Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Rogues

Closed Thread
 
LinkBack Thread Tools
Old 05/02/09, 10:15 AM   #2701
Kelzorrr
Banned
 
Human Death Knight
 
Bronze Dragonflight (EU)
Heya! In updated pocket guide it says Golem-Shard Sticker - Item - World of Warcraft is best off hand for both mut and combat. I know it has better dps, but isnt Combatant's Bootblade - Item - World of Warcraft better for its weapon speed?

Last edited by Kelzorrr : 05/04/09 at 12:45 AM.

Offline
Old 05/02/09, 11:23 AM   #2702
Muck
Glass Joe
 
Human Rogue
 
Blackrock (EU)
Is it worth to throw a [Saronite Bomb] ? I tested it at XT-002 Heart Phase and AE fights like Kologarn and Thorim and i believe that it would increase your dps since it's only on a 1 minute cooldown, so you can throw it more than twice in a fight.

Offline
Old 05/02/09, 12:58 PM   #2703
Katane
Glass Joe
 
Katane's Avatar
 
Human Rogue
 
Earthen Ring
I had a question and hopefully someone can help. I just got the 4piece tier8 bonus do any of you all think going with 7-51-13 spec is worth it? I did quick test on a lvl 60 dummy and it was basically this. I did this with no procs of any kind.
Spec:
15-51-5: Rupture 475ticks Crit 977

7-51-13: Rupture 600dmg Crit 1254

My mind set right now is to keep both specs and maybe on bosses that have adds use the standard combat spec and things like the General going with Serrated blade spec.


The World of Warcraft Armory

Offline
Old 05/02/09, 1:25 PM   #2704
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Originally Posted by Kelzorrr View Post
heya, in updated pocket guide it says Golem-Shard Sticker - Item - World of Warcraft is best off hand for both mut and combat. I know it has better dps but isnt Combatant's Bootblade - Item - World of Warcraft better for its weapon speed?
Golem-Shard is better than bootblade as a Mutilate OH. While generally you want a faster OH, 1.4 vs 1.5 isn't as big of a deal for Mutilate as it is for Combat. And the superior stats/ilvl of Golem-Shard wins out.

But actually, the best OH in either case is Bladetwister

United States Online
Old 05/02/09, 3:07 PM   #2705
Xaoc
Piston Honda
 
Tauren Druid
 
Eitrigg
Originally Posted by Katane View Post
I had a question and hopefully someone can help. I just got the 4piece tier8 bonus do any of you all think going with 7-51-13 spec is worth it? I did quick test on a lvl 60 dummy and it was basically this. I did this with no procs of any kind.
Spec:
15-51-5: Rupture 475ticks Crit 977

7-51-13: Rupture 600dmg Crit 1254

My mind set right now is to keep both specs and maybe on bosses that have adds use the standard combat spec and things like the General going with Serrated blade spec.


The World of Warcraft Armory
If you're comparing just rupture damage, then yes, a serrated blade spec is going to beat it out. But you also need to take into consideration the loss of dps from Ruthlessness, and the loss of 30% bonus crit damage on SS.

Offline
Old 05/02/09, 11:44 PM   #2706
Jacquita
Glass Joe
 
Undead Rogue
 
<DNS>
Mannoroth
I've asked a bunch of people in game this question and no answer. Cut to the Chase has stopped working and I have to get SnD by the actual ability.

Offline
Old 05/03/09, 4:47 AM   #2707
MBar
Glass Joe
 
MBar's Avatar
 
Draenei Paladin
 
Moonglade (EU)
Originally Posted by Jacquita View Post
I've asked a bunch of people in game this question and no answer. Cut to the Chase has stopped working and I have to get SnD by the actual ability.
CttC refreshes the duration of an existing SnD, it does not give you SnD. You have to use SnD as a finisher yourself first, then you can refresh it using Evsicerate or Envenom. Is this what you meant?

Great Britain Offline
Old 05/03/09, 6:54 AM   #2708
Zoephobia
Von Kaiser
 
Undead Rogue
 
Destromath (EU)
I searched both google and quickly on the forums here, but I didn't find an answer. Of course this may be my stupidity or not searching the right thing, but here goes:
How do Lethality and Prey on the Weak stack?
100% (Base Crit Bonus) * (20%+30%) = 150% crit bonus/250% crit damage
or
100% * 20% * 30% = 156%/256% crit damage

Last edited by Zoephobia : 05/03/09 at 7:47 AM.

Offline
Old 05/03/09, 7:27 AM   #2709
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Neither, actually. Quoting an old post by Vulajin:

((Base Crit Multiplier * Crit Damage 1 * Crit Damage 2 * ...) - 1) * Crit Damage Bonus * Crit Damage Bonus 2 * ... + 1
Lethality is crit damage bonus; Prey on the Weak is crit damage. So it's actually (2 * 1.2 - 1) * 1.3 + 1= 2.82.

Offline
Old 05/03/09, 12:23 PM   #2710
Profound
Glass Joe
 
Blood Elf Rogue
 
Illidan
To me 15/43/13 seems like a spec that outweighs KS and prey on the weak. Has this ever been explored and do you think it's viable?

Offline
Old 05/03/09, 1:38 PM   #2711
Lightshadow
Piston Honda
 
Human Paladin
 
Stormrage
Originally Posted by Profound View Post
To me 15/43/13 seems like a spec that outweighs KS and prey on the weak. Has this ever been explored and do you think it's viable?
I think you're badly underestimating just how good both of those combat talents are. You can grab a copy of Alriana's Combat Spreadsheet and play around with it yourself, but I get a DPS loss of anywhere between 650 and 850 dps depending on what level of gear is selected. Even on fights where killing spree isn't really viable, 5/5 prey on the weak is worth about twice as much as 3/3 serrated blades. The long and the short of it is really that while rupture is the best finisher it still only accounts for a very small part of your overall DPS (with the t8 bonus about 8%) and the armor pen on the talent is only ~6% and is applied first.

Offline
Old 05/03/09, 5:01 PM   #2712
Grawknar
Glass Joe
 
Undead Rogue
 
Daggerspine (EU)
How do you convert hit rating into dps, in a pvp situation? I was debating wether using Dawnwalkers + Belt of the Tortured was worth using over the furious counterparts. For example , the rogue Kchi in my 2v2 team has a bigger damage window than I do, but his hit is lower. My damage window is lower by about 50 points, but you have to take into consideration the extra poison procs I get with my extra hit rating...Disregarding the advantages of having more resilience than I do, how far apart is our dps in reality?

Offline
Old 05/03/09, 7:50 PM   #2713
Valustria
Banned
 
Blood Elf Rogue
 
Mal'Ganis
Originally Posted by Grawknar View Post
How do you convert hit rating into dps, in a pvp situation? I was debating wether using Dawnwalkers + Belt of the Tortured was worth using over the furious counterparts. For example , the rogue Kchi in my 2v2 team has a bigger damage window than I do, but his hit is lower. My damage window is lower by about 50 points, but you have to take into consideration the extra poison procs I get with my extra hit rating...Disregarding the advantages of having more resilience than I do, how far apart is our dps in reality?
A question like this is only going to be answered with a spreadsheet. Without knowing what other gear you have and how the change in stats affect your DPS, who knows which combination of gear is better? My instinct is that the raid gear will always outDPS the PvP gear of comparable item level, but even that can't be said with absolute certainty.

EDIT: Oops, you were asking in a PvP setting... Hmm, not sure there IS a spreadsheet for that, but that doesn't change some basic stuff, like the fact that you need less Hit Rating for PvP. I personally like to have a bit more than the minimum required 5% chance to hit even in PvP gear. If you feel you have enough hit rating, wear whichever piece gives you the better damage and higher crit. Converting Hit Rating really isn't necessary or practical... just know how much you need and understand that stacking it after that point isn't going to be nearly as beneficial as picking up a stat that yields more damage or crit chance.

Last edited by Valustria : 05/03/09 at 7:57 PM.

Offline
Old 05/03/09, 9:58 PM   #2714
Zahra
Glass Joe
 
Worgen Rogue
 
Executus
Originally Posted by Grawknar View Post
How do you convert hit rating into dps, in a pvp situation? I was debating wether using Dawnwalkers + Belt of the Tortured was worth using over the furious counterparts. For example , the rogue Kchi in my 2v2 team has a bigger damage window than I do, but his hit is lower. My damage window is lower by about 50 points, but you have to take into consideration the extra poison procs I get with my extra hit rating...Disregarding the advantages of having more resilience than I do, how far apart is our dps in reality?
I myself switched from the belt of the tortured and boots to the furious counterparts. Just because this season in every bracket I get trained on it seems. Not to mention the stats on furious offset makes it quite worth it.

Offline
Old 05/04/09, 12:27 AM   #2715
Profound
Glass Joe
 
Blood Elf Rogue
 
Illidan
Originally Posted by Damntastic View Post
Ey,

Just got some questions about if im doing it all right, im pulling about 4.8k on Ignis in 25-man, but i got the feeling it can be more.

Here is a recent DPS report World of Logs - Real Time Raid Analysis

I'm using the following cycle :

Open with Garrote, HfB, Muti, SnD, Muti, Rupture, and then basicly Mutialte and envenom each 3-5 cp without losing SnD, HfB or Rupture.

Here is a link yo my armory : The World of Warcraft Armory (Forgive me if im wearing a bit PvP Gear.

Should i change gems or spec?

Im using IP on MH, DP on OH
You're above the hit cap and under the expertise cap. Ignore socket bonuses and socket expertise until you hit the cap (26). I know there are better ways of opening which I'm sure a more knowledgeable rogue could enlighten you on.

Offline
Old 05/04/09, 2:12 AM   #2716
Kelzorrr
Banned
 
Human Death Knight
 
Bronze Dragonflight (EU)
Hello there.

Often in 10man raids and sometimes in 25man raids too we run without a single warrior. Sometimes we have prot war who is not MT on boss so we dont have sunder. My question is, would it be better for raids and my own dps to use Expose Armor in place of Eviscerate in my rotation (I am combat), or even keep it up as priority if it would mean skiping on rapture sometimes?

Offline
Old 05/04/09, 2:28 AM   #2717
Tholofonos
Von Kaiser
 
Tholofonos's Avatar
 
Worgen Rogue
 
Doomhammer
If there is no way of getting the major armor debuff up on the boss, Expose Armor should take the place of Rupture, but with higher uptime priority.

The rotation becomes "keep EA up, keep snd up, rupture when you can spare the CP".

It will lower your own DPS, but it will boost the raid DPS significantly.

United States Offline
Old 05/04/09, 9:26 AM   #2718
Zoephobia
Von Kaiser
 
Undead Rogue
 
Destromath (EU)
If there is a warrior it's a considerably smaller dps loss for him to keep sunder up (75 rage at the beginning, then 15 rage every 30 seconds. 45 and 9 if protection). For us it's 5 combo points every 40 seconds.
What should also be taken into consideration is the group setup. If you're the only one dealing physical damage except for the tank, you're nomal rotation will probably (don't quote me on this though) be better rdps.

Offline
Old 05/04/09, 10:28 AM   #2719
Tarquin
Von Kaiser
 
Human Rogue
 
Feathermoon
Originally Posted by Zoephobia View Post
What should also be taken into consideration is the group setup. If you're the only one dealing physical damage except for the tank, you're nomal rotation will probably (don't quote me on this though) be better rdps.
Previous to 3.1, I was routinely getting about 2-300 DPS higher on target dummies weaving Expose into my cycle. It's probably even more noticeable now with Expose fitting into cycles easier.

"Aggro" (n): in the Ancient Lordaeranian, a battle cry roughly translating to "Victory and death!"

Offline
Old 05/04/09, 11:35 AM   #2720
Zoephobia
Von Kaiser
 
Undead Rogue
 
Destromath (EU)
Originally Posted by Tarquin View Post
Previous to 3.1, I was routinely getting about 2-300 DPS higher on target dummies weaving Expose into my cycle. It's probably even more noticeable now with Expose fitting into cycles easier.
Really? I guess we'd have to test that with raidbuffs/debuffs, but it's quite possible, that it stays that way. Although probably as mutilate expose would have a lower solo priority than as combat.

Offline
Old 05/04/09, 1:25 PM   #2721
Joigahdenn
Piston Honda
 
Joigahdenn's Avatar
 
Night Elf Rogue
 
Cenarius
Originally Posted by Tarquin View Post
Previous to 3.1, I was routinely getting about 2-300 DPS higher on target dummies weaving Expose into my cycle. It's probably even more noticeable now with Expose fitting into cycles easier.
Originally Posted by Zoephobia View Post
If there is a warrior it's a considerably smaller dps loss for him to keep sunder up (75 rage at the beginning, then 15 rage every 30 seconds. 45 and 9 if protection). For us it's 5 combo points every 40 seconds.
What should also be taken into consideration is the group setup. If you're the only one dealing physical damage except for the tank, you're nomal rotation will probably (don't quote me on this though) be better rdps.
There is quite a bit of discussion concerning this issue in this forum. The general consensus is that having a major armor debuff up on the boss takes priority over personal dps losses for either warrior or rogue, as the raid DPS gain will outweigh the personal losses. This begs the question: Who has a higher opportunity cost of applying the armor debuff? It depends on a variety of variables, time being one of the more important ones. That is, warriors have a high cost of applying SA (getting 5 stacks of SA up is rather expensive from a DPS perspective), but its relatively easy to maintain once its up (15 rage every 25 seconds), at least for Fury. For rogues the cost of applying SA isn't as high as it is for warriors (a few CPs and a finisher), but the cost remains constant over time. So, for short fights *roughly* under 80 seconds (or any fight where SA would drop off before that mark, like XT or Razorscale) EA seems to be the better option; conversely for everything over 80 seconds SA seems to be the better option. Keep in mind the exact details are being worked out, but generally a short fight (or phases) favors EA and long fights favor SA.

Offline
Old 05/04/09, 2:16 PM   #2722
Danzir
Banned
 
Dwarf Rogue
 
Aggramar
Originally Posted by Tarquin View Post
Previous to 3.1, I was routinely getting about 2-300 DPS higher on target dummies weaving Expose into my cycle. It's probably even more noticeable now with Expose fitting into cycles easier.
I am using RoguePowerBars an d many times Sunder isn't up yet with upteen dots/debuffs on the boss its hard to see if and when its on/off - Sunder that is. Is there an addon that shows when a Sunder is up? I've tried with RPB but I get addon errors when I add it to the debuff/other debuff sections. Any help on how to effecitvely track Sunders on a boss?

Offline
Old 05/04/09, 4:12 PM   #2723
Nazran
Glass Joe
 
Undead Rogue
 
Lethon
Combat Rotation

The Pocket Guide states the following about poisons and rotations:

PvE Combat, fast and flawed advice
Mainhand a sword or fist weapon of generally slow speed.
Offhand a sword, dagger or fist weapon of generally fast speed.
Mainhand Wound Poison, Offhand Deadly Poison

Rotation:
* Start up Slice and Dice however you please, really.
* Use cooldowns whenever possible. Killing spree + blade flurry, blade flurry +
adrenaline rush can be used. Adrenaline rush + killing spree is not recommended
due to energy capping.

1. Sinister Strike to 3+ Combo Points.
2. Slice and Dice.
3. Sinister Strike to 5 Combo Points.
4. Rupture.
5. Sinister Strike to 5 Combo Points.
6. Does Slice and Dice have >12 seconds left? If yes, Eviscerate. If no, Go to Step 2.
7. Go to Step 1.


Should step 6 be Envenom?

Offline
Old 05/04/09, 4:34 PM   #2724
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Nazran View Post
Should step 6 be Envenom?
No.

Though partially yes if you're trying out 18/51/2 builds. That seems to be on par with 15/51/5 at the lower levels. But does not appear to scale as well in the higher levels.

Canada Offline
Old 05/04/09, 10:44 PM   #2725
Grunge
Don Flamenco
 
Grunge's Avatar
 
Human Rogue
 
Kor'gall (EU)
Originally Posted by Mavanas View Post
Does offhand portion of mutilate damage suffer the 50% offhand penalty. Wowwiki suggests that it does not. Can anyone confirm that offhand penalty still applies to offhand mutilate damage?
Originally Posted by saedo View Post
It does.
I'm a bit confused at which point is the offhand penalty added.

I did some limited testing on the Ironforge Grandmaster Dummy with two Jambiyas and both hands were hitting withing ~8 damage of each other (604-612), while they should have only a maximum range of 6.

This would imply that the offhand penalty is only applied to the weapon and not the bonus damage from Mutilate (228-229) and AP.

Can anyone confirm/disprove this?

Fans glory to the Gladiators,
Gods glory to the Heroes.

Offline
Closed Thread

Go Back   Elitist Jerks » Rogues

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Death Knight: Simple Questions/Simple Answers Boethius Death Knights 2880 12/10/10 9:50 PM
Priest: Simple Questions/Simple Answers Boethius Priests 2077 12/06/10 4:01 PM
Mage: Simple Questions/Simple Answers Boethius Mages 2838 12/06/10 8:05 AM
Hunter: Simple Questions/Simple Answers Boethius Hunters 1974 12/02/10 8:53 AM