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Old 10/01/08, 7:50 PM   #201
Assassinette
Glass Joe
 
Gnome Rogue
 
Stormrage (EU)
I ran two sets of 10 minutes each without & with vigor, and had 139 & 137 SSes respectively. Not exactly sure where that difference comes from, and why both are above the expected value of 135.5, but Vigor'd spam would have ~150 SSes if there was increased energy regen with it.

So, sorry for the false alarm everyone (and thanks for pointing me towards a more decent test )

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Old 10/01/08, 9:53 PM   #202
 pewsey
hey there good lookin'
 
pewsey's Avatar
 
Dwarf Shaman
 
Dragonblight
I've run the numbers of my gear through the current spreadsheet, and Mutilate went from 1% or so in front, to 5% behind.

Unless you are against Humanoids, it appears that Mutilate (as modelled) is at a significant disadvantage.

Is this due to the lack of a Mutilate glyph? Or did Combat just get buffed pretty hard?

[e] The second thing I've noticed is that ruthlessness for Mutilate is basically worthless. 3 points for 2dps. I'm a touch surprised about this, but I suppose if Mutilate has an excess of CP's - then that makes sense. Some confirmation would help.

Last edited by pewsey : 10/01/08 at 11:43 PM.

Pewsey has heard about tact and discretion, but tends to regard them much as children view vegetables.
There are only two kinds of MMOs: the ones people complain about and the ones nobody plays. (inspired by Bjarne Stroustrup)

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Old 10/02/08, 2:55 AM   #203
guljiny
Glass Joe
 
Troll Rogue
 
Turalyon (EU)
Updated my results using my low level T6 gear at level 70:

Combat SS: 2757 (Blade of infamy/S2) (IP/DP)
Combat Shiv: 2788 (DP/IP)
Mutilate: 2833 (4e/4r Cttc)(Badge MH/S2)(DP/IP) - With murderable mob
Mutilate: 2667 (4e/4r Cttc)(Badge MH/S2)(DP/IP) - Without murderable mob

Glyphs: S&D and SS - The only dps ones we will have available at level 70.

For me, mutilate edges ahead when the mob is subject to murder but combat is better when its not.
What is still annoying is that shiving still appears to beat SS but maybe at different gear levels this is reversed.

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Old 10/02/08, 3:35 AM   #204
 pewsey
hey there good lookin'
 
pewsey's Avatar
 
Dwarf Shaman
 
Dragonblight
Originally Posted by guljiny View Post
What is still annoying is that shiving still appears to beat SS but maybe at different gear levels this is reversed.
At my gear level (mid-T6) this is reversed. I don't know the exact inflection point, but I'm glad you mentioned it, because I'd assumed that the recent combat changes had reversed it across the board.

Pewsey has heard about tact and discretion, but tends to regard them much as children view vegetables.
There are only two kinds of MMOs: the ones people complain about and the ones nobody plays. (inspired by Bjarne Stroustrup)

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Old 10/02/08, 3:43 AM   #205
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Well, with the increased energy regeneration I imagine it'll be quite hard to not cap energy using shiv. It was already quite challenging with only 10%, and now we're at 25%.

Theoretically it may be fine, but in reality it may pose a serious problem. I'm going to try it sometimes how exactly it feels now.


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Old 10/02/08, 4:54 AM   #206
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
I've noticed a bug in the sheet.
If you set combat duration to anything higher than 500 (or somewhere in that ballpark), your White DPS decreases into bottomless (down to 263 for a 2000 second duration) and your Sinister Strike DPS to some extent as well, but not as much.
Rupture and Poison remain ungchanged.

This pretty much explains the discrepancies I've noticed in my previous posting, as I had the combat duration set to 680 for these data.
At least for white DPS, my predicted Sinister Strike damage is now even higher than before.

Also I've noticed that you haven't included the crit change based on level differences yet, are you sure the crit rate remains unchanged when fighting mobs of different level than yours or didn't you just find the time to do so yet?


I've changed the formula a bit to reflect the selection of "Boss" for target level:
-((IF(blevel="BOSS",clevel+3,blevel)-clevel)*0.2%) (or whatever the exact format in English is, using the German version here)
For cells B17 - K17 in the DPS sheet.





So here is the comparision between actual damage measured in ~36 minutes and the sheet. This time, with 0 as duration (instead of >500) and with the current WotLK build (9014):

 Actual  Sheet  Difference 
Melee:51.12%982.02 46.53%960.99 4.59%21.03
Sinister Strike:26.36%506.44 25.92%535.27 0.45%-28.83
Rupture:2.66%51.17 3.84%79.22 -1.17%-28.05
Deadly Poison VII:8.02%154.05 9.61%198.38 -1.59%-44.33
Instant Poison VII:5.43%104.39 6.87%141.86 -1.43%-37.47
Eviscerate:3.85%74.02 4.34%89.61 -0.49%-15.59
Killing Spree:2.54%48.83 2.90%59.92 -0.36%-11.09
         
Total: 1920.92  2065.25  -144.33


Also, for my current gear and this mob (level 60, 3780 armor), a 5s5r5e cycle comes ahead in the sheet. At least with using Eviscerate.
CycleDPSType
5s5r5e:2065.25Eviscerate
5s5r5e:2016.60Envenom
5s5r:2017.63 


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Old 10/02/08, 5:03 AM   #207
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
The sheet is not designed to allow any durations above 600. So yes, you will experience errors if you use duration > 600.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 10/02/08, 5:08 AM   #208
Asuah
Glass Joe
 
Undead Rogue
 
<PvD>
Gul'dan
A small thing I noticed, Surefooted on the BC 0.4.1 spreadsheet is lacking the new +10 crit rating (though I admit that I'm not certain that the change is going in at 3.0.1). Surefooted is absent altogether on the LK spreadsheet, though understandably so with the new Icewalker enchant.

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Old 10/02/08, 5:15 AM   #209
guljiny
Glass Joe
 
Troll Rogue
 
Turalyon (EU)
I am also seeing increases to dps by using s/r/e rotations for combat SS builds.

I adjusted my rotation to 4s/5r/5e and improved my combat SS dps by 20. Using shiv, you cannot use evis and improve your dps.

At my gear level (2 pc T6) this still gives:

Mutilate with murder (2833) > Combat Shiv (2788) > Combat SS (2777) > Mutilate without murder (2667)

Whilst Shiv is ahead its by a very narror margin and one use of AR would like kill all its benifit through energy wastage.

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Old 10/02/08, 6:55 AM   #210
Radmsc
Von Kaiser
 
Dwarf Rogue
 
Quel'Thalas (EU)
Something I noticed is that the new dwarf racial isn't implemented (5 expertise with maces). Is this on the schedule soon?

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Old 10/02/08, 7:05 AM   #211
Safiyania
Von Kaiser
 
Safiyania's Avatar
 
Troll Rogue
 
Zul'Jin
Originally Posted by guljiny View Post
I am also seeing increases to dps by using s/r/e rotations for combat SS builds.

I adjusted my rotation to 4s/5r/5e and improved my combat SS dps by 20. Using shiv, you cannot use evis and improve your dps.

At my gear level (2 pc T6) this still gives:

Mutilate with murder (2833) > Combat Shiv (2788) > Combat SS (2777) > Mutilate without murder (2667)

Whilst Shiv is ahead its by a very narror margin and one use of AR would like kill all its benifit through energy wastage.
By mid-SW gear levels I'm observing a dps DECREASE in a SS build by using an Xs/Yr/Ze rotation compared to an Xs/Yr rotation. I wonder if this transition has something to do with 4-pc T6 bonus? Or is it some artifact of AToL usage (which in my case I do equip).

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Old 10/02/08, 7:08 AM   #212
luke_twigger
Von Kaiser
 
Night Elf Rogue
 
Kilrogg (EU)
Originally Posted by guljiny View Post
At my gear level (2 pc T6) this still gives:

Mutilate with murder (2833) > Combat Shiv (2788) > Combat SS (2777) > Mutilate without murder (2667)
The 0.4.1 BC spreadsheet shows a similar DPS hierarchy in my gear (a mix of Kara, badge, S3 and a reduced selection of buffs).

Mutilate with murder (1508) > Combat Shiv (1481) > Combat SS (1450) > Mutilate without murder (1424)

One advantage of the Shiv build over the SS build is that it uses 9 less points on combat DPS talents (2 Improved Sinister Strike, 5 Aggression, 2 Blade Twisting) which can instead be spent on utility "filler". Hence the Shiv build will be more useful outside of raiding (farming, PvP).

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Old 10/02/08, 10:26 AM   #213
Noktelius
Glass Joe
 
Troll Rogue
 
Garona (EU)
I found something strange in LK 0.3.2 : The rupture glyph has no effect on a 5s/5r/5e cycle

In the rupture dps formula, what is the 10% increase in bonus talent called "t72pc" ?

Even with no talent point, I still have t72pc = 1

Last edited by Noktelius : 10/02/08 at 2:19 PM.

Patience et longueur de temps...

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Old 10/02/08, 10:41 AM   #214
Havenwood
Von Kaiser
 
Human Death Knight
 
Lightning's Blade
Rupture glyph also has no effect on Xs/Yr/Ze in BC 0.4.1.

I too am still seeing Xs/Yr/Ze shiv builds beating sinister strike builds at 70. I for one wouldn't mind if they leave shiv as optimal at 70, as it is nice to switch combo point building moves as you level up.

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Old 10/02/08, 11:22 AM   #215
 Andeh
The Titleless
 
Goblin Rogue
 
Balnazzar
Originally Posted by Vulajin View Post
I could not reproduce the conditions under which 15/51/5 came out to higher DPS than 7/51/13. It's not something I'm supremely concerned with pursuing at the moment since things are still in flux. Once the talents are finalized I'll look at actual builds and try to see where the discrepancies between my findings and Aldriana's lie.
I got 15/51/5 coming out ahead with my current gear (see armory) and level 80 in the BC 0.4.1 sheet, using an ATL & 4s/5r cycle (BF glyph over SnD). But if I switched to SoC, 7/51/13 becomes a bit better (~30 dps). I suspect that this is due to the combination of energy queuing with ATL, and the increased percentage of total damage that is done by SS due to recent buffs.

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Old 10/02/08, 11:24 AM   #216
guljiny
Glass Joe
 
Troll Rogue
 
Turalyon (EU)
Originally Posted by Havenwood View Post
Rupture glyph also has no effect on Xs/Yr/Ze in BC 0.4.1.
Well when the patch hits the only proper raiding glyphs available will be S&D and SS, so maybe the ones that won't be available should be removed from the BC sheet: Rupture, AR, Hemo, Shiv, BF.

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Old 10/02/08, 3:05 PM   #217
Havenwood
Von Kaiser
 
Human Death Knight
 
Lightning's Blade
Originally Posted by guljiny View Post
Well when the patch hits the only proper raiding glyphs available will be S&D and SS, so maybe the ones that won't be available should be removed from the BC sheet: Rupture, AR, Hemo, Shiv, BF.
Good point. With Glyph of SS available and Glyph of Shiv unavailable, I'm seeing SS just slightly ahead of Shiv (0.09% ahead) as a combo point builder in PTR. At level 70 we have two major glyphs slots, so the options are SS and SnD glyphs for a SS build, or Evic and SnD glyphs for a Shiv build.

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Old 10/03/08, 4:52 AM   #218
Grunge
Don Flamenco
 
Grunge's Avatar
 
Human Rogue
 
Kor'gall (EU)
I was playing around with various daggers in a mutilate build, when I noticed that there were no fast MH's.
Unhide MH/OH sheets. Copy Fang of Kalecgos to Fang of Vashj slot.

MH Instant, Oh Deadly.

Brutal Shanker + Fang of Kalecgos : 2886.68
vs
Fang of Kalecgos + Fang of Kalecgos : 2969.29

Fair enough, Fang has better PvE stats. Let's see with KJ dagger.

Crux of Apocalypse + Fang of Kalecgos: 2946.39
I swap Instant to offhand and Deadly to mainhand:
Crux of Apocalypse + Fang of Kalecgos: 2966.14

So even Instant on fast OH didn't bring Crux ahead.
But using Deadly on a slow MH offers "less" stable Deadly application which in turn cuts into Envenom dmg.
So Dual Fang of Kalecgos seems to be the best.
I'm guessing this trend continues in WotLK as well? Making all those 1.8 speed daggers fairly...inferior.

Or am I missing something?

Edit: Okay now I'm really puzzled:
Instant MH, Deadly OH
Fang of Kalecgos + Crux of Apocalypse: 2973.92

Fast MH/Slow OH. Although again, slow oh = bigger chance of smaller Envenoms?

Fans glory to the Gladiators,
Gods glory to the Heroes.

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Old 10/03/08, 10:03 AM   #219
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
Originally Posted by Grunge View Post
I was playing around with various daggers in a mutilate build, when I noticed that there were no fast MH's.
Unhide MH/OH sheets. Copy Fang of Kalecgos to Fang of Vashj slot.

...

Edit: Okay now I'm really puzzled:
Instant MH, Deadly OH
Fang of Kalecgos + Crux of Apocalypse: 2973.92

Fast MH/Slow OH.
Vulajin has not put the fast daggers on the mainhand sheet because he feels Blizz is pushing for slower daggers to be the more desired. I'm sure the final will include them all by default.

As for the fast mainhand/slow offhand, it's been talked about already.

Originally Posted by Aldriana View Post
  • If you have one slow weapon and one fast weapon, the slow weapon should go in your offhand


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Old 10/03/08, 10:46 AM   #220
Sythe
Glass Joe
 
Night Elf Rogue
 
Barthilas
I'm not sure if it's been noted yet but according to the spreadsheet putting mongoose on your MH weap and massacre on your OH will yield a slight increase in dps over having the same enchant on both weapons. 0.48% to be exact (using the default setup in the latest spreadsheet)

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Old 10/03/08, 12:00 PM   #221
rj
Piston Honda
 
rj's Avatar
 
Undead Rogue
 
Bloodscalp
What mutilate spec seems to be the spec of choice for level 70 (3.0) currently? I would check myself with the spreadsheet but I cannot use it on this computer.

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Old 10/03/08, 1:35 PM   #222
Brytallica
Glass Joe
 
Undead Rogue
 
Shu'halo
Originally Posted by Safiyania View Post
By mid-SW gear levels I'm observing a dps DECREASE in a SS build by using an Xs/Yr/Ze rotation compared to an Xs/Yr rotation. I wonder if this transition has something to do with 4-pc T6 bonus? Or is it some artifact of AToL usage (which in my case I do equip).
I am in Badge/T5 equivalent gear and I also see a dps decrease in a SS build using Xs/Xr/Ze rotation compared to Xs/Yr rotation. I also see a huge dps decrease when selecting a Shiv build instead of SS.

When comparing mutilate to combat and badge weapons (fists/daggers - best I could get) I see mutilate behind by 1%.

Combat fists -> 2525 DPS
Mutilate -> 2506 DPS

I also notice a minor 8 DPS increase when switching out the SnD glyph for the BF glyph.

Last edited by Brytallica : 10/03/08 at 2:19 PM.

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Old 10/03/08, 5:18 PM   #223
Dacness
Banned
 
Gnome Rogue
 
Sargeras
I will be going Mut when 3.0 comes out, not sure yet if i will be 51/5/5 or 47/7/7. My sheet keeps telling me that combat, after last buffs, is better, but, I kinda want to use the badges daggers i got when i got so excited about mutilate. And besides, I want to know for how much the othe rogue on my guild (who will be staying combat swords) beats me.

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Old 10/04/08, 11:36 AM   #224
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
So, my Mutilate test is there.

I'm seeing some pretty large differences. The sheet tells me 1972.44 DPS, my actual DPS after ~59 minutes constant beating was 2185.5, so a difference of 209 DPS.


Here are the results, again maybe helpful in perfecting the sheet.

 Actual  Sheet  Difference
Melee:42.83%934.27 45.04%888.35 45.92
Mutilate:22.50%490.92 22.88%451.35 39.57
Rupture:5.79%126.35 6.06%119.54 6.81
Deadly Poison VII:7.71%168.27 7.55%149 19.27
Instant Poison VII:13.75%299.92 11.75%231.84 68.08
Envenom:7.41%161.74 6.71%132.36 29.38
        
Total: 2181.5  1972.44 209.06

Hunger for Blood is already factored into Sheet DPS. I did notice that the DPS display in your header does not factor in HfB for the various DPS sources. Total DPS does however.


The sheet used


//Edit
I just uploaded StasisCl logs for both the Mutilate and Combat test:
Combat
Mutilate

Last edited by sp00n : 10/04/08 at 2:53 PM. Reason: Included StasisCl logs for Mut/Combat


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Old 10/04/08, 1:03 PM   #225
Lokar
Von Kaiser
 
Human Rogue
 
Black Dragonflight
So I'm running into some odd issues with the spreadsheet (using 0.4.1). I am trying to figure out how to regem, as I know the value of hit is changing in relation to all other stats.

So for example, using a 5/51/5 build, sword spec only, with ~284 hit rating, I have a +10hit gem in my Cursed Vision. When I change it to a 5agi/5hit gem, I lose 0.5 dps. But when I change it to a +10 agi gem, I gain 1 dps. That seems really off. (and no, it's not affecting my Meta).

Also for example, I have all 5agi/5hit gems in my Yellow sockets. My hit rating is a 274. (This is on the spreadsheet). If I swap the gem to a 10ap/5crit gem in my Slayer's shoulders, I gain 1.2 dps. But if I change a second gem, say in my chest piece, I go back down 1.3 dps. I am really unsure how 5 hit variance can make that much of a difference. Buffs on are the default settings (so +3 spell hit, 20 agi food, etc.)

If someone has some insight I would be very thankful. Trying to figure out the optimal regem come Oct 14.

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