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Old 02/15/09, 12:52 PM   #1231
Dreshla
Glass Joe
 
Night Elf Rogue
 
Shadowsong
Originally Posted by kwinto View Post
In my case (Combat) my 5s/5r/5e cycle build went from 28.17s to 28.24s (lower DPS) and of course a bit lower DPS (same settings, same gear, same buffs). I investigated it to find that the only cell responsible is Cycles!B1 (Energy per second) - inserting exact value from 0.4.4 resulted in reverting back to 28.17 and almost same old DPS. Further investigation shown that previous value of this cell referred to cycleslice2 cell which had value of 100% while now it refers to cycleslice1 cell with value of 96%. I've lost myself there and have no idea which calculations are correct and which are not, so until somebody else will explain it better, let's assume that new version is simply more accurate.

Edit: I can bring more details on my specific gear and settings if needed
to add thoughts for smarter people to play with, are these the cells that were referenced in change stating that SND uptime assume 100% before cycles applied in the version change notes?

or perhaps a slight difference in energy regen procs calculated now that the sheets are streamlined instead of feeding back and forth (or whatever they did before).

Hopefully my inane comments will cause others better suited to expound helpfully =)

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Old 02/15/09, 6:52 PM   #1232
MentalPROblem
Von Kaiser
 
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Night Elf Rogue
 
Ahn'Qiraj (EU)
Thanks for the new version!
You definately ought to implement a sort of a field with:
"Is target poisoned by other rogues/hunters? TRUE or FALSE
gj!
Though, I'm still wondering where exactly can change that right now. In this post it was explained as
Originally Posted by Kospire View Post
lol,An easier way to "fool" the spreadsheet is to replace the whole *(1+0.5*OR(x)) with simply *1.2
where x is ment to be:
Gear!B$14="Deadly Poison",Gear!B$14="Wound Poison",Gear!B$21="Deadly Poison",Gear!B$21="Wound Poison"
in the "DPS" tab, G21 cell
Am I right understanding that it's the same thing I have to do to make the spreadsheet think that there is always poison applied now?

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Old 02/15/09, 7:53 PM   #1233
velocibrad
Von Kaiser
 
Troll Rogue
 
Shadow Council
- Mutilate now only receives a 20% bonus on poisoned targets, and always assumes targets are poisoned.
This is from the notes he posted in the thread when he updated the version. It states "always assumes targets are poisoned".

I hope that clears it up for people that keep asking.

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Old 02/15/09, 9:33 PM   #1234
MentalPROblem
Von Kaiser
 
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Night Elf Rogue
 
Ahn'Qiraj (EU)
Originally Posted by velocibrad View Post
This is from the notes he posted in the thread when he updated the version. It states "always assumes targets are poisoned".

I hope that clears it up for people that keep asking.
Well, the reason I'm asking is because I once questioned myself what poisons I should run with while doing dailies (or in some 10-man when there is no one who can apply a posion to the target) with WD/WD and eviscerate mutilate build. I managed to find the answer by removing the assumption of the target being always poisoned in the previous version of the spreadsheet (just putting back the originial string but chaning 0.5 to 0.2). So I wondered how this could be achieved in the new version too.

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Old 02/15/09, 9:35 PM   #1235
• Vulajin
Vula'jin the Void, blessed by the loa
 
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Undead Mage
 
Mal'Ganis
Version 0.4.6 is available via the download link in the first post. Changes in this version:

- Expertise is no longer truncated (i.e. each point of expertise rating provides equal effect).
- Bloodlust modeling streamlined slightly.
- Slightly changed the calculation path for Slice and Dice uptime, preventing the drop-off that previously occurred on DPS Calc 2.
- Hyperspeed Accelerators cooldown reduced to 60 seconds, duration increased to 10 seconds.
- Added some logic to automatically activate the Master Poisoner or Savage Combat debuffs if those talents are taken.
- Added an option to assume that the target is always being poisoned by someone (for Mutilate).
- Skinning now properly provides 32 crit rating.
- The damage breakdown header on data entry sheets no longer displays values adding up to less than 100% of your DPS.
- Cooldown-based haste effects now properly affect Instant Poison and Wound Poison DPS.
- Fixed a naming issue that was causing problems for OpenOffice users.

Sorry for the second update in two days. I just happened to have some extra free time today and thought it'd be a good opportunity to try to get all the small stuff I've been putting on the back burner into the sheet. This way, 0.5.0 will be focused primarily on my planned overhaul of the cycle models, rather than having a lot of extraneous other stuff to worry about.

If there are any further issues that I've overlooked, even if they're small, they're most likely going to wait until 0.5.0.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 02/15/09, 10:44 PM   #1236
Baerbel
Glass Joe
 
Undead Rogue
 
Mannoroth (EU)
Getting an "Err:508" iwith open office 3.0.1 (german), in the lk0.4.6 sheet. The lk.0.4.5 sheet was not giving me errors.


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Old 02/16/09, 12:00 AM   #1237
Ydrasog
Glass Joe
 
Undead Rogue
 
Argent Dawn
Getting the same 508 error, English version.

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Old 02/16/09, 12:00 AM   #1238
Underz
Von Kaiser
 
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Undead Rogue
 
Agamaggan (EU)
I'm too getting this error, according the the value of the error its a bracket problem. Opened bracket without closing or vice versa. So im sure excel users will be getting the same problems too?

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Old 02/16/09, 12:02 AM   #1239
• Vulajin
Vula'jin the Void, blessed by the loa
 
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Undead Mage
 
Mal'Ganis
Unhide the various "DPS Calc" and "Cycles" sheets and screenshot where else those errors are occurring, if you can.

(edit) Also does the error occur right off the bat before you make any changes to the sheet at all, or did you change something to yield the error?

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 02/16/09, 12:08 AM   #1240
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Root cause seems to be that it's choking on the formulas in Cycles1 starting with cell AL45. Making any change whatsoever to the formula - even adding 0 - fixes it, and you can even delete the change afterward and have it still work; but for some reason, until you force OO to reparse the statement somehow, it doesn't like it. Note that error 508 generally refers to mismatched parentheses and the like, so I'm guessing it's somehow getting confused by the nested "IF"s.

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Old 02/16/09, 12:13 AM   #1241
• Vulajin
Vula'jin the Void, blessed by the loa
 
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Undead Mage
 
Mal'Ganis
Random question, does anyone know if OpenOffice supports INDIRECT()?

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 02/16/09, 12:16 AM   #1242
Underz
Von Kaiser
 
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Undead Rogue
 
Agamaggan (EU)
It happens immediately upon load. Without doing anything at all to anything. I doubt you will need screenshots with what Aldriana has said now will you?

(Edit) According to the OpenOffice help, it does support "INDIRECT()"

Last edited by Underz : 02/16/09 at 12:26 AM.

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Old 02/16/09, 12:24 AM   #1243
• Vulajin
Vula'jin the Void, blessed by the loa
 
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Undead Mage
 
Mal'Ganis
You would be correct, as I just updated the download link in the first post to version 0.4.7. Changes:

- Really fixed the naming errors for OpenOffice users.

And hoo boy do I hope I'm right this time.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 02/16/09, 12:25 AM   #1244
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by Vulajin View Post
Random question, does anyone know if OpenOffice supports INDIRECT()?
Yes, but you very much don't want to have to use it - it's virtually guaranteed to break OO/Excel interoperability, as the syntax for cell indexes is different between the two programs, and INDIRECT does not automatically update the cell names within the string like it does for most things. INDIRECT is the reason why there were two versions of the Rogue Gear sheet for a while, and I very much recommend not going down that road unless you have no other choice.

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Old 02/16/09, 12:27 AM   #1245
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Well, I used INDIRECT() to reference named cell ranges. Hopefully that doesn't share the same pitfalls as indirect references to specific cells. I sort of wanted to switch to something like this already, because the code to determine which cycle table to reference on the Cycles sheets was getting more and more unwieldy, adding any more cycle types would have resulted in badness.

Originally Posted by Enervate
Yep, still a fucking idiot.

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