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02/18/09, 1:18 PM
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#1306
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Von Kaiser
Blood Elf Rogue
Undermine
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Originally Posted by Dontmindme
Well, this looks like 1 PPM. You have a proc rate of 1.962% with a predicted 1.975% with 318 haste rating. This is neglecting the slight proc rate decline when Mongoose actually procs. It's interesting to note that you are combat spec. It's making me wonder if there is something in the Assassination tree that might be increasing Mongoose's proc rate somehow, because it definitely appears that my proc rate is much higher and ~4600 attacks isn't insignificant. We were both using LPC in the main hand and although I had 411 haste rating, that isn't all that much more.
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If you really want to test Mongoose, simply use a caster offhand (the orbs, books, etc), this will stop you from attacking with it. If you weapon is broken, you use your fist; doesnt that count toward the number of hits you got?
My original findings were that, on a level 70 dummy (to avoid misses), I would get a PPM between 1.5 and 2. However, when hitting a boss dummy it would be (with a minimal sample mind you) closer to 1. Thus, my question is: does the level of the dummy impact the PPM value? Aside from the fact you are missing more, what is the % that a HIT will proc?
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02/18/09, 1:21 PM
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#1307
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Piston Honda
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This was just posted:
Listed below are recent fixes we have applied to the game.
2/18/09: Icy Prisms should now be unique, they cannot be mailed but can still be traded.
2/18/09: The Rogue ability Mutilate should now do its appropriate damage based on talents.
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Source: World of Warcraft - English (NA) Forums -> Recent In-Game Fixes
Did we miss something ? A bug we didn't find ? Or is this related to the Dirty Deeds mishap ?
The servers were restarted this morning. I'm wondering if any of you has observed any difference if you've had time to play (I haven't).
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02/18/09, 2:07 PM
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#1308
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Glass Joe
Blood Elf Death Knight
Eredar (EU)
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Originally Posted by Dontmindme
Well, this looks like 1 PPM. You have a proc rate of 1.962% with a predicted 1.975% with 318 haste rating. This is neglecting the slight proc rate decline when Mongoose actually procs. It's interesting to note that you are combat spec. It's making me wonder if there is something in the Assassination tree that might be increasing Mongoose's proc rate somehow, because it definitely appears that my proc rate is much higher and ~4600 attacks isn't insignificant. We were both using LPC in the main hand and although I had 411 haste rating, that isn't all that much more.
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~4600 attacks may be a too short test duration, at least I can imagine that there is space for variations. To give you an example: When I was doing this 5 hour test, I was surprised to see a glancing rate of 22.2% after ~3500 attacks. That was 1.8% less than expected. ~3500 attacks were simply too few, to give a distinct result of the real glancing rate. Maybe you can do an other test of longer duration with the same setting and spec to double check if there is a relation to Assassination, or if it was just "lucky"?
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02/18/09, 2:15 PM
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#1309
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Bald Bull
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Unless I've misread something, Savage Combat (in the buff section) is currently listed as giving only a 0.01 multiplier per talent point when it should be giving 0.02.
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02/18/09, 2:24 PM
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#1310
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Von Kaiser
Troll Rogue
Shadow Council
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I just noticed this.
In the Player/Raid buffs section, where the Melee Haste option is.. it says Improved Icy Touch. Imp IT is a thunderclap-type debuff on the boss, Imp Icy Talons is the haste buff.
Not really a big deal, just thought i'd point it out.
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02/18/09, 2:35 PM
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#1311
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King Hippo
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Originally Posted by Lokkun
~4600 attacks may be a too short test duration, at least I can imagine that there is space for variations. To give you an example: When I was doing this 5 hour test, I was surprised to see a glancing rate of 22.2% after ~3500 attacks. That was 1.8% less than expected. ~3500 attacks were simply too few, to give a distinct result of the real glancing rate. Maybe you can do an other test of longer duration with the same setting and spec to double check if there is a relation to Assassination, or if it was just "lucky"?
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Here is another parse. Need to cut off attacks after the weapon broke (easy enough to tell because of the speed of the dagger). Same stats and conditions as previously mentioned (411 Haste). It should be noted that all my tests are on the boss dummy although I am attacking from the front.
94 mongoose procs in 2960 eligible hits is 3.176% proc rate vs the theoretical 1.925%. Again proccing far more than expected.
http://www.mediafire.com/file/ngznzt...te411Part2.txt
This brings my combined data to 192 procs in 6147 attacks for a 3.123% proc rate vs. the 1.925% theoretical which is currently 1.622 PPM.
Next tests I'm going to try attacking from behind to see if there seems to be a difference.
Last edited by Dontmindme : 02/18/09 at 2:48 PM.
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02/18/09, 2:36 PM
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#1312
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Von Kaiser
Blood Elf Rogue
Undermine
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Originally Posted by Lokkun
~4600 attacks may be a too short test duration, at least I can imagine that there is space for variations. To give you an example: When I was doing this 5 hour test, I was surprised to see a glancing rate of 22.2% after ~3500 attacks. That was 1.8% less than expected. ~3500 attacks were simply too few, to give a distinct result of the real glancing rate. Maybe you can do an other test of longer duration with the same setting and spec to double check if there is a relation to Assassination, or if it was just "lucky"?
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Usually, having a smaller sample space will only result in your confidence interval being wider. For example, the first test I concluded had about 2000 hits; it gave me an average PPM of 1.75 with a confidence interval 19 times out of 20 of 1.50 and 2 (thats all from memory). This would indicate that with a 95% certainty you can say your PPM is between 1.5 and 2. For it to actually be 1 would require you to be not only unlucky, but EXTREMELY unlucky (emphasis on the extreme which essentially means it doesnt happen). That was all on a level 70 dummy.
HOWEVER, and this is my question, could the level of the dummy actually influence your proc rate? Doing a test with only 300 swings gave me a PPM of roughly 1 on a boss dummy. Now 300 is very small, my confidence interval would probably have been between 0 and 2 PPM so... What is it worth? Not much.
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02/18/09, 2:41 PM
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#1313
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Vula'jin the Void, blessed by the loa
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Originally Posted by Simalo
I noticed something when plugging in the hyperspeed accelerators in the cooldowns section. When you change 'False' to 'True' for line 25, subsequent cooldown, you see a massive dps drop, while keeping it at 'False' and adding a time for a second usage does not alter the dps at all.
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You should not be changing that cell, because it automatically determines its value based on whether you have the Hyperspeed Accelerators equipped on the "Gear" sheet or not. If you change it manually, I can't guarantee anything about the results.
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Originally Posted by Zellyn
Unless I've misread something, Savage Combat (in the buff section) is currently listed as giving only a 0.01 multiplier per talent point when it should be giving 0.02.
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This change is not going in until patch 3.1.0.
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Originally Posted by Enervate
Yep, still a fucking idiot.
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02/18/09, 2:44 PM
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#1314
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Mike Tyson
Night Elf Rogue
Doomhammer
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Originally Posted by Zellyn
Unless I've misread something, Savage Combat (in the buff section) is currently listed as giving only a 0.01 multiplier per talent point when it should be giving 0.02.
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In the current patch it is .01. Next patch it will be .02, but for the moment it's only .01.
Originally Posted by Lokkun
~4600 attacks may be a too short test duration, at least I can imagine that there is space for variations. To give you an example: When I was doing this 5 hour test, I was surprised to see a glancing rate of 22.2% after ~3500 attacks. That was 1.8% less than expected. ~3500 attacks were simply too few, to give a distinct result of the real glancing rate. Maybe you can do an other test of longer duration with the same setting and spec to double check if there is a relation to Assassination, or if it was just "lucky"?
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True, though low-probability events exhibit less variance, so we get better data on Mongoose than we would on Glancing in 4600 attacks. More is, of course, always better - but it's a start. In terms of grinding the actual numbers:
Running Lokkun's data shows the proc rate to be 95% likely to be between .878 and 1.104 PPM.
DMM's Shiv test: as I recall PPM effects aren't normalized to 1.7 on instant attacks, they're simply not haste-adjusted. So I'd expect the proc rate there to be 1.3/60 if it's 1 PPM. In terms of the actual data, the range gotten is 1.82 to 3.13 PPM.
DMM's autoattack test: 95% likely to be between 1.286 and 1.908 PPM.
So... we have 3 different tests, and 3 almost mutually distinct probability ranges. Clearly, there is some mechanic in play, or an error with one of the tests.
I guess my first question would be for DMM: how were you counting procs? Is it possible that you were counting both gains and fades, and thus finding (almost) twice as many procs as were actually occurring? Could you give the breakdown of gains/refreshes/fades?
Edit: Just grabbed DMM's part 2, and am counting 52 procs in 3068 hits, which gives a 95% confidence interval of .643 to 1.118 PPM. So I suspect it is a gain/fade doublecounting thing that is causing his results to be different.
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02/18/09, 2:55 PM
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#1315
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King Hippo
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Oops...double checked my parsing and it does seem to be counting fades as well, silly syntax. Let me recalc these numbers...
Ok, that's better 103 procs out of 6147 attacks. Although for special attacks, I recall doing testing during BC that showed the proc rate was normalized on special attacks. I no longer have a slow weapon with mongoose on it, but at the time the proc rate for specials was basically the same for 1.4 and 2.6 speed weapons. I'll leave that for others to reconfirm.
So now I guess the other question is whether bosses (or boss dummies) reduce the proc rate or not. This might be interesting because this might have been the case all along and we didn't know it due to lack of testing on actual bosses.
Last edited by Dontmindme : 02/18/09 at 3:08 PM.
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02/18/09, 3:03 PM
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#1316
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Glass Joe
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I've been able to theorize a maximum Mutilate dps of
5539 DPS
300 second duration
Non-murderable mob
Has anyone beat that on their spreadsheet of Best in slot gear?
vulajins spreadsheet btw
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02/18/09, 3:47 PM
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#1317
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Von Kaiser
Troll Rogue
Shadow Council
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Originally Posted by Badjujus
I've been able to theorize a maximum Mutilate dps of
5539 DPS
300 second duration
Non-murderable mob
Has anyone beat that on their spreadsheet of Best in slot gear?
vulajins spreadsheet btw
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Getting 5674.92 with best in slot gear, and full raid buffs(flask, 1 lust, speed pot, AP food) as a Troll.
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02/18/09, 4:15 PM
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#1318
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Von Kaiser
Blood Elf Rogue
Emeriss (EU)
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5706.92 DPS BiS on everything except 2nd trinket (FotFF never drops for me).
300 sec fight duration, blood elf, all buffs (except heroic presence).
WD/WD IP/IP 5e/5r, ToTT not used. insc/JC proffs.
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02/18/09, 4:25 PM
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#1319
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Von Kaiser
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Originally Posted by Rosethorn
Agreed. 2 WD, 2 IP beats WD/SR IP/DP (5049 dps). My head was clearly disconnected from my shoulders when I tried it out this morning.
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Ive been messing with the sheet trying to get it to improve over WD/SR IP/DP with 2 WD 2IP. It seems when I change "Use Envenom instead of Evisverate" from True (5123 dps) to false it goes lower (4950 dps) when I set it up for an Evis build. I'm wondering if I'm missing something on the sheet that would ballon envenom over evis with this set up.
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02/18/09, 4:34 PM
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#1320
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Vula'jin the Void, blessed by the loa
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I'm not interesting in having this thread turn into a "who can win the spreadsheet" dick-waving exercise. Please don't take it that direction unless you're going to reveal that you came up with a new theoretical DPS maximum involving a non-obvious cycle or some gear selection that isn't already covered in the "T7.25 Rogue Gear Discussion" thread.
The post immediately above mine would be an example of the kind of discussion that is actually worthwhile, since it concerns the differences between an IP/IP Eviscerate cycle and an IP/DP Envenom cycle.
(edit) I will be infracting any posts in this thread from here on out that simply list your DPS and a blurb about the gear/buffs used if you don't specify how your finding is important or useful to others.
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Ive been messing with the sheet trying to get it to improve over WD/SR IP/DP with 2 WD 2IP. It seems when I change "Use Envenom instead of Evisverate" from True (5123 dps) to false it goes lower (4950 dps) when I set it up for an Evis build. I'm wondering if I'm missing something on the sheet that would ballon envenom over evis with this set up.
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I'm not entirely clear what you're trying to say here, but it seems like you are getting higher DPS output when you specify "use Envenom" even though you don't have DP equipped. That is because the Envenom calculations do not automatically zero out just because you don't have DP equipped. Using the Envenom damage formula in the sheet, an Envenom performed at 0 DP stacks (even though it's technically impossible) will still deal substantial damage. Plus, you'll still get the Envenom buff bonus to your poison procs, even though you technically shouldn't. So yes, selecting "use Envenom" when you don't have DP equipped will still increase your DPS, but only because it is modeling an impossible situation.
Last edited by Vulajin : 02/18/09 at 4:40 PM.
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Originally Posted by Enervate
Yep, still a fucking idiot.
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