9:32 AM
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#1065
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Glass Joe
Draenei Shaman
Stormrage (EU)
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Originally Posted by StijnH
I'm trying to figure out what cell to edit for the SnD change.
Can anyone tell me if this is correct?
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You're missing the SnD changes in tabs "DPS calc 2" and "DPS calc 3". Following are the changes I've made to reflect the 3.09 notes:
Mutilate 150% -> 120%
- Tab "DPS", cell G21: substring "1+ 0,2*OR" instead of "1+ 0,5*OR"
HfB 9% -> 15%
- Tab "DPS", cell B51: substring "(1+ 0,15*thfb)" instead of "(1+ 0,09*thfb)"
SnD 30% -> 40%
- Tab "DPS", cell C7: substring "(1+( 0,4+0,05*t62pc)*cycleslice3)" instead of "(1+( 0,3+0,05*t62pc)*cycleslice3)"
- Unhide tabs "DPS calc 2" and "DPS calc 3".
- Tab "DPS calc 2", cell C7: substring "(1+( 0,4+0,05*t62pc)*cycleslice1)" instead of "(1+( 0,3+0,05*t62pc)*cycleslice1)"
- Tab "DPS calc 3", cell C7: substring "(1+( 0,4+0,05*t62pc)*cycleslice2)" instead of "(1+( 0,3+0,05*t62pc)*cycleslice2)"
Resulting in a ~300 DPS gain like Aldriana reported in the Optimal Mutilate Gear Spreadsheet thread with close to best-in-slot gear.
Last edited by schnaxine : 02/09/09 at 9:56 AM.
Reason: formatting
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02/09/09, 9:40 AM
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#1066
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Von Kaiser
Blood Elf Rogue
Undermine
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These changes, if correct, increase my DPS by 4.59% (213 DPS) as combat fist/dagger (KT Reach and WD). A small change in rotation is also needed.
I would say this is a significant increase (if the modifications to the sheet are correct).
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02/09/09, 9:46 AM
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#1067
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Glass Joe
Human Rogue
Aerie Peak (EU)
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Thanks for clarifying that. Result is indeed 199,90 DPS increase.
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02/09/09, 11:50 AM
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#1068
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Glass Joe
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Well, plugging in these (upcoming)changes (plus the 25->32 crit change to skinning) makes my current weapon choices;
LPC(mongoose)-IP / Anarchy(berserking)-DP about 2% worse than LPC(mongoose)-IP / LPC(mongoose)-IP.
/cry
edit: ofc I forgot to change using Evis instead of Envenom, which leads to a dps decrease. Post can be ignored 
Last edited by Tunus : 02/09/09 at 12:08 PM.
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02/09/09, 12:23 PM
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#1069
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Glass Joe
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Sorry for another post, but while looking at the calculations for Evis, I noticed it was getting multiplied by 5% of AP per CP, I downloaded a new sheet and this showed the same. Didn't you change this to be 7% per CP?
Envenom does show 7% of AP per CP, a mixup?
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02/09/09, 1:21 PM
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#1070
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by Tunus
Well, plugging in these (upcoming)changes (plus the 25->32 crit change to skinning) makes my current weapon choices;
LPC(mongoose)-IP / Anarchy(berserking)-DP about 2% worse than LPC(mongoose)-IP / LPC(mongoose)-IP.
/cry
edit: ofc I forgot to change using Evis instead of Envenom, which leads to a dps decrease. Post can be ignored 
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Did you change it so the sheet assumes the target is poisoned when you're using instant?
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Rogue at heart.
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02/09/09, 1:26 PM
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#1071
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Piston Honda
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Originally Posted by Tunus
Sorry for another post, but while looking at the calculations for Evis, I noticed it was getting multiplied by 5% of AP per CP, I downloaded a new sheet and this showed the same. Didn't you change this to be 7% per CP?
Envenom does show 7% of AP per CP, a mixup?
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Eviscerate - Spell - World of Warcraft
Eviscerate has a variable contribution from AP based on CP, which averages out to 25% at 5 points.
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02/09/09, 1:35 PM
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#1072
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Glass Joe
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Originally Posted by Leto
Did you change it so the sheet assumes the target is poisoned when you're using instant?
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Did not, thanks for spotting, I should get to know the sheet abit better before fiddling with it 
Would omitting the OR statement in the Mutilate total-dps calc do this, or is more needed?
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02/09/09, 1:37 PM
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#1073
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by Tunus
Did not, thanks for spotting, I should get to know the sheet abit better before fiddling with it 
Would omitting the OR statement in the Mutilate total-dps calc do this, or is more needed?
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That would do it. It basically multiplies the bonus by either 1 or 0 depending on the conditional.
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Rogue at heart.
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02/09/09, 1:39 PM
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#1074
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Bald Bull
wut
Gnome Warlock
No WoW Account
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Per recent testings, it seems that the Eviscerate tooltip is actually wrong.
However, by looking at the formula in Aldriana's spreadsheet, it looks like it uses 28% AP, so perhaps we could use some clarification on this matter.
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Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty 
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02/09/09, 1:43 PM
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#1075
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Glass Joe
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Doing what Leto suggested, double LPC mongoose double IP comes in at the same (+1dps) as my current setup, LPC mongoose IP / Anarchy berserking DP. Like Aldriana suggested it would in another thread.
edit (again ;p): also switched TtT for ImpEvis and using Evis Glyph.
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