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Old 02/18/09, 12:05 PM   #1301
Kharnaseus
Glass Joe
 
Worgen Rogue
 
Medivh
On the newer spreadsheet, when entering a three ability rotation (Xs/Xr/Xe), the calculated values NA on me. This is with Leopard 10.5.6 and Mac Office 2k8 with all associated patches/updates. Same situation exists on my Vista machine with Office 2k7 and all associated patches/updates as well. SS below for both OS's:

http://img24.imageshack.us/img24/9413/screenshotlm5.png - OS X

http://img24.imageshack.us/img24/113...enshot1qg9.png - Vista Ultimate SP 1

Not an Excel person at all (Cisco Nerd) but can easily execute a fix action if available/necessary.

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Old 02/18/09, 12:13 PM   #1302
Rosethorn
Von Kaiser
 
Rosethorn's Avatar
 
Undead Warlock
 
Ravencrest (EU)
Originally Posted by Leto View Post
Keep in mind that a dual IP/evisc setup needs two fast weapons to work. If you switch Sinister Revenge to Webbed Death, switch points out of fleet footed and ttt into imp evisc, then the dps jumps up about 100 over WD/SR with IP/DP.
Agreed. 2 WD, 2 IP beats WD/SR IP/DP (5049 dps). My head was clearly disconnected from my shoulders when I tried it out this morning.

How about all this fuss with shiv then? It seems to get significantly lower dps than that no matter what you do.



Originally Posted by cougarhawk View Post
I did manage to get your sheet into a Shiv configuration that actually *just* beats the mutilate one you posted.

Build: 18/51/2 Shiv
CP Builder: Shiv
Envenom: Yes
Rotation: 4s/5r/5e
Glyphs: Rupture, Blade Flurry, Slice and Dice
Thanks mate. I would say that you can't use Envenom without DP on one of your weaps so I changed Env back to Evisc and changed BF glyph back to evisc glyph, which yielded a DPS of 5345 which is still below the mutilate one I posted.

So at the moment best mutilate spec/gear gives about 100 more dps than best combat shiv spec/gear, but ofc it's worth it to have 1 combat rogue for savage combat.


Thanks for your replies guys.

Last edited by Rosethorn : 02/18/09 at 12:28 PM.

Sukoden - "I refuse to play druid. In the end you get too many and you end up with a frickin zoo."

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Old 02/18/09, 12:28 PM   #1303
Gogge
Von Kaiser
 
Tauren Druid
 
Dragonmaw (EU)
Originally Posted by Rosethorn View Post
Thanks mate. I would say that you can't use Envenom without DP on one of your weaps so I changed Env back to Evisc and changed BF glyph back to evisc glyph, which yielded a DPS of 5345 which is still below the mutilate one I posted.

So at the moment best mutilate spec/gear gives about 100 more dps than best combat shiv spec/gear, but ofc it's worth it to have 1 combat rogue for savage combat.


Thanks for your replies guys.
Using your posted sheet with a 18/51/2 build and a 4/5/5 rotation (setting Eviscerate to yes), SnD/Eviscerate/Rupture glyphs, WD/Hailstorm with WP/IP, Sinners Bindings, Dawnwalkers gives me 5383.95 DPS.

Last edited by Gogge : 02/18/09 at 1:03 PM. Reason: Refreshing is good

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Old 02/18/09, 1:14 PM   #1304
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Originally Posted by Lokkun View Post
Wow Web Stats

I used a [Librarian's Paper Cutter] with mongoose enchanted. Test was main hand weapon only (One time I had accidentally two LPCs equipped, but the main hand was broken, so I guess there were no double procs during that maybe 10 seconds). The test took 17871 seconds and I performed 14911 attacks during this time. It shows that mongoose proced 292 times. 239 were buff-gains and 53 were buff-refreshes. I hope that helps to solve the mongoose proc rate issue.

I would do some math, but I am terrible at this. Simply from looking at the two major numbers "17871 and 292", the proc rate may be 1 every 61.2 seconds (roughly 1 PPM). But there were 53 buff-refreshes and I am not sure if that change the calculation in any way.
Well, this looks like 1 PPM. You have a proc rate of 1.962% with a predicted 1.975% with 318 haste rating. This is neglecting the slight proc rate decline when Mongoose actually procs. It's interesting to note that you are combat spec. It's making me wonder if there is something in the Assassination tree that might be increasing Mongoose's proc rate somehow, because it definitely appears that my proc rate is much higher and ~4600 attacks isn't insignificant. We were both using LPC in the main hand and although I had 411 haste rating, that isn't all that much more.

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Old 02/18/09, 1:42 PM   #1305
cougarhawk
Von Kaiser
 
cougarhawk's Avatar
 
Night Elf Rogue
 
Bronze Dragonflight (EU)
Originally Posted by Rosethorn View Post
Thanks mate. I would say that you can't use Envenom without DP on one of your weaps so I changed Env back to Evisc and changed BF glyph back to evisc glyph, which yielded a DPS of 5345 which is still below the mutilate one I posted.
Of course while riding the subway on the way home I realized that as well, so I apologize profusely (the above post has been edited to reflect my idiocy). My absent-mindedness notwithstanding, the scaling factor alluded to above is still evident here with the 5345 DPS you managed with your changes, and even more so with the 5383 that Gogge managed to tease out.

Last edited by cougarhawk : 02/18/09 at 2:32 PM.

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Old 02/18/09, 2:18 PM   #1306
Genre
Von Kaiser
 
Blood Elf Rogue
 
Undermine
Originally Posted by Dontmindme View Post
Well, this looks like 1 PPM. You have a proc rate of 1.962% with a predicted 1.975% with 318 haste rating. This is neglecting the slight proc rate decline when Mongoose actually procs. It's interesting to note that you are combat spec. It's making me wonder if there is something in the Assassination tree that might be increasing Mongoose's proc rate somehow, because it definitely appears that my proc rate is much higher and ~4600 attacks isn't insignificant. We were both using LPC in the main hand and although I had 411 haste rating, that isn't all that much more.

If you really want to test Mongoose, simply use a caster offhand (the orbs, books, etc), this will stop you from attacking with it. If you weapon is broken, you use your fist; doesnt that count toward the number of hits you got?

My original findings were that, on a level 70 dummy (to avoid misses), I would get a PPM between 1.5 and 2. However, when hitting a boss dummy it would be (with a minimal sample mind you) closer to 1. Thus, my question is: does the level of the dummy impact the PPM value? Aside from the fact you are missing more, what is the % that a HIT will proc?

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Old 02/18/09, 2:21 PM   #1307
ShadowEric
Piston Honda
 
Human Rogue
 
Terenas
This was just posted:

Listed below are recent fixes we have applied to the game.

2/18/09: Icy Prisms should now be unique, they cannot be mailed but can still be traded.

2/18/09: The Rogue ability Mutilate should now do its appropriate damage based on talents.
Source: World of Warcraft - English (NA) Forums -> Recent In-Game Fixes

Did we miss something ? A bug we didn't find ? Or is this related to the Dirty Deeds mishap ?

The servers were restarted this morning. I'm wondering if any of you has observed any difference if you've had time to play (I haven't).

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Old 02/18/09, 3:07 PM   #1308
Lokkun
Glass Joe
 
Blood Elf Rogue
 
Eredar (EU)
Originally Posted by Dontmindme View Post
Well, this looks like 1 PPM. You have a proc rate of 1.962% with a predicted 1.975% with 318 haste rating. This is neglecting the slight proc rate decline when Mongoose actually procs. It's interesting to note that you are combat spec. It's making me wonder if there is something in the Assassination tree that might be increasing Mongoose's proc rate somehow, because it definitely appears that my proc rate is much higher and ~4600 attacks isn't insignificant. We were both using LPC in the main hand and although I had 411 haste rating, that isn't all that much more.
~4600 attacks may be a too short test duration, at least I can imagine that there is space for variations. To give you an example: When I was doing this 5 hour test, I was surprised to see a glancing rate of 22.2% after ~3500 attacks. That was 1.8% less than expected. ~3500 attacks were simply too few, to give a distinct result of the real glancing rate. Maybe you can do an other test of longer duration with the same setting and spec to double check if there is a relation to Assassination, or if it was just "lucky"?

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Old 02/18/09, 3:15 PM   #1309
Zellyn
Bald Bull
 
Zellyn's Avatar
 
Goblin Rogue
 
Mal'Ganis
Unless I've misread something, Savage Combat (in the buff section) is currently listed as giving only a 0.01 multiplier per talent point when it should be giving 0.02.

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Old 02/18/09, 3:24 PM   #1310
velocibrad
Von Kaiser
 
Troll Rogue
 
Shadow Council
I just noticed this.

In the Player/Raid buffs section, where the Melee Haste option is.. it says Improved Icy Touch. Imp IT is a thunderclap-type debuff on the boss, Imp Icy Talons is the haste buff.

Not really a big deal, just thought i'd point it out.

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Old 02/18/09, 3:35 PM   #1311
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Originally Posted by Lokkun View Post
~4600 attacks may be a too short test duration, at least I can imagine that there is space for variations. To give you an example: When I was doing this 5 hour test, I was surprised to see a glancing rate of 22.2% after ~3500 attacks. That was 1.8% less than expected. ~3500 attacks were simply too few, to give a distinct result of the real glancing rate. Maybe you can do an other test of longer duration with the same setting and spec to double check if there is a relation to Assassination, or if it was just "lucky"?
Here is another parse. Need to cut off attacks after the weapon broke (easy enough to tell because of the speed of the dagger). Same stats and conditions as previously mentioned (411 Haste). It should be noted that all my tests are on the boss dummy although I am attacking from the front.

94 mongoose procs in 2960 eligible hits is 3.176% proc rate vs the theoretical 1.925%. Again proccing far more than expected.

http://www.mediafire.com/file/ngznzt...te411Part2.txt

This brings my combined data to 192 procs in 6147 attacks for a 3.123% proc rate vs. the 1.925% theoretical which is currently 1.622 PPM.

Next tests I'm going to try attacking from behind to see if there seems to be a difference.

Last edited by Dontmindme : 02/18/09 at 3:48 PM.

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Old 02/18/09, 3:36 PM   #1312
Genre
Von Kaiser
 
Blood Elf Rogue
 
Undermine
Originally Posted by Lokkun View Post
~4600 attacks may be a too short test duration, at least I can imagine that there is space for variations. To give you an example: When I was doing this 5 hour test, I was surprised to see a glancing rate of 22.2% after ~3500 attacks. That was 1.8% less than expected. ~3500 attacks were simply too few, to give a distinct result of the real glancing rate. Maybe you can do an other test of longer duration with the same setting and spec to double check if there is a relation to Assassination, or if it was just "lucky"?
Usually, having a smaller sample space will only result in your confidence interval being wider. For example, the first test I concluded had about 2000 hits; it gave me an average PPM of 1.75 with a confidence interval 19 times out of 20 of 1.50 and 2 (thats all from memory). This would indicate that with a 95% certainty you can say your PPM is between 1.5 and 2. For it to actually be 1 would require you to be not only unlucky, but EXTREMELY unlucky (emphasis on the extreme which essentially means it doesnt happen). That was all on a level 70 dummy.

HOWEVER, and this is my question, could the level of the dummy actually influence your proc rate? Doing a test with only 300 swings gave me a PPM of roughly 1 on a boss dummy. Now 300 is very small, my confidence interval would probably have been between 0 and 2 PPM so... What is it worth? Not much.

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Old 02/18/09, 3:41 PM   #1313
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by Simalo View Post
I noticed something when plugging in the hyperspeed accelerators in the cooldowns section. When you change 'False' to 'True' for line 25, subsequent cooldown, you see a massive dps drop, while keeping it at 'False' and adding a time for a second usage does not alter the dps at all.
You should not be changing that cell, because it automatically determines its value based on whether you have the Hyperspeed Accelerators equipped on the "Gear" sheet or not. If you change it manually, I can't guarantee anything about the results.

Originally Posted by Zellyn
Unless I've misread something, Savage Combat (in the buff section) is currently listed as giving only a 0.01 multiplier per talent point when it should be giving 0.02.
This change is not going in until patch 3.1.0.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 02/18/09, 3:44 PM   #1314
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by Zellyn View Post
Unless I've misread something, Savage Combat (in the buff section) is currently listed as giving only a 0.01 multiplier per talent point when it should be giving 0.02.
In the current patch it is .01. Next patch it will be .02, but for the moment it's only .01.

Originally Posted by Lokkun View Post
~4600 attacks may be a too short test duration, at least I can imagine that there is space for variations. To give you an example: When I was doing this 5 hour test, I was surprised to see a glancing rate of 22.2% after ~3500 attacks. That was 1.8% less than expected. ~3500 attacks were simply too few, to give a distinct result of the real glancing rate. Maybe you can do an other test of longer duration with the same setting and spec to double check if there is a relation to Assassination, or if it was just "lucky"?
True, though low-probability events exhibit less variance, so we get better data on Mongoose than we would on Glancing in 4600 attacks. More is, of course, always better - but it's a start. In terms of grinding the actual numbers:

Running Lokkun's data shows the proc rate to be 95% likely to be between .878 and 1.104 PPM.

DMM's Shiv test: as I recall PPM effects aren't normalized to 1.7 on instant attacks, they're simply not haste-adjusted. So I'd expect the proc rate there to be 1.3/60 if it's 1 PPM. In terms of the actual data, the range gotten is 1.82 to 3.13 PPM.

DMM's autoattack test: 95% likely to be between 1.286 and 1.908 PPM.

So... we have 3 different tests, and 3 almost mutually distinct probability ranges. Clearly, there is some mechanic in play, or an error with one of the tests.

I guess my first question would be for DMM: how were you counting procs? Is it possible that you were counting both gains and fades, and thus finding (almost) twice as many procs as were actually occurring? Could you give the breakdown of gains/refreshes/fades?

Edit: Just grabbed DMM's part 2, and am counting 52 procs in 3068 hits, which gives a 95% confidence interval of .643 to 1.118 PPM. So I suspect it is a gain/fade doublecounting thing that is causing his results to be different.

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Old 02/18/09, 3:55 PM   #1315
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Oops...double checked my parsing and it does seem to be counting fades as well, silly syntax. Let me recalc these numbers...

Ok, that's better 103 procs out of 6147 attacks. Although for special attacks, I recall doing testing during BC that showed the proc rate was normalized on special attacks. I no longer have a slow weapon with mongoose on it, but at the time the proc rate for specials was basically the same for 1.4 and 2.6 speed weapons. I'll leave that for others to reconfirm.

So now I guess the other question is whether bosses (or boss dummies) reduce the proc rate or not. This might be interesting because this might have been the case all along and we didn't know it due to lack of testing on actual bosses.

Last edited by Dontmindme : 02/18/09 at 4:08 PM.

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Old 02/18/09, 4:03 PM   #1316
Badjujus
Glass Joe
 
Undead Rogue
 
Frostmane
I've been able to theorize a maximum Mutilate dps of

5539 DPS
300 second duration
Non-murderable mob

Has anyone beat that on their spreadsheet of Best in slot gear?

vulajins spreadsheet btw

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Old 02/18/09, 4:47 PM   #1317
velocibrad
Von Kaiser
 
Troll Rogue
 
Shadow Council
Originally Posted by Badjujus View Post
I've been able to theorize a maximum Mutilate dps of

5539 DPS
300 second duration
Non-murderable mob

Has anyone beat that on their spreadsheet of Best in slot gear?

vulajins spreadsheet btw
Getting 5674.92 with best in slot gear, and full raid buffs(flask, 1 lust, speed pot, AP food) as a Troll.

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Old 02/18/09, 5:15 PM   #1318
neonman
Glass Joe
 
Blood Elf Rogue
 
Emeriss (EU)
5706.92 DPS BiS on everything except 2nd trinket (FotFF never drops for me).
300 sec fight duration, blood elf, all buffs (except heroic presence).
WD/WD IP/IP 5e/5r, ToTT not used. insc/JC proffs.

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Old 02/18/09, 5:25 PM   #1319
skorpeo
Von Kaiser
 
Human Rogue
 
Lothar
Originally Posted by Rosethorn View Post
Agreed. 2 WD, 2 IP beats WD/SR IP/DP (5049 dps). My head was clearly disconnected from my shoulders when I tried it out this morning.
Ive been messing with the sheet trying to get it to improve over WD/SR IP/DP with 2 WD 2IP. It seems when I change "Use Envenom instead of Evisverate" from True (5123 dps) to false it goes lower (4950 dps) when I set it up for an Evis build. I'm wondering if I'm missing something on the sheet that would ballon envenom over evis with this set up.

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Old 02/18/09, 5:34 PM   #1320
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
I'm not interesting in having this thread turn into a "who can win the spreadsheet" dick-waving exercise. Please don't take it that direction unless you're going to reveal that you came up with a new theoretical DPS maximum involving a non-obvious cycle or some gear selection that isn't already covered in the "T7.25 Rogue Gear Discussion" thread.

The post immediately above mine would be an example of the kind of discussion that is actually worthwhile, since it concerns the differences between an IP/IP Eviscerate cycle and an IP/DP Envenom cycle.

(edit) I will be infracting any posts in this thread from here on out that simply list your DPS and a blurb about the gear/buffs used if you don't specify how your finding is important or useful to others.

Ive been messing with the sheet trying to get it to improve over WD/SR IP/DP with 2 WD 2IP. It seems when I change "Use Envenom instead of Evisverate" from True (5123 dps) to false it goes lower (4950 dps) when I set it up for an Evis build. I'm wondering if I'm missing something on the sheet that would ballon envenom over evis with this set up.
I'm not entirely clear what you're trying to say here, but it seems like you are getting higher DPS output when you specify "use Envenom" even though you don't have DP equipped. That is because the Envenom calculations do not automatically zero out just because you don't have DP equipped. Using the Envenom damage formula in the sheet, an Envenom performed at 0 DP stacks (even though it's technically impossible) will still deal substantial damage. Plus, you'll still get the Envenom buff bonus to your poison procs, even though you technically shouldn't. So yes, selecting "use Envenom" when you don't have DP equipped will still increase your DPS, but only because it is modeling an impossible situation.

Last edited by Vulajin : 02/18/09 at 5:40 PM.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 02/18/09, 5:35 PM   #1321
Danxor
Glass Joe
 
Danxor
Gnome Rogue
 
Non-US/EU Server
I am not sure if this is a bug or I don't understand how something is working...

By switching a glyph from NONE to Adrenaline Rush I get an increase in DPS even if I have a fight set to an amount of time that is less than the 4 minute refresh of AD after being glyphed.

Why does this glyph increase my DPS on a 30 second or 180second fight? Shouldn't it have 0 effect on fights of these lengths if it no longer affects Killing Spree?

Is AR or this Glyph being modeled incorrectly or am I missing something here?

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Old 02/18/09, 5:57 PM   #1322
skorpeo
Von Kaiser
 
Human Rogue
 
Lothar
Originally Posted by Vulajin View Post



I'm not entirely clear what you're trying to say here, but it seems like you are getting higher DPS output when you specify "use Envenom" even though you don't have DP equipped. That is because the Envenom calculations do not automatically zero out just because you don't have DP equipped. Using the Envenom damage formula in the sheet, an Envenom performed at 0 DP stacks (even though it's technically impossible) will still deal substantial damage. Plus, you'll still get the Envenom buff bonus to your poison procs, even though you technically shouldn't. So yes, selecting "use Envenom" when you don't have DP equipped will still increase your DPS, but only because it is modeling an impossible situation.
I'm sorry, Maybe I should have been a lil more forth with my question. I figured as much about the sheet as you stated, but my real question is that the only way I can get 2 WD 2 IP with evis finisher to outdps WD/SR IP/DP with envenom (BiS gear) is by switching it from True to False. Are people switching this around when they come up with 2WD 2IP being better? Because Im getting the opposite.

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Old 02/18/09, 6:01 PM   #1323
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by skorpeo View Post
I'm sorry, Maybe I should have been a lil more forth with my question. I figured as much about the sheet as you stated, but my real question is that the only way I can get 2 WD 2 IP with evis finisher to outdps WD/SR IP/DP with envenom (BiS gear) is by switching it from True to False. Are people switching this around when they come up with 2WD 2IP being better? Because Im getting the opposite.
I still have no idea what you are talking about, but I suspect that you are using the "use Envenom" setting in a stupid fashion. "Use Envenom" should ONLY be set to true if you are using an Envenom cycle. It should be set to false if you are using an Eviscerate cycle. When you switch "use Envenom" from true to false, you are switching from an Envenom cycle to an Eviscerate cycle by definition. Thus, an IP/IP setup must have "use Envenom" set to false, or the results make no sense.

Originally Posted by Danxor
By switching a glyph from NONE to Adrenaline Rush I get an increase in DPS even if I have a fight set to an amount of time that is less than the 4 minute refresh of AD after being glyphed.

Why does this glyph increase my DPS on a 30 second or 180second fight? Shouldn't it have 0 effect on fights of these lengths if it no longer affects Killing Spree?
Adrenaline Rush is not included in the time-based cooldown modeling. It is simply provided as an averaged effect. As a result, equipping the Glyph of Adrenaline Rush will always increase your DPS if you have taken Adrenaline Rush. I might consider changing this in the future, but it's far down the list of priorities.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 02/18/09, 6:31 PM   #1324
Fishnat
Glass Joe
 
Gnome Rogue
 
Baelgun
I have just a quick question about the sheet.

I was re-gemming some things today to continue meeting the requirements of the RED Meta. When I swapped an 8hit/8agi gem from my legs to a 16 expertise gem (which I am not expertise capped, nor below the Poison hit cap) and the sheet is showing a 100 dps loss. Would anyone be able to point out to me if it's something I'm doing wrong?

Thanks,
Fishnat

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Old 02/18/09, 6:34 PM   #1325
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
I suspect that change is causing you to no longer meet the metagem requirements - do you have a yellow gem elsewhere in your gear? That's the only circumstance I can think of where changing a single gem would get a DPS change on the order of 100 DPS.

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