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10/01/08, 8:50 PM
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#201
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Glass Joe
Gnome Rogue
Stormrage (EU)
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I ran two sets of 10 minutes each without & with vigor, and had 139 & 137 SSes respectively. Not exactly sure where that difference comes from, and why both are above the expected value of 135.5, but Vigor'd spam would have ~150 SSes if there was increased energy regen with it.
So, sorry for the false alarm everyone (and thanks for pointing me towards a more decent test  )
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10/01/08, 10:53 PM
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#202
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grass is always greener
Draenei Shaman
Dragonblight
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I've run the numbers of my gear through the current spreadsheet, and Mutilate went from 1% or so in front, to 5% behind.
Unless you are against Humanoids, it appears that Mutilate (as modelled) is at a significant disadvantage.
Is this due to the lack of a Mutilate glyph? Or did Combat just get buffed pretty hard?
[e] The second thing I've noticed is that ruthlessness for Mutilate is basically worthless. 3 points for 2dps. I'm a touch surprised about this, but I suppose if Mutilate has an excess of CP's - then that makes sense. Some confirmation would help.
Last edited by pewsey : 10/02/08 at 12:43 AM.
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Pewsey has heard about tact and discretion, but tends to regard them much as children view vegetables.
Nemesis: "Pewsey is single-handedly turning around every guy in the BB that didn't want to have kids."
Viator: Because I had a baby so I'm better than non-breeders.
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10/02/08, 3:55 AM
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#203
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Von Kaiser
Troll Rogue
Turalyon (EU)
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Updated my results using my low level T6 gear at level 70:
Combat SS: 2757 (Blade of infamy/S2) (IP/DP)
Combat Shiv: 2788 (DP/IP)
Mutilate: 2833 (4e/4r Cttc)(Badge MH/S2)(DP/IP) - With murderable mob
Mutilate: 2667 (4e/4r Cttc)(Badge MH/S2)(DP/IP) - Without murderable mob
Glyphs: S&D and SS - The only dps ones we will have available at level 70.
For me, mutilate edges ahead when the mob is subject to murder but combat is better when its not.
What is still annoying is that shiving still appears to beat SS but maybe at different gear levels this is reversed.
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10/02/08, 4:35 AM
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#204
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grass is always greener
Draenei Shaman
Dragonblight
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Originally Posted by guljiny
What is still annoying is that shiving still appears to beat SS but maybe at different gear levels this is reversed.
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At my gear level (mid-T6) this is reversed. I don't know the exact inflection point, but I'm glad you mentioned it, because I'd assumed that the recent combat changes had reversed it across the board.
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Pewsey has heard about tact and discretion, but tends to regard them much as children view vegetables.
Nemesis: "Pewsey is single-handedly turning around every guy in the BB that didn't want to have kids."
Viator: Because I had a baby so I'm better than non-breeders.
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10/02/08, 4:43 AM
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#205
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Well, with the increased energy regeneration I imagine it'll be quite hard to not cap energy using shiv. It was already quite challenging with only 10%, and now we're at 25%.
Theoretically it may be fine, but in reality it may pose a serious problem. I'm going to try it sometimes how exactly it feels now.
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10/02/08, 5:54 AM
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#206
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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I've noticed a bug in the sheet.
If you set combat duration to anything higher than 500 (or somewhere in that ballpark), your White DPS decreases into bottomless (down to 263 for a 2000 second duration) and your Sinister Strike DPS to some extent as well, but not as much.
Rupture and Poison remain ungchanged.
This pretty much explains the discrepancies I've noticed in my previous posting, as I had the combat duration set to 680 for these data.
At least for white DPS, my predicted Sinister Strike damage is now even higher than before.
Also I've noticed that you haven't included the crit change based on level differences yet, are you sure the crit rate remains unchanged when fighting mobs of different level than yours or didn't you just find the time to do so yet?
I've changed the formula a bit to reflect the selection of "Boss" for target level:
-((IF(blevel="BOSS",clevel+3,blevel)-clevel)*0.2%) (or whatever the exact format in English is, using the German version here)
For cells B17 - K17 in the DPS sheet.
So here is the comparision between actual damage measured in ~36 minutes and the sheet. This time, with 0 as duration (instead of >500) and with the current WotLK build (9014):
| | Actual | | | Sheet | | | Difference | | | Melee: | 51.12% | 982.02 | | 46.53% | 960.99 | | 4.59% | 21.03 | | Sinister Strike: | 26.36% | 506.44 | | 25.92% | 535.27 | | 0.45% | -28.83 | | Rupture: | 2.66% | 51.17 | | 3.84% | 79.22 | | -1.17% | -28.05 | | Deadly Poison VII: | 8.02% | 154.05 | | 9.61% | 198.38 | | -1.59% | -44.33 | | Instant Poison VII: | 5.43% | 104.39 | | 6.87% | 141.86 | | -1.43% | -37.47 | | Eviscerate: | 3.85% | 74.02 | | 4.34% | 89.61 | | -0.49% | -15.59 | | Killing Spree: | 2.54% | 48.83 | | 2.90% | 59.92 | | -0.36% | -11.09 | | | | | | | | | | | | Total: | | 1920.92 | | | 2065.25 | | | -144.33 |
Also, for my current gear and this mob (level 60, 3780 armor), a 5s5r5e cycle comes ahead in the sheet. At least with using Eviscerate.
| Cycle | DPS | Type | | 5s5r5e: | 2065.25 | Eviscerate | | 5s5r5e: | 2016.60 | Envenom | | 5s5r: | 2017.63 | |
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10/02/08, 6:03 AM
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#207
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Now with 100%* less failure.
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The sheet is not designed to allow any durations above 600. So yes, you will experience errors if you use duration > 600.
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Originally Posted by Darkside
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
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10/02/08, 6:08 AM
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#208
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Glass Joe
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A small thing I noticed, Surefooted on the BC 0.4.1 spreadsheet is lacking the new +10 crit rating (though I admit that I'm not certain that the change is going in at 3.0.1). Surefooted is absent altogether on the LK spreadsheet, though understandably so with the new Icewalker enchant.
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10/02/08, 6:15 AM
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#209
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Von Kaiser
Troll Rogue
Turalyon (EU)
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I am also seeing increases to dps by using s/r/e rotations for combat SS builds.
I adjusted my rotation to 4s/5r/5e and improved my combat SS dps by 20. Using shiv, you cannot use evis and improve your dps.
At my gear level (2 pc T6) this still gives:
Mutilate with murder (2833) > Combat Shiv (2788) > Combat SS (2777) > Mutilate without murder (2667)
Whilst Shiv is ahead its by a very narror margin and one use of AR would like kill all its benifit through energy wastage.
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10/02/08, 7:55 AM
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#210
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Von Kaiser
Dwarf Rogue
Quel'Thalas (EU)
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Something I noticed is that the new dwarf racial isn't implemented (5 expertise with maces). Is this on the schedule soon?
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10/02/08, 8:05 AM
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#211
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Von Kaiser
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Originally Posted by guljiny
I am also seeing increases to dps by using s/r/e rotations for combat SS builds.
I adjusted my rotation to 4s/5r/5e and improved my combat SS dps by 20. Using shiv, you cannot use evis and improve your dps.
At my gear level (2 pc T6) this still gives:
Mutilate with murder (2833) > Combat Shiv (2788) > Combat SS (2777) > Mutilate without murder (2667)
Whilst Shiv is ahead its by a very narror margin and one use of AR would like kill all its benifit through energy wastage.
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By mid-SW gear levels I'm observing a dps DECREASE in a SS build by using an Xs/Yr/Ze rotation compared to an Xs/Yr rotation. I wonder if this transition has something to do with 4-pc T6 bonus? Or is it some artifact of AToL usage (which in my case I do equip).
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10/02/08, 8:08 AM
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#212
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Von Kaiser
Night Elf Rogue
Kilrogg (EU)
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Originally Posted by guljiny
At my gear level (2 pc T6) this still gives:
Mutilate with murder (2833) > Combat Shiv (2788) > Combat SS (2777) > Mutilate without murder (2667)
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The 0.4.1 BC spreadsheet shows a similar DPS hierarchy in my gear (a mix of Kara, badge, S3 and a reduced selection of buffs).
Mutilate with murder (1508) > Combat Shiv (1481) > Combat SS (1450) > Mutilate without murder (1424)
One advantage of the Shiv build over the SS build is that it uses 9 less points on combat DPS talents (2 Improved Sinister Strike, 5 Aggression, 2 Blade Twisting) which can instead be spent on utility "filler". Hence the Shiv build will be more useful outside of raiding (farming, PvP).
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10/02/08, 11:26 AM
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#213
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Glass Joe
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I found something strange in LK 0.3.2 : The rupture glyph has no effect on a 5s/5r/5e cycle
In the rupture dps formula, what is the 10% increase in bonus talent called "t72pc" ?
Even with no talent point, I still have t72pc = 1
Last edited by Noktelius : 10/02/08 at 3:19 PM.
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10/02/08, 11:41 AM
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#214
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Von Kaiser
Night Elf Rogue
Lightning's Blade
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Rupture glyph also has no effect on Xs/Yr/Ze in BC 0.4.1.
I too am still seeing Xs/Yr/Ze shiv builds beating sinister strike builds at 70. I for one wouldn't mind if they leave shiv as optimal at 70, as it is nice to switch combo point building moves as you level up.
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10/02/08, 12:22 PM
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#215
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Relapsing Feels Good
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Originally Posted by Vulajin
I could not reproduce the conditions under which 15/51/5 came out to higher DPS than 7/51/13. It's not something I'm supremely concerned with pursuing at the moment since things are still in flux. Once the talents are finalized I'll look at actual builds and try to see where the discrepancies between my findings and Aldriana's lie.
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I got 15/51/5 coming out ahead with my current gear (see armory) and level 80 in the BC 0.4.1 sheet, using an ATL & 4s/5r cycle (BF glyph over SnD). But if I switched to SoC, 7/51/13 becomes a bit better (~30 dps). I suspect that this is due to the combination of energy queuing with ATL, and the increased percentage of total damage that is done by SS due to recent buffs.
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10/02/08, 12:24 PM
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#216
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Von Kaiser
Troll Rogue
Turalyon (EU)
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Originally Posted by Havenwood
Rupture glyph also has no effect on Xs/Yr/Ze in BC 0.4.1.
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Well when the patch hits the only proper raiding glyphs available will be S&D and SS, so maybe the ones that won't be available should be removed from the BC sheet: Rupture, AR, Hemo, Shiv, BF.
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10/02/08, 4:05 PM
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#217
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Von Kaiser
Night Elf Rogue
Lightning's Blade
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Originally Posted by guljiny
Well when the patch hits the only proper raiding glyphs available will be S&D and SS, so maybe the ones that won't be available should be removed from the BC sheet: Rupture, AR, Hemo, Shiv, BF.
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Good point. With Glyph of SS available and Glyph of Shiv unavailable, I'm seeing SS just slightly ahead of Shiv (0.09% ahead) as a combo point builder in PTR. At level 70 we have two major glyphs slots, so the options are SS and SnD glyphs for a SS build, or Evic and SnD glyphs for a Shiv build.
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10/03/08, 5:52 AM
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#218
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Don Flamenco
Human Rogue
Kor'gall (EU)
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I was playing around with various daggers in a mutilate build, when I noticed that there were no fast MH's.
Unhide MH/OH sheets. Copy Fang of Kalecgos to Fang of Vashj slot.
MH Instant, Oh Deadly.
Brutal Shanker + Fang of Kalecgos : 2886.68
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Fang of Kalecgos + Fang of Kalecgos : 2969.29
Fair enough, Fang has better PvE stats. Let's see with KJ dagger.
Crux of Apocalypse + Fang of Kalecgos: 2946.39
I swap Instant to offhand and Deadly to mainhand:
Crux of Apocalypse + Fang of Kalecgos: 2966.14
So even Instant on fast OH didn't bring Crux ahead.
But using Deadly on a slow MH offers "less" stable Deadly application which in turn cuts into Envenom dmg.
So Dual Fang of Kalecgos seems to be the best.
I'm guessing this trend continues in WotLK as well? Making all those 1.8 speed daggers fairly...inferior.
Or am I missing something?
Edit: Okay now I'm really puzzled:
Instant MH, Deadly OH
Fang of Kalecgos + Crux of Apocalypse: 2973.92
Fast MH/Slow OH. Although again, slow oh = bigger chance of smaller Envenoms?
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Fans glory to the Gladiators,
Gods glory to the Heroes.
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10/03/08, 11:03 AM
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#219
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King Hippo
Gnome Rogue
Scarlet Crusade
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Originally Posted by Grunge
I was playing around with various daggers in a mutilate build, when I noticed that there were no fast MH's.
Unhide MH/OH sheets. Copy Fang of Kalecgos to Fang of Vashj slot.
...
Edit: Okay now I'm really puzzled:
Instant MH, Deadly OH
Fang of Kalecgos + Crux of Apocalypse: 2973.92
Fast MH/Slow OH.
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Vulajin has not put the fast daggers on the mainhand sheet because he feels Blizz is pushing for slower daggers to be the more desired. I'm sure the final will include them all by default.
As for the fast mainhand/slow offhand, it's been talked about already.
Originally Posted by Aldriana
- If you have one slow weapon and one fast weapon, the slow weapon should go in your offhand
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You're a lot of DPS, you know that? You wanna' earn 14 achievement points the hard way?
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10/03/08, 11:46 AM
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#220
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Glass Joe
Night Elf Rogue
Barthilas
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I'm not sure if it's been noted yet but according to the spreadsheet putting mongoose on your MH weap and massacre on your OH will yield a slight increase in dps over having the same enchant on both weapons. 0.48% to be exact (using the default setup in the latest spreadsheet)
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10/03/08, 1:00 PM
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#221
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Piston Honda
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What mutilate spec seems to be the spec of choice for level 70 (3.0) currently? I would check myself with the spreadsheet but I cannot use it on this computer.
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10/03/08, 2:35 PM
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#222
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Glass Joe
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Originally Posted by Safiyania
By mid-SW gear levels I'm observing a dps DECREASE in a SS build by using an Xs/Yr/Ze rotation compared to an Xs/Yr rotation. I wonder if this transition has something to do with 4-pc T6 bonus? Or is it some artifact of AToL usage (which in my case I do equip).
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I am in Badge/T5 equivalent gear and I also see a dps decrease in a SS build using Xs/Xr/Ze rotation compared to Xs/Yr rotation. I also see a huge dps decrease when selecting a Shiv build instead of SS.
When comparing mutilate to combat and badge weapons (fists/daggers - best I could get) I see mutilate behind by 1%.
Combat fists -> 2525 DPS
Mutilate -> 2506 DPS
I also notice a minor 8 DPS increase when switching out the SnD glyph for the BF glyph.
Last edited by Brytallica : 10/03/08 at 3:19 PM.
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10/03/08, 6:18 PM
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#223
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Banned
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I will be going Mut when 3.0 comes out, not sure yet if i will be 51/5/5 or 47/7/7. My sheet keeps telling me that combat, after last buffs, is better, but, I kinda want to use the badges daggers i got when i got so excited about mutilate. And besides, I want to know for how much the othe rogue on my guild (who will be staying combat swords) beats me.
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10/04/08, 12:36 PM
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#224
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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So, my Mutilate test is there.
I'm seeing some pretty large differences. The sheet tells me 1972.44 DPS, my actual DPS after ~59 minutes constant beating was 2185.5, so a difference of 209 DPS.
Here are the results, again maybe helpful in perfecting the sheet.
| | Actual | | | Sheet | | | Difference | | Melee: | 42.83% | 934.27 | | 45.04% | 888.35 | | 45.92 | | Mutilate: | 22.50% | 490.92 | | 22.88% | 451.35 | | 39.57 | | Rupture: | 5.79% | 126.35 | | 6.06% | 119.54 | | 6.81 | | Deadly Poison VII: | 7.71% | 168.27 | | 7.55% | 149 | | 19.27 | | Instant Poison VII: | 13.75% | 299.92 | | 11.75% | 231.84 | | 68.08 | | Envenom: | 7.41% | 161.74 | | 6.71% | 132.36 | | 29.38 | | | | | | | | | | | Total: | | 2181.5 | | | 1972.44 | | 209.06 |
Hunger for Blood is already factored into Sheet DPS. I did notice that the DPS display in your header does not factor in HfB for the various DPS sources. Total DPS does however.
The sheet used
//Edit
I just uploaded StasisCl logs for both the Mutilate and Combat test:
Combat
Mutilate
Last edited by sp00n : 10/04/08 at 3:53 PM.
Reason: Included StasisCl logs for Mut/Combat
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10/04/08, 2:03 PM
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#225
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Glass Joe
Human Rogue
Black Dragonflight
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So I'm running into some odd issues with the spreadsheet (using 0.4.1). I am trying to figure out how to regem, as I know the value of hit is changing in relation to all other stats.
So for example, using a 5/51/5 build, sword spec only, with ~284 hit rating, I have a +10hit gem in my Cursed Vision. When I change it to a 5agi/5hit gem, I lose 0.5 dps. But when I change it to a +10 agi gem, I gain 1 dps. That seems really off. (and no, it's not affecting my Meta).
Also for example, I have all 5agi/5hit gems in my Yellow sockets. My hit rating is a 274. (This is on the spreadsheet). If I swap the gem to a 10ap/5crit gem in my Slayer's shoulders, I gain 1.2 dps. But if I change a second gem, say in my chest piece, I go back down 1.3 dps. I am really unsure how 5 hit variance can make that much of a difference. Buffs on are the default settings (so +3 spell hit, 20 agi food, etc.)
If someone has some insight I would be very thankful. Trying to figure out the optimal regem come Oct 14.
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