There's been some discussion in this thread regarding the impact of the 3.0.9 changes once the (speculative) haste buff to Lightning Reflexes comes into play. To speculate further: keep in mind that the 10% haste added to SnD in 3.0.9 might mean the end of the LR change, i.e. the new SnD might fulfill the purpose of giving us the extra haste without gimping our ability to take mixed weapon specs.
On the subject of fast main hands, I personally made the 3.0.9 changes to the spreadsheet and fiddled with my (much lower level than most) gear to see if it's viable and I did indeed find that my DPS maxes out with a fast MH weapon in a shiv build. Specifically, the maximum DPS setup I could find as combat with the gear I currently have was:
18/51/2 Shiv Build
Glyphs: Rupture, SnD, Eviscerate
MH: Maexxna's Femur (Deadly Poison)
OH: Librarian's Paper Cutter (Instant Poison)
Rotation: 3s/5r/4e (Eviscerate)
Buffs: Just usual consumables, BoM, and GotW as that's all I'm sure to get most nights.
White DPS 898.58 37.08%
Shiv DPS 215.46 8.89%
Rupture DPS 214.71 8.86%
Eviscerate DPS 106.50 4.39%
Poison DPS 935.71 38.61%
Other DPS 0.00 0.00%
Total DPS 2423.19
The fight length was set at 300 seconds, and my other weapon options were Greed and another paper cutter. Incidentally, note that my poison DPS actually
overtook my white damage which I've never seen before. This put me within 2% (~50 DPS) of my best Mutilate set-up (with 2 paper cutters as weapons). It seems to me, that even at 10-man gear levels, fast main hands for combat are currently viable whether we like it or not.
Originally Posted by Acroanidd
Over 2.5 seconds you hit 5 times meaning that each hand swings at .5 seconds. This is only slightly faster than dual fast. While Dual Fast with just SnD up my weapons were ~ .75s. The catch here is that these 5 attacks cannot proc sword spec procs or CP. Now if someone hits Heroism while you are using Killing Spree I could almost guarantee a loss of potential DPS.
I would possibly figure that putting that one point in Imp Poison to gain another 2% IP Proc might actually yield more damage.
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I presume Killing Spree is considered a special and your analysis doesn't take into account the increased miss rate you would get from white attacks. In any case I tried it out with the setup I posted above and speccing out of KS to put the point into Improved Poisons (or even another point into Relentless Strikes) shows as a net DPS loss on the spreadsheet. I admit, however, that the situation might be different with higher hit rating and faster weapons.