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04/24/09, 11:45 AM
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#2626
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Piston Honda
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Originally Posted by Llewelynn
Im sorry if i didnt express myself clearly. Im currently using Calamity's Grasp in MH and Murder in OH. What i want to do is Switch my OH (Murder) to Remorse hence i need a CQC and SS.
My real problem is that i dont know which of my current standard 15/51/5 combat spec talent point i should remove and put into Sword Specialization. Could you give me some ideas?
Nevertheless, thank you for your quick response
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There is no way to make Fist/Sword (in the general case) good in 3.1. You either use CQC, or Sword Spec, or Mace Spec, depending on which weapons you have available. Remorse is high enough iLvL compared to Murder that using your 1 filler point in SSpec might be better though. It shows a slight upgrade for my gear, but I didn't check yours.
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04/24/09, 3:09 PM
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#2627
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Glass Joe
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My rogue is currently specced Mutilate with the common 51/13/7 build. I use Turn the Tables rather than Master Poisoner and have Murder rather than a filler talent. I have the Mutilate, Rupture and Hunger for Blood Glyphs.
I use the standard rotation and attempt to pool 60 energy before finishing. When, if ever, is it advantageous to use Eviscerate rather than Envenom (assuming it's not correct to Rupture at the time)?
Applying the same conditions as above; when, if ever, is it correct to Mutilate ( also assuming already at 4+cp) rather than finishing or pooling?
My Little Rogue
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04/24/09, 3:12 PM
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#2628
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Glass Joe
Blood Elf Rogue
Bonechewer
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What's the different between putting your last three points into CQC vs TtT?
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04/24/09, 3:20 PM
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#2629
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by KillerzZZ
What's the different between putting your last three points into CQC vs TtT?
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One of them is all attacks made by a dagger, the other is all combo moves.
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04/24/09, 3:29 PM
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#2630
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Don Flamenco
Human Rogue
Kor'gall (EU)
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Originally Posted by Calaziar
My rogue is currently specced Mutilate with the common 51/13/7 build. I use Turn the Tables rather than Master Poisoner and have Murder rather than a filler talent. I have the Mutilate, Rupture and Hunger for Blood Glyphs.
I use the standard rotation and attempt to pool 60 energy before finishing. When, if ever, is it advantageous to use Eviscerate rather than Envenom (assuming it's not correct to Rupture at the time)?
Applying the same conditions as above; when, if ever, is it correct to Mutilate ( also assuming already at 4+cp) rather than finishing or pooling?
My Little Rogue
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Only time you could eviscerate is when having 0 DP stacks and close to capping energy with Rupture on target as well.
You should never mutilate past 4cp.
Originally Posted by KillerzZZ
What's the different between putting your last three points into CQC vs TtT?
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3% overall crit > 6% crit on mutilate.
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Fans glory to the Gladiators,
Gods glory to the Heroes.
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04/24/09, 5:05 PM
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#2631
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Von Kaiser
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Originally Posted by PessimiStick
There is no way to make Fist/Sword (in the general case) good in 3.1. You either use CQC, or Sword Spec, or Mace Spec, depending on which weapons you have available. Remorse is high enough iLvL compared to Murder that using your 1 filler point in SSpec might be better though. It shows a slight upgrade for my gear, but I didn't check yours.
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I have to agree with this comment. I am in the unenviable position of being a fan of the combat spec, but lacking a good MH fist, or a good OH sword. So for a while I was hybriding with Silent Crusader in my MH and WD in my OH. My DPS went in the toilet. When I switched to Silent Crusader in MH and Grasscutter in OH, DPS went way up. Obviously, I am not an mathematician, so I can only express anecdotally that when I tried the sword/dagger combo, it just didn't work out at all.
Now, because I DO have two great weapons for a HfB/Mutilate build (Sinister Strike in MH and WD in OH), I finally gave in and specced that build out -- and I have to say, I really, really, really like it compared to the old days when I stumbled around trying to keep three stacks of HfB up, plus manage the higher energy cost of Mut, etc., etc.
I do miss my KSpr/AdrRush/BldFlurry spamming, but... I am really digging this 51/13/7 spec.
Cheers,
Campiona
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04/24/09, 6:26 PM
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#2632
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Glass Joe
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I got a question, I posted earlier in the week and I picked up a Vulmir, the Northern Tempest. My question with mace spec should go i with Split Greathammer as my offhand or stick with webb death since its best OH I have? I get confused about OH's do they receive the weapon spec talent or is the 15% armor ignore as a whole meaning both weapons.
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04/24/09, 7:13 PM
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#2633
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Glass Joe
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Originally Posted by Katane
I got a question, I posted earlier in the week and I picked up a Vulmir, the Northern Tempest. My question with mace spec should go i with Split Greathammer as my offhand or stick with webb death since its best OH I have? I get confused about OH's do they receive the weapon spec talent or is the 15% armor ignore as a whole meaning both weapons.
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I would assume (I honestly have not tested this) that if you had mace spec (With a mace in the MH, and a non-mace in the OH) that you would have the 15% armor ignore on main-hand white attacks, and specials. You would only lose out on the 15% armor ignore on the off-hand.
That would be tricky to test, but I suppose it could be done. At any rate, if you don't have a mace anywhere close to the power of WD, it may just be best to go that way.
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04/24/09, 10:00 PM
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#2634
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Glass Joe
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Why is my envenom critical strike percentage ~.115, while my overall crit percentage is .32?
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04/25/09, 4:36 AM
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#2635
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Don Flamenco
Human Rogue
Kor'gall (EU)
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Originally Posted by Katane
I got a question, I posted earlier in the week and I picked up a Vulmir, the Northern Tempest. My question with mace spec should go i with Split Greathammer as my offhand or stick with webb death since its best OH I have? I get confused about OH's do they receive the weapon spec talent or is the 15% armor ignore as a whole meaning both weapons.
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Well the question is what is your main-hand. If you're running with CG/WD, then you might be better off with those.
Although I'd suggest consulting Aldriana's Combat spreadsheet.
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Fans glory to the Gladiators,
Gods glory to the Heroes.
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04/25/09, 9:36 AM
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#2636
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Glass Joe
Undead Rogue
Shattered Hand
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Say your character sheet displays 30% unbuffed critical strike chance, is this the number used to determine the crit percentage of your rupture via tier 8 four piece bonus? Can you clarify the method by which critical strike chance is applied to this mechanic?
Can combat potency proc off killing spree attacks, can poisons, can sword specs? Lastly, what is the most optimal combat opener given a situation where you can position before the pull (stealth opener) I am looking for the most consistent highest dps allowing opener. I often find myself using garrote, slice and dice blade flurry killing spree in that order as I open (I am under the impression that autoattacks still go off during killing spree hence the flurry even on single targets).
Last edited by Infamous : 04/25/09 at 9:43 AM.
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04/25/09, 3:08 PM
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#2637
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Glass Joe
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With combat do you use finishers on 4+ combo points to avoid wasting any via the ss glyph?.
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04/25/09, 3:08 PM
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#2638
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Glass Joe
Undead Rogue
Turalyon (EU)
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Originally Posted by heeps
Why is my envenom critical strike percentage ~.115, while my overall crit percentage is .32?
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BAd luck and/or too small a sample size? From an Ulduar25 wipe-a-thon last night I have 34.7% melee crit (6458 total swings) and 38.0% on Envenom (250 total uses).
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04/25/09, 7:46 PM
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#2639
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Piston Honda
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Originally Posted by Infamous
Say your character sheet displays 30% unbuffed critical strike chance, is this the number used to determine the crit percentage of your rupture via tier 8 four piece bonus? Can you clarify the method by which critical strike chance is applied to this mechanic?
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Yes, that is the current consensus at this time. Add in Debuffs that increase crit% against the target (Totem of Wrath, Master Poison, Heart of the Crusader) as well.
Originally Posted by Infamous
Can combat potency proc off killing spree attacks, can poisons, can sword specs? Lastly, what is the most optimal combat opener given a situation where you can position before the pull (stealth opener) I am looking for the most consistent highest dps allowing opener. I often find myself using garrote, slice and dice blade flurry killing spree in that order as I open (I am under the impression that autoattacks still go off during killing spree hence the flurry even on single targets).
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For combat, you'll generally open up with Garrote. You can either follow this up immediately with SnD and then start working on your rotation, or you can just work on your rotation immediately, adding whoever many SS's you need to get started. KSpree procs everything that a normal melee swing can proc. Because of this, you generally dont want to use KSpree if you have a lot of energy. KSpree will proc Combat Potency, so if you're sitting at 50 energy, you will most likely cap out on energy. You usually want to use KSpree when you're low on energy (0-20). By the time KSpree is over, you should be full on energy again, and ready to do whatever.
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04/25/09, 7:54 PM
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#2640
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Glass Joe
Human Rogue
Ravencrest (EU)
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So there have been alot of talk about sword specc and if it is good or not.
Say you have 2x swords with good stats.
And you have a fist and a dagger with the EXACT same stats and speed as the swords you have.
Provided that you are a human rogue and have around 300hit what would be the best option to use in such a case?
Last edited by Towely : 04/25/09 at 8:32 PM.
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04/25/09, 9:18 PM
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#2641
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Don Flamenco
Human Rogue
Kor'gall (EU)
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Originally Posted by Towely
So there have been alot of talk about sword specc and if it is good or not.
Say you have 2x swords with good stats.
And you have a fist and a dagger with the EXACT same stats and speed as the swords you have.
Provided that you are a human rogue and have around 300hit what would be the best option to use in such a case?
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For single target, Swords, for anything with FoK'ing involved, Fist/Dagger, unless you have a 2nd slow offhand Sword (benefits might be minor however).
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Fans glory to the Gladiators,
Gods glory to the Heroes.
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04/26/09, 2:24 AM
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#2642
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Glass Joe
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I don't intend to ask for handholding but I'm rather confused at the moment. This is normally the point where i would decide to rely on my spreadsheet (roguecraft) but it hasn't been updated lately and frankly aldriana's scares the crap out of me =]
I've picked up a few pieces since 3.1 and the things i've replaced just happened to be a large contributors to my expertise. So i'm having trouble deciding whether it would be most beneficial for me to gem all of my available slots for expertise (which STILL wouldn't get me to the cap)
OR
equip Mark of Norgannon which has 69 expertise and then fill in with a gem or two.
My conflict lies in that the two best trinkets i have are Pyrite Infuser and Mirror of Truth so equipping the mark of norgannon would be a downgrade overall. I can't properly reason exactly how much because aldriana's sheet doesn't include the mark of norgannon and vulajin's sheet isn't updated with the infuser, haha.
So...which will give me the best dps in this situation?
Wearing the bad trinket that has the expertise i need?
Or completely regemming for expertise and then sitting a little below 26 until i get some more upgrades?
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04/26/09, 4:36 AM
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#2643
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Glass Joe
Blood Elf Rogue
Ragnaros (EU)
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Hi!
I can't decide what gems to use. In a full Heroic Violet Hold my melee statics are the following: Hit 37.6%, Crit 29.4%, Miss 15.4%, Glancing 13.1%, Dodge 3.5% and Parry 1%. So my question is that 15.4% Miss is too much? :S
Here is my gear: The World of Warcraft Armory
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04/26/09, 5:20 AM
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#2644
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Glass Joe
Blood Elf Rogue
Frostmourne
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I'm hearing that some DPS can be gained by switching to ArP gems. I checked on Aldriana's spreadsheet and it came up as a loss but I'm not convinced I changed it correctly. Also, would there by any chance of the old combat bleed spec featuring serrated blades offering any benefit due to the extra ArP? I'm not confident with changing the talents in Aldriana's sheet and Roguecraft is outdated in this respect.
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04/26/09, 5:31 AM
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#2645
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Glass Joe
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Originally Posted by Towely
Provided that you are a human rogue and have around 300hit what would be the best option to use in such a case?
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A spreadsheet
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04/26/09, 1:12 PM
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#2646
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Don Flamenco
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Originally Posted by pies
I'm hearing that some DPS can be gained by switching to ArP gems. I checked on Aldriana's spreadsheet and it came up as a loss but I'm not convinced I changed it correctly. Also, would there by any chance of the old combat bleed spec featuring serrated blades offering any benefit due to the extra ArP? I'm not confident with changing the talents in Aldriana's sheet and Roguecraft is outdated in this respect.
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Agility Gemming is the best choice with T8, especially looking at the T84p bonus (Crit). In addition the extra dodge offered by Agility (since trash with Ulduar is again important) is useful.
As for Combat Specs, the current wisdom is between 15/51/5 and 18/51/2, I prefer 15/51/5 as it offers me more stability.
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04/26/09, 8:11 PM
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#2647
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Banned
Draenei Death Knight
Die Todeskrallen (EU)
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hmm just would like to know if somebody tryed 15/51/5 combat but instead of 2 points in blood splatter, 2 points in improved evis. and in addition to that evis glyph instead of ruptre (evis, ss & killing spree). and just playing without ruptre, cause i was just wondering even with an uptime of ruptre of almost 100% it#s only about 4% of your whole dmg. ok with 4 T8,5 it#s a differnet thing but right now, i just dunno ...
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04/26/09, 10:12 PM
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#2648
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Don Flamenco
Human Rogue
Kor'gall (EU)
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Originally Posted by skyridah
hmm just would like to know if somebody tryed 15/51/5 combat but instead of 2 points in blood splatter, 2 points in improved evis. and in addition to that evis glyph instead of ruptre (evis, ss & killing spree). and just playing without ruptre, cause i was just wondering even with an uptime of ruptre of almost 100% it#s only about 4% of your whole dmg. ok with 4 T8,5 it#s a differnet thing but right now, i just dunno ...
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Even with increased crit from Glyph and damage from talents, rupture is still superior.
Also your Eviscerate is also only 2-3% of your total damage, usually even less than rupture.
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Fans glory to the Gladiators,
Gods glory to the Heroes.
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04/27/09, 9:43 AM
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#2649
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Glass Joe
Gnome Rogue
Saurfang (EU)
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(Mutilate)
If I have 355 hit (without gemming or food etc) would it be better to drop some points in Precision for other talents? My spreadsheet says 3/5 Precision and filling 5/5 CQC would gain 22dps, but I'm wondering if sticking a point in Imp SnD would help get a few more envenom out too. I've noticed in quite a few cases the insane reapplication of DP from Master Poisoner gets me to 5 stacks with a 4 point Mutilate whilst I have plenty of time left on SnD and Rupture. If its possible to spam a 4/5 point envenom like this should I?
Last edited by Katadin : 04/27/09 at 9:57 AM.
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04/27/09, 9:48 AM
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#2650
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Von Kaiser
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If anything, I'd look into 51/7/13.
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"Aggro" (n): in the Ancient Lordaeranian, a battle cry roughly translating to "Victory and death!"
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