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Old 02/11/09, 6:45 PM   #1176
nuoHep
Von Kaiser
 
Undead Rogue
 
Magtheridon (EU)
Originally Posted by Verre View Post
Now take another WD (If your fortunate enough to have one like I do) and replace KT's Reach in your mainhand. This is essentially making KT's Reach a 1.4 second fist.
Unfortunately it isn't. We are in a world of normalised strikes. And normalisation values for fists and daggers are quite different.
My quick test on an unmodified for 3.0.9 spreadsheet shows a 10dps gain going from Angry Dread (current in-game) to 1.4 Angry Dread (with damage ranges from WD). So with 10% more haste from SnD the gap would be even larger.
Originally Posted by Verre View Post
The thought that a fast mainhand weapon is better is just backwards. Its like throwing a human off a cliff and expecting them to beat gravity. Its against the rules the universe (or in this case the world of warcraft) was built on.
Yeah... oh wait.

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Old 02/11/09, 6:58 PM   #1177
Hedia
Glass Joe
 
Night Elf Rogue
 
Dun Modr (EU)
Something is incredibly wrong with this. I believe you changed the weapon speed without changing the damage range. There is no way the extra poison procs of a faster mainhand will make up for the huge amount of extra damage you do through yellow damage.

If you want to test this out properly in game use this example. CQC obviously effects daggers and fists the same, essentially making them the same weapon to a combat rogue. Equip in your mainhand a KT's Reach and a WD in your offhand, go out and see your dps. Now take another WD (If your fortunate enough to have one like I do) and replace KT's Reach in your mainhand. This is essentially making KT's Reach a 1.4 second fist. Go do your combat rotations. The DPS loss is immense.

The thought that a fast mainhand weapon is better is just backwards. Its like throwing a human off a cliff and expecting them to beat gravity. Its against the rules the universe (or in this case the world of warcraft) was built on.
Yes, i changed damage ranges. Maybe i did it wrong... don't think so. It should be as simple as writing a new formula in the cell no? For example "=(120+360)/2" I might be wrong, i know very little about working with excel.

And well... Mutilate should be using Slow weapons aswell but doesn't due to poison damage. Thought i would check for combat aswell.

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Old 02/11/09, 7:04 PM   #1178
Danzir
Banned
 
Dwarf Rogue
 
Aggramar
Originally Posted by Rupp View Post
Basically with my gear and the "most likely" 3.10 changes, if I did things right, Combat DPS would be significantly more powerful than Mutilate (by 204.2 dps). I looked at Mace and Sword builds, but both were inferior to CQC still. Mace was @ 4855.41 dps and Swords were at 4730.13 dps. Neither were mixed wpn specs.
Was the boss murderable? I think if you had it set as 'undead', a 200+ dps increase might be just fine, given that on a murderable boss Mut would be: 4700 x .04 = 188 + 4700 = 4888

so now mut is 4888 vs. 4899 very very close. Now, did your figuring also include the saved energy from the new HfB implementation?

So, to me, mut is still slightly ahead. Of course, this is a non-math'er trying to do math.. lol

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Old 02/11/09, 7:13 PM   #1179
Neto-
Bald Bull
 
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wut
Gnome Warlock
 
No WoW Account
You're pretty much right, actually. I compared Kel'thuzad's Reach numbers to Webbed Death changed to Fist (O12 cell in the gear sheet) and it's a DPS increase. You lose 136 Sinister Strike DPS and gain 191.58 poison DPS.

Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty

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Old 02/11/09, 7:14 PM   #1180
Verre
Glass Joe
 
Human Rogue
 
Proudmoore
So basically with the new changes the extra haste is giving enough poison procs to outwiegh a slow weapon in the mainhand? I still think there is something mechanically flawed with this, either that or playing rogue for 4 years and 4 months with a slow mainhand has twisted my mind to the point that I'm an old man who is set in his ways.

Last edited by Verre : 02/11/09 at 7:20 PM.

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Old 02/11/09, 7:25 PM   #1181
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Well, lets do a quick ballpark estimate here.

A combat rogue with a fast OH regenerates something on the order of 16 energy per second; thus, one averages something like one Sinister Strike every 2.5 seconds. With a 150 DPS MH Weapon, the difference between a 2.6 speed weapon and a 1.5 speed weapon is about 165 base damage, which is increased by 25% by talents but reduced by roughly a third due to armor, for a base difference of ~140 damage; when you factor in crits, the damge loss per SS due to a fast MH is on the order of 250. Since we postulated that there was one SS per 2.5 seconds, we thus lose about 100 DPS on SS by switching to an equal-damage fast MH.

Now, how much poison damage do we gain? Well, with the amount of haste one typically has in raids (1.4 * 1.2 * 1.03 and some haste rating), you probably gain close to a swing every 2 seconds, thus a WP proc every 4 seconds; hence, Wound Poison would need to proc for an average of 400 damage to make this break even. Which, of course, it does. Hence, the results proposed seem plausible, and it's probably worth investigating this further.

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Old 02/11/09, 8:55 PM   #1182
zahariel
Glass Joe
 
Orc Rogue
 
Scarlet Crusade
Originally Posted by Verre View Post
So basically with the new changes the extra haste is giving enough poison procs to outwiegh a slow weapon in the mainhand? I still think there is something mechanically flawed with this, either that or playing rogue for 4 years and 4 months with a slow mainhand has twisted my mind to the point that I'm an old man who is set in his ways.
I'm forced to agree with Verre here. The fact that mutilate prefers fast weapons wildly to slow is already kind of broken, plus it means all those 1.8 speed daggers are just shard loot because no one could ever love them. Subtlety does as well because it doesn't really use any weapon-damage attacks, except for I guess the occasional Hemo to waste time during a dry spell from HAT. If combat did so as well, I would probably have to retire my rogue, or at least actively question such decisions on the offical fora, which I don't like to go to very much for fear of my eyeballs falling out. I can't check the numbers out at work, but I'll play with it some when I get home. I see no reason not to trust Neto- and Aldriana if they say this is competetive.

What's the root cause here? Were the 3.0.1 poison buffs just far, far too large? Do they scale too well with AP? (hint: wound poison scales too well with AP) Is the prominence of haste on Northrend gear and haste effects from the new buffs blowing poison damage completely out of proportion? I don't know, but something is clearly wrong.

An interesting thing to note is that the SS dps lost from a fast MH weapon scales only with crit, while the poison dps gained scales with both crit and AP. So there should be an AP threshold here. I wonder where it is.

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Old 02/11/09, 9:31 PM   #1183
Kospire
Von Kaiser
 
Kospire's Avatar
 
iMbaK
Blood Elf Rogue
 
Non-US/EU Server
Originally Posted by Neto- View Post
You're pretty much right, actually. I compared Kel'thuzad's Reach numbers to Webbed Death changed to Fist (O12 cell in the gear sheet) and it's a DPS increase. You lose 136 Sinister Strike DPS and gain 191.58 poison DPS.
Well , I compared Kel'thuzad's Reach numbers to Webbed Death ,and they both were changed to type "Fist" .

15/51/5 ,ss snd rupture glyphs ,WP / WP , infinite fight time ,3s/5r/5e :

White DPS	2253.60	43.30%
Sinister Strike DPS	1105.48	21.24%
Rupture DPS	360.29	6.92%
Eviscerate DPS	207.11	3.98%
Poison DPS	1016.87	19.54%
Other DPS	0.00	0.00%
Total DPS	5204.25
18/51/2, snd evis rupture glyphs , WP / IP ,infinite fight time , 3s/5r/5e (use Shiv instead of SinisterStrike)

White DPS	2254.62	41.77%
Shiv DPS	640.02	11.86%
Rupture DPS	328.10	6.08%
Eviscerate DPS	204.93	3.80%
Poison DPS	1703.58	31.56%
Other DPS	0.00	0.00%
Total DPS	5397.85	
Saved DPS	5204.25	3.72%


Original Hailstorm + Hailstorm

18/51/2, snd evis rupture glyphs , WP / IP ,infinite fight time , 4s/5r/5e (use Shiv instead of SinisterStrike)

White DPS	2245.62	42.88%
Shiv DPS	593.58	11.33%
Rupture DPS	295.88	5.65%
Eviscerate DPS	174.92	3.34%
Poison DPS	1668.24	31.85%
Other DPS	0.00	0.00%
Total DPS	5237.31


Original KT's Reach+WD

15/51/5 ,ss snd rupture glyphs ,WP / WP , infinite fight time ,3s/5r/5e :

White DPS	2263.55	43.91%
Sinister Strike DPS	1241.28	24.08%
Rupture DPS	360.96	7.00%
Eviscerate DPS	206.86	4.01%
Poison DPS	824.64	16.00%
Other DPS	0.00	0.00%
Total DPS	5154.52






Original CG +WD

15/51/5 ,ss snd rupture glyphs ,WP / WP , infinite fight time ,3s/5r/5e :

White DPS	2307.40	44.00%
Sinister Strike DPS	1276.88	24.35%
Rupture DPS	362.20	6.91%
Eviscerate DPS	208.07	3.97%
Poison DPS	826.80	15.77%
Other DPS	0.00	0.00%
Total DPS	5243.71
So , for fast maidhand & non-dagger offhand ,shiv rotation with "Vile Poisons" is the way ?

Last edited by Kospire : 02/11/09 at 10:28 PM.

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Old 02/11/09, 10:08 PM   #1184
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
It's worth noting that for Shiv builds, the MH can be a dagger without penalty, but the OH benefits from being something that normalizes to 2.4. So this approach would presumably be best with Webbed Death MH and a fast fist OH... though the lack of good OH fists might be sufficient to allow WD to keep up even in the OH.

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Old 02/11/09, 11:07 PM   #1185
Lilikins
Glass Joe
 
Lilikins's Avatar
 
Troll Rogue
 
Stormreaver
hmm

Just wondering if the fact that there are No fast fists that can be used in mh is being accounted for.
If it is, then would mh be a dagger (meaning a 1.7?) normalized sinister strike, or one of the fast swords/maces giving a 2.4 normalized sinister strike.?

which weapon spec used, cqc, sword(mace)/cqc,. or perhaps pure sword or mace, using fast sword or mace in both mh and oh.

I'm really sorry if i dont make sense but this is first time posting and tbh math was never my strong point

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Old 02/11/09, 11:59 PM   #1186
Kospire
Von Kaiser
 
Kospire's Avatar
 
iMbaK
Blood Elf Rogue
 
Non-US/EU Server
Originally Posted by Kospire View Post
...................



Original Hailstorm + Hailstorm

18/51/2, snd evis rupture glyphs , WP / IP ,infinite fight time , 4s/5r/5e (use Shiv instead of SinisterStrike)

White DPS	2245.62	42.88%
Shiv DPS	593.58	11.33%
Rupture DPS	295.88	5.65%
Eviscerate DPS	174.92	3.34%
Poison DPS	1668.24	31.85%
Other DPS	0.00	0.00%
Total DPS	5237.31


Original KT's Reach+WD

15/51/5 ,ss snd rupture glyphs ,WP / WP , infinite fight time ,3s/5r/5e :

White DPS	2263.55	43.91%
Sinister Strike DPS	1241.28	24.08%
Rupture DPS	360.96	7.00%
Eviscerate DPS	206.86	4.01%
Poison DPS	824.64	16.00%
Other DPS	0.00	0.00%
Total DPS	5154.52






Original CG +WD

15/51/5 ,ss snd rupture glyphs ,WP / WP , infinite fight time ,3s/5r/5e :

White DPS	2307.40	44.00%
Sinister Strike DPS	1276.88	24.35%
Rupture DPS	362.20	6.91%
Eviscerate DPS	208.07	3.97%
Poison DPS	826.80	15.77%
Other DPS	0.00	0.00%
Total DPS	5243.71
So , for fast maidhand & non-dagger offhand ,shiv rotation with "Vile Poisons" is the way ?
for more test , according to Aldriana's post above

Original Hailstorm MH +WD OH

15/51/5 [5/5 Sword ,4/5 CQC] ,ss snd rupture glyphs ,WP / WP , infinite fight time ,3s/5r/5e :

White DPS	2255.76	44.04%
Sinister Strike DPS	1060.50	20.70%
Rupture DPS	354.55	6.92%
Eviscerate DPS	194.54	3.80%
Poison DPS	1011.90	19.75%
Other DPS	0.00	0.00%
Total DPS	5122.51

Original WD MH + Hailstorm OH

18/51/2 [5/5 Sword ,5/5 CQC] , snd evis rupture glyphs , WP / IP ,infinite fight time , 4s/5r/5e (use Shiv instead of SinisterStrike)

White DPS	2277.68	43.06%
Shiv DPS	600.89	11.36%
Rupture DPS	295.37	5.58%
Eviscerate DPS	184.25	3.48%
Poison DPS	1682.50	31.81%
Other DPS	0.00	0.00%
Total DPS	5289.02
In the vulajin's sheet WD MH + Hailstorm OH 18/51/2 [5/5 Sword ,5/5 CQC] shiv build is more dps than CG +WD 15/51/5 SS build in 3.0.9

Last edited by Kospire : 02/12/09 at 12:54 AM. Reason: For a Shiv build , Improve SS is not necessary

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Old 02/12/09, 12:20 AM   #1187
Iamzim
Glass Joe
 
Night Elf Rogue
 
Dark Iron
Originally Posted by Kospire View Post
In the vulajin's sheet WD MH + Hailstorm OH 18/51/2 [5/5 Sword ,4/5 CQC] shiv build is more dps than CG +WD 15/51/5 SS build in 3.0.9
I may just be missing something entirely, but what talent restrictions prevent 5/5 Sword and 5/5 CQC for a Shiv build?

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Old 02/12/09, 12:34 AM   #1188
Kospire
Von Kaiser
 
Kospire's Avatar
 
iMbaK
Blood Elf Rogue
 
Non-US/EU Server
Originally Posted by Iamzim View Post
I may just be missing something entirely, but what talent restrictions prevent 5/5 Sword and 5/5 CQC for a Shiv build?
It's my mistake , for a Shiv build , Improve SS is not necessary

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Old 02/12/09, 2:20 AM   #1189
Kospire
Von Kaiser
 
Kospire's Avatar
 
iMbaK
Blood Elf Rogue
 
Non-US/EU Server
You can also have 3/3 the LR 10% haste in the shiv build with hybrid weapon specs by dropping "ImpSS" "Blade Twisting". The shiv build need to be modeled more accurately to compare with SS build in 3.1

Last edited by Kospire : 02/12/09 at 2:33 AM.

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Old 02/12/09, 2:52 AM   #1190
zidaen
Glass Joe
 
Undead Rogue
 
Cenarius
Can someone do me a favour and run number on angry dread / angry dread? MH/OH as mace spec with patch changes. If info on this was posted already i am sorry. search function many many pages is annoying. So i'll keep reading through searches but would appreciate info.

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Old 02/12/09, 3:10 AM   #1191
Kospire
Von Kaiser
 
Kospire's Avatar
 
iMbaK
Blood Elf Rogue
 
Non-US/EU Server
Originally Posted by zidaen View Post
Can someone do me a favour and run number on angry dread / angry dread? MH/OH as mace spec with patch changes. If info on this was posted already i am sorry. search function many many pages is annoying. So i'll keep reading through searches but would appreciate info.
Why do you want to put a 2.5 speed mace OH ? Less poison damage and less energy from Combat Potency

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Old 02/12/09, 7:11 AM   #1192
MentalPROblem
Von Kaiser
 
MentalPROblem's Avatar
 
Night Elf Rogue
 
Ahn'Qiraj (EU)
Guys, am I right understanding that as of today, at 3.0.8 highest dps possible setup is this:
Specc: 15/51/5
Glyps: SnD, Rupture, SS
Weapons: Calamity's Grasp with WP on it in main hand and Webbed Death with WP in off hand
Cycle: 3s/5r/5e
?
From what I've figured, we might be doing better with maces from Ulduar, but am I right understanding that after the implemention of 3.1 changes BEFORE I manage to get some maces, the above setup is still going to be the best? (Meaning that's what I should be using the day 3.1 comes out, therefore "prepared" myself best)?
I've found out that 16agi gems seem to be slightly better than 32ap, and they both are better than 16expertise gems (even if below cap). Can anyone confirm this or am I doing it wrong?
A couple of questions about gear: I've read in T7.25 Rogue Gear Discussion thread that:
1. Tunic of Indulgence is better than t7 (provided that you have 4/5 if using this chest) and it says the same on shadowpanther.net. However my spreadsheet says otherwise.
2. Stalk-Skin Belt is better than Belt of the Tortured. My Spreadsheet confirms this, however shadowpanther.net says otherwise. Is it wrong on shadowpanther?
3. Footwraps of Vile Deceit are better than Dawnwalkers. Neither my spreadsheet nor shadowpanther.net confirms.
4. Darkmoon Card: Greatness + Fury of the Five Flights is the best composition of trinkets. According to my spreadsheet, it says that Darkmoon Card: Greatness + Grim Toll is the best, shadowpanther says that Fury of the Five Flights is second best trinket.
Could anyone please comment your results on the above? Were you getting the same? Also, am I right understanding that it's best to run 4/5t7 + Chestguard of the Reculse (instead of 4/5+malygos gloves/sarth legs)?
I've noticed that if I go 4/5 + Chestguard of the Reculse, sapph's neck, dawnwalkers, Stalk-Skin belt and THURSTING BANDS and put 0 expirtise gems, I get over the cap of expertise just from that gear. When I switch the bracers to Sinner's Bidding, I get even more upgrade. Were you getting the same?
Thanks in advance for replies.

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Old 02/12/09, 9:57 AM   #1193
blbrchnk
Glass Joe
 
Gnome Rogue
 
Crushridge
Originally Posted by MentalPROblem View Post
Guys, am I right understanding that as of today, at 3.0.8 highest dps possible setup is this:
Specc: 15/51/5
Glyps: SnD, Rupture, SS
Weapons: Calamity's Grasp with WP on it in main hand and Webbed Death with WP in off hand
Cycle: 3s/5r/5e
?
From what I've figured, we might be doing better with maces from Ulduar, but am I right understanding that after the implemention of 3.1 changes BEFORE I manage to get some maces, the above setup is still going to be the best? (Meaning that's what I should be using the day 3.1 comes out, therefore "prepared" myself best)?
I've found out that 16agi gems seem to be slightly better than 32ap, and they both are better than 16expertise gems (even if below cap). Can anyone confirm this or am I doing it wrong?
A couple of questions about gear: I've read in T7.25 Rogue Gear Discussion thread that:
1. Tunic of Indulgence is better than t7 (provided that you have 4/5 if using this chest) and it says the same on shadowpanther.net. However my spreadsheet says otherwise.
2. Stalk-Skin Belt is better than Belt of the Tortured. My Spreadsheet confirms this, however shadowpanther.net says otherwise. Is it wrong on shadowpanther?
3. Footwraps of Vile Deceit are better than Dawnwalkers. Neither my spreadsheet nor shadowpanther.net confirms.
4. Darkmoon Card: Greatness + Fury of the Five Flights is the best composition of trinkets. According to my spreadsheet, it says that Darkmoon Card: Greatness + Grim Toll is the best, shadowpanther says that Fury of the Five Flights is second best trinket.
Could anyone please comment your results on the above? Were you getting the same? Also, am I right understanding that it's best to run 4/5t7 + Chestguard of the Reculse (instead of 4/5+malygos gloves/sarth legs)?
I've noticed that if I go 4/5 + Chestguard of the Reculse, sapph's neck, dawnwalkers, Stalk-Skin belt and THURSTING BANDS and put 0 expirtise gems, I get over the cap of expertise just from that gear. When I switch the bracers to Sinner's Bidding, I get even more upgrade. Were you getting the same?
Thanks in advance for replies.
Shadowpanther just calculates MAEP, meaning it translates all the stats on items to how much they are worth in regard to agility, then they make a scale. The order of their items doesn't match yours, because depending on your combination of gear (haste, expertise, hit) the values for how much each stat is worth fluctuates.

Don't use it as a end-all be all in gearing. It is nice however for a quick check of general loot worth.

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Old 02/12/09, 10:01 AM   #1194
Rupp
Von Kaiser
 
Night Elf Rogue
 
Zul'Jin
Originally Posted by Danzir View Post
Was the boss murderable? I think if you had it set as 'undead', a 200+ dps increase might be just fine, given that on a murderable boss Mut would be: 4700 x .04 = 188 + 4700 = 4888

so now mut is 4888 vs. 4899 very very close. Now, did your figuring also include the saved energy from the new HfB implementation?

So, to me, mut is still slightly ahead. Of course, this is a non-math'er trying to do math.. lol
I left it as undead and not murderable for Mutilate builds. Simply because mostly we're still doing Naxx and we do not know how things will play out with Ulduar yet.

Using your dirty math, on murderable targets, it will be very close...edge still to combat. Thus under the best circumstances, Combat wins. Against undead, Combat does even better.

As for 3.1 HfB change compared to now, they are still going to use the same energy per sec. Now, and after, HfB will still have a duration of 30 secs. The only thing that will differ is that you can't prestack your HfB before combat. However you can risk waiting to the last minute on refreshes now because you won't have to worry about it costing you 90 energy to redo 3 stacks after a ill-timed CC.

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Old 02/12/09, 10:39 AM   #1195
giriam
Glass Joe
 
Murloc Rogue
 
Argent Dawn (EU)
A question, in an effort to save myself from duplicating work that has already been done; have the following been modeled for mutilate?

1) Drop both points in murder in favor of quick recovery when you are below the exp. cap
2) Drop a single point in murder in favor of vigor (+glyph) to allow more energy pooling and as such allowing rupture/deadly poison a longer duration before you are forced to dump energy into them.

The spreadsheet doesn't seem to react to either change (ie, the DPS is constant).

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Old 02/12/09, 11:17 AM   #1196
Imbattable
Glass Joe
 
Human Rogue
 
Destromath (EU)
Originally Posted by Kospire View Post
In the vulajin's sheet WD MH + Hailstorm OH 18/51/2 [5/5 Sword ,5/5 CQC] shiv build is more dps than CG +WD 15/51/5 SS build in 3.0.9
This might be the case, but 15/51/5 seems rather inferior to 7/51/13 in any case I could find.

I get the highest DPS in the LK 0.4.4 Spreadsheet, modified to reflect the 3.0.9 changes with the following settings:
# Build    Builder  Cycle       Weapons Poisons Glyphs      DPS
1 18/51/02 Shiv     4s/5r/5evi  WD/Hail WP/IP   Rup/SnD/Evi 5211.71
2 07/51/13 SS       5s/5r       CG/Hail WP/DP   Rup/SS/BF   5281.88
3 51/13/07 Mutilate 4e/4r(CttC) WD/SR   IP/DP   Rup/SnD/X   5334.55
4 51/13/07 Mutilate 4e/4r(CttC) WD/WD   IP/IP   Rup/SnD/Evi 5407.61
The Mutilate builds use JC-expertise gems and FotFF, combat builds use JC-AP gems and Grim Toll. I used a human JC/Mining rogue with a fight length of 180s on an undead boss target and no TotT usage. The last build was modified to use double IP with eviscerate with someone else poisoning the mob (3/3 Imp. Evis and 2/3 Ruthlessness). Combat builds share the advantage of Savage Combat (assumption: No other combat rogues or arms warriors in the raid).

So while shiv builds are indeed nice and only slightly behind SS builds, it is not worth speccing into them at the moment (which may change come 3.1, but there is no real knowing what will come of the promised overhaul). Mutilate still wipes the floor with combat though.

====================================================================================

Build list for comparison purposes:
#1 18/51/02
#2 07/51/13
#3 51/13/07
#4 51/13/07

Gear list, for comparison purposes:
T7.25 Helm - RED, Bright/Precise Dragon's Eye; Arcanum of Torment
T7.25 Shoulder - Bright Scarlet Ruby; Greater Inscription of the Axe
T7.25 Leg - Bright/Precise Dragon's Eye, Pristine Monarch Topaz; Icescale Leg Armor
T7.25 Hand - Pristine Monarch Topaz; Crusher
[Pendant of the Dragonsworn] - Bright/Precise Dragon's Eye
[Chestguard of the Recluse] - Bright Scarlet Ruby; +10 Stats
[Drape of the Deadly Foe] - Major Agility
[Sinner's Bindings] - Bright Scarlet Ruby; Greater Assault
[Stalk-Skin Belt] - Bright Scarlet Ruby
[Dawnwalkers] - Icewalker
[Strong-Handed Ring]
[Ring of Invincibility]
[Envoy of Mortality]
[Darkmoon Card: Greatness]

Last edited by Imbattable : 02/12/09 at 11:26 AM.

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Old 02/12/09, 12:07 PM   #1197
Gorsgo
Von Kaiser
 
Undead Rogue
 
Mal'Ganis
Originally Posted by Imbattable View Post
I get the highest DPS in the LK 0.4.4 Spreadsheet, modified to reflect the 3.0.9 changes with the following settings:
# Build    Builder  Cycle       Weapons Poisons Glyphs      DPS
1 18/51/02 Shiv     4s/5r/5evi  WD/Hail WP/IP   Rup/SnD/Evi 5211.71
2 07/51/13 SS       5s/5r       CG/Hail WP/DP   Rup/SS/BF   5281.88
3 51/13/07 Mutilate 4e/4r(CttC) WD/SR   IP/DP   Rup/SnD/X   5334.55
4 51/13/07 Mutilate 4e/4r(CttC) WD/WD   IP/IP   Rup/SnD/Evi 5407.61
You could bump up the Shiv build numbers a bit by funneling LR, Imp. Sprint, and Throwing Spec into Aggression.

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Old 02/12/09, 12:22 PM   #1198
Kospire
Von Kaiser
 
Kospire's Avatar
 
iMbaK
Blood Elf Rogue
 
Non-US/EU Server
Originally Posted by Imbattable View Post
This might be the case, but 15/51/5 seems rather inferior to 7/51/13 in any case I could find.

I get the highest DPS in the LK 0.4.4 Spreadsheet, modified to reflect the 3.0.9 changes with the following settings:
# Build    Builder  Cycle       Weapons Poisons Glyphs      DPS
1 18/51/02 Shiv     4s/5r/5evi  WD/Hail WP/IP   Rup/SnD/Evi 5211.71
2 07/51/13 SS       5s/5r       CG/Hail WP/DP   Rup/SS/BF   5281.88
3 51/13/07 Mutilate 4e/4r(CttC) WD/SR   IP/DP   Rup/SnD/X   5334.55
4 51/13/07 Mutilate 4e/4r(CttC) WD/WD   IP/IP   Rup/SnD/Evi 5407.61
I used a human JC/Mining rogue with a fight length of 180s on an undead boss target and no TotT usage.



The sheet is modified like this for 3.0.9 change.


http://elitistjerks.com/1097801-post1103.html

If I set the fight length to 180s ,the DPS will be 5506.07

BE,JC/LW rogue , 18/51/2 with Vile Poisons Talent Calculator - World of Warcraft

Evis,rupture,snd glyphs

White DPS	2451.96	44.53%
Shiv DPS	611.69	11.11%
Rupture DPS	302.06	5.49%
Eviscerate DPS	183.32	3.33%
Poison DPS	1702.14	30.91%
Other DPS	0.00	0.00%
Total DPS	5506.07
in the Calculation sheet :

EP	
1 Agility	1.82
1 Strength	1.09
1 AP	1.00
1 Hit Rating	1.74
1 Crit Rating	1.61
1 Exp Rating	1.40
1 Haste Rating	1.67
1 ArPen Rating	1.20


DPS	
1 Agility	1.18
1 Strength	0.70
1 AP	0.65
1 Hit Rating	1.13
1 Crit Rating	1.04
1 Exp Rating	0.90
1 Haste Rating	1.08
1 ArPen Rating	0.78



Gear list, for comparison purposes:

MH - WD ,Berserking,WP
OH - Hailstrom,Berserking,IP
T7.25 Helm - RED,Bright Dragon's Eye; Arcanum of Torment
T7.25 Shoulder - Bright Scarlet Ruby; Greater Inscription of the Axe
T7.25 Chest - Bright Dragon's Eye, Bright Scarlet Ruby; +10 Stats
T7.25 Hand - Pristine Monarch Topaz; Crusher
[Favor of the Dragon Queen] - Bright Scarlet Ruby
[Leggings of the Honored] - Bright Scarlet Ruby,Bright Dragon's Eye; Icescale Leg Armor
[Drape of the Deadly Foe] - Major Agility
[Slayer's Bracers] - Bright Scarlet Ruby; Fur Lining - Attack Power
[Slayer's Belt] - Bright Scarlet Ruby , Bright Scarlet Ruby
[Dawnwalkers] - Icewalker
[Strong-Handed Ring]
[Surge Needle Ring]
[Envoy of Mortality]
[Darkmoon Card: Greatness]
[Fury of the Five Flights]

AP Food ,Flask of Endless Rage




And it's hard for a combat rogue to keep 5s/5r rotation

Last edited by Kospire : 02/12/09 at 1:57 PM.

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Old 02/12/09, 12:52 PM   #1199
Blizisyimhot
Glass Joe
 
Blood Elf Rogue
 
Illidan
In case I missed it. Is there a reason why IP on the OH gives such a dps boost over WP for the examples of the fast/fast shiv combat builds? This is for 18/51/2 not taking improved poisons.

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Old 02/12/09, 12:59 PM   #1200
Kospire
Von Kaiser
 
Kospire's Avatar
 
iMbaK
Blood Elf Rogue
 
Non-US/EU Server
Originally Posted by Blizisyimhot View Post
In case I missed it. Is there a reason why IP on the OH gives such a dps boost over WP for the examples of the fast/fast shiv combat builds? This is for 18/51/2 not taking improved poisons.
Shiv Tooltip

Performs an instant off-hand weapon attack that automatically applies the poison from your off-hand weapon to the target. Slower weapons require more Energy. Awards 1 combo point.

If you use shiv ,your offhand poison will 100% proc

so shiv is like an another ss with nature damage bonus

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