Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Rogues

Closed Thread
 
LinkBack Thread Tools
Old 02/14/09, 11:48 PM   #1226
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
I'd be hesitant to draw any conclusions from 611 attacks. Assuming it's 1 PPM, your data is 3 standard deviations from the mean - unlikely, certainly, but not so unlikely as to rule out a statistical fluke.

In the early days of the expansion, I recall testing the proc rate using my Webbed Death, which, at the time, had Mongoose on it. And I recall concluding that the PPM was probably around 1. Regrettably, I have mislaid the original parameters of the test, so I can't swear as to the details, but that's my recollection. And, in point of fact, my best guess at the parameters of the test puts the proc rate even lower than 1 PPM - I'm getting .8 or so, though I make no claims that I haven't misremembered the details of the test. So I'd suggest that we perform slightly more systematic and lengthy testing - 5 or 10 thousand attacks at least - before jumping to any conclusions.

Offline
Old 02/15/09, 4:43 AM   #1227
Rilias
Von Kaiser
 
Night Elf Rogue
 
Arthas (EU)
Saving with Open Office (in original format not ODF) breaks the the Envenom DPS Cell B48 on DPS-Sheet (the one that is never hidden if there are more than one) for Microsoft Excel 2007. Other DPS numbers seem to work and in Open Office the Sheet works as normal.

The formula in the cell itself looks the same and Copy pasting it over from the original sheet does not fix it. My guess is some underlying variables formula is formatted by Open Office and Excel does not get it.

Problem is the same in new and old version of sheet.

Edit: Yes the Mutilate damagebonus seems to be enabled by default. In other words the sheet assumes the target to be poisoned at all times.

Offline
Old 02/15/09, 5:26 AM   #1228
Rilias
Von Kaiser
 
Night Elf Rogue
 
Arthas (EU)
@Vulajin: Did you change anything with the cycles? I tried realy hard to enter the exact same information in the two sheets and somehow the new one comes up with a thighter cycle 18.35s down from 18.80s and thus more DPS.
Stats in the DPS sheet are almost identical (I somehow have 2 AP more) but all in all the difference seems to come from the shorter cycle and nothing else.

I did edit the old sheet to account for all the 3.0.9 changes in what I presume is the correct way.

PS: The True/False trigger next to Bloodlust has no effect and thus should be removed to not confuse people.

Offline
Old 02/15/09, 6:48 AM   #1229
kwinto
Von Kaiser
 
Human Rogue
 
Shadowsong (EU)
Originally Posted by Rilias View Post
@Vulajin: Did you change anything with the cycles? I tried realy hard to enter the exact same information in the two sheets and somehow the new one comes up with a thighter cycle 18.35s down from 18.80s and thus more DPS.
In my case (Combat) my 5s/5r/5e cycle build went from 28.17s to 28.24s (lower DPS) and of course a bit lower DPS (same settings, same gear, same buffs). I investigated it to find that the only cell responsible is Cycles!B1 (Energy per second) - inserting exact value from 0.4.4 resulted in reverting back to 28.17 and almost same old DPS. Further investigation shown that previous value of this cell referred to cycleslice2 cell which had value of 100% while now it refers to cycleslice1 cell with value of 96%. I've lost myself there and have no idea which calculations are correct and which are not, so until somebody else will explain it better, let's assume that new version is simply more accurate.

Edit: I can bring more details on my specific gear and settings if needed

Last edited by kwinto : 02/15/09 at 9:21 AM.

Offline
Old 02/15/09, 10:06 AM   #1230
Genre
Von Kaiser
 
Blood Elf Rogue
 
Undermine
Originally Posted by Aldriana View Post
I'd be hesitant to draw any conclusions from 611 attacks. Assuming it's 1 PPM, your data is 3 standard deviations from the mean - unlikely, certainly, but not so unlikely as to rule out a statistical fluke.

In the early days of the expansion, I recall testing the proc rate using my Webbed Death, which, at the time, had Mongoose on it. And I recall concluding that the PPM was probably around 1. Regrettably, I have mislaid the original parameters of the test, so I can't swear as to the details, but that's my recollection. And, in point of fact, my best guess at the parameters of the test puts the proc rate even lower than 1 PPM - I'm getting .8 or so, though I make no claims that I haven't misremembered the details of the test. So I'd suggest that we perform slightly more systematic and lengthy testing - 5 or 10 thousand attacks at least - before jumping to any conclusions.
I performed further testings and found some interesting tid bits.

After 3660 HITS, it procced 258 times. This means the proc rate should be between 1.57 and 2.00 -- 19 times out of 20. However, this is not the reason I am posting this. Could it be that the proc mechanic concerns itself with the level of the mob you are fighting or that glancings are unable to proc?

I was initially performing my tests on a level 60 dummy in order to avoid misses since I was just interested in the hits. When I turned to the boss dummy for the heck of it, I found out my proc rate to be drastically reduced in the range of 1 PPM. The sample for that test was very low (11 procs out of 300), but I was curious to know if anyone was aware of such an effect before wasting another 3-4 hours. Thank you.

Offline
Old 02/15/09, 1:52 PM   #1231
Dreshla
Glass Joe
 
Night Elf Rogue
 
Shadowsong
Originally Posted by kwinto View Post
In my case (Combat) my 5s/5r/5e cycle build went from 28.17s to 28.24s (lower DPS) and of course a bit lower DPS (same settings, same gear, same buffs). I investigated it to find that the only cell responsible is Cycles!B1 (Energy per second) - inserting exact value from 0.4.4 resulted in reverting back to 28.17 and almost same old DPS. Further investigation shown that previous value of this cell referred to cycleslice2 cell which had value of 100% while now it refers to cycleslice1 cell with value of 96%. I've lost myself there and have no idea which calculations are correct and which are not, so until somebody else will explain it better, let's assume that new version is simply more accurate.

Edit: I can bring more details on my specific gear and settings if needed
to add thoughts for smarter people to play with, are these the cells that were referenced in change stating that SND uptime assume 100% before cycles applied in the version change notes?

or perhaps a slight difference in energy regen procs calculated now that the sheets are streamlined instead of feeding back and forth (or whatever they did before).

Hopefully my inane comments will cause others better suited to expound helpfully =)

Offline
Old 02/15/09, 7:52 PM   #1232
MentalPROblem
Von Kaiser
 
MentalPROblem's Avatar
 
Night Elf Rogue
 
Ahn'Qiraj (EU)
Thanks for the new version!
You definately ought to implement a sort of a field with:
"Is target poisoned by other rogues/hunters? TRUE or FALSE
gj!
Though, I'm still wondering where exactly can change that right now. In this post it was explained as
Originally Posted by Kospire View Post
lol,An easier way to "fool" the spreadsheet is to replace the whole *(1+0.5*OR(x)) with simply *1.2
where x is ment to be:
Gear!B$14="Deadly Poison",Gear!B$14="Wound Poison",Gear!B$21="Deadly Poison",Gear!B$21="Wound Poison"
in the "DPS" tab, G21 cell
Am I right understanding that it's the same thing I have to do to make the spreadsheet think that there is always poison applied now?

Offline
Old 02/15/09, 8:53 PM   #1233
velocibrad
Von Kaiser
 
Troll Rogue
 
Shadow Council
- Mutilate now only receives a 20% bonus on poisoned targets, and always assumes targets are poisoned.
This is from the notes he posted in the thread when he updated the version. It states "always assumes targets are poisoned".

I hope that clears it up for people that keep asking.

Offline
Old 02/15/09, 10:33 PM   #1234
MentalPROblem
Von Kaiser
 
MentalPROblem's Avatar
 
Night Elf Rogue
 
Ahn'Qiraj (EU)
Originally Posted by velocibrad View Post
This is from the notes he posted in the thread when he updated the version. It states "always assumes targets are poisoned".

I hope that clears it up for people that keep asking.
Well, the reason I'm asking is because I once questioned myself what poisons I should run with while doing dailies (or in some 10-man when there is no one who can apply a posion to the target) with WD/WD and eviscerate mutilate build. I managed to find the answer by removing the assumption of the target being always poisoned in the previous version of the spreadsheet (just putting back the originial string but chaning 0.5 to 0.2). So I wondered how this could be achieved in the new version too.

Offline
Old 02/15/09, 10:35 PM   #1235
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Version 0.4.6 is available via the download link in the first post. Changes in this version:

- Expertise is no longer truncated (i.e. each point of expertise rating provides equal effect).
- Bloodlust modeling streamlined slightly.
- Slightly changed the calculation path for Slice and Dice uptime, preventing the drop-off that previously occurred on DPS Calc 2.
- Hyperspeed Accelerators cooldown reduced to 60 seconds, duration increased to 10 seconds.
- Added some logic to automatically activate the Master Poisoner or Savage Combat debuffs if those talents are taken.
- Added an option to assume that the target is always being poisoned by someone (for Mutilate).
- Skinning now properly provides 32 crit rating.
- The damage breakdown header on data entry sheets no longer displays values adding up to less than 100% of your DPS.
- Cooldown-based haste effects now properly affect Instant Poison and Wound Poison DPS.
- Fixed a naming issue that was causing problems for OpenOffice users.

Sorry for the second update in two days. I just happened to have some extra free time today and thought it'd be a good opportunity to try to get all the small stuff I've been putting on the back burner into the sheet. This way, 0.5.0 will be focused primarily on my planned overhaul of the cycle models, rather than having a lot of extraneous other stuff to worry about.

If there are any further issues that I've overlooked, even if they're small, they're most likely going to wait until 0.5.0.

Originally Posted by Enervate
Yep, still a fucking idiot.

United States Offline
Old 02/15/09, 11:44 PM   #1236
Baerbel
Glass Joe
 
Undead Rogue
 
Mannoroth (EU)
Getting an "Err:508" iwith open office 3.0.1 (german), in the lk0.4.6 sheet. The lk.0.4.5 sheet was not giving me errors.


Offline
Old 02/16/09, 1:00 AM   #1237
Ydrasog
Glass Joe
 
Undead Rogue
 
Argent Dawn
Getting the same 508 error, English version.

Offline
Old 02/16/09, 1:00 AM   #1238
Underz
Von Kaiser
 
Underz's Avatar
 
Undead Rogue
 
Agamaggan (EU)
I'm too getting this error, according the the value of the error its a bracket problem. Opened bracket without closing or vice versa. So im sure excel users will be getting the same problems too?

Offline
Old 02/16/09, 1:02 AM   #1239
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Unhide the various "DPS Calc" and "Cycles" sheets and screenshot where else those errors are occurring, if you can.

(edit) Also does the error occur right off the bat before you make any changes to the sheet at all, or did you change something to yield the error?

Originally Posted by Enervate
Yep, still a fucking idiot.

United States Offline
Old 02/16/09, 1:08 AM   #1240
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Root cause seems to be that it's choking on the formulas in Cycles1 starting with cell AL45. Making any change whatsoever to the formula - even adding 0 - fixes it, and you can even delete the change afterward and have it still work; but for some reason, until you force OO to reparse the statement somehow, it doesn't like it. Note that error 508 generally refers to mismatched parentheses and the like, so I'm guessing it's somehow getting confused by the nested "IF"s.

Offline
Old 02/16/09, 1:13 AM   #1241
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Random question, does anyone know if OpenOffice supports INDIRECT()?

Originally Posted by Enervate
Yep, still a fucking idiot.

United States Offline
Old 02/16/09, 1:16 AM   #1242
Underz
Von Kaiser
 
Underz's Avatar
 
Undead Rogue
 
Agamaggan (EU)
It happens immediately upon load. Without doing anything at all to anything. I doubt you will need screenshots with what Aldriana has said now will you?

(Edit) According to the OpenOffice help, it does support "INDIRECT()"

Last edited by Underz : 02/16/09 at 1:26 AM.

Offline
Old 02/16/09, 1:24 AM   #1243
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
You would be correct, as I just updated the download link in the first post to version 0.4.7. Changes:

- Really fixed the naming errors for OpenOffice users.

And hoo boy do I hope I'm right this time.

Originally Posted by Enervate
Yep, still a fucking idiot.

United States Offline
Old 02/16/09, 1:25 AM   #1244
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by Vulajin View Post
Random question, does anyone know if OpenOffice supports INDIRECT()?
Yes, but you very much don't want to have to use it - it's virtually guaranteed to break OO/Excel interoperability, as the syntax for cell indexes is different between the two programs, and INDIRECT does not automatically update the cell names within the string like it does for most things. INDIRECT is the reason why there were two versions of the Rogue Gear sheet for a while, and I very much recommend not going down that road unless you have no other choice.

Offline
Old 02/16/09, 1:27 AM   #1245
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Well, I used INDIRECT() to reference named cell ranges. Hopefully that doesn't share the same pitfalls as indirect references to specific cells. I sort of wanted to switch to something like this already, because the code to determine which cycle table to reference on the Cycles sheets was getting more and more unwieldy, adding any more cycle types would have resulted in badness.

Originally Posted by Enervate
Yep, still a fucking idiot.

United States Offline
Old 02/16/09, 1:27 AM   #1246
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Yeah, the way you're using it there seems to work. Just don't try using it to point to specific cells instead of named ranges, or you'll regret it.

Offline
Old 02/16/09, 3:04 AM   #1247
Loudnoises
Glass Joe
 
Night Elf Druid
 
Kil'Jaeden
I just downloaded the 0.4.7 sheet and found it full of error:502


Offline
Old 02/16/09, 3:17 AM   #1248
Zujamar
Von Kaiser
 
Troll Rogue
 
Stormreaver (EU)
Originally Posted by Loudnoises View Post
I just downloaded the 0.4.7 sheet and found it full of error:502
Which version of OpenOffice are you using? I got the same errors in 2.3, but not in 3.0.

Finland Offline
Old 02/16/09, 3:24 AM   #1249
Loudnoises
Glass Joe
 
Night Elf Druid
 
Kil'Jaeden
Originally Posted by Zujamar View Post
Which version of OpenOffice are you using? I got the same errors in 2.3, but not in 3.0.
I'm still using 2.0, I'll give 3.0 a whirl though.

Edit: Updating OOo worked, thanks for the heads up.

Last edited by Loudnoises : 02/16/09 at 4:02 AM.

Offline
Old 02/16/09, 3:59 AM   #1250
Furtim
Piston Honda
 
Troll Rogue
 
Kargath
For those of you using Excel and wanting some gear search automation, i threw together a 4.7 version with buttons for finding gear and gem upgrades. There's also a couple other minor cosmetic changes for info displaying.

Roguecraft LK 0.4.7_macro.xls

United States Offline
Closed Thread

Go Back   Elitist Jerks » Rogues

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Roguecraft 101 Vulajin Class Mechanics 3126 05/26/08 9:46 AM
[Rogue] DPS Spreadsheet Ellos Class Mechanics 1595 01/12/08 6:32 PM
Spreadsheet Design Boevis Public Discussion 11 07/14/07 3:46 AM
World of Roguecraft Episode 1 frmorrison Public Discussion 49 08/27/06 2:52 AM