I am having an issue with the spreadsheet. Has anyone used the Malice/Remorse over Calamity/Webbed and found their dps to drop. I must have dl a correupted file or something the spreadsheet is not opening for me.
I am having an issue with the spreadsheet. Has anyone used the Malice/Remorse over Calamity/Webbed and found their dps to drop. I must have dl a correupted file or something the spreadsheet is not opening for me.
Is there any reason to believe Malice/Remorse would increase your dps?
I am having an issue with the spreadsheet. Has anyone used the Malice/Remorse over Calamity/Webbed and found their dps to drop. I must have dl a correupted file or something the spreadsheet is not opening for me.
Did you change the setting from CQC to Swords? I quick look with my gears shows CG/WD to be ~4 dps below the Malice/Remorse setup.
Simple question - what addon do you use to track your own Deadly Poison Stacks on target? My SCT is probably bugged cause it shows 'Envenom' every time when any rogue in party stacks his DP to 5 (yes, i checked self debuffs only, but it seems to be bugged).
classtimer is a very handy addon for that. You need to make sure you grab the latest version (may even be considered a beta unless they released a new one) because if not, it'll have that same problem you have.
Simple question - what addon do you use to track your own Deadly Poison Stacks on target? My SCT is probably bugged cause it shows 'Envenom' every time when any rogue in party stacks his DP to 5 (yes, i checked self debuffs only, but it seems to be bugged).
Lots of mods will show it (I use Event Horizon personally), but there's no real need to see it anyway. If you can hit Envenom, you had stacks, and if you can't, then you don't (which is more or less impossible).
Alright thanks then, apparently if I gem to the poison cap I lose dps.
'nother question.
Aldriana's spreadsheet puts Belt of the Twilight Assassin 8 dps ahead of Death-Warmed Belt yet the gear discussion thread says that Death-Warmed belt is 2nd best. I assume this be because the spreadsheet doesn't automatically gem up, meaning that the death belt is better?
I won't be getting the yogg saron 10 man belt anytime soon and I have the means to get either belt mentioned previously, don't want to make a stupid decision and waste badges etc
Alright thanks then, apparently if I gem to the poison cap I lose dps.
'nother question.
Aldriana's spreadsheet puts Belt of the Twilight Assassin 8 dps ahead of Death-Warmed Belt yet the gear discussion thread says that Death-Warmed belt is 2nd best. I assume this be because the spreadsheet doesn't automatically gem up, meaning that the death belt is better?
I won't be getting the yogg saron 10 man belt anytime soon and I have the means to get either belt mentioned previously, don't want to make a stupid decision and waste badges etc
This depends a great deal on your spec and other gear.
The two belts are extremely close, but Death-Warmed is certainly much more versatile if you flip between mutilate and combat frequently and are already somewhat expertise heavy.
Aldriana's spreadsheet puts Belt of the Twilight Assassin 8 dps ahead of Death-Warmed Belt yet the gear discussion thread says that Death-Warmed belt is 2nd best. I assume this be because the spreadsheet doesn't automatically gem up, meaning that the death belt is better?
I won't be getting the yogg saron 10 man belt anytime soon and I have the means to get either belt mentioned previously, don't want to make a stupid decision and waste badges etc
I've updated the gear post to note that both Death-Warmed and Twilight Assassin are pretty close DPS-wise.
Via shadowpanther.net rating on items, it was the best offhand fist pre-ulduar. With this new fist I took my [Crimson Steel] and made my second spec combat 15/51/5. Both of my fists have Greater Potency. I wanted to compare the dps with this spec vs my Mutilate spec which is 51/18/2.
I can't accurately use the dps simulation chart because It doesn't have the daggers I currently use : [Librarian's Paper Cutter] and [Knife of Incision]. My papercutter has mongoose, and my Incision has Berserker.
I've noticed that the DPS difference between the two sets of weapons and talent trees is ~300-400 dps while in game. I was just wondering if I was doing something wrong with my rotation with my combat spec, or if mongoose and berserker enchants really make that much of a difference in dps?
I won't go over my mutilate rotation because I have it down to a science. It never varies. The combat rotation, however, has shown me some trouble. I have a hard time keeping rupture and SnD up. Here is how I start (This is for boss):
[Stealth]
ToT tank
Garrote
SnD
SS till 4/5 point
Rupture
SS if no combo point from ruthlessness -> SnD
SS till 4/5 Evis
Rinse and repeat for SnD and Rupture.
If the simple answer is that rogues shouldn't worry about a fist in the off hand, just say that instead of going into an indepth answer to my question.
While it's true all those daggers are better than Hand of Nerub, he did say that Hand of Nerub was the best fist option. That is unfortunately misleading, because there actually aren't any OH fists outside of PvP, that are viable for a combat rogue.
Via shadowpanther.net rating on items, it was the best offhand fist pre-ulduar. With this new fist I took my [Crimson Steel] and made my second spec combat 15/51/5. Both of my fists have Greater Potency. I wanted to compare the dps with this spec vs my Mutilate spec which is 51/18/2.
I can't accurately use the dps simulation chart because It doesn't have the daggers I currently use : [Librarian's Paper Cutter] and [Knife of Incision]. My papercutter has mongoose, and my Incision has Berserker.
I've noticed that the DPS difference between the two sets of weapons and talent trees is ~300-400 dps while in game. I was just wondering if I was doing something wrong with my rotation with my combat spec, or if mongoose and berserker enchants really make that much of a difference in dps?
I won't go over my mutilate rotation because I have it down to a science. It never varies. The combat rotation, however, has shown me some trouble. I have a hard time keeping rupture and SnD up. Here is how I start (This is for boss):
[Stealth]
ToT tank
Garrote
SnD
SS till 4/5 point
Rupture
SS if no combo point from ruthlessness -> SnD
SS till 4/5 Evis
Rinse and repeat for SnD and Rupture.
If the simple answer is that rogues shouldn't worry about a fist in the off hand, just say that instead of going into an indepth answer to my question.
For my rotation, I usually do something like this.
[stealth]
ToT
Garrote
SS x 1
killing spree (if viable)
SS till 5/5 points (you'll gain energy back while doing KS)
SnD
SS to 5 points rupture
SS to 5 points (if 12+ secs left on SnD) evis
then SS 5 points SnD repeat
and throwing AR in whenever, if there's a time it should be saved for... same thing with KS... but that's just me I could be wrong with that rotation
I am currently a combat fist / sword (due to lack of other options) and my hit rating is 415... too high too low?
also since we are supposed to use deadly on off hand, does it matter what i go with? Eviscerate or Evenom?
one more, i'm a dwarf rogue... i have a slow and a fast mace... duel mace viable? especially since armor pen is sweet now and i'm a dwarf?
Well, there is no 'too high' on hit, as it will always provide some amount of DPS. There are, however, certain caps of hit where hit's value on DPS does drop down compared to other stats. Once you're past the poison hit cap, hit starts to lose its value. Since you're combat, hit is still valuable for Combat Potency.
For combat, you'll generally use Eviscerate as your main choice, with perhaps saving Envenom for the final seconds of the fight, where DP will not finish out ticking.
On the topic of Maces or something else, I suggest you look at a spreadsheet and unput your gear to see what gear combination will provide the most DPS.
Can someone please explain why Wound poison over Instant
I am as averse to cluttered forums as anyone and so was hesitant to post this question without trying to understand its answer from multiple sources. I have found several people simply state that Wound Poison is better on Main Hand weapon than Instant Poison. I have seen it said enough that I WANT to believe it must be true. Unfortunately, the stated affects of the two poisons keep my little rogue mind from understanding why this is so. In this forum an explanation was offered which simply said that WP's PPM is higher than IP. Maybe I am not quite elitist enough or jerk enough (I'm working on both) to understand what all the abbreviations are and sometimes I need things explained r....e....a...l slow.
Wound Poison - Each strike has a chance of poisoning the enemy, causing [231 + 0.04 * AP] Nature damage and reducing all healing effects used on them by 50% for 15 sec.
Instant Poison - Each strike has a chance of poisoning the enemy which instantly inflicts [300 + 0.10 * AP] Nature damage.
Isn't 231 plus 4/100 times attack power always going to be less than 300 plus 10/100 times attack power? Are there talent builds that factor in here also that I am missing? Do different poisons have different proc rates? I don't see how to determine that either. My apologies for not understanding what must be some basic tenets but I am trying to learn to play this class and understand all I can. Thanks for the help.
The "chance" that Wound Poison has by default is higher than the "chance" that Instant Poison has by default. Thus, even though each time Instant Poison lands, it does more damage than Wound Poison, it's PPM (procs per minute) is low enough such that Wound Poison is still the better choice.
There is an AP crossover point where Instant Poison will do so much more damage than Wound Poison, that regardless of its lower proc rate it will do more DPS. With 0/5 Improved Poisons, that point is something like 10k+ Attack Power, which isn't particularly viable. However, as you begin to add points to Improved Poisons, that crossover point starts to go down. At 2/5 Improved Poisons its's somewhere in the 4k range, which is easily achievable when raid buffed.
So, long story short: if you are Combat, you will have 0/5 Improved Poisons, so the higher proc rate of Wound Poison wins out. If you are Mutilate, you will have 5/5 Improved Poisons, and there is no situation where you want to use Wound Poison instead of Instant Poison (unless you really need the -healing debuff for a fight).
Now, according to Aldriana's spreadsheet, with my gear and running a 15/51/5 combat build, the maces come out approx. 28 DPS above the CG/WD. My question is: Am I going to put out more or less AoE damage using the maces, given that Fan of Knives deals 150% dagger damage? Is the difference, if less, enough to warrant sticking with the CQC weapons anyway?
I guess I'm just hesitant to go from what used to be best-in-slot weapons to another spec with weapons that -- while seemingly upgrades -- are not the same type and leave something to be desired in terms of offhand swing speed. Anyone else make this jump? Did you stick with maces, or go back?
There is actually no crossover at 0/5 Improved Poisons - they scale equally, and Wound Poison starts ahead, so stays ahead. However, starting at 1/5, Improved Poisons slowly catches up - though, as noted, it takes an unrealistic amount of AP to get to that crossover point.
The secondary factor that boosts the value of IP is usage of Envenom; if you're Envenoming anyway, the increased IP proc rate somewhat increases the value of Instant Poison - however, as a general rule, if you don't have Improved Poisons, Wound Poison + Eviscerate tends to outpace Instant Poison + Envenom anyway. Thus, in practice, we arrive at the rule of thumb in the FAQ - if you have points in Improved Poisons, use Instant Poison; otherwise Wound.
I am playing a 15/51/5 CQC combat, and i've found out on internet (mmo-champion's foruns and here) 3 viable stat-stacking build, one focus in AGI, another in Arp and another in AP. I am using the last one.
I'd like to know if there is somekindf of agreement in which 'build' you can reach the max dps possible or it's just dependable on the playstyle.
In regards to OH poisons, the Pocket Guide to WOTLK recommends Deadly Poison for Combat Rogues. If I recall correctly, prior to 3.1, WP/WP was better for DPS for Combat Rogues without Improved Poisons Talent. What changed with Deadly Poison to make it now better? Once Vulajin finds time to update the Rogue Spreadsheet, I can input the different poison combinations along with the different rotations, but until then I am just speculating as I cannot find a way to input two seperate poisons with Aldriana's Spreadsheet.