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Old 12/10/08, 10:34 AM   #661
Laia
Glass Joe
 
Night Elf Rogue
 
Das Syndikat (EU)
I am a bit confused about the numbers the sheet tells me.
Apparently AP gives me more raw DPS then Agility. That feels a bit strange when i think about the weight of the stats. (AP=1, Agi=2)
I noticed that while testing out gems (+20 agi where inferior to +40 AP) and even on enchantments. (Major Agility (+20) is inferior to Greater Assault (+35))
Especially the last statement is very irritating to me.
Does it depend on the gear or am I missing something there?
Can somebody please enlighten me?

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Old 12/10/08, 10:52 AM   #662
Kumar
Don Flamenco
 
Blood Elf Rogue
 
Exodar
Originally Posted by Laia View Post
I am a bit confused about the numbers the sheet tells me.
Apparently AP gives me more raw DPS then Agility. That feels a bit strange when i think about the weight of the stats. (AP=1, Agi=2)
I noticed that while testing out gems (+20 agi where inferior to +40 AP) and even on enchantments. (Major Agility (+20) is inferior to Greater Assault (+35))
Especially the last statement is very irritating to me.
Does it depend on the gear or am I missing something there?
Can somebody please enlighten me?
Savage Combat increases your total AP by 4%, which would be a contributing factor to the results you are seeing.

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Old 12/10/08, 10:54 AM   #663
Darkwyng
Von Kaiser
 
Night Elf Rogue
 
Eldre'Thalas
Originally Posted by Laia View Post
I am a bit confused about the numbers the sheet tells me.
Apparently AP gives me more raw DPS then Agility. That feels a bit strange when i think about the weight of the stats. (AP=1, Agi=2)
I noticed that while testing out gems (+20 agi where inferior to +40 AP) and even on enchantments. (Major Agility (+20) is inferior to Greater Assault (+35))
Especially the last statement is very irritating to me.
Does it depend on the gear or am I missing something there?
Can somebody please enlighten me?
It seems that most rogues are finding AP is scaling better than Agi for them. I'm not speaking with a huge sense of confidence, but I reckon it's because of Rupture's attack power boost. Blood Spatter talent increases damage of Rupture by 30% (2/2) and Rupture has been for a long time the finisher of choice on boss fights. So maybe that's why.

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Old 12/10/08, 11:09 AM   #664
Brotherbear
Piston Honda
 
Orc Rogue
 
Frostwolf
Originally Posted by Laia View Post
I am a bit confused about the numbers the sheet tells me.
Apparently AP gives me more raw DPS then Agility. That feels a bit strange when i think about the weight of the stats. (AP=1, Agi=2)
I noticed that while testing out gems (+20 agi where inferior to +40 AP) and even on enchantments. (Major Agility (+20) is inferior to Greater Assault (+35))
Especially the last statement is very irritating to me.
Does it depend on the gear or am I missing something there?
Can somebody please enlighten me?
The issue is that the weighting numbers are a general guideline, whereas the spreadsheet advices you based on your actual gear.

Ideal dps is found by maintaining a balance of stats since stat stacking is ineffective. If your crit is very high, but your ap is very low than you will realize greater dps gains by adding pure AP to your current setup rather than Agility (which is effectively a mix of crit/ap).

Which is why the spreadsheet is tremendously more valuable as a guiding tool than EAP. It allows you to model your specific situation in determining ideal enchants/gemming.

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Old 12/10/08, 12:46 PM   #665
Infuria
Von Kaiser
 
Troll Shaman
 
Cenarion Circle
Originally Posted by Laia View Post
I am a bit confused about the numbers the sheet tells me.
Apparently AP gives me more raw DPS then Agility. That feels a bit strange when i think about the weight of the stats. (AP=1, Agi=2)
I noticed that while testing out gems (+20 agi where inferior to +40 AP) and even on enchantments. (Major Agility (+20) is inferior to Greater Assault (+35))
Especially the last statement is very irritating to me.
Does it depend on the gear or am I missing something there?
Can somebody please enlighten me?
...

1 agi = 1 ap (plus a little crit, dodge, armor)

1 agi > 1 ap.

2 ap > 1 agi.

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Old 12/10/08, 2:38 PM   #666
Rotting
Glass Joe
 
Undead Rogue
 
Hellscream
Originally Posted by sephfiroth View Post
Because engineering is the most epic fail profession at the moment.

A Crusher or even Precision enchant to gloves would be better than our Haste glove enchant.

The glove rockets are worthless, I first anticipated it to be useful to keeping fleeing rogues in combat and or arcane mages, but realized a simply throw or deadly throw does the same thing.

The nitro boosts seemed useful at first, but most Rogues will be spec'ing for Prep for PvP, and hence have 2 Sprints. Cant think of too many situations where a 3rd semi-sprint would save me.

And thats about it. Aside from saving me a quick T7 helm token, that is surpassed by T7.25, Engie has done absolutely nothing for me, in PvE or PvP.

At this point, the extra HP from Mining or the Lifeblood from Herbalism would be more useful.
As far as the spreadsheet shows for me the haste to gloves tinker is superior to all but crusher last i checked.

The nitro boost will be better than any other boot enchant for pvp(yes they are usable in arena), if you have ever used rocket boots in arenas or have knowledge of how stupidly insane frost mages are now you will know why.

The rocket gloves sucks yes i agree.

Engineering is actually quite profitable also the mote extractor makes me about 5-6 Eternal Fires perday which sell for 80g a piece on my server, that alone makes it a great profession.

To each his own though.

Originally Posted by Vulajin View Post
As useful as the interpretive answer is, the simple and factual reason is just that I forgot it when jotting down the list of professions from memory.
Understandable hehe

Last edited by Rotting : 12/10/08 at 2:44 PM.

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Old 12/10/08, 3:03 PM   #667
Kytrarewn
In 1st, e-brake activated.
 
Kytrarewn's Avatar
 
Kytrarewn
Undead Rogue
 
No WoW Account
It strikes me that Slayer's Bracers are bugged in some way on the spreadsheet.

Without any other pieces of Slayer's equipped on the spreadsheet, it's showing as being superior to Thrusting Bands (though inferior to Sinner's Bindings), by a significant 24DPS.

I can't see anything immediately wrong in the stats, and the expertise in either set is not capped.

Granted, moving from a non-Slayer's helm to a Slayer's helm also increased DPS with Slayer's Bracers equipped, but it seems like something must be odd there,

132AP, 38 expertise, 36 hit vs. 91 AP, 18 hit and 17 haste should be a clear-cut upgrade... Only thing I can think is that maybe the haste is just barely enough to make my Deadly Poison generation keep up with my combo point generation:

Slayer's Bracers
White DPS	1568.82	34.75%
Mutilate DPS	879.11	19.47%
Rupture DPS	334.16	7.40%
Envenom DPS	291.54	6.46%
Poison DPS	987.15	21.86%
Other DPS	0.00	0.00%
Thrusting Bands
White DPS	                1552.75
Mutilate DPS	863.56
Rupture DPS	336.46
Envenom DPS	293.18
Poison DPS	                992.80
Other DPS	                0.00
Delta SB - TB
White DPS	16.06837352
Mutilate DPS	15.54613738
Rupture DPS	-2.300000886
Envenom DPS	-1.635534006
Poison DPS	-5.647045136
Other DPS	0
I'm unsure why I'd lose both white and mutilate DPS with the added stats, and only loss of a tiny amount of haste?

Something's wrong here.

Don't let this asshole be a US Senator: http://www.youtube.com/watch?v=1jkU3...layer_embedded

ΜΟΛΩΝ ΛΑΒΕ


Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.

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Old 12/10/08, 3:08 PM   #668
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Kytrarewn View Post
I'm unsure why I'd lose both white and mutilate DPS with the added stats, and only loss of a tiny amount of haste?

Something's wrong here.

You sure it's not a meta gem req issue?

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Old 12/10/08, 3:13 PM   #669
Kytrarewn
In 1st, e-brake activated.
 
Kytrarewn's Avatar
 
Kytrarewn
Undead Rogue
 
No WoW Account
Originally Posted by saedo View Post
You sure it's not a meta gem req issue?
That's exactly what it is. The bracers were the only place I had a yellow gem.

Don't let this asshole be a US Senator: http://www.youtube.com/watch?v=1jkU3...layer_embedded

ΜΟΛΩΝ ΛΑΒΕ


Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.

United States Online
Old 12/10/08, 8:56 PM   #670
Rilias
Von Kaiser
 
Night Elf Rogue
 
Arthas (EU)
The Sheet does not contain [Enchanted Tear] which for me ends up beeing the best "blue" gem, assuming it counts as a blue gem for meta-requirements.

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Old 12/10/08, 10:49 PM   #671
Sais
Glass Joe
 
Human Rogue
 
Alexstrasza
I'm not sure if this is a bug or not with the spreadsheet, but due to recent gear changes, I've dropped to 208 Hit Rating and 105 Expertise rating. I'm a combat spec, 7/51/13, with all Bright Scarlet Rubies, one blue gem and one Pristine Monarch Topaz. But no matter how I change the gems to get back above the Hit/Expertise cap, the spreadsheet says to stick with the gems/enchants/food buffs I am already using. Is is a glitch in the spreadsheet, or should I stay under the caps?

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Old 12/11/08, 1:04 AM   #672
Naswyn
Glass Joe
 
Human Rogue
 
Jubei'Thos
Originally Posted by Sais View Post
I'm not sure if this is a bug or not with the spreadsheet, but due to recent gear changes, I've dropped to 208 Hit Rating and 105 Expertise rating. I'm a combat spec, 7/51/13, with all Bright Scarlet Rubies, one blue gem and one Pristine Monarch Topaz. But no matter how I change the gems to get back above the Hit/Expertise cap, the spreadsheet says to stick with the gems/enchants/food buffs I am already using. Is is a glitch in the spreadsheet, or should I stay under the caps?
Nothing really forces you to hit caps, you just go with whatever increases your DPS. As such, there are no magic numbers you need to attain no matter what. I would say the spreadsheet is correct, Bright Scarlet Rubies are often the best gem (overlooking color) you can use in most situations, you'll get that expertise cap on an optimal piece soon enough, I wouldn't gimp myself just to get it with gems at this stage.

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Old 12/11/08, 2:18 AM   #673
Echophantom
Von Kaiser
 
Undead Rogue
 
Garrosh
Originally Posted by Sais View Post
I'm not sure if this is a bug or not with the spreadsheet, but due to recent gear changes, I've dropped to 208 Hit Rating and 105 Expertise rating. I'm a combat spec, 7/51/13, with all Bright Scarlet Rubies, one blue gem and one Pristine Monarch Topaz. But no matter how I change the gems to get back above the Hit/Expertise cap, the spreadsheet says to stick with the gems/enchants/food buffs I am already using. Is is a glitch in the spreadsheet, or should I stay under the caps?
Here's the thing - the value of hit starts scaling down once you breach the special cap, to the point where AP probably IS better for you than more hit rating is. No magic numbers means exactly that - no magic numbers. You shouldn't stay above or below any number.

Also, it's called a 'cap' for a reason: it's the absolute highest you should go - above the cap, the stat becomes useless. Nothing more that that.

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Old 12/11/08, 6:27 AM   #674
Rosethorn
Von Kaiser
 
Rosethorn's Avatar
 
Undead Warlock
 
Ravencrest (EU)
When I equip all the best gear a rogue can get into Vulajin's spreadsheet, a rogue without ruthlessness does more dps than a rogue with it.

0/3 Ruthlessness: 5299.58
1/3 Ruthlessness: 5299.09
2/3 Ruthlessness: 5298.98
3/3 Ruthlessness: 5298.86

Something must be wrong with the calcs behind ruthlessness. Can't tell what.

Sukoden - "I refuse to play druid. In the end you get too many and you end up with a frickin zoo."

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Old 12/11/08, 6:48 AM   #675
drumbum
King Hippo
 
Human Rogue
 
Sargeras
I haven't checked to make sure this is exactly what is happening, but I do think I have a plausible explanation for that behavior.

Consider that you are more likely to arrive at exactly 4 combo points when you have Ruthlessness (i.e., a Ruthlessness proc followed by a crit Mutilate). Without the talent, the only way it can happen is when you have two consecutive Mutilates where none of the 4 swings crit, which doesn't occur very often. This means you will be using a slightly higher number of 4-pt finishers with Ruthlessness (assuming you use a 4+ cycle), which could possibly result in a negative trend.

If this behavior occurs with cycles that only allow 5-pt finishers, then it probably demands more attention.

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