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02/16/09, 4:30 AM
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#1251
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Glass Joe
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~40 dps loss between 0.4.4 and 0.4.7, only difference is in the old one i have 1% of expertise and in the new one 1.13%, so i assume it comes from here ?
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02/16/09, 7:12 AM
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#1252
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Glass Joe
Dwarf Rogue
Bronze Dragonflight (EU)
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Originally Posted by Paxer
I have been further playing around with this sheet and think I might have noticed a small bug.
Cell M17 on the DPS tab (killing spree offhand crit rate) references Gear!O18 for the offhand weapon type (to check for fist/dagger spec) when I think it should be referencing Gear!019.
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Just a little bump to this post since the bug still seems to be in the new version of the sheet.
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02/16/09, 9:10 AM
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#1253
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Von Kaiser
Human Rogue
Bloodhoof (EU)
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Wound Poison seems to be preferable on both weapons for combat specs now. It was quite close to Deadly before, but now the margin is quite significant.
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02/16/09, 10:28 AM
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#1254
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Glass Joe
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Originally Posted by madman
Wound Poison seems to be preferable on both weapons for combat specs now. It was quite close to Deadly before, but now the margin is quite significant.
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Can you give me some arguments why this combination is the best for combat specs atm?
Is it because of the 10% buff for slice and dice or are there other reasons?
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02/16/09, 11:07 AM
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#1255
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King Hippo
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On the mongoose proc rate issue, I seem to recall a lot of testing during BC where it seemed the proc rate on both Mongoose and Executioner were demonstrated to be higher than one. 1.2 seemed to be the established "best" number at the time given the data, which represented a proc per 50 seconds. My belief was that the intent was for the enhancement to proc approximately once a minute and 50 seconds left room for misses and dodges.
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02/16/09, 12:16 PM
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#1256
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Mike Tyson
Night Elf Rogue
Doomhammer
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Yes, it *was* 1.2 PPM, but there is reason to believe that they may have lowered it from 70 to 80; it would not be the first time they nerfed the proc rate of an old-content enchant to reduce it's viability.
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02/16/09, 2:03 PM
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#1257
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Von Kaiser
Night Elf Rogue
Ahn'Qiraj (EU)
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Could anyone explain how come expertise gems give me such a low dps upgrade now? I just don't understand the wording of the change. Could someone enlighten me? :P
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02/16/09, 2:28 PM
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#1258
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Von Kaiser
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With the 4.7 release of the spreadsheet, I find that I can do slightly more DPS (half a percent) than Mutilate with a 18/51/2 combat dagger spec using dual wound poisons and a 4s/4r rotation. Anyone having similar results at their gear level (mine is mediocre at best)?
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02/16/09, 2:32 PM
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#1259
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by MentalPROblem
Could anyone explain how come expertise gems give me such a low dps upgrade now? I just don't understand the wording of the change. Could someone enlighten me? :P
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It does not round (down). If your exp rating gives you 25.6 expertise. You get 25.6 expertise instead of the 25 it shows on the character screen. So each rating gives you a constant amount (til cap), instead of jumps where you need the next whole number.
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02/16/09, 3:48 PM
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#1260
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Glass Joe
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Please correct me if I'm wrong, I want to make sure I'm using the spreadsheet correctly.
While investigating the 'cycles' tab, I came across an interesting bit of math that defied my common sense understanding of dps.
I have the energy to keep a stable cycle of 5E 5R (cttc), but my DPS was off by about 500 in 25 man raids, and according to the spreadsheet, it's better for me to be doing 4E, 1R. While at first I assumed this would result in a net loss, I believe now that value of a combo point in envenom is greater than the value of a combo point in rupture. Is it true that rupture diminishes in value after the first combo point? Am I wasting my time rupturing with 4-5, when I could be spending those points on envenom while rupture ticks at a lower value?
Also, how dependent on your raid makeup is the cycles tab? I'm on a small, ragtag server, and our groups fluctuate greatly. Many times we go in without a shaman, DK or boomkin.
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02/16/09, 4:20 PM
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#1261
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Von Kaiser
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Originally Posted by Rhysel
Please correct me if I'm wrong, I want to make sure I'm using the spreadsheet correctly.
While investigating the 'cycles' tab, I came across an interesting bit of math that defied my common sense understanding of dps.
I have the energy to keep a stable cycle of 5E 5R (cttc), but my DPS was off by about 500 in 25 man raids, and according to the spreadsheet, it's better for me to be doing 4E, 1R. While at first I assumed this would result in a net loss, I believe now that value of a combo point in envenom is greater than the value of a combo point in rupture. Is it true that rupture diminishes in value after the first combo point? Am I wasting my time rupturing with 4-5, when I could be spending those points on envenom while rupture ticks at a lower value?
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Sounds like you have very bad gear. Is your poison DPS higher than white DPS? Envenom increases poison damage for a few seconds and Rupture damage is enhanced by AP.
EDIT: saw your armory and your gear is fine. Mine is worse than yours and I am not seeing the same results, 3.5% DPS loss going from 4/4 to 4/1.
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Also, how dependent on your raid makeup is the cycles tab? I'm on a small, ragtag server, and our groups fluctuate greatly. Many times we go in without a shaman, DK or boomkin.
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Why not ask the spreadsheet? There is a "buffs" tab that you can toggle.
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02/16/09, 4:24 PM
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#1262
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Von Kaiser
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By the way, the Xe (CttC) cycle appears broken in the latest version.
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02/16/09, 5:08 PM
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#1263
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Von Kaiser
Night Elf Rogue
Ahn'Qiraj (EU)
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Have anyone else noticed that increasing expertise gives you VERY minor upgade in dps (compare 16 exp vs 16 ap)?
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02/16/09, 6:06 PM
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#1264
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Banned
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I am a little curious, after inputing my data in the latest spreadsheet, to see that Sinister Revenge is a positive of +4dps over webbed death. I thought with the advent of the increaseed SnD haste, dual WB's would be the clear winner. I am not seeing this and I am curious as to why.
Are others seeing this too? (Sinister Revenge showing a dps increase over dual WB's).
WB/SR > WB/WB
(mh = instant poison, oh = deadly poison)
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02/16/09, 6:11 PM
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#1265
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Von Kaiser
Night Elf Druid
Moonrunner
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Originally Posted by MentalPROblem
Have anyone else noticed that increasing expertise gives you VERY minor upgade in dps (compare 16 exp vs 16 ap)?
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I don't believe (and correct me if I'm wrong) that the spreadsheet takes into account the extra energy you would need to try that finisher or combo builder again. It doesn't adjust your final DPS value accordingly. If a combo point builder or finisher is dodged at a critical moment (e.g., an eviscerate right as Slice and Dice is about to fall), you lose a bunch of DPS while it's down, and the spreadsheet doesn't calculate that.
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02/16/09, 6:14 PM
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#1266
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Glass Joe
Night Elf Rogue
Kil'Jaeden (EU)
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Same here, with Murder in the mainhand, though (zero WD drops since we've started going Naxx 3 months ago...). 2.2 decrease in DPS when switching SR to WD.
Another question - the Hyperspeed Accelerator enchant buff is now accounted for in the sheet, I find a 22 DPS increase over Crusher in my version. Can this be true? Does Engineering finally start making sense (yes, I've held on to it all the time, hoping...)? Or is there some bug at work here?
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02/16/09, 6:34 PM
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#1267
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Von Kaiser
Night Elf Rogue
Arthas (EU)
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Originally Posted by MentalPROblem
Have anyone else noticed that increasing expertise gives you VERY minor upgade in dps (compare 16 exp vs 16 ap)?
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Switching from Exp to AP Gems is a difference of ~1 DPS per gem for me. If I switch as many as 5 out the last is then an increase in DPS again and overall the difference is nonexistant between choices.
The Spreadsheet gives at least some value to the Energyloss due to dodged finisher (at least taking Quick Recovery increases DPS) but of course it does not model SnD dropping due to CttC not procing.
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02/16/09, 6:34 PM
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#1268
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Don Flamenco
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Originally Posted by Caladnei
Another question - the Hyperspeed Accelerator enchant buff is now accounted for in the sheet, I find a 22 DPS increase over Crusher in my version. Can this be true? Does Engineering finally start making sense (yes, I've held on to it all the time, hoping...)? Or is there some bug at work here?
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I'm pretty sure the Accelerator always beat crusher, but the question is whether it beats crusher by as much as other profession perks beat their counterparts. For example, the LW bracer enchant shows as a ~35 DPS upgrade for me over the standard 50AP that anyone can get.
That said, if you have a lot of fun with engineering, and switching professions is only going to net you 13 DPS, maybe you don't really need to switch. Personally, I'd be dropping mining first if I was looking to gain more DPS via professions.
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02/16/09, 7:09 PM
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#1269
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Glass Joe
Night Elf Rogue
Kil'Jaeden (EU)
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You're completely right and that is what I plan to do. I'm stocking up on leatherworking supplies right now... 
Thanks for the confirmation.
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02/16/09, 8:49 PM
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#1270
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Von Kaiser
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Originally Posted by Danzir
I am a little curious, after inputing my data in the latest spreadsheet, to see that Sinister Revenge is a positive of +4dps over webbed death. I thought with the advent of the increaseed SnD haste, dual WB's would be the clear winner. I am not seeing this and I am curious as to why.
Are others seeing this too? (Sinister Revenge showing a dps increase over dual WB's).
WB/SR > WB/WB
(mh = instant poison, oh = deadly poison)
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SR OH has always shown a dps increase over WD OH.
Increased haste should have no effect on weapon choice, both weapons get the same bonus.
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02/16/09, 10:03 PM
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#1271
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Bald Bull
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Originally Posted by Shaithis
SR OH has always shown a dps increase over WD OH.
Increased haste should have no effect on weapon choice, both weapons get the same bonus.
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If anything, increased haste should favor sinister revenge, as the OH need only be fast enough to maintain deadly poison uptime - with more haste, this becomes plausible with a weapon with a slower base attack speed, and other considerations - such as base weapon DPS and stats - become more important.
Also keep in mind that Vulajin's spreadsheet, by his own admission, has a less sophisticated model of deadly poison stacking than Aldriannas does, and that Aldriannas significantly favors Webbed Death in the offhand (i.e. take Sinister Revenge coming out at +4 DPS with a grain of salt in this case)
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Originally Posted by Actovision
If BB trends were to be taken as indicators of where the country is headed, then the trajectory of America would seem to be towards a technocratic, mercenary, debtor nation of violently atheistic, unmarried, childless hyper-polygamists with strong social safety nets. I can't wait!
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02/16/09, 10:11 PM
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#1272
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Mike Tyson
Night Elf Rogue
Doomhammer
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It's worth noting, however, that "fast enough" doesn't really exist. Even with Webbed Death, you occasionally don't have full stacks for envenoms - with SR, it's actually quite common to be short. In point of fact, poison restacking is one of the major reasons fast/fast leads fast/slow right now - if DP didn't require restacking, fast/slow would be relatively more viable.
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02/17/09, 12:57 AM
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#1273
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Glass Joe
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Had a question about Sinners bindings in the spreadsheet. I thought they were the best bracers in the game if you have optimal gear. For some reason they are never better for me then the thrusting bands. No matter what gear set-up or buff set-up i run with. I was under the impression that somehow the sinners binding out classed the thrusting bands if you had heroic presence along with the best gear. Forgive me if it has been asked before.
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02/17/09, 6:39 AM
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#1274
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Glass Joe
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It depends on what level of Expertise you are sporting, and more relevant, whether or not you're Combat. Using [Thrusting Bands] with [Valorous Bonescythe Helmet] and [Chestguard of the Recluse] as combat puts you well over the Expertise cap. As assassination you don't have the 10 expertise that Weapon Expertise gives and the statpoints aren't wasted.
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02/17/09, 7:30 AM
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#1275
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Banned
Night Elf Rogue
Aegwynn (EU)
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So Patch 3.0.9 was a little PvE DPS buff for COmbat Mutilate but HaT aswell. The question I ask me is, is HaT still doing better in raids with a good grp (2 Hunter, Enhancer, Fury warri or Mut rogue, and you) ot is Mutilate now better?
How much dps gained Mutilate from the Patch 3.0.9? And will it be enough to beat HaT DPS
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