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04/19/09, 5:34 PM
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#2551
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Glass Joe
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another question: i used a spreadsheet (3.0.9 version roguecraft 0.4.7) and it told me 4 set bonus of T7 is better then Concealment Shoulderpads by 30dps unbuffed.
Personally I don't know what to do know! Is T7 4-set Bonus that good?
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04/19/09, 6:57 PM
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#2552
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Glass Joe
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Utility of KS Glyph?
While spreadsheets do seem to indicate that one can achieve higher DPS by using the Killing Spree glyph, is this really the most efficient use of a glyph spot to increase DPS?
I would think that KS (while ultimately a great tool for increasing DPS) has limited uses and in some places should not be used at all. I always combine BF with KS for the 20% increase in damage but I feel that sometimes the risk of using KS may be too high to have a glyph that increases its usage (and therefore the inherent risk). Then there is also that fact that there are several fights where KS should not be used at all (Thaddius, Kologarn come to mind).
Having said that, what are the best glyphs for the 15/51/5 combat spec? I currently use AR, SS and Rupture. I have heard TotT is useful but the raid DPS gain from it may not always be greater than the personal DPS loss.
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04/19/09, 7:37 PM
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#2553
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Now with 100%* less failure.
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KS can be used to great effect on Ignis, Razorscale, XT-002 Deconstructor, Assembly of Iron, Auriaya, Hodir, Thorim, and Freya, as far as fights that I've actually seen go. Sure, you can't use it on Kologarn (not "shouldn't" -- you literally can't anymore).
That's two fights out of the first ten where KS isn't worthwhile (and on one of those fights, your spec and glyphs pretty much don't matter anyway). There's pretty much no reason not to glyph for it, especially because on a fight like XT-002, your "burst now" moment is going to arise more frequently than once every 2 minutes, and having Killing Spree available for more heart phases is always an advantage until you're already dealing enough damage to kill the heart within the phase.
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Originally Posted by Darkside
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
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04/19/09, 9:02 PM
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#2554
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Glass Joe
Night Elf Rogue
Stormrage
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I am 15/51/5 Combat and was wondering what would be the best trinkets to use for Ulduar
I currently have Greatness deck, Fury of the five flights, and Grim Toll.
So I was wondering if Greatness + Grim toll was a better combo than Greatness + Fury?
Thx in advance
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04/20/09, 3:18 AM
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#2555
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Mmmmm, plate.
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To add to what Vulajin said, Killing Spree is usable every cool down on Vezax, on cool down on Y-S except for phase 3, and while it can be irritating during the add phase of Mimiron (depending on spawns/kiting/tank positions), otherwise it's usable on cool down there as well.
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04/20/09, 3:51 AM
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#2556
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Don Flamenco
Human Rogue
Kor'gall (EU)
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Originally Posted by Almehym
To add to what Vulajin said, Killing Spree is usable every cool down on Vezax, on cool down on Y-S except for phase 3, and while it can be irritating during the add phase of Mimiron (depending on spawns/kiting/tank positions), otherwise it's usable on cool down there as well.
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Actually you can use it in P3, although the question is the knockback->movement back to YS is worth damage wise.
Of course it depends if you have melee on adds or YS and where you tank adds etc.
Also on Mimiron P3, if the tanks move the adds away from the head when it's magnetized it's possible to use it to full effectiveness on it.
And just to confirm, KS won't target mines.
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Fans glory to the Gladiators,
Gods glory to the Heroes.
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04/20/09, 6:22 AM
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#2557
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Glass Joe
Troll Rogue
Eldre'Thalas (EU)
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Just a quick question regarding Fok.
I would like to use my dual spec in order to be more trash efficient.
I'm gonna spec 18/51/2 with AR, KS, and Fok glyphs using WP/WP but i dont know which weaps i should use to maximize Fok . I have CG and WD for my usal combat/dps spec and i also have a Murder.
Does the 150% dmg from daggers outrank the base dmg from CG or not?
Thanks in advance for your response
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04/20/09, 7:09 AM
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#2558
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Glass Joe
Night Elf Rogue
Terenas (EU)
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I'm confused.
Has any body else noticed a massive increase in envenom damage on Ignis. On Naxx / Heroic bosses i was getting 6-8k Envenom crits. Now i'm seeing 9-12k on both 10 and 25 man. The highest i've seen ut not recorded was 12381 in 10-man. I've re-shuffled my gear a bit, but nothing that should give these numbers. Is he nature vulnerable - i cant' see anythig about it anywhere on the internet.
DejaWoW stats Highest: 12150 (25-man buffed)
I can accept the 12k's are a statistical anomly, but regular 10-11k hits seems way above what i'm used too. IIRC Nature damage ignores armor, so it can't be the AP changes. Is this really all down too the mutiplication of the 4% murder bonus?
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04/20/09, 7:29 AM
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#2559
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Von Kaiser
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Originally Posted by Iteken
I'm confused.
Has any body else noticed a massive increase in envenom damage on Ignis. On Naxx / Heroic bosses i was getting 6-8k Envenom crits. Now i'm seeing 9-12k on both 10 and 25 man. The highest i've seen ut not recorded was 12381 in 10-man. I've re-shuffled my gear a bit, but nothing that should give these numbers. Is he nature vulnerable - i cant' see anythig about it anywhere on the internet.
DejaWoW stats Highest: 12150 (25-man buffed)
I can accept the 12k's are a statistical anomly, but regular 10-11k hits seems way above what i'm used too. IIRC Nature damage ignores armor, so it can't be the AP changes. Is this really all down too the mutiplication of the 4% murder bonus?
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I haven't really looked into it, but also keep in mind the HfB glyph adds 3% more dmg as well if you've got that.
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04/20/09, 8:05 AM
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#2560
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Glass Joe
Night Elf Rogue
Terenas (EU)
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Originally Posted by Nannou
I haven't really looked into it, but also keep in mind the HfB glyph adds 3% more dmg as well if you've got that.
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Not yet. it's still >300g on my server which, considering the amount of wiping going on at the moment, is a little too much for my poor beleagured rogue's purse too handle. It's nice to know as well it's there 'in reserve' for an insurmountable dps race condition.
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04/20/09, 11:01 AM
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#2561
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Von Kaiser
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Originally Posted by Fearendil
Just a quick question regarding Fok.
I would like to use my dual spec in order to be more trash efficient.
I'm gonna spec 18/51/2 with AR, KS, and Fok glyphs using WP/WP but i dont know which weaps i should use to maximize Fok . I have CG and WD for my usal combat/dps spec and i also have a Murder.
Does the 150% dmg from daggers outrank the base dmg from CG or not?
Thanks in advance for your response
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Using napkin math, and assuming FoK isn't normalized (last I heard it wasn't) FoK with a dagger hits like a weapon with 1.5x AS, and procs poison like it's actual AS.
So SR would hit 2.7/2.6 ~ 3.8% harder than, and proc poison 1.8/2.6 ~ 69% as often as CG. Probably not a good tradeoff.
If WD and Murder are the only daggers you have, then they are definitely not worth dropping CG to equip for FoK spam.
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04/20/09, 12:11 PM
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#2562
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Glass Joe
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Adding gear to Spreadsheet
I can only assume that a new version of the spreadsheet is in the works to include newer modeling and gear post 3.1, but until one is released, would a kind soul please inform me on how to add a piece of gear to the current spreadsheet. I received a Kinetic Ripper and want to see the effects on my DPS when I swap in for my WD. I read the first few pages on the spreadsheet thread and did not find how to add items. I believe it was posted a long time ago, but I'm having no luck in finding it. I have looked at Aldriana's Combat.xls which does list the newer items, but would like to see it in the other spreadsheet if able to. Thank you very mucn.
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04/20/09, 1:10 PM
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#2563
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Piston Honda
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Originally Posted by Tterrag
I can only assume that a new version of the spreadsheet is in the works to include newer modeling and gear post 3.1, but until one is released, would a kind soul please inform me on how to add a piece of gear to the current spreadsheet. I received a Kinetic Ripper and want to see the effects on my DPS when I swap in for my WD. I read the first few pages on the spreadsheet thread and did not find how to add items. I believe it was posted a long time ago, but I'm having no luck in finding it. I have looked at Aldriana's Combat.xls which does list the newer items, but would like to see it in the other spreadsheet if able to. Thank you very mucn.
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I don't know how to add items, but I can tell you kinetic ripper is inferior to WD for Combat CQC. Speed kills it.
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04/20/09, 3:17 PM
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#2564
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Mmmmm, plate.
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Originally Posted by Garren
Using napkin math, and assuming FoK isn't normalized (last I heard it wasn't) FoK with a dagger hits like a weapon with 1.5x AS, and procs poison like it's actual AS.
So SR would hit 2.7/2.6 ~ 3.8% harder than, and proc poison 1.8/2.6 ~ 69% as often as CG. Probably not a good tradeoff.
If WD and Murder are the only daggers you have, then they are definitely not worth dropping CG to equip for FoK spam.
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It may, however, be more effective to use Murder in place of WD for your FoK spam. Keeping it in your bags with WP on it and using an equipment manager mod or macro to switch between the two makes it usable not just on trash, but on those boss fights that require AoE as well.
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04/20/09, 3:34 PM
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#2565
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Glass Joe
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What are the generally accepted optimum cycles for both of the Combat builds, 15/51/5 and 18/51/2?
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04/20/09, 3:38 PM
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#2566
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Glass Joe
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Originally Posted by Davidvilla
What are the generally accepted optimum cycles for both of the Combat builds, 15/51/5 and 18/51/2?
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3s/5r/5e I believe, although if you don't have anyone else to provide an armor reduction buff you may want to switch out the 5e for 5ea.
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04/20/09, 3:46 PM
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#2567
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Von Kaiser
Night Elf Rogue
Scarshield Legion (EU)
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Last night's Ulduar, on Kologarn, I noticed a huge drop in my DPS, to 3K (at max). My recount indicated my top three attacks switched to Mutilate-melee-IP-Envenom-Rupture-DP, in descending order. As daggers I used Anarchy and Deadly Gladiator's Mutilator (because with LPC, I hit 2K DPS and even worse and weird order of damaging abilities). IP on MH, DP on OH.
I'm reckoning this is the changes in poisons for example, but I thought I'd done my research well. I'm doing my normal cycles with a small deviation at the start.
At the same time a combat rogue, in just about equal gear, outdamaged and DPSed me so greatly that it's unreal, going to 4-5K DPS (as she, as well as I should) and give our warlocks and mages a ride for their money.
What's wrong here? What did I miss? Fast replies are much, much appreciated, and excuse potential idiocy.
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Succesfully mutilating since pre-3,0.
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04/20/09, 3:53 PM
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#2568
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Glass Joe
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Originally Posted by Edrielle
Last night's Ulduar, on Kologarn, I noticed a huge drop in my DPS, to 3K (at max). My recount indicated my top three attacks switched to Mutilate-melee-IP-Envenom-Rupture-DP, in descending order. As daggers I used Anarchy and Deadly Gladiator's Mutilator (because with LPC, I hit 2K DPS and even worse and weird order of damaging abilities). IP on MH, DP on OH.
I'm reckoning this is the changes in poisons for example, but I thought I'd done my research well. I'm doing my normal cycles with a small deviation at the start.
At the same time a combat rogue, in just about equal gear, outdamaged and DPSed me so greatly that it's unreal, going to 4-5K DPS (as she, as well as I should) and give our warlocks and mages a ride for their money.
What's wrong here? What did I miss? Fast replies are much, much appreciated, and excuse potential idiocy.
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The only thing that comes to mind is the slow OH weapon. Deadly poison benefits from a faster weapon so you will have fewer DP applications which hurts your DP damage and your envenom damage. Sans WD, LPC would be a preferable OH dagger.
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04/20/09, 3:53 PM
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#2569
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Piston Honda
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There's a "bug" you can get on Kologarn where you can use specials on the arms, but not hit with white damage. Technically speaking, you can do that on almost any boss, but it happens unintentionally here. Make sure you watch your combat text to see that your white damage is landing.
Example: World of Logs - Real Time Raid Analysis
1400 DPS goooo!
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04/20/09, 3:55 PM
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#2570
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Von Kaiser
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Originally Posted by Tterrag
I can only assume that a new version of the spreadsheet is in the works to include newer modeling and gear post 3.1, but until one is released, would a kind soul please inform me on how to add a piece of gear to the current spreadsheet. I received a Kinetic Ripper and want to see the effects on my DPS when I swap in for my WD. I read the first few pages on the spreadsheet thread and did not find how to add items. I believe it was posted a long time ago, but I'm having no luck in finding it. I have looked at Aldriana's Combat.xls which does list the newer items, but would like to see it in the other spreadsheet if able to. Thank you very mucn.
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Depends on which spreadsheet you want to use. If you want to use Vulajin's, someone has released an unofficial version with the new gear and new mechanics here: The Roguecraft Spreadsheet If you really want to use one of the older spreadsheets that hasn't been updated send me a PM with what sheet you're using and I'll be happy to explain it. That being said, the mechanics have changed enough that those sheets aren't going to be at all accurate.
Originally Posted by Davidvilla
What are the generally accepted optimum cycles for both of the Combat builds, 15/51/5 and 18/51/2?
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What Smapdor said, though with the usual caveat that it's a degenerate cycle from time to time and sometimes you have to skip the evis/envenom. (The only real difference between the two cycles is using envenom rather than evis).
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04/20/09, 4:02 PM
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#2571
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Von Kaiser
Night Elf Rogue
Scarshield Legion (EU)
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Originally Posted by PessimiStick
There's a "bug" you can get on Kologarn where you can use specials on the arms, but not hit with white damage. Technically speaking, you can do that on almost any boss, but it happens unintentionally here. Make sure you watch your combat text to see that your white damage is landing.
Example: World of Logs - Real Time Raid Analysis
1400 DPS goooo!
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Excellent. That's seems to be the reason indeed. This is an inescapable bug, I reckon?
Thanks anyway for the help, much obliged.
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Succesfully mutilating since pre-3,0.
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04/20/09, 4:08 PM
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#2572
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Piston Honda
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Originally Posted by Edrielle
Excellent. That's seems to be the reason indeed. This is an inescapable bug, I reckon?
Thanks anyway for the help, much obliged.
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You should be able to fix it by repositioning or stop/starting attack, the main issue is noticing that it's happening.
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04/20/09, 4:13 PM
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#2573
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Glass Joe
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I think my brain froze but why are we using WP over IP when they were normalize I thought to 1.4 spd both? Also why are ppl who spec'ed 18-51-2 going double WP, I thought you would want to envenom with 3/3 vile poisons? Thanks..
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04/20/09, 4:39 PM
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#2574
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What would you have me do?
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Originally Posted by Katane
I think my brain froze but why are we using WP over IP when they were normalize I thought to 1.4 spd both?
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They are balanced to their old procrates assuming using 1.4 weapons - so IP is still 20%, WP is still 50%, and they both scale evenly untalented but WP has a higher base. Using slower weapons ups the procrates, but the scaling remains the same between the two.
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What are you waiting for, a certain shade of green?
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04/20/09, 4:42 PM
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#2575
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Von Kaiser
Blood Elf Rogue
Dark Iron
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Correct me if I'm Wrong but with the buff to DP the only situation where anyone would be using double WP would be to do max dps in combat with FoK AoE.
Also although both poisons are normalized at a 1.4 weapon speed that does not mean their proc rates are the same.
WP now procs as much as it would have procced before on a 1.4 speed weapon, so does IP, in a combat spec the proc rate for WP remains much higher than the proc rate for IP,
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